Nerfs I noticed in Arah!!!
Pretty sure no changes were made to Arah. Depending on how many grubs giganticus has eaten might have increase his dmg or you changed your gear/buffs/etc. That boss in path 2 still teleports to the mid and does the electric ball attack so i’m not sure what exactly you’re ranting about here. I did both of the bosses you mentioned yesterday and nothing changed. I doubt they made any changes to Arah because why would they lower giganticus dmg but not fix him being kiteable?
(edited by RoRo.8270)
Not sure about Lupi, but with Alphard have been no changes it just a really random boss. It seems when I’ve fought it if you have constant melee pressure it rarely teleports to the middle and does the spinning electric attack. however, has soon as you all run away or do range it does just that. Probably because if you are melee it considers the dropping bomb attack a priority over the other. Then there were times that contradicted this when it was low health, so not sure. Alphard has very odd attack patterns.
RoRo if you noticed I Said nothing about there health being nerfed lol, Lupi’s dmg was nerfed or bugged… i did him a few days ago with no stacks and his teleport 1 shot, then i did him with 7 stacks and his teleport still one shot, yesterday though it barely did 50% of my HP worth of dmg… I was wearing the same gear everytime.
As with Alphard evertime ive fought him hes done the teleport to the middle thing except for yesterday, if it is just random then oh well, he was much easier when not doing it lol
If they were just bugs then so be it, but it seemed to make the dungeon easier… and i still stand by my statement that overall health should be lowered on mobs a little and balanced by them having harder mechanics…
I run Arah 2-3 times everyday and there is no change at all.
And as for path 2… I can only tell you there are a few people know how to stop his teleporting AoE (yeah, bug you know), so again no change at all.
RoRo if you noticed I Said nothing about there health being nerfed lol, Lupi’s dmg was nerfed or bugged… i did him a few days ago with no stacks and his teleport 1 shot, then i did him with 7 stacks and his teleport still one shot, yesterday though it barely did 50% of my HP worth of dmg… I was wearing the same gear everytime.
As with Alphard evertime ive fought him hes done the teleport to the middle thing except for yesterday, if it is just random then oh well, he was much easier when not doing it lol
If they were just bugs then so be it, but it seemed to make the dungeon easier… and i still stand by my statement that overall health should be lowered on mobs a little and balanced by them having harder mechanics…
And where did I say anything about health? You are delusional
Arah has never be touched at all , as much needs a heavy hotfix.
The “less damage” you notice is just how this fight is meant to be fought, when the “bait” do his work. The bait is not meant to be oneshotted nor reduced at 5%. Just a matter of timing, dodging. And the aoe of path2 boss, as explained, can be interrupted damaging the boss constantly. Strategy, not a bug nor a nerf.
(edited by Lucas Ashrock.8675)
Just cleared this path yesterday. Alphard still teleport to the middle and do AoE. So did Lupicus, all the same and nothing different than before, no changes at all i believe.
Stormbluff Isle