Nerfs I noticed in Arah!!!

Nerfs I noticed in Arah!!!

in Fractals, Dungeons & Raids

Posted by: SlimJim.3087

SlimJim.3087

Little things like these make me think the devs over at Anet are slightly off there rocker… let me explain what i noticed, there were only 2 major ones.

1. Lupi now doesnt one shot you in phase 2 when he teleports, meaning you die alot less making him easier to pull.

2. In path 2 Alphard (however you spell it) doesnt teleport to the middle and do the massive AoE anymore.

My major complaint, it nerfed these fights in the wrong way, yes they’re easier quite a bit actually… all it did though was further turn these enemies into big brick walls that were trying to smash down, and is a perfect example of one of my major gripes with this game, MORE HEALTH DOESNT EQUAL MORE DIFFICULT!!!!!

So please revert these enemies back to their more difficult nature and nerf their health, by nerfing their abailites it makes the game boring and annoying cause all i do is bash my head against them… in the current state i find fighting a group of stun locking Technicians and one shotting Deadeyes more hard and annoying then either of those bosses. Yes i do know there is proper ways to fight those enemies, but currently their abailities are more powerful then bosses.

So rant aside make bosses actually difficult and lower health of enemies overall, especially on trash… but please dont nerf abilities anymore thinking 30 mintues just bashing a boss is fun.

PS: if the changes i notcied to these abilities is a bug then please disegard this post! Thank you for an otherwise great game as well.

Nerfs I noticed in Arah!!!

in Fractals, Dungeons & Raids

Posted by: RoRo.8270

RoRo.8270

Pretty sure no changes were made to Arah. Depending on how many grubs giganticus has eaten might have increase his dmg or you changed your gear/buffs/etc. That boss in path 2 still teleports to the mid and does the electric ball attack so i’m not sure what exactly you’re ranting about here. I did both of the bosses you mentioned yesterday and nothing changed. I doubt they made any changes to Arah because why would they lower giganticus dmg but not fix him being kiteable?

(edited by RoRo.8270)

Nerfs I noticed in Arah!!!

in Fractals, Dungeons & Raids

Posted by: spoonybard.5612

spoonybard.5612

Not sure about Lupi, but with Alphard have been no changes it just a really random boss. It seems when I’ve fought it if you have constant melee pressure it rarely teleports to the middle and does the spinning electric attack. however, has soon as you all run away or do range it does just that. Probably because if you are melee it considers the dropping bomb attack a priority over the other. Then there were times that contradicted this when it was low health, so not sure. Alphard has very odd attack patterns.

Nerfs I noticed in Arah!!!

in Fractals, Dungeons & Raids

Posted by: SlimJim.3087

SlimJim.3087

RoRo if you noticed I Said nothing about there health being nerfed lol, Lupi’s dmg was nerfed or bugged… i did him a few days ago with no stacks and his teleport 1 shot, then i did him with 7 stacks and his teleport still one shot, yesterday though it barely did 50% of my HP worth of dmg… I was wearing the same gear everytime.

As with Alphard evertime ive fought him hes done the teleport to the middle thing except for yesterday, if it is just random then oh well, he was much easier when not doing it lol

If they were just bugs then so be it, but it seemed to make the dungeon easier… and i still stand by my statement that overall health should be lowered on mobs a little and balanced by them having harder mechanics…

Nerfs I noticed in Arah!!!

in Fractals, Dungeons & Raids

Posted by: DeadlyStormZ.2370

DeadlyStormZ.2370

I run Arah 2-3 times everyday and there is no change at all.
And as for path 2… I can only tell you there are a few people know how to stop his teleporting AoE (yeah, bug you know), so again no change at all.

Nerfs I noticed in Arah!!!

in Fractals, Dungeons & Raids

Posted by: RoRo.8270

RoRo.8270

RoRo if you noticed I Said nothing about there health being nerfed lol, Lupi’s dmg was nerfed or bugged… i did him a few days ago with no stacks and his teleport 1 shot, then i did him with 7 stacks and his teleport still one shot, yesterday though it barely did 50% of my HP worth of dmg… I was wearing the same gear everytime.

As with Alphard evertime ive fought him hes done the teleport to the middle thing except for yesterday, if it is just random then oh well, he was much easier when not doing it lol

If they were just bugs then so be it, but it seemed to make the dungeon easier… and i still stand by my statement that overall health should be lowered on mobs a little and balanced by them having harder mechanics…

And where did I say anything about health? You are delusional

Nerfs I noticed in Arah!!!

in Fractals, Dungeons & Raids

Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Arah has never be touched at all , as much needs a heavy hotfix.
The “less damage” you notice is just how this fight is meant to be fought, when the “bait” do his work. The bait is not meant to be oneshotted nor reduced at 5%. Just a matter of timing, dodging. And the aoe of path2 boss, as explained, can be interrupted damaging the boss constantly. Strategy, not a bug nor a nerf.

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

(edited by Lucas Ashrock.8675)

Nerfs I noticed in Arah!!!

in Fractals, Dungeons & Raids

Posted by: Sadomator.6419

Sadomator.6419

Just cleared this path yesterday. Alphard still teleport to the middle and do AoE. So did Lupicus, all the same and nothing different than before, no changes at all i believe.

Garl Vinnland – Guardian
Stormbluff Isle