New Instanced content incoming
“show off”
Anet’s take on showing off is the legendaries.
So apply that mindset to your expectations and you will get stuff that is RNG, time gated, grindy, but accessible to every single one of the unique snowflakes of this beautiful community because everyone should be able to enjoy all the glory if they put in the effort. The effort being farming, not overcoming skill-intensive content.
But anyway, we have seen virtually zero content from HoT, and right now it looks like overpriced living story wrapped with clumsy hype.
Retired elementalist theorycrafter
Very interesting, hopefully you’re correct.
Personally I saw ~10 players running into a huge fractal like portal with the subtext “Adventure together” and my eyes lit up as I was sure this would be their implementation of guild raids. Then my head hit the desk as I realized that it’s just a glorified waypoint system for guild missions.
Look at the vocabulary:
“Challenging group content” when we ask for dungeons
“Competitive scene” when we ask for Esports
“Guild Wars 2” When we ask for a sequel to Guild Wars
Retired elementalist theorycrafter
“show off”
Anet’s take on showing off is the legendaries.
So apply that mindset to your expectations and you will get stuff that is RNG, time gated, grindy, but accessible to every single one of the unique snowflakes of this beautiful community because everyone should be able to enjoy all the glory if they put in the effort. The effort being farming, not overcoming skill-intensive content.
But anyway, we have seen virtually zero content from HoT, and right now it looks like overpriced living story wrapped with clumsy hype.
I know that currently that’s how it works, rewarding mindless afk 1111 farming instead of skill and ability. But why can’t they change that with their “Challenging Group Content”? I’m still positive that CGC will be instanced content for guilds (raids) that will reward decorations for the Guild Hall.
Perfect way not to annoy the casuals, there are no extra stats or even armor/weapon skins, just guild hall updates that look pretty. I’m not against adding unique armor/weapon skins in that type of content, but a guild decoration would be the most harmless
Decorations for guild halls as an reward? I chuckled. Sorry.
Decorations for guild halls as an reward? I chuckled. Sorry.
Other games did that too. Giving unique “decorations” to those guilds that killed powerful raid bosses, it’s a great way to show your accomplishment without getting a power boost over other players.
Im sorry call me pessimistic all you want, but in about a year from now, instead of having biweekly Gemstore weapons/outfit patches, we are going to have Gemstore weapons+outfits+new guild decoration skins+new glider skins
Not really looking foward to more feature where they can overabuse Gemstore, because I see it happening already
I know that currently that’s how it works, rewarding mindless afk 1111 farming instead of skill and ability. But why can’t they change that with their “Challenging Group Content”?
You haven’t been paying very close attention over the last three years, have you? :P
Im sorry call me pessimistic all you want, but in about a year from now, instead of having biweekly Gemstore weapons/outfit patches, we are going to have Gemstore weapons+outfits+new guild decoration skins+new glider skins
Not really looking foward to more feature where they can overabuse Gemstore, because I see it happening already
Decorations can be obtained from the Scribe discipline, Deluxe edition of HoT and various ingame rewards (with focus on group play)
There is nothing about putting decorations on the gem store. Of course they can always change their stance but I’m going to be positive with this, it’s their one chance to make good instanced content, this Challenging Group Content with some interesting / unique rewards (guild hall decorations)
I’m sure they’ll find a way to put them in the gem store, but it seems tricky to me.
How would that work? Either the guild has to save gold and go gold —> gems to get decoration (something I doubt ANet wants to encourage), or someone has to shell out real money for their guild to get a new shiney. Neither seems terribly practical to me.
More likely is that the new ‘favor’ system will be a currency for buying upgrades, so you can get them for doing e.g. guild missions together.
God I hope they put in some new freaking missions. It’s really hard to get people to bother showing up for them after doing the same ones for three years…If I have to step foot in Langmar Estate one more godkitten time….
