No wp when players are in combat
Arah and CoE are gonna be a pain now
I think this was uncalled for. They could buff up the difficulty of some bosses.
I mainly do PvE and im sad :’(
Explorable—Magg’s Chain: The event to defend Magg while he plants a bomb has been rebuilt.
Try it out first.
Dungeons
Polished dungeons and removed the ability to use waypoints while any player is in combat.
what the freck?
Sryously? We die in a bad spot in a boss fight where you can not be rezzed (say, in the Lava in the Flame Citadel because we got knocked in by accident) and pay the repair cost of 1s+ and have to watch our comrades eventually wipe because we could not rejoin and helplessly watch them waste away?
You made a system with no designated healers which keep people alive but now practically force us to seek for certain builds, like a heal ele or a support guardian, to do certain bosses. Something like, let’s say Subject Alpha in CoE, which is just a major pain in the butt with feeled hundreds of too big AoE circles that hit a glasscanon for 3-5k each. Wasn’t your motto that ANY group could do ANYTHING. Well we tried that with a mix of 5 dps and barely even made the last boss even tho we could run back in CoE path 2 and practically zergrun it. Now people can come and say “that we are bad players”. Sure, but personally i dont think so. We rarely die, and we just get overwhelmed by a over powered boss easily if it goes bananas because we have no tank or healer with us on a regular basis.
oh well jeez im ranting too much…
in a nutshell:
In my eyes a BAD decision which will cause much frustration to many casual players out there. I like taking casual guys because you could just say when they died: “No worries. Port <insert Waypoint name> there and join back in the fight.” now you have to struggle (rezzing solo takes what? 30 seconds?) to get them back up and hope they dont get downed while they are still at red damage level
meh ok now for sure /rant off
Everything else i am pretty happy with as far as the changes concern me and the way i am playing, even tho a friend is biting his own kitten as the rich ori vein got changed and he didnt get his 500 ingots for twilight yet xD
Greetz (‘-’)/
p.s. you can write butt but will get a kitten on a double-s? :O
You can wp without having to wipe as long as your party members are not in combat. Also, read the patch notes they nerfed a lot of encounters in the dungeons.
Work together, communicate, it’s very suprising how well it works.
An excellent system which worked very well in Guild Wars 1. Players asked for more tactics in dungeons, this opens the door to it in my eyes.
It’ll probably be harder on the newer players, but for the experienced, it’s not likely to change much.
http://youtube.com/user/Royblazer
Dungeons are meant to be hard. Now you can’t corpserun. Good fix.
That’s the whole point of the dungeon. Don’t get in so you don’t die. Mindlessly rezzing to a waypoint and throwing yourself at the boss just makes your team look extremely pathetic.
What this will do is make people actually have some type of skill and strategy. And no, you do not need dedicated healers. Don’t make a glass cannon build. If you are taking too much damage or getting knocked down, change around your utilities/weapons.
This is a good thing for dungeons as it will make them more challenging and like Fractals of the Mist.
How are we suposed to do cof path 2 now?
By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478
I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.
really bad engineer
On Alpha Subject: I heard dodge roll is really strong. You should try it sometime.
I almost never get hit by any of his circles, nor do people in my group.
Explorable—Magg’s Chain: The event to defend Magg while he plants a bomb has been rebuilt.
Try it out first.
You are right but…
My problem is CoE… i know they nerfed his HP…
But there is always someone that dies…
And imho this wasn’t needed
The WP change will make it near impossible for PuGs to complete most dungeons. I have yet to run a PuG in CoE/CoF/CM that at least 2 pugs didn’t die somewhere in there. They will hyave to seriously nerf the dung after this change. I can’t imagine the qq when people start pugging dung this week.
I personally don’t have a problem with it, but there will be outrage on the forums.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
Need to play some PUGs for a couple days to see how much this change annoys me. May make the game more enjoyable since everyone now knows they can’t get away with crap or could make PUGing something you just don’t do anymore.
On the plus side, maybe people will learn to help downed players rally instead of just ignoring you and then telling you to WP cos nobody can be bothered to rez.
Explorable—Magg’s Chain: The event to defend Magg while he plants a bomb has been rebuilt.
Try it out first.
