No More Instance Owner!
After patch if you’ll DC while being in an instance solo it will probably be destroyed.
- What happens if you solo and experience a short DC? What happens if your entire party sees a short DC?
Don’t quote me on this, but I think that going to stay the same. I’m not sure why the new change would affect it.
- What happens if you solo and experience a short DC? What happens if your entire party sees a short DC?
Don’t quote me on this, but I think that going to stay the same. I’m not sure why the new change would affect it.
Well… “If everyone leaves an instance, it will close, but you don’t have to worry about one person leaving your party and having to restart your dungeon!”
source: https://www.guildwars2.com/en/news/september-2014-feature-pack-improvements-galore/
- What happens if you solo and experience a short DC? What happens if your entire party sees a short DC?
Don’t quote me on this, but I think that going to stay the same. I’m not sure why the new change would affect it.
Well… “If everyone leaves an instance, it will close, but you don’t have to worry about one person leaving your party and having to restart your dungeon!”
source: https://www.guildwars2.com/en/news/september-2014-feature-pack-improvements-galore/
RIP soloing with Time Warner Cable.
- What happens if you solo and experience a short DC? What happens if your entire party sees a short DC?
Don’t quote me on this, but I think that going to stay the same. I’m not sure why the new change would affect it.
Well… “If everyone leaves an instance, it will close, but you don’t have to worry about one person leaving your party and having to restart your dungeon!”
source: https://www.guildwars2.com/en/news/september-2014-feature-pack-improvements-galore/
RIP soloing with Time Warner Cable.
Aren’t they gonna get bought by Comcast or whatever anyway? Just heard that, I have no clue if that’s even remotely true.
Dungeon sellers are the vast minority of players that are overrepresented in this sub forum. It kinda sucks for soloers I guess, but this change will benefit the vast majority of people that run dungeons normally and get kicked whenever anything happens to the leader.
It’s not like you couldn’t be kicked before. I’m sure kicking for the purposes of selling will be a bannable offense, and I wish party chat would remain upon leaving a party (i could never understand why it goes away) so you could report people that do this. unfortunately it won’t, and anet won’t police kickers. that’s life I guess.
unfortunately no system will ever be perfect, and I for one greatly prefer this new system. it’s how it should have been from release.
- What happens if you solo and experience a short DC? What happens if your entire party sees a short DC?
Don’t quote me on this, but I think that going to stay the same. I’m not sure why the new change would affect it.
Well… “If everyone leaves an instance, it will close, but you don’t have to worry about one person leaving your party and having to restart your dungeon!”
source: https://www.guildwars2.com/en/news/september-2014-feature-pack-improvements-galore/
RIP soloing with Time Warner Cable.
Aren’t they gonna get bought by Comcast or whatever anyway? Just heard that, I have no clue if that’s even remotely true.
Oh for the love of… seriously?!
RIP INTERNET!
Please, Google. Please expand to the midwest. Need. Google Fiber. Now. You may be morons with youtube and twitch, but you are the only ISP available in the US that isn’t satanic!
I’m sure kicking for the purposes of selling will be a bannable offense, and I wish party chat would remain upon leaving a party (i could never understand why it goes away) so you could report people that do this.
There are people whose names are known and who regularly grief dungeon instances. Innumerous reports amount to nothing. What does it matter if it’s a “bannable offence” when no banning ever takes place? What does it matter that you can report when no action is ever taken?
It’s very possible griefing will become worse now that the griefers can push you out of your own instance (satisfying their griefing kicks) and make gold by finishing your dungeon with their guildies (who have replaced you).
Griefing + Profit > Just Griefing
Griefing + Profit > Just Profit
What do you think is going to be the result in this case? And don’t forget the fact that you have zero control over who joins your LFG.
Dungeon sellers are the vast minority of players that are overrepresented in this sub forum. It kinda sucks for soloers I guess, but this change will benefit the vast majority of people that run dungeons normally and get kicked whenever anything happens to the leader.
It’s not like you couldn’t be kicked before. I’m sure kicking for the purposes of selling will be a bannable offense, and I wish party chat would remain upon leaving a party (i could never understand why it goes away) so you could report people that do this. unfortunately it won’t, and anet won’t police kickers. that’s life I guess.
unfortunately no system will ever be perfect, and I for one greatly prefer this new system. it’s how it should have been from release.