Im sorry call me pessimistic all you want, but in about a year from now, instead of having biweekly Gemstore weapons/outfit patches, we are going to have Gemstore weapons+outfits+new guild decoration skins+new glider skins
Not really looking foward to more feature where they can overabuse Gemstore, because I see it happening already
Decorations can be obtained from the Scribe discipline, Deluxe edition of HoT and various ingame rewards (with focus on group play)
….it’s their one chance to make good instanced content, this Challenging Group Content with some interesting / unique rewards (guild hall decorations)
You mean, like back then with fractals? Which they then butchered? Calling a guildhall reset at some point now. :v
(Fractals are still the best instanced content next to Arah imo, but if ANet didn’t step up their game by a lot, the instanced content will most likely be a disappointment.)
You guys are so cynical. Looks like you’re getting instancing of fights to me.
I’m more prone now to think its ‘private server’ versions of Triple Trouble, et al.
Dungeon forum? Cynical?
Now, why might that be? :-P
Dungeon forum? Cynical?
Now, why might that be? :-P
I honestly don’t know, I can’t think of any good reasons :P
Whatever they are, I don’t think they are meant to be Challenging since the majority of guilds are casual.
Faceroll is challenging in ArenaNets eyes. It’s hard to keep up with a zerg sometimes!
Honestly the clearing thing will likely be 5man-able. The other stuff is still a ? Depends on how deep a feature it is.
Dungeon forum? Cynical?
Now, why might that be? :-P
I honestly don’t know, I can’t think of any good reasons :P
Can’t tell if serious….‘honestly’ and ‘:P’ together are short circuiting my kappa detector.
If you’re being serious, now may be a great time to review the infamous ‘History of GW2 Dungeons’ post, wherein rfdarko kittening nails it. Just replace the references to “the last 9 months” to “the last year and a half” for the updated version.
(edited by ForeverAway.5948)
What I expect is content that is actually challenging in a way.
Yeah, I know, this sounds very optimistic!
I believe that they will make encounters that are hard for the average player, but they will design masteries so that – given the proper investment – the average players ultimately gain the advantage they need to overcome the challenges without actually improving their skills.
For those who experienced the raids in the later expansion of WoW, most skilled guilds would complete the content as it was released, but the majority of average guilds would have to wait for the devs to implement nerfs to enemies or perma buffs to players before they could achieve the same as skilled guilds.
This is done so that every little unique snowflake-customer gets to experience the entire game content. Technically it is a good system, if the devs release content fast enough to stay ahead of the race.
Retired elementalist theorycrafter
Dungeon forum? Cynical?
Now, why might that be? :-P
I honestly don’t know, I can’t think of any good reasons :P
Can’t tell if serious….‘honestly’ and ‘:P’ together are short circuiting my kappa detector.
If you’re being serious, now may be a great time to review the infamous ‘History of GW2 Dungeons’ post, wherein rfdarko kittening nails it. Just replace the references to “the last 9 months” to “the last year and a half” for the updated version.
Forgive my emote addiction, it’s a problem and I’m getting help. (or so I say :p)
I don’t think there really are legitimate complaints, but you know how it is, you can’t just say “Well the problem is that gamers are entitled and only think of themselves, and often lack foresight.” It’s a little corrosive to the discourse.
Dungeon forum? Cynical?
Now, why might that be? :-P
I honestly don’t know, I can’t think of any good reasons :P
Can’t tell if serious….‘honestly’ and ‘:P’ together are short circuiting my kappa detector.
If you’re being serious, now may be a great time to review the infamous ‘History of GW2 Dungeons’ post, wherein rfdarko kittening nails it. Just replace the references to “the last 9 months” to “the last year and a half” for the updated version.
Forgive my emote addiction, it’s a problem and I’m getting help. (or so I say :p)
I don’t think there really are legitimate complaints, but you know how it is, you can’t just say “Well the problem is that gamers are entitled and only think of themselves, and often lack foresight.” It’s a little corrosive to the discourse.
So much entitlement expecting bug fixes, or even just comments addressing them. Yup, entitlement.
Wind, take a minute and go check out the bug forums, namely the one about Lupicus’s necrid blast. Look for Lauren’s post. This is an ANet employee. One that can’t seem to find an answer about this change. Puts the whole thing in perspective I think.
What I expect is content that is actually challenging in a way.