You are right but…
My problem is CoE… i know they nerfed his HP…
But there is always someone that dies…And imho this wasn’t needed
There is always someone that dies, so we’re going to give him a massive crutch and instead of making him actually pay attention or maybe play the game, we’re going to let him run back for zero retribution? Absolutely brilliant game design. Stellar. Dungeons aren’t a challenge anymore, they’re just there for people to mindlessly zerg through because they find it fun.
really bad engineer
The WP change will make it near impossible for PuGs to complete most dungeons. I have yet to run a PuG in CoE/CoF/CM that at least 2 pugs didn’t die somewhere in there. They will hyave to seriously nerf the dung after this change. I can’t imagine the qq when people start pugging dung this week.
I personally don’t have a problem with it, but there will be outrage on the forums.
at least they redesigned cof path 2 in light of this change. That Magg bomb thing takes too long
How are we suposed to do cof path 2 now?
By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478
I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.
I do CoF every single day with my guild, and in path 2 i always kill the mobs, its really easy for full exotic people with a good DPS.
Try know with a pug with green items… this is supposed to be doable for new players too.
My problem is not the difficulty. i think some dungeons are way to easy like cof path 1, or AC.
So why not buff the bosses? with harder mechanics, disable WP seems like a bad ideia.
Remember, dungeons have been nerfed in places to compensate for this. We’ll find out shortly by how much
The Evolved Destroyer boss in CoE just takes practice to master. Once the group know how to get in and out in time for that boss he is cake. The easiest CoE path just got easier.
I will drop the mandatory statement here then “Learn to play your character properly”
Dungeons will just become a little harder, after the nerf on Alpha’s hp I expect the fight to be much MUCH easier. This also gives people less incentive to skip mobs due to risking people dying randomly.
Great change imo
I will drop the mandatory statement here then “Learn to play your character properly”
Dungeons will just become a little harder, after the nerf on Alpha’s hp I expect the fight to be much MUCH easier. This also gives people less incentive to skip mobs due to risking people dying randomly.
Great change imo
I suppose skipping mobs will not be very doable anymore. Ha, all dung runs will take an hour now.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
How are we suposed to do cof path 2 now?
By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478
I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.
I see your point and i have to say i agree with you on some things. I wrote this b4 reading the whole game uppdate soo yeah i should have done that. Just have to try and see if its really that hard. It was mainly that i was used to die, wp and then back to action. But still why not just buff the bosses. Removing wp seems a bit too much.
(edited by dablo.9546)
The Evolved Destroyer boss in CoE just takes practice to master. Once the group know how to get in and out in time for that boss he is cake. The easiest CoE path just got easier.
Cries of the crowd was heard in Seattle. That’s the result.
I do believe that is what they base their design on, if you time your dungeon runs with a consistent group that are averagely geared/spec’ed they mostly take about 30min~1hour
How are we suposed to do cof path 2 now?
By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478
I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.
I do CoF every single day with my guild, and in path 2 i always kill the mobs, its really easy for full exotic people with a good DPS.
Try know with a pug with green items… this is supposed to be doable for new players too.
My problem is not the difficulty. i think some dungeons are way to easy like cof path 1, or AC.
So why not buff the bosses? with harder mechanics, disable WP seems like a bad ideia.
Try doing a level 80 dungeon with an unprepared, ungeared and unwilling group? Now why would I want to do that, am I trying to fail?
I can’t believe anyone supports waypoint zerging. It’s like you’re trying to make dungeon running robotic.
really bad engineer
I dunno really? I mean, I can see how it could make some things harder, but I guess people are just going to have to play a bit more carefully, which I like. It will bring a new sort of ‘approach’ to boss fights.
How are we suposed to do cof path 2 now?
By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478
I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.
I do CoF every single day with my guild, and in path 2 i always kill the mobs, its really easy for full exotic people with a good DPS.
Try know with a pug with green items… this is supposed to be doable for new players too.
My problem is not the difficulty. i think some dungeons are way to easy like cof path 1, or AC.
So why not buff the bosses? with harder mechanics, disable WP seems like a bad ideia.
Try doing a level 80 dungeon with an unprepared, ungeared and unwilling group? Now why would I want to do that, am I trying to fail?
I can’t believe anyone supports waypoint zerging. It’s like you’re trying to make dungeon running robotic.