No system will be perfect, but there will and are MUCH better systems in games as much as 15+ years old… But learn from successes of the past… naw, lets create something new that can totally screw people over.. yeah… fun.
CANNOT wait to join lfg seeking tar help to kick them out and practice my lupi. BY BODY IS READY!!
/s
My god. Everytime more and more people mention an outrageous example that we didn’t suffer from with the other system. This is serious, Anet. We are left more vulnerable than before this new system.
And this system was developed due to instance owners DCing/leaving party = instance end, so here’s my solution:
The game MUST be able to differentiate between a kick and a DC. So my sugestion is:
* kick owner = end instance
* owner leaves/DC = slot open, instance is not terminated
- What happens if you solo and experience a short DC? What happens if your entire party sees a short DC?
Don’t quote me on this, but I think that going to stay the same. I’m not sure why the new change would affect it.
Well… “If everyone leaves an instance, it will close, but you don’t have to worry about one person leaving your party and having to restart your dungeon!”
source: https://www.guildwars2.com/en/news/september-2014-feature-pack-improvements-galore/
RIP soloing with Time Warner Cable.
Aren’t they gonna get bought by Comcast or whatever anyway? Just heard that, I have no clue if that’s even remotely true.
Oh for the love of… seriously?!
RIP INTERNET!
Please, Google. Please expand to the midwest. Need. Google Fiber. Now. You may be morons with youtube and twitch, but you are the only ISP available in the US that isn’t satanic!
I’m not sure, just got a mail because I signed a petition for whatever ages ago. They tried to stop it with another petition, so I guess they’re really trying.
Btw, Amazon ended up buying twitch, not google. Though google originally wanted to.
//oh and: https://forum-en.gw2archive.eu/forum/game/gw2/Dungeon-Instance-Owner-change-FTW/first#post4336064 + a bit further down the thread he says he tries to change leave/join debug-messages into lfg-messages.
- What happens if you solo and experience a short DC? What happens if your entire party sees a short DC?
Don’t quote me on this, but I think that going to stay the same. I’m not sure why the new change would affect it.
Well… “If everyone leaves an instance, it will close, but you don’t have to worry about one person leaving your party and having to restart your dungeon!”
source: https://www.guildwars2.com/en/news/september-2014-feature-pack-improvements-galore/
RIP soloing with Time Warner Cable.
No more ragequitting when you die :>
I’m sure kicking for the purposes of selling will be a bannable offense, and I wish party chat would remain upon leaving a party (i could never understand why it goes away) so you could report people that do this.
There are people whose names are known and who regularly grief dungeon instances. Innumerous reports amount to nothing. What does it matter if it’s a “bannable offence” when no banning ever takes place? What does it matter that you can report when no action is ever taken?
It’s very possible griefing will become worse now that the griefers can push you out of your own instance (satisfying their griefing kicks) and make gold by finishing your dungeon with their guildies (who have replaced you).
Griefing + Profit > Just Griefing
Griefing + Profit > Just ProfitWhat do you think is going to be the result in this case? And don’t forget the fact that you have zero control over who joins your LFG.
Like I said, no system will ever be perfect, but the vast majority of people don’t solo or sell paths. For all those people, this change is a really really good one. The needs of the many should always outweigh the needs of the few.
I see your point and it does suck for sellers. All you can do is hope that Anet steps up and actually punishes people for doing this. improving the kick system to require a 3/5 majority would help, but a mod has stated in another thread that that’s not coming.
Until that happy day, you’ll just have to hope.
- What happens if you solo and experience a short DC? What happens if your entire party sees a short DC?
Don’t quote me on this, but I think that going to stay the same. I’m not sure why the new change would affect it.
Well… “If everyone leaves an instance, it will close, but you don’t have to worry about one person leaving your party and having to restart your dungeon!”
source: https://www.guildwars2.com/en/news/september-2014-feature-pack-improvements-galore/
RIP soloing with Time Warner Cable.
Aren’t they gonna get bought by Comcast or whatever anyway? Just heard that, I have no clue if that’s even remotely true.
Oh for the love of… seriously?!
RIP INTERNET!
Please, Google. Please expand to the midwest. Need. Google Fiber. Now. You may be morons with youtube and twitch, but you are the only ISP available in the US that isn’t satanic!
