No wants to do other Twilight Arbor Paths
I would like to do other paths, but many people are just “farming” the dungeons, and the other paths don’t seem as rewarding for the time spent. Dungeons are kinda broken at the moment
Did these paths just for achivement and out of curiosity. Certanly, Up path is so more easier than others.
Tokens are important, and it’s a shame that this hasn’t been resolved yet. We’ll see what happens in the coming weeks.
I want to see other paths given incentives for completion.
I do all 3 paths once a day to get the bonus and because I like to have, wait for it, FUN as well as getting tokens. I am 60 tokens off having my full armour set and my shield. Forward/Up only takes a few more minutes than Up if you play well, and Forward/Forward is a nice change and challenge once a day. Find a group of friends to do it with and do all the paths! It’s a ton more fun!
you mean the other paths are harder? i just did up with my friends, we died like 8-10 times each
I would like to see an update for unique rewards for each path. Sort of like how each dungeon in GW1 had unique drops from the chest. We need the different paths in GW2 to have a unique endchest.
I always did the Up path only until yesterday. Someone convinced me to try the Forward, Up path instead saying it was about the same difficulty as the plain Up path.
Yea…it wasn’t. It was way more difficult. I also heard the forward , forward path is harder than both. I don’t even want to know what’s down that road after yesterday.
MMORPG.com Featured Blog Writer
Co-Leader of Inquisition (Jade Quarry)
Forward-Forward takes much more time than the other paths. It is the path you take when you want a challenge. I’m sure you could shorten it with an experienced group, but it’s generally not efficient.
Up-Up is the easiest. Forward-Up is the second easiest and hardly takes more time, if everyone in the group knows what they’re doing.
However, with the diminishing returns patch being broken, you might as well just farm Up-Up. Mixing it up with Forward-Up throws a cog in the rhythm of PUGs sometimes.
The only way the other exploration paths will be utilized is when Arenanet makes the end bosses on those paths drop something that is specific only to them.
Or have the rewards scale to the difficulty, but that’s subjective and difficult to keep balanced.
To be honest I found the difficulty for TA U and F/U (haven’t done F/F yet) to be extremely frontloaded. The kitten exploding plants and the wurm boss, if not exploited, are way harder than any of the remaining mobs or bosses.