Yeah, I know, this sounds very optimistic!
I believe that they will make encounters that are hard for the average player, but they will design masteries so that – given the proper investment – the average players ultimately gain the advantage they need to overcome the challenges without actually improving their skills.
For those who experienced the raids in the later expansion of WoW, most skilled guilds would complete the content as it was released, but the majority of average guilds would have to wait for the devs to implement nerfs to enemies or perma buffs to players before they could achieve the same as skilled guilds.
This is done so that every little unique snowflake-customer gets to experience the entire game content. Technically it is a good system, if the devs release content fast enough to stay ahead of the race.
That would be lovely. A smart decision. Though I’ve always disliked that method as, when you progress you’re going to get better but then so is your character, so doubling up on the progression to the point that the content becomes boring. but, anyways, yeah it’d be great still.
The question is, why would they hide something like that? Are they just kittened?
FFXIV has its Primal fights. Those are just boss encounters, stripped of everything else, e.g. trash mobs—who loves fighting standard trash anyway.
It would be very nice of Anet if they took that approach. I think I can see how it might be hard to release, say, a dungeon path once per month (Anet isn’t a big developer; I believe, the number of people working on WoW/FFXIV is far greater). But nothing stops the studio from consistently making a boss fight once per month.
Dungeon lovers have been dealing with 8 dungeons and a dozen of fractals for almost 3 years; one can be pretty sure everyone would be happy as kitten if Anet begun to do so.
Well, that being said, there’s many an approach in case things come down to actually having resolution to make a certain type of content. But, I guess, that’s not the case. I mean, look at this. They’ve been catering to the ‘challenged challenge-wise’ part of game’s audience for god knows how long, and the press-1-to-win-happy-zerg-train seems to have no brakes…
Enough whining, though.
I have a strong feeling that the day of reckoning is nigh. Don’t know what else to say.
I don’t think there really are legitimate complaints, but you know how it is, you can’t just say “Well the problem is that gamers are entitled and only think of themselves, and often lack foresight.” It’s a little corrosive to the discourse.
I was starting to reply, but then realized Brazil already said everything that’s on my mind:
In particular, “it’s not about entitlement, it’s about looking at something and knowing you’re getting kittened.”
We don’t even know what’s coming with it or when it will be here, and on top of the last three years, many of us don’t have the faith in ArenaNet required to go along with this. See Jerus’s post for a prime example of why, and here’s the red post he was talking about. It’s been over a month since that post (and more than 2.5 months since the bug thread was posted), and they still haven’t even commented on whether they are going to change it or keep it. Disgusting.
And I’ve heard plenty of rationalizations, but saying the core game was required separately, pushing it with sales, and then including it with the expansion was a sketchy move, and certainly doesn’t help build the trust needed.
Look at the vocabulary:
“Challenging group content” when we ask for dungeons
“Competitive scene” when we ask for Esports
“Guild Wars 2” When we ask for a sequel to Guild Wars
Actually.. yeah, how does gw2 have anything to do with “Guild Wars”? I don’t see correlation to neither the name nor the first game.
Having another think about this, I’m worried that clearing the route to a guild hall will be a one-time endeavor; aside from doing it with different guilds of course. I can’t see them committing a large amount of development to something most guilds will probably steamroll through on day one.
I think I’m with Brazil on this one, it’s not entitlement; it’s just looking at a product and weighing the value of it against the cost. Given the current information, HoT is set to offer close to nothing that interests me. I think if they had something big like raids to announce, surely we would have heard about it before they opened the pre-orders, so that chance to blow my mind is dwindling thin.
Guild halls look great, Elite specializations look great, the new map(s?) look(s)…… ok. Regardless it’s incredibly difficult to justify a 50 dollar advance payment on this when we’re forced to speculate with peanuts for information.
The guild wars name refers to the historical guild wars that took place in arah before it sunk. It’s why the city collapsed and sunk beneath the waves in the first place to later be brought back to the surface by zhaitan. Sheesh, don’t you play through the game for the lore?