Get FiOS…Verizon might be satanic…but the internet speed is great and the price isn’t too bad.
- What happens if you solo and experience a short DC? What happens if your entire party sees a short DC?
Don’t quote me on this, but I think that going to stay the same. I’m not sure why the new change would affect it.
Well… “If everyone leaves an instance, it will close, but you don’t have to worry about one person leaving your party and having to restart your dungeon!”
source: https://www.guildwars2.com/en/news/september-2014-feature-pack-improvements-galore/
RIP soloing with Time Warner Cable.
No more ragequitting when you die :>
kek
Even casuals can fall victim to this change if some of their team dropped out and they post a LFG like “at third boss, need 2 more”. 2 people can join, kick everyone and invite their friends.
CANNOT wait to join lfg seeking tar help to kick them out and practice my lupi. BY BODY IS READY!!
/s
My god. Everytime more and more people mention an outrageous example that we didn’t suffer from with the other system. This is serious, Anet. We are left more vulnerable than before this new system.
And this system was developed due to instance owners DCing/leaving party = instance end, so here’s my solution:
The game MUST be able to differentiate between a kick and a DC. So my sugestion is:
* kick owner = end instance
* owner leaves/DC = slot open, instance is not terminated
This is a horrible solution because it implies that an instance owner cannot be deserving of a good kick. I’ve been in plenty of parties with people that need to be kicked, but we can’t because they are the owner.
It’s real nice to have people refuse to ready up in fracts, or go afk for long periods of time and be unable to boot them.
Everybody is qqing about dungeon sellers and griefers but there are many upsides.
For example imagine you get kicked so people can sell your instance, they post the lfg, you join with a friend and kick them. Then they join again and the whole thing repeats itself. That would be such an adventure you might even call it the way they reworked dungeons to be less stale!
Everybody is qqing about dungeon sellers and griefers but there are many upsides.
For example imagine you get kicked so people can sell your instance, they post the lfg, you join with a friend and kick them. Then they join again and the whole thing repeats itself. That would be such an adventure you might even call it the way they reworked dungeons to be less stale!
rofl…that would definitely make dungeons a little less stale :P
^I like your way of thinking.
It is a feature gaiz! See? Dungeons are actually still getting developement action!
- What happens if you solo and experience a short DC? What happens if your entire party sees a short DC?
Don’t quote me on this, but I think that going to stay the same. I’m not sure why the new change would affect it.
Well… “If everyone leaves an instance, it will close, but you don’t have to worry about one person leaving your party and having to restart your dungeon!”
source: https://www.guildwars2.com/en/news/september-2014-feature-pack-improvements-galore/
RIP soloing with Time Warner Cable.
No more ragequitting when you die :>
Nope, this makes it all the more convenient!
Instead of having to log out, change characters, change characters again, then re-enter, all I’ll have to do is log out and re-enter.
(>^.^)> <(^.^)> <(^.^<)
Support for ragequitting! \o/
I’m sure kicking for the purposes of selling will be a bannable offense, and I wish party chat would remain upon leaving a party (i could never understand why it goes away) so you could report people that do this.
There are people whose names are known and who regularly grief dungeon instances. Innumerous reports amount to nothing. What does it matter if it’s a “bannable offence” when no banning ever takes place? What does it matter that you can report when no action is ever taken?
It’s very possible griefing will become worse now that the griefers can push you out of your own instance (satisfying their griefing kicks) and make gold by finishing your dungeon with their guildies (who have replaced you).
Griefing + Profit > Just Griefing
Griefing + Profit > Just ProfitWhat do you think is going to be the result in this case? And don’t forget the fact that you have zero control over who joins your LFG.
Like I said, no system will ever be perfect, but the vast majority of people don’t solo or sell paths. For all those people, this change is a really really good one. The needs of the many should always outweigh the needs of the few.
I see your point and it does suck for sellers. All you can do is hope that Anet steps up and actually punishes people for doing this. improving the kick system to require a 3/5 majority would help, but a mod has stated in another thread that that’s not coming.
Until that happy day, you’ll just have to hope.
Not just sellers:
- You create an LFG. Currently: a couple guildies join. If they kick you they lose progress in the dungeon. Future: They wait until you all get to the last boss then kick you to invite their guildies. You have zero protection.