Its a level 75 dungeon… its supposed to be doable by lvl 75…
I do believe that is what they base their design on, if you time your dungeon runs with a consistent group that are averagely geared/spec’ed they mostly take about 30min~1hour
Except for CoF path1 lol. AC usually took about 20 min – 30 min. It will take all of an hour now. No one will do Kohler anymore.
Curious to see how this pans out.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
Good. Now you actually have to be awake to run dungeons.
I can’t believe anyone is in support of waypoint zerging. Go on, tell me why you enjoy game design like that where all challenge is removed in return for the extremely fun feature of running back over and over. Come on. Give me a reason why it’s good. Are you just complaining that you can’t do endgame level 80 dungeons with people who should probably be playing farmville now? Nothing in this game is entirely that hard.
really bad engineer
I suppose skipping mobs will not be very doable anymore. Ha, all dung runs will take an hour now.
Did you read those patch notes carefully? Nowhere it says you aren’t able to rez at waypoint anymore if someone in party isn’t in combat.
How are we suposed to do cof path 2 now?
By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478
I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.
I do CoF every single day with my guild, and in path 2 i always kill the mobs, its really easy for full exotic people with a good DPS.
Try know with a pug with green items… this is supposed to be doable for new players too.
My problem is not the difficulty. i think some dungeons are way to easy like cof path 1, or AC.
So why not buff the bosses? with harder mechanics, disable WP seems like a bad ideia.
Try doing a level 80 dungeon with an unprepared, ungeared and unwilling group? Now why would I want to do that, am I trying to fail?
I can’t believe anyone supports waypoint zerging. It’s like you’re trying to make dungeon running robotic.
Its a level 75 dungeon… its supposed to be doable by lvl 75…
Well then do it. Stop relying on having bigger stats to win fights and start using tactics and teamwork. There are 5 people in a dungeon, you know.
really bad engineer
I do believe that is what they base their design on, if you time your dungeon runs with a consistent group that are averagely geared/spec’ed they mostly take about 30min~1hour
Except for CoF path1 lol. AC usually took about 20 min – 30 min. It will take all of an hour now. No one will do Kohler anymore.
Curious to see how this pans out.
Who the hell are you running dungeons with that dies on kholer? Even if you get caught out by his spin… you just res them. I don’t think, even in pugs, I’ve seen someone need to run back on kholer. Stop being melodramatic.
really bad engineer
How are we suposed to do cof path 2 now?
By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478
I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.
I do CoF every single day with my guild, and in path 2 i always kill the mobs, its really easy for full exotic people with a good DPS.
Try know with a pug with green items… this is supposed to be doable for new players too.
My problem is not the difficulty. i think some dungeons are way to easy like cof path 1, or AC.
So why not buff the bosses? with harder mechanics, disable WP seems like a bad ideia.
Try doing a level 80 dungeon with an unprepared, ungeared and unwilling group? Now why would I want to do that, am I trying to fail?
I can’t believe anyone supports waypoint zerging. It’s like you’re trying to make dungeon running robotic.
Its a level 75 dungeon… its supposed to be doable by lvl 75…
Well then do it. Stop relying on having bigger stats to win fights and start using tactics and teamwork. There are 5 people in a dungeon, you know.
YES, that’s what i want! I don’t want to see dungeons being about stats, i want them to be about skill, no wp do not promote more skill, it promotes gear.
I was wondering when people will start making this post, it was really slower than I expected.
It’ll be interesting to see how many groups couldn’t get though the regular fights now, I guess most groups won’t be fighting kholer again.. CoE runs will be a lot rarer, CoF will have the most complaints because it’ll be deemed impossible.. where in fact it’s the easiness of the dungeon giving many people a false sense of skill, and what else.. so many possibilities!
I just hope they don’t nerf the actual damage output from bosses so that now it is actually impossible to die.. If that’s not the case, this is a welcome change, great change actually.
(edited by Jzl.8715)
How are we suposed to do cof path 2 now?
By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478
I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.
I do CoF every single day with my guild, and in path 2 i always kill the mobs, its really easy for full exotic people with a good DPS.
Try know with a pug with green items… this is supposed to be doable for new players too.
My problem is not the difficulty. i think some dungeons are way to easy like cof path 1, or AC.