The explorers are seeking guilds willing and able to mount expeditions to liberate these ruins, and Tyrian world governments have agreed to cede ownership of the ruins to successful guilds so long as they maintain a presence in those places and defend them from recapture by the dragons.
Quote from the post on guild halls, will we actually have recurring defenses of our guild hall from dragon attacks? New type of guild missions?
What’s the possibility the guild events will be 5-man type content where guilds have to do the content many times (like Guild Rush)? That way, small-man content can be developed, but with large guilds still having their time occupied.
It would be a good way to satisfy large groups of players. In the end though, I don’t think Anet is even interested in making small-man content.
The explorers are seeking guilds willing and able to mount expeditions to liberate these ruins, and Tyrian world governments have agreed to cede ownership of the ruins to successful guilds so long as they maintain a presence in those places and defend them from recapture by the dragons.
Quote from the post on guild halls, will we actually have recurring defenses of our guild hall from dragon attacks? New type of guild missions?
I saw that quote and I will bet you guys 1 gold that is whats going to happen. The new guild missions will require a defense stage or a recapture stage. Seriously Anet has to make a new guild mission right? well that’s your answer. This will address the issues of large guilds that will steam roll this event. Hell my guild is not large but during guild mission we have 20 plus people. Unless its the size of the silverwaste maps those dragon minion will be zerg down.
I also hope for smaller guilds have a chance here. lets be honest there are hundreds of small guilds. less then five people how will they capture their guild halls? The answer if anet was fair would be a story instance for them. Like the living story.
Anet has a lot riding on this and with this lack of public relations! has been reaching a breaking point. But its there fault Anet has promised its player base and new players that HOT will be a grand experience. But if it becomes another South sun map god help there souls. hell hath no fury as a scoured group of nerds XD
The explorers are seeking guilds willing and able to mount expeditions to liberate these ruins, and Tyrian world governments have agreed to cede ownership of the ruins to successful guilds so long as they maintain a presence in those places and defend them from recapture by the dragons.
Quote from the post on guild halls, will we actually have recurring defenses of our guild hall from dragon attacks? New type of guild missions?
I saw that quote and I will bet you guys 1 gold that is whats going to happen. The new guild missions will require a defense stage or a recapture stage. Seriously Anet has to make a new guild mission right? well that’s your answer. This will address the issues of large guilds that will steam roll this event. Hell my guild is not large but during guild mission we have 20 plus people. Unless its the size of the silverwaste maps those dragon minion will be zerg down.
I also hope for smaller guilds have a chance here. lets be honest there are hundreds of small guilds. less then five people how will they capture their guild halls? The answer if anet was fair would be a story instance for them. Like the living story.
Anet has a lot riding on this and with this lack of public relations! has been reaching a breaking point. But its there fault Anet has promised its player base and new players that HOT will be a grand experience. But if it becomes another South sun map god help there souls. hell hath no fury as a scoured group of nerds XD
No one likes doing events to open dungeons, you just want to do your dungeon. In the same way, people aren’t going to want to do events to reopen their guild hall.
It’s better to reward your players for doing guild missions rather than punish them if you they don’t do them. I forsee frustration over this.
The explorers are seeking guilds willing and able to mount expeditions to liberate these ruins, and Tyrian world governments have agreed to cede ownership of the ruins to successful guilds so long as they maintain a presence in those places and defend them from recapture by the dragons.
Quote from the post on guild halls, will we actually have recurring defenses of our guild hall from dragon attacks? New type of guild missions?
I saw that quote and I will bet you guys 1 gold that is whats going to happen. The new guild missions will require a defense stage or a recapture stage. Seriously Anet has to make a new guild mission right? well that’s your answer. This will address the issues of large guilds that will steam roll this event. Hell my guild is not large but during guild mission we have 20 plus people. Unless its the size of the silverwaste maps those dragon minion will be zerg down.
I also hope for smaller guilds have a chance here. lets be honest there are hundreds of small guilds. less then five people how will they capture their guild halls? The answer if anet was fair would be a story instance for them. Like the living story.
Anet has a lot riding on this and with this lack of public relations! has been reaching a breaking point. But its there fault Anet has promised its player base and new players that HOT will be a grand experience. But if it becomes another South sun map god help there souls. hell hath no fury as a scoured group of nerds XD
No one likes doing events to open dungeons, you just want to do your dungeon. In the same way, people aren’t going to want to do events to reopen their guild hall.
It’s better to reward your players for doing guild missions rather than punish them if you they don’t do them. I forsee frustration over this.
Frustration, sure, but I really don’t see a problem as far as design if they had a “reopen” event once a month to gain access to your full guild hall.
That said, I’m part of the crowd that feels games are too easy on people now. That repercussions are too low, that your decisions don’t mean enough. If you can’t defend your hall once a month how can you call yourself a guild?
The explorers are seeking guilds willing and able to mount expeditions to liberate these ruins, and Tyrian world governments have agreed to cede ownership of the ruins to successful guilds so long as they maintain a presence in those places and defend them from recapture by the dragons.
Quote from the post on guild halls, will we actually have recurring defenses of our guild hall from dragon attacks? New type of guild missions?
I saw that quote and I will bet you guys 1 gold that is whats going to happen. The new guild missions will require a defense stage or a recapture stage. Seriously Anet has to make a new guild mission right? well that’s your answer. This will address the issues of large guilds that will steam roll this event. Hell my guild is not large but during guild mission we have 20 plus people. Unless its the size of the silverwaste maps those dragon minion will be zerg down.
I also hope for smaller guilds have a chance here. lets be honest there are hundreds of small guilds. less then five people how will they capture their guild halls? The answer if anet was fair would be a story instance for them. Like the living story.
Anet has a lot riding on this and with this lack of public relations! has been reaching a breaking point. But its there fault Anet has promised its player base and new players that HOT will be a grand experience. But if it becomes another South sun map god help there souls. hell hath no fury as a scoured group of nerds XD
No one likes doing events to open dungeons, you just want to do your dungeon. In the same way, people aren’t going to want to do events to reopen their guild hall.
It’s better to reward your players for doing guild missions rather than punish them if you they don’t do them. I forsee frustration over this.
Frustration, sure, but I really don’t see a problem as far as design if they had a “reopen” event once a month to gain access to your full guild hall.
That said, I’m part of the crowd that feels games are too easy on people now. That repercussions are too low, that your decisions don’t mean enough. If you can’t defend your hall once a month how can you call yourself a guild?
Actually I have seen this in my guild, people dont want to do missions anymore because why should they? They do the mission for commandations to buy ascended gear and thats it. Its actually insulting. But if we have to do pre events Like Coe, Cof, and Arah dungeons to access guild halls this might become a bit of annoyance but a much needed thing for a guild. But yes were is the guild pride!? It should be tough it should require heavy coordination, TEAM WORK! to capture your guild hall.
Only a few people are proud of being in a guild. Guilds have become a mere tool to players in this game. Because we are not locked to one guild which I find weird. You need to feel invested in a guild, you need a sort of wanting to be part of it as a family. But this game has trivialized it.
I know that was my assumption for a none release expansion but I see it as a guild mission 99% sure. If I am wrong then mock me but we need this type of event or something that makes a guild unite.
I hope there are guild leaders and officers that feel what I feel because you can complain about the lack of challenging content is this game but if you want a true challenge become a guild leader or officer and manage people. Nothing is harder then organizing and maintaining a guild of happy people.
lets hope this expansion becomes something great if not I sure will be enjoying Fallout 4 with my Pip boy XD
The days of real challenging content are over for GW2. Just look at the progression of content from release to Tequatl to VW. Also, these events are to be accessible (via scaling, I guess) to both large and small guilds. That likely means more generic stand here, don’t stand there, pop the bubbles to do damage, gimmcky content.
Real challenging content that people want to come together to do is fine, but looking at Anet’s track record, I suspect it’ll turn out to be content people will begrudgingly do because they have to.
Holy kitten. What’s disgusting about that post is the sheer frustation of the poor QA’er just wanting to do her kitten job and getting ignored.
(edited by Quickfoot Katana.8642)
Prolly got a good talking to for posting that.