- You lose a couple players during your run and need to LFG for replacements: same problem.
These are issues right now, but you have some insurance if you started the instance. With zero protection in the future how do you think this will go?
And knowing the names of who kicked you isn’t going to help if there’s zero enforcement.
- What happens if you solo and experience a short DC? What happens if your entire party sees a short DC?
Don’t quote me on this, but I think that going to stay the same. I’m not sure why the new change would affect it.
Well… “If everyone leaves an instance, it will close, but you don’t have to worry about one person leaving your party and having to restart your dungeon!”
source: https://www.guildwars2.com/en/news/september-2014-feature-pack-improvements-galore/
RIP soloing with Time Warner Cable.
No more ragequitting when you die :>
Nope, this makes it all the more convenient!
Instead of having to log out, change characters, change characters again, then re-enter, all I’ll have to do is log out and re-enter.
(>^.^)> <(^.^)> <(^.^<)
Support for ragequitting! \o/
But what if you don’t want to lose the instance
- What happens if you solo and experience a short DC? What happens if your entire party sees a short DC?
Don’t quote me on this, but I think that going to stay the same. I’m not sure why the new change would affect it.
Well… “If everyone leaves an instance, it will close, but you don’t have to worry about one person leaving your party and having to restart your dungeon!”
source: https://www.guildwars2.com/en/news/september-2014-feature-pack-improvements-galore/
RIP soloing with Time Warner Cable.
No more ragequitting when you die :>
Nope, this makes it all the more convenient!
Instead of having to log out, change characters, change characters again, then re-enter, all I’ll have to do is log out and re-enter.
(>^.^)> <(^.^)> <(^.^<)
Support for ragequitting! \o/
But what if you don’t want to lose the instance
Then I’ll hit “Exit to desktop” instead of “Log Out.”
Experience Toolkit.
:3
I’m sure kicking for the purposes of selling will be a bannable offense, and I wish party chat would remain upon leaving a party (i could never understand why it goes away) so you could report people that do this.
There are people whose names are known and who regularly grief dungeon instances. Innumerous reports amount to nothing. What does it matter if it’s a “bannable offence” when no banning ever takes place? What does it matter that you can report when no action is ever taken?
It’s very possible griefing will become worse now that the griefers can push you out of your own instance (satisfying their griefing kicks) and make gold by finishing your dungeon with their guildies (who have replaced you).
Griefing + Profit > Just Griefing
Griefing + Profit > Just ProfitWhat do you think is going to be the result in this case? And don’t forget the fact that you have zero control over who joins your LFG.
Like I said, no system will ever be perfect, but the vast majority of people don’t solo or sell paths. For all those people, this change is a really really good one. The needs of the many should always outweigh the needs of the few.
I see your point and it does suck for sellers. All you can do is hope that Anet steps up and actually punishes people for doing this. improving the kick system to require a 3/5 majority would help, but a mod has stated in another thread that that’s not coming.
Until that happy day, you’ll just have to hope.
Not just sellers:
- You create an LFG. Currently: a couple guildies join. If they kick you they lose progress in the dungeon. Future: They wait until you all get to the last boss then kick you to invite their guildies. You have zero protection.
- You lose a couple players during your run and need to LFG for replacements: same problem.
These are issues right now, but you have some insurance if you started the instance. With zero protection in the future how do you think this will go?
And knowing the names of who kicked you isn’t going to help if there’s zero enforcement.
You still have zero insurance with the current system, it just feels less bad to be kicked because the others are not being rewarded for doing so.
In my own experience, I have never had people join and then clear the group. It has never once happened to me. I know it does happen to people, but honestly I think it doesn’t happen often. People just like to whine about it more because it sucks more when it happens.
As someone who pugs everything, I get terrible openers all the time. There are people that won’t ready up in fracts, there are people that go afk, there are people that disconnect or go offline, and there are people that join parties requesting a certain amount of AR that have none.
The point is that there will always be people getting screwed, but the new system screws the least amount of people.
Judging from your posts your issues aren’t even with the current system. They are with Anet’s lack of support and the two party kick system. Those are both borken atm, but you’re not offering a solution. All you’re saying is “Before i could be kicked, but the kickers would also be kicked. Now they can profit when they kick, so i’d like everyone else to continue being at the mercy of the party leader so that in the rare circumstances where i get kicked, i’ll just be kicked and they won’t profit.”