So why not buff the bosses? with harder mechanics, disable WP seems like a bad ideia.
Try doing a level 80 dungeon with an unprepared, ungeared and unwilling group? Now why would I want to do that, am I trying to fail?
I can’t believe anyone supports waypoint zerging. It’s like you’re trying to make dungeon running robotic.
Its a level 75 dungeon… its supposed to be doable by lvl 75…
Well then do it. Stop relying on having bigger stats to win fights and start using tactics and teamwork. There are 5 people in a dungeon, you know.
YES, that’s what i want! I don’t want to see dungeons being about stats, i want them to be about skill, no wp do not promote more skill, it promotes gear.
How.
That doesn’t even make any sense.
really bad engineer
I’ll play a few dungeons first but my initial reaction is dislike for this move. We have already seen that in CoF unless you are a Mesmer or Warrior/Guardian it is hard to find a decent PUG during recent weeks.
This I think will drive even more elitism in dungeons and specific group make up requests. People who have not been in dungeons before will not be welcomed. Just look at all the Arah requests in gw2lfg. If you have no exp in this dungeon you are not wanted and having recently done P2 and 3 which are the easiest you will need a group with a lot of patience (which we had) to take new people through it.
Those that have done dungeons regularly will of course have no trouble and the elitists will be welcoming this stopping of so called zerging a boss. Not convniced and will cause a lot of unecessary angst in some paths that are already hard.
How.
That doesn’t even make any sense.
It does! Now you need PVT gear to survive!
This is a pretty bad idea for pug, at least in Arah and COE… even though you are exp in those dungeon.. there always have a chance to die in lupi and alpha… for less ppl in the fight, the boss will target you more
Fotm has a transition, ppl wont die with 1 or 2 hit on low lvl Fotm boss fight.. so they can practice. But dungeons are totally difference.. alpha and lupi can take you down on 1 hit and sometime impossible to rez… the new ppl cant really learn anything on it and practice
taking out the wp rez – which means no more group with new ppl or even worst no more pug on Arah and COE
How are we suposed to do cof path 2 now?
By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478
I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.
I do CoF every single day with my guild, and in path 2 i always kill the mobs, its really easy for full exotic people with a good DPS.
Try know with a pug with green items… this is supposed to be doable for new players too.
My problem is not the difficulty. i think some dungeons are way to easy like cof path 1, or AC.
So why not buff the bosses? with harder mechanics, disable WP seems like a bad ideia.
Try doing a level 80 dungeon with an unprepared, ungeared and unwilling group? Now why would I want to do that, am I trying to fail?
I can’t believe anyone supports waypoint zerging. It’s like you’re trying to make dungeon running robotic.
Its a level 75 dungeon… its supposed to be doable by lvl 75…
Well then do it. Stop relying on having bigger stats to win fights and start using tactics and teamwork. There are 5 people in a dungeon, you know.
YES, that’s what i want! I don’t want to see dungeons being about stats, i want them to be about skill, no wp do not promote more skill, it promotes gear.
How.
That doesn’t even make any sense.
Well better gear better stats, so less time fighting, therefore less change of someone dying and laying there for the rest of the fight. So people with better gear will have the edge.
And i know that’s its as its always been, BUT you could compensate being obliterated by a one shot skill by using wp.
For example, the low levels and low geared guys, they get four people down in cof path 2. But one of them manages to hold all the enemies from killing magg, because hes skilled until help arrives.
Not anymore, they are gonna wipe.
Meanwhile exotic and up geared people are turning enemies to dust.
IMHO, not fair.
Its not gonna make my life worse in cof, but for people starting, it sure is.
(edited by Thunderscape.3859)
Anet needs to read THIS: http://www.shamusyoung.com/twentysidedtale/?p=17431
It’s about the various flaws of Guild Wars 2’s dungeons.
This I think will drive even more elitism in dungeons and specific group make up requests. People who have not been in dungeons before will not be welcomed. Just look at all the Arah requests in gw2lfg. If you have no exp in this dungeon you are not wanted and having recently done P2 and 3 which are the easiest you will need a group with a lot of patience (which we had) to take new people through it.
Those that have done dungeons regularly will of course have no trouble and the elitists will be welcoming this stopping of so called zerging a boss. Not convniced and will cause a lot of unecessary angst in some paths that are already hard.