I hope not.
Look at the effective reaction: the community praised the poor QA’er for being honest and showing signs of interest. If anything this person should be praised for triggering a positive reaction – which is something that pretty much all red posters have failed to do since … since …
I play a grand strategy game called eu4, in their forums the devs post weekly devs diaries where they are open about the mistakes they make, their frustrations, their ambitions, their restrictions, etc. It’s definitely a smaller game, but the devs are regarded as gods for doing that.
Retired elementalist theorycrafter
paradox interactive have always been open and extremely interactive with their customers. if there’s one company I could definitely point to as how to listen to fans and take feedback, it’s definitely them. i’m pretty sure they even gave up the EU2 and EU3 source code as well so that the AGCEEP and Magna Mundi developers could even construct their own games out of it, though I’m not sure how much or if PI get a share of their profits.
That’s why it’s so absolutely frustrating over here. ArenaNet acts like it’s impossible to have a good relationship with their customers and keep them informed about, well, anything concerning their product.
And then we don’t trust them when they ask us to purchase their xpac blind, and we blow up at them as if they were some faceless corporate entity.
Hmm….think there might be some connection?
You’re just being mean dlonie, ANet is full of nice people and because of that they deserve nothing but love and adoration. You have no right to be upset with their company policies because the people working for them don’t deserve it.
Haha, I know right? I actually just put that in a comment on the Love and Lashes post. It is disgusting that people are attacking devs personally, thought. That’s completely uncalled for.
Haha, I know right? I actually just put that in a comment on the Love and Lashes post. It is disgusting that people are attacking devs personally, thought. That’s completely uncalled for.
Ugh I hate how some people have ruined it for everyone. That post is a major reason anets devs and employees rarely answer us. Unless your in the bug forums. At this point relations with the players and devs will be near impossible to repair.
Haha, I know right? I actually just put that in a comment on the Love and Lashes post. It is disgusting that people are attacking devs personally, thought. That’s completely uncalled for.
I agree, it’s pretty sad, and lashing out at employees like that is certainly something to be ashamed of. Though, I want to mention someone’s response to one of those threads. My personal opinion is that it’s uncalled for, but I do see some truth the persons response, which is basically just this video with some commentary:
https://www.youtube.com/watch?v=dGOVbXF7Iog
So….ArenaNet is the dark side?
idk man…in this economy, people are just happy for work. I hope that the people receiving hatemail can separate themselves from it and realize that the anger is really aimed at their employer. Still, its gotta be heartwrenching. That picture of the asura & charr….
And Jay, I feel the same. It’s going to take a lot to repair it, and so far we’ve seen very little willingness on ArenaNet’s side to do so. As long as things like the Necrid Bolt bug thread are ongoing (where it’s a simple situation that warrants a simple reply), I don’t see things improving.
Either the guild has to save gold and go gold —> gems to get decoration (something I doubt ANet wants to encourage), or someone has to shell out real money for their guild to get a new shiney. Neither seems terribly practical to me.
Why not? as long as someone buys gems or burns [time] gold, they win.
Either the guild has to save gold and go gold —> gems to get decoration (something I doubt ANet wants to encourage), or someone has to shell out real money for their guild to get a new shiney. Neither seems terribly practical to me.
Why not? as long as someone buys gems or burns [time] gold, they win.
I just need a shack to store my guild bank. That’s about it :-()
- doranduck, 2016 on Lore in Raids
I wish I had a job where I could ignore people who were not nice to me.
EU4 is on steam summer sale… if I liked Civ4 (quite a lot) should I get this?
As for harrassing the devs. There will always be trolls who do this just because we’re talking large numbers of people. It’s obviously not cool, but you just gotta ignore it.
On the other hand, Anet’s communication is just horrifyingly bad. They really could use a major rethinking of how their community relations is run.
On the other hand, Anet’s communication is just horrifyingly bad. They really could use a major rethinking of how their community relations is run.
On that note, I’m really not sure why I waste my time anymore. I honestly expect these threads to have no effect, yet I keep trying. WTF is wrong with me :-/