Mesmer Meta(s) since April 15th?

Mesmer Meta(s) since April 15th?

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Posted by: Cotser.7015

Cotser.7015

Haven’t played mes since the feature patch which killed Mes: what builds should I run on the rare occassions that I do play my mes?

King of the Nightstand dynasty
I like dungeons and Ikea.
aka Cotscene.

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Posted by: maha.7902

maha.7902

you run the reroll build

Serah Mahariel – Death and Taxes

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Posted by: maxinion.8396

maxinion.8396

Link in sig

Or you play a guard ;(

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Posted by: Cotser.7015

Cotser.7015

I only wanna play mesmer because it’s super pretty and pink tbh…

King of the Nightstand dynasty
I like dungeons and Ikea.
aka Cotscene.

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Posted by: Iris Ng.9845

Iris Ng.9845

You have good taste, Cotser.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Feature patch killed mes? News to me.

You can either run:

6/4/0/0/4 (minmax personal DPS, slightly harder to maintain all 3 phantasms)
2/6/X/X/4 (easier to maintain all phantasms but skews DPS towards phantasm end)
2/4/0/4/4 (permareflects, less DPS)

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Posted by: maxinion.8396

maxinion.8396

Feature patch didn’t kill mes, it just changed one “catch all” build to several others which you can switch depending on the situation. The ferocity change hurt a bit, as reflect damage is a major source of our damage. Since the meta builds don’t use two-handed weapons, we didn’t benefit from double sigils. The nerf on perception/bloodlust stacking was annoying as well. None of this kills the class, but they’re all little irritants.

The meta had been moving away from mes before that (since other classes can do most of what a mesmer can do, with greater movement speed and higher DPS in most situations). The feature patch certainly didn’t help this trend.

But anyway, my sig has a list of useful builds and when to use them. Good luck~

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Posted by: spoj.9672

spoj.9672

The all round build is 2/4/0/5/3. Perfect if you are lazy and dont want to constantly change traits.

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Posted by: maxinion.8396

maxinion.8396

The all round build is 2/4/0/5/3. Perfect if you are lazy and dont want to constantly change traits.

I prefer 2/4/0/4/4 for that. Better reflect uptime with wardens >.> 5/3 is also very good ofc.

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Posted by: frifox.5283

frifox.5283

I have made a mathematical comparison and the difference between 2/4/0/4/4, 2/4/0/5/3, 2/3/0/5/4, and 5/4/0/5/0 builds was less than 2% at most. Just run whatever you are more comfortable with. 6/4/0/0/4 on the other hand was about 15% more dps than all of the above, which is why it is the meta right now.

And, mesmer wasn’t nerfed, it simply gotten a harder to pull off the mad dps we used to easily do with that one-build-for-everything setup. Now you have to work twice as hard to avoid being a dead weight on your party during a dungeon run.

In fact, there are cases where you can pull off MORE dps than before the “nerf” patches.

(edited by frifox.5283)

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Posted by: Iris Ng.9845

Iris Ng.9845

It’s the main reason I love mesmer and ele equally. I had to work hard to feel content with myself

Edit: which cases?

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: Cotser.7015

Cotser.7015

work hard

ew
-deletes my mes-

King of the Nightstand dynasty
I like dungeons and Ikea.
aka Cotscene.

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Posted by: Teckos.1305

Teckos.1305

play shatter and boon control.
Woops dungeon sub.

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Posted by: frifox.5283

frifox.5283

Edit: which cases?

Anecdotal evidence, me beating previous record – 16s risen giant kill – with my 12s kill (all thanks to the healing signet and non bugged ph trait):

Granted, jerem did say he wasn’t going for a record with his attempts but 16s was definitely record fast back then, a time I couldn’t beat when I was trying before the patch.

(edited by frifox.5283)

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I have made a mathematical comparison and the difference between 2/4/0/4/4, 2/4/0/5/3, 2/3/0/5/4, and 5/4/0/5/0 builds was less than 2% at most. Just run whatever you are more comfortable with. 6/4/0/0/4 on the other hand was about 15% more dps than all of the above, which is why it is the meta right now.

And, mesmer wasn’t nerfed, it simply gotten a harder to pull off the mad dps we used to easily do with that one-build-for-everything setup. Now you have to work twice as hard to avoid being a dead weight on your party during a dungeon run.

In fact, there are cases where you can pull off MORE dps than before the “nerf” patches.

If you’re running 4 in Inspiration for warden reflects, it’s not really about DPS so much as it is reflect uptime.

Also mesmer never had a catchall DPS+reflect build, it’s always been one or the other. If anything the perception that mesmers aren’t as good as they used to be for dungeons has been because of changes in tactics. Mesmers were good when they were the burst option for speedkilling annoying bosses through Time Warp and for shutting down other annoying bosses with permareflect, now with FGS being much more common, Time Warp isn’t as useful as it used to be and the mesmer’s high sustained single-target DPS loses to the guardian’s slightly better AOE burst DPS.