Anyway I’m done arguing this. the sellers are the vast minority and this change greatly benefits everyone else.
This is is going to be the start of a whole now level of QQ and i can’t wait to read all the juicy forum posts.
[QOP] Quaggan Op – Guild Leader
I’m actually a bit worried about this upcoming change. I have a slight “play how you want” personality that can sometimes conflict with others. Who am I kidding, it is fairly common if I started the group (which is rare)! Never a pretty sight when that happens. Before they implement this change, they need to fix party chat, enforce bans on LFG abuse, and have a system message sent to the kicked player about who initiated the kick and who agreed to the kick. In particular the last two.
Edit: I just looked up on another thread and turns out they just might be able to implement something like this (the bolded text).
(edited by Delmain.5167)
So the instanced is destroyed if I dc? Great, it’s already a pain to have to do skips/boss fights over again, can’t wait start from the beginning. Guess it’s duos from now on.
I’ll reserve judgment for how it all plays out, but on the surface, I will say that being able to freely leave the Fractal to go repair, and the dungeon not closing when some PUG has a hissyfit and ragequits, are both huge improvements in my books.
Judging from your posts your issues aren’t even with the current system. They are with Anet’s lack of support and the two party kick system. Those are both borken atm, but you’re not offering a solution. All you’re saying is “Before i could be kicked, but the kickers would also be kicked. Now they can profit when they kick, so i’d like everyone else to continue being at the mercy of the party leader so that in the rare circumstances where i get kicked, i’ll just be kicked and they won’t profit.”
Anyway I’m done arguing this. the sellers are the vast minority and this change greatly benefits everyone else.
Again. The problem extends way past sellers.
And you’re still not getting it. You kick someone at the end of a run now and you lose your time and effort. All you get is the pleasure from griefing. This dissuades people from griefing.
But if you not only allow griefing, but also give griefers monetary rewards, you can be guaranteed more will be coming out of the woodwork.
I agree that this is bad for dungeon sellers, but for everyone else this is going to solve more problems than it creates. Let’s face it, when pugging which happens more, the guildies who opened kick you at the last boss or at some point the instance owner dc’s.
This might be different at high level fractals, but for most dungeons the owner dc’ing is the main problem.
Dungeon Takeover From [pugs] is now recruiting.
We are very pleasured to announce that the great Heitred will lead us on our daily 30 minutes of getting each dungeon path done. One single dungeon path will just take 2 minutes, if you are busy for once. Everyone welcome, must just be fast at accepting kick requests!
Dungeon Takeover From [pugs] is now recruiting.
We are very pleasured to announce that the great Heitred will lead us on our daily 30 minutes of getting each dungeon path done. One single dungeon path will just take 2 minutes, if you are busy for once. Everyone welcome, must just be fast at accepting kick requests!
So much evil.
Attachments:
Then this sub’s front page will be TAFU over again, only in semi-archived mode.
My brain hurts comprehending how stupid and moronic some people posting here are.
THIS IS BAD, THIS BRINGS ONE BENEFIT AND HEAPS OF DISADVANTAGES
Other people have stated it, griefers galore. I’ve learned not to trust in the goodwill of the players. Too much bad can come from the new system
Excuse me for voicing what may be an unpopular question, but:
For each dungeon opener that is (more or less) protected from kick in the current system, aren’t there four other people in the group not protected in any way or shape? What makes the 20% that happen to be the lucky ones to step into the dungeon first more important than the 80% that weren’t quick enough to click on the “start exp mode”?
I have been pugging quite a bit, and so far I was only unlucky once, loosing my progress in a CM story mode in the final video sequence when the instance owner decided to leave the party before the reward screen came up. I did kick my group out of an instance by mistake once, but that was fortunately at the start of a dungeon.
For me (as a person who often joins groups but rarely feels the need to start them) this change looks pretty neutral, bringing the 20% of “instance openers” in line with the 80% of other dungeon runners that have been playing under the same rules since the start. On the plus-side, it will help some groups not lose their progress for whatever reasons.