I take firsttimers into arah all the time. You should avoid all those “experienced ppl only” party as much as possible for very simple reason – they’re really bad.
Most good players aren’t elitists, elitists are mostly bads who think they deserve better. That means they’re gonna cry about waypoint changes as well as everyone who feels that it’s needed.
As much as I agree with the change, yes pugging is going to be immensely frustrating now.
On the plus side, now I can force myself to stay in combat to prevent that bad, self-centered, non-helpful, dead random from respawning.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
I’m so excited about this change! I can’t wait to give this a try in some PuGs.
The only thing I’d suggest to change along with this is downed penalty needs to go. That or the duration needs to be decreased. Need to encourage rezzing, even from death, but when you get downed you’re more likely to go right back into downed until you finally spiral down to death.
I’ll play a few dungeons first but my initial reaction is dislike for this move. We have already seen that in CoF unless you are a Mesmer or Warrior/Guardian it is hard to find a decent PUG during recent weeks.
This I think will drive even more elitism in dungeons and specific group make up requests. People who have not been in dungeons before will not be welcomed. Just look at all the Arah requests in gw2lfg. If you have no exp in this dungeon you are not wanted and having recently done P2 and 3 which are the easiest you will need a group with a lot of patience (which we had) to take new people through it.
Those that have done dungeons regularly will of course have no trouble and the elitists will be welcoming this stopping of so called zerging a boss. Not convniced and will cause a lot of unecessary angst in some paths that are already hard.
Very valid concerns, but we should take a step back and think about if graveyard zerging should be there in the first place. Like, what it outlines now, shouldn’t it have always been the case for dungeon fights?
Also we should think about where dungeon actually stands in the overall PvE setting. Most players still run in a new dungeon without any clue about mechanics leave alone preparations. New players was never personally a problem for me, and a lot of others. I’m just saying, if you need a guide, ask for it, you’d be surprise how many people will actually be willing to help you, we already have seen Arah guides right here on the forums, why can’t there be others if the rest of the dungeons are just as hard?
What I do have problems with, and quite a lot of them, is the lack of effort from a lot of inexperienced players. Willingness to learn is essential to any player, doesn’t matter if you are a so called casual or hardcore. Going into something new, learn about it, simple as that. People have been very vocal about elitists on this portion of the forum recently. Elitists are annoying in certain instances, but at the end of the day, they are just doing their own things. It’s a funny illusion isn’t it, that when these people say: experienced and geared players only, a lot of people that doesn’t necessarily meet these criteria feel excluded, when in reality these groups have nothing to do with them.
And then there is the other side of the coin. Where the so called elitists are very specific about what they want to do and how they want to do it, it seems usually it’s the casual players that are having a hard time setting their expectations right. Having not enough dedicated time to learn and figure out things is not a valid reason nor excuse. To me, a lot of these complains boils downs to something is not casual friendly because I don’t have time to play for 8 hours a day and I can’t achieve this in my limited playtime of 2 hours.
It might be just be me, but being lazy is worst than being demanding, by far,
(edited by Jzl.8715)
Anet needs to read THIS: http://www.shamusyoung.com/twentysidedtale/?p=17431
It’s about the various flaws of Guild Wars 2’s dungeons.
I honestly hope they don’t take advice from this, dungeons are already easy enough. It just seems like a party who were (and I say this in the nicest way it’s possible to say) not very good at video games got together, were relatively inexperienced in GW2, and they got destroyed. Extreme example, but if I went and entered a magic the gathering (only thing I could think of, come on) tournament right now, I would have no idea what was going on, and I would get destroyed.
Story modes are pretty easy. Ain’t nothing wrong with story mode.
really bad engineer
Lupicus is going to be so much fun now. It great that no one will ever take a new person to do Arah now. At least I already got several sets from there. GJ Anet! (/end sarcasm).
Lupicus is going to be so much fun now. It great that no one will ever take a new person to do Arah now. At least I already got several sets from there. GJ Anet! (/end sarcasm).
I once took a group of 4 people who had never done arah before into path 2. Lupi got 3 stacks of grubs. Nobody died.
You’re doing Arah with the wrong people. It’s not an easy dungeon.
really bad engineer