Mesmers are still very good for long-haul fights in pugs who aren’t using FGS or burst tactics, because that’s when having very high sustained DPS really makes a difference.

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Posted by: frifox.5283

frifox.5283

Also, 100% solid proof that mesmers do more dps than everything in gw2… hopefully:

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

Mesmers suck

#LoveArrows2013, never forget.

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Posted by: Cotser.7015

Cotser.7015

Mesmers suck

Yeah but they look stunning in pink.

King of the Nightstand dynasty
I like dungeons and Ikea.
aka Cotscene.

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Posted by: Iris Ng.9845

Iris Ng.9845

Also, 100% solid proof that mesmers do more dps than everything in gw2… hopefully:

Meh, ele can do better. Fer SHURE! Anyhow, I recalled that healing signet is the only good reason for an increased DPS by increased phantasm ramp up time. But the skill was introduced way before the April 15 patch. In his 16 second record, I think Jerem was using … Wardens? Can’t remember for sure…

Cotser, get the Minstrel for your mesmer!

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

(edited by Iris Ng.9845)

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Posted by: frifox.5283

frifox.5283

Yea he had 1 clone, 1 swordsman, and 1 warden. Compared to 2 swordsmans and 1 duelist that’s right about 20% less dps. Signet was introduced Dec 10th and his video is dated also Dec 10. If instead the signet was used to summon 3 dps phantasms the time should have been 16sec x 0.8 = 12.8sec. Ferocity nerf in April lowered glass mesmer dps by nearly the same amount so kill time probably would have jumped right back to 16 sec.

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Posted by: Striker.9413

Striker.9413

I was running 2/4/0/5/3 before the patch due to phantasmal haste not working for several phantasms. Has this been fixed? Otherwise, which trait are you using in the Illusions line?

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Posted by: frifox.5283

frifox.5283

Yes, PH now works for all. In Illusions you pick III and X.

(edited by frifox.5283)

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Posted by: Striker.9413

Striker.9413

Thanks. I never expected anet to fix anything on mesmer.

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Posted by: Iris Ng.9845

Iris Ng.9845

Yea he had 1 clone, 1 swordsman, and 1 warden. Compared to 2 swordsmans and 1 duelist that’s right about 20% less dps. Signet was introduced Dec 10th and his video is dated also Dec 10. If instead the signet was used to summon 3 dps phantasms the time should have been 16sec x 0.8 = 12.8sec. Ferocity nerf in April lowered glass mesmer dps by nearly the same amount so kill time probably would have jumped right back to 16 sec.

You’ve made a lot of assumption there to justify the conclusion. I wouldn’t say there is any DPS increase after the feature patch without a solid comparison. Just a question: According to your calculation, what is the dps difference between 24053 and 24044 builds with 3 phantasms surviving (i) longer than 15 seconds and (ii) less than 15 seconds?

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: frifox.5283

frifox.5283

Correct, which is why I said it’s an “anecdotal” evidence. I didn’t bother actually calculating anything past some quick napkin math, which is swordsman doing 15% more dps with the fixed ph trait compared to pre april 15th patch when ph was practically useless.

For the question above, solo or meta dungeon party? Those builds compare differently depending on the environment.

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Posted by: Iris Ng.9845

Iris Ng.9845

Cant really use them in a meta dungeon party. They would definitely boil me and hang me on a stake if they found out I’m using those builds :s

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: frifox.5283

frifox.5283

Same rotation, same gear, different builds – 6/4/0/0/4 – 2/4/0/4/4 – 2/4/0/5/3.

Damage/Time

PS: all done vs subject alpha, solo, 10 rounds per build.

(edited by frifox.5283)

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Posted by: Iris Ng.9845

Iris Ng.9845

Thank you very much!

So, the DPS is pretty much the same across the two builds if phanstams can last a bit longer and 24053 is better when they get killed fast.

Hmm…

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: maxinion.8396

maxinion.8396

Thank you very much!

So, the DPS is pretty much the same across the two builds if phanstams can last a bit longer and 24053 is better when they get killed fast.

Hmm…

2/4/0/4/4 has better reflect uptime, though, fwiw. That’s enough for me to prefer it in most situations.

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Posted by: frifox.5283

frifox.5283

Yeah, to do perma reflect with 2 wardens you need PH, and that’s what your’re sacrificing with 2/4/0/5/3 – perma reflect traded for better initial damage burst.

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Posted by: Iris Ng.9845

Iris Ng.9845

I normally change to these builds in fractals where sometimes it’s too chaotic to get close to the boss to deal any meaningful damage. As such, phantasms also die fast too. I haven’t thought of any scenarios to get the most out of 24044. Maybe at the Grawl Shaman?

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids