Link to the Fractals update post: https://www.guildwars2.com/en/news/fractals-of-the-mists-dungeon-improvements/
In my quest to get to Fractal level 26, I’ve noticed a couple issues. The future change to Fractals, namely that lower Fractal level people can join higher level groups, will make these issues worse, resulting in a detriment to the community and the experience of the game.
1. Issue number one: Odd fractals.
Barely anyone wants to run these already. People run them for progression and never look back.
The new system makes this even worse- People will simply skip them to run dailies at higher levels. No one will want to run them, so they will be a waste of space. Why run these if you can just skip them?
2. Issue number two: Rage quitters.
In my journey to level 26, from 22 through 24, I ran through a rough patch of group after group of elitist rage quitters who would disconnect come the first party wipe.
The new system, as it is, will worsen this problem by far. I occasionally run lower level fractals (1-6) to help out players starting out, pointing out tricks, and giving tips. It’s fun, and people are eager to learn. But I, and they, agreed when I described the increase in agony of 10 (in both ways, agony mechanic and difficulty), that they were not in any way prepared in terms of skill. I doubt I would be prepared had I not practiced through all the evens and odds.
In the future, with no way to determine someone’s fractal level, people who are skeptical already of pick up groups will be even more so- at the slightest mistake – “You made a really silly error, you must be inexperienced, get out, please!”
When people make mistakes, it is human to think the worst, if only for a second. However, this lowers the deep end of worst from “maybe they’re just not particularly good” to “maybe they’re not good and are at a much higher fractal level than they should be at”
Even without being a quitter, no one wants to see, after a wipe, “these hurt SO much more 10 levels higher lol” or something similar. It causes the community to break into people who got to their level “legitimately” and those who have not.
It provides more of a liability when creating pick up groups, which, with no competent built in Looking For Group system, is the last thing we want added. Everyone wants a scapegoat for their failure, and if it’s the guy who seems like he’s not on the right fractal level, then they will blame him.
This isn’t as much of an issue now (on some even fractals when people from higher come down to do dailies), because you know that someone playing that fractal level has at least had experience up to that point, if not agony resist (which often isn’t the indicator of skill). But with the coming changes, there will be likely be a lot more rage quitters and a lot fewer cheerful “gj team!” after a difficult patch.
Infused gear barely cracked the community- I ran 24 with someone who had 15 resist, but was skilled enough to not die all the time and listened to our advice, even though he knew what the problem was. We completed the fractal well, and that was that.
By amplifying the skill difference in pick up groups as planned, the infused gear/fractal levels will break the crack even wider.
This further fracturing of the community is somewhat ameliorated by allowing people to see each others’ fractal level in some way. That way, guilds or friends who want to carry fellow members or their alts to higher levels can, while pick up groups don’t suffer from being forced to guess at whether or not their party is actually ready for the level they are doing.
There’s enough gambling as it is in this game.
I really like the community in this game right now, even with its little quirks, but please, ArenaNet, do not introduce this mechanic as planned. Do not drive a spike through the community.
(edited by Ltomato.8649)