And the reasons don’t have to be kick/foul play, there are a lot more likely rl reasons. For example, just recently I had to abandon a dungeon run I had started for rl issues (had to pick up my youngest from a vacation activity), because the dungeon took a lot longer than we expected. We were able to salvage the instance, but the group had to live with my inexperienced 11-year-old taking over from me on a class she had never played before (and in a group where nobody speaks her language ). The alternative would’ve been for me to leave the group and thus disband the instance. With the new system, I could’ve just left and made room for a person who would’ve been able to contribute to the two remaining boss fights instead.
I guess it is a choice of the lesser of the two evils … I’m just very undecided which the lesser evil really is for the majority of players.
Excuse me for voicing what may be an unpopular question, but:
For each dungeon opener that is (more or less) protected from kick in the current system, aren’t there four other people in the group not protected in any way or shape? What makes the 20% that happen to be the lucky ones to step into the dungeon first more important than the 80% that weren’t quick enough to click on the “start exp mode”?
Currently, you have a choice: be the owner and be relatively insured against kicking, or not be the owner and take the risk to continue.
If you wish to be insured, you can always choose to leave the party if you’re not the owner.
If you wish to take the risk, that is your choice and you know the consequences.
In the future, you will not have any choice at all. You will always be at risk. You can be guaranteed people will abuse this.
I should totally join the path selling groups and just keep the last boss for myself when I kick the party owner, muhahahah!
Wouldnt this change actually increase dungeon sell prices? With spot fillers, he can actually get the first griefer’s gold, then the other guy comes in and boot seller out. So prices would be much higher to discourage griefers?
We can finally get rid of those annoying “warrior zerker only” owners.
So you want to troll other players’ dungeon runs simply because you don’t like how they play?
Please tell us when you start doing that, because that’s going to come back to bite you in the kitten something fierce and everyone else in your party’s going to wind up being collateral damage as a result of your poor behavior.
Excuse me for voicing what may be an unpopular question, but:
[…]
He’s why it’s not a lesser evil:
Under the current system the owner is safe and, by extension, everyone else that he/she is friendly with is also safe; this could mean that if the owner condones/participates in kicking to make room for friends, then you’re in trouble, but it also means if the owner doesn’t condone it he/she can cancel party invites or even close the instance to prevent the people who kicked you from benefiting.
Under the new system two people (assuming they don’t change the voting threshold) can completely take over the instance, regardless if the owner agrees or not; neither you nor the owner will be able to “get back” at them because the kickers won’t be posting on LFG, they’ll be inviting friends directly, so not only do you lose any hope of being insured against this behavior, it completely removes the punishment for hijacking dungeon parties.
Additionally you’ll probably see a sharp decline in PUGs, because the only way to insure against being kicked will be to form a group with at least four friends, leaving room for only one random player; so not only will your risk go up, but your ability to find groups on LFG will suffer.
(edited by Pandaman.4758)
I should totally join the path selling groups and just keep the last boss for myself when I kick the party owner, muhahahah!
Not gona happen.The sellers can easily bring 3 more people with them and sell only 1 spot.And just increase a lot the charging price.
Well, the need for fillers will be even more important after that feature patch lol
Like I said, no system will ever be perfect, but the vast majority of people don’t solo or sell paths. For all those people, this change is a really really good one.
Speak for yourself, I’m a freaking casual with dungeons and this will reduce my will to ever run them with random people to zero. I can no longer protect my friends or myself. This is change is a really bad one.
It seems like some of you will always kitten about something8
It seems like some of you will always kitten about something8
Ok let’s not have legit complaints.
We’re extremely excited to announce true open world PVP in Guild Wars 2: the Dungeons! Join groups looking for more with your friends and kick everyone else from the group to reap exciting benefits and prizes for your hard work of clicking “yes” after initiating the kick. Beware of others doing same to you!
It seems like some of you will always kitten about something8
Ok let’s not have legit complaints.
If your paranoid then use a filter, anet arnt making this change for sellers.
It seems like some of you will always kitten about something8
Ok let’s not have legit complaints.
If your paranoid then use a filter, anet arnt making this change for sellers.
If you’re against the expression of others opinions don’t use forums.
Ps: you’re*
Tbh, I don’t think it’s gonna be much of a change for sellers. People selling atm are exposed to the same danger if they don’t have enough fillers. You could argue that there’s gonna be more incentive for griefers to sell the path they take over, but they are gonna experience the same in return.
The Order of Calamity [OOC] is recruiting!
5/8 Champion titles