New stability and Inquest Technicians

New stability and Inquest Technicians

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

with their chain stun, this might turn out badly. Do you think they’ve considered this situation?

New stability and Inquest Technicians

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I’m sure there are many many situations they haven’t considered.

With all the major propositions they have namely defiance and stability changes it sure would be nice if they would be a bit more open and discuss the idea and ask for input. You know, maybe there’s something they overlooked and WE COULD HELP THEM or something…

But, I guess it’s company policy to be heard headed and ignore your community assuming the devs are far more knowledgeable in every aspect than the people who play this game passionately.

New stability and Inquest Technicians

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Posted by: TPMN.1483

TPMN.1483

I presume you are talking about Arah p2?
Where there are a lot of them all together (a lot of teams will stelth past).
Thankfully you could also spawn grubs and the inquest will target lock onto these enabling you to kill quickly.

I somehow hope that all mobs with a big number of attacks wich currently require long stabilities will be looked at including : CM P1/P2 (Rifle boss).

AC: Gravelings will be fun in p1 (with mounds), P2-Gravelings again on the traps.

Anywhere else anyone can think of?

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

New stability and Inquest Technicians

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Posted by: xDudisx.5914

xDudisx.5914

I think they have considered it. It is not like they will stun the entire party at the same time anyway. This might encourage less skipping or at least make mistakes less forgiving.

Ouroboro Knight’s [OK]

New stability and Inquest Technicians

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Posted by: Dave.2536

Dave.2536

make mistakes less forgiving

This is exactly what ANet wants to avoid. Players bottlenecking parties is why there is so much “toxicity” going around, and more of that will just create more “toxicity” and dividing of the “community”.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

New stability and Inquest Technicians

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Posted by: Nikaido.3457

Nikaido.3457

I’ve seen a few lfg asking for thieves for some arah paths. They’re not the majority, but depending on the way this change affects skipping, you can bet it would become most LFG and people would go on and on on the forums about the “toxicity” of class elitism. Particularly as, apart from using stealth, classes with access to invuln/block skills would still have a much easier time to get through this.

- “No tears, please. It’s a waste of good suffering.”

(edited by Nikaido.3457)

New stability and Inquest Technicians

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Posted by: spoj.9672

spoj.9672

Most people use a thief in casual runs these days anyway.

New stability and Inquest Technicians

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Posted by: Acotje.5689

Acotje.5689

Most people use a thief in casual runs these days anyway.

To bad they think Shadow Refuge is the only stealth skill in the game.

Hello darkness, my old friend.

New stability and Inquest Technicians

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Posted by: RemiRome.8495

RemiRome.8495

I somehow hope that all mobs with a big number of attacks wich currently require long stabilities will be looked at including : CM P1/P2 (Rifle boss).

AC: Gravelings will be fun in p1 (with mounds), P2-Gravelings again on the traps.

Anywhere else anyone can think of?

Neither of those require any stability.Unless stability gives damage reduction I don’t really see how eating all those attacks would be any worse under new system.

New stability and Inquest Technicians

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Posted by: Purple Miku.7032

Purple Miku.7032

I presume you are talking about Arah p2?
Where there are a lot of them all together (a lot of teams will stelth past).
Thankfully you could also spawn grubs and the inquest will target lock onto these enabling you to kill quickly.

I somehow hope that all mobs with a big number of attacks wich currently require long stabilities will be looked at including : CM P1/P2 (Rifle boss).

AC: Gravelings will be fun in p1 (with mounds), P2-Gravelings again on the traps.

Anywhere else anyone can think of?

I would never waste a util on stability for any of these things

New stability and Inquest Technicians

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Posted by: Tarasicodissa.7084

Tarasicodissa.7084

Not only enemies with chained CC, but also bigger groups of enemies that spam CC on you. Since they could burn through your stability so quickly and keep you under perma CC, the best way out of it I’m seeing is to give players (especially for solo situations where you become the only target for enemies) the unshakable buff. ^^
Anyway, I’m pretty sure that the whole stability rework thing will also include rebalancing many monster skills as some encounters would become… quite unbalanced.

New stability and Inquest Technicians

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Posted by: Wethospu.6437

Wethospu.6437

Sounds good for me.

New stability and Inquest Technicians

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Posted by: Scootabuser.4915

Scootabuser.4915

I’m sure there are many many situations they haven’t considered.

With all the major propositions they have namely defiance and stability changes it sure would be nice if they would be a bit more open and discuss the idea and ask for input. You know, maybe there’s something they overlooked and WE COULD HELP THEM or something…

But, I guess it’s company policy to be heard headed and ignore your community assuming the devs are far more knowledgeable in every aspect than the people who play this game passionately.

You do realize this entire expansion is super exaggerated to bring back players and get new players, if they revealed the content for the community to give feedback, people would realize how mediocre its going to be and the hype would be gone.

Insert Personal Achievements and/or Youtube Channel Here

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Posted by: Harper.4173

Harper.4173

I’m pretty sure I missed it – what’s this “new stability” going to do?

If here they fall they shall live on when ever you cry “For Ascalon!”

New stability and Inquest Technicians

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Posted by: IllegalChocolate.6938

IllegalChocolate.6938

I’m pretty sure I missed it – what’s this “new stability” going to do?

intensity stack that can be stripped through just pure CC (player version of current defiance).

EDIT: obviously its not gonna change anything with the current balance of PvE content as far as PvE is concerned but of course its part of a future speculative depending on if there is more support coming in the way of dungeon content.

(edited by IllegalChocolate.6938)

New stability and Inquest Technicians

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Posted by: deSade.9437

deSade.9437

Do you think they’ve considered this situation?

No?