Most optimized sigil combination

Most optimized sigil combination

in Fractals, Dungeons & Raids

Posted by: Spoj The Second.7680

Spoj The Second.7680

#buggedforum

Most optimized sigil combination

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

What were they doing with those energy sigils? Ive never had a problem with this bug on my necro.

they would have energy on both offhand pistol and dagger, and during the fight they’d find that the sigils weren’t proccing and die.

now when I’m learning thief I just have an energy dagger (s/d and d/d) to avoid this and also because I’m a cheap kitten

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Posted by: Spoj The Second.7680

Spoj The Second.7680

Well thats what i do. I have an energy sigil on both focus and warhorn but i never had an issue. o.o

Maybe its because i use the same mainhand in both sets?

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Posted by: Wethospu.6437

Wethospu.6437

All should be perfectly explained on my post.

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Posted by: Spoj The Second.7680

Spoj The Second.7680

It is, which is why I dont understand why they had an issue with thief. Its not like they were putting energy in a mainhand and an offhand (unless thats what they were doing by accident).

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Posted by: draconx.3102

draconx.3102

The problem is exactly that — an accident — you’re changing your equipment and at some point you (temporarily) have two energy sigils equipped at the same time (both mainhand and offhand). So when you’ve finished equipping (and no longer have two energy sigils equipped) the remaining sigils bug out.

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Posted by: Spoj The Second.7680

Spoj The Second.7680

Fair enough that explains it.

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

The new sigil of air will have a 3 second recharge, with a 50% chance on crit (assuming it is like the new sigil of fire). Any thoughts?

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: deSade.9437

deSade.9437

The new sigil of air will have a 3 second recharge, with a 50% chance on crit (assuming it is like the new sigil of fire). Any thoughts?

Isn’t it still super-terrible-crappy damage? Maybe the fire sigil…. hm.

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Posted by: IrisTheCasual.3742

IrisTheCasual.3742

R.I.P. My double stacking weapons.

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

The new sigil of air will have a 3 second recharge, with a 50% chance on crit (assuming it is like the new sigil of fire). Any thoughts?

Isn’t it still super-terrible-crappy damage? Maybe the fire sigil…. hm.

Sigil of air does pretty decent damage, procs for 2400 on my half-buffed Guard.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: deSade.9437

deSade.9437

It’s not that bad, then. But is it good over a 5% unconditional damage?

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Posted by: TurtleDragon.3108

TurtleDragon.3108

Goodbye bloodlust and perception

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Posted by: IrisTheCasual.3742

IrisTheCasual.3742

I’ll probably consider it for my D/F setup in Fractals. Need something that accompanies Sigil of Force and proc relatively well at range.

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

I’ve been able to get lightning strike hits over 3000 damage, without full buffs. With a 50% proc chance using Weth’s math, it will proc about every 4 seconds. The damage can range from 1500 (low) to 3000 or more. I have not been able to test a sigil of air with 25 might and vulnerability and other boons, but I think hitting 3500-4000 a hit is very possible. I tend to average around 2000ish a hit if I am open world roaming with few to no buffs.

This means that the sigil of air should add around 375 DPS (low, with bad build/few buffs) up to 750-1000+ (high/max buffs and good build).

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: IrisTheCasual.3742

IrisTheCasual.3742

Does that Lightning Strike requires a targeted enemy?

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

It does not require a targeted enemy. It procs on critical hit, so it won’t affect structures. If you plan to use stuff like fiery rush or reflect powerful attacks, it’s better to max % based damage sigils, but I think sigil of air will be a good choice when facing a wide variety of enemies that do not conform to a specific type.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: IrisTheCasual.3742

IrisTheCasual.3742

I’m thinking of fractals where Force/Night are often not needed. The fact that Lightning Whip has a very good cleave range and fastest attack rate will make any new on-crit sigils worth considering in situations like Cliffside, Ascalon or Weapon Facility.

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Posted by: deSade.9437

deSade.9437

I kinda like battle in fractals since it’s harder to keep 25 stacks of might. Still… if they buff air… Why are they nerfing igil of fire’s damage?

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Posted by: Bart Weird.9671

Bart Weird.9671

So since finally the sigil changes have been revealed we should open the discussion again,
I would center the discussion around warriors since they r the backbone of a speedrun.
The questions which need to be discussed are

1. is a stacking sigil still worth it being included
2.should the weapon focus on double stacking
3. Will the gs/axemace be still superior to axe only including the new trait line

Hope someone did the math already

https://www.youtube.com/watch?v=sudhKI2v_sM
[Grawl Shaman Duo Scale 80]