Nobody does HotW paths 2+3.

Nobody does HotW paths 2+3.

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Posted by: Kyrus.7218

Kyrus.7218

In order for a path to be ignored completely, its reward must be greatly out of scale with its difficulty/length. I have seen plenty of groups do all four Arah paths because they are extremely profitable despite the relative length of path 4.

With that said, we can all agree that almost nobody does Honor of the Waves beyond path 1. The aquatic final battles in paths 2 and 3 take forever and are incredibly dull, and furthermore the end rewards are no better than those of other “normal” dungeons that can be completed much faster. I say it’s time to give HotW 2 and 3 an overhaul.

I am aware that the issue stems from the uninspired nature of underwater combat in general, but that’s a much larger fish that I don’t want to reel in right now. Baby steps!

I am very good at what I do, and what I do isn’t very nice.

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Posted by: Nikaido.3457

Nikaido.3457

There is no amount of reward that could make me do hotw p2 and p3 again. Not even 30 gold per run in the daily chest would make me feel like doing it. My thinking on underwater combat : anet should just plainly admit the whole idea was a mistake and remove everything from the game. Replace all underwater content with better maps. Remove capricorn in PVP, remove the underwater fractal (that no one runs anyway because they roll swamp), remove hotw p2/p3, remove all mobs from underwater open world and remove underwater combat mechanics, only allowing underwater exploration.

Fixing underwater combat to make it fun would require so much change to the current skill sets / add a variety of skills / missing abilities replaced that it would be too much work put into a section of the game that is not worth it when much more important things need to be changed already. So just admit it’s a mistake and delete everything. Even 1h of dev work put into underwater is 1h that is wasted compared to time that could be put into revamping dungeon bosses, mobs, PVP build balance etc.

- “No tears, please. It’s a waste of good suffering.”

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Posted by: Tentonhammr.7849

Tentonhammr.7849

There is no amount of reward that could make me do hotw p2 and p3 again. Not even 30 gold per run in the daily chest would make me feel like doing it. My thinking on underwater combat : anet should just plainly admit the whole idea was a mistake and remove everything from the game. Replace all underwater content with better maps. Remove capricorn in PVP, remove the underwater fractal (that no one runs anyway because they roll swamp), remove hotw p2/p3, remove all mobs from underwater open world and remove underwater combat mechanics, only allowing underwater exploration.

Fixing underwater combat to make it fun would require so much change to the current skill sets / add a variety of skills / missing abilities replaced that it would be too much work put into a section of the game that is not worth it when much more important things need to be changed already. So just admit it’s a mistake and delete everything. Even 1h of dev work put into underwater is 1h that is wasted compared to time that could be put into revamping dungeon bosses, mobs, PVP build balance etc.

Yea…every word of this is true.

Zelendel

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Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

such hyperbole…

underwater combat is an option. no need to take it away.

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Posted by: notabot.3497

notabot.3497

I don’t have a problem with the underwater combat actually. I do have a problem with the general HotW boss HP total issue that is present in all paths. They have way to many HP and its not like they really do anything challenging enough or phases that would require having so many HP. Take away the punching bag boss fights that never end and the paths really aren’t any more challenging or much longer than others. Hell most of them can be skipped including all of the undewater trashmobs.

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Posted by: Sera.6539

Sera.6539

I forget which one it is (I really haven’t done 2 and 3 in forever), but I do remember one of them being pretty short (time wise) if you skip properly. But the last boss takes a bit longer than most and is more boring, so it feels like the entire path takes longer in comparison to others.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

I like underwater content. It is very immersive and atmospheric. The combat is ok, I don’t understand what’s the problem with it.

The problem is really with the huge HP pool of the bosses. Especially HotW p2 is such a super boring annoying path with those two ice cube monsters taking ages to kill and then the one other boss that’s annoying (though at least a bit more interesting mechanics-wise). The last boss is extremely boring and has a kittenload of HP with no different phases – 5-10 minuntes of the same 3-4 attacks. I remember when I ran this path the first time – I couldn’t imagine how Anet could pass this as ‘good’ or ‘playable’. But then that came pretty often to my mind.

Take some ideas from other games. There are only a handful of interesting bosses in this game. The rest are just huge HP sponges with utterly boring mechanics.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: notabot.3497

notabot.3497

ProtoGunner, you only have to kill the second monster in path 2, the first one can be skipped as it doesn’t restrict gate access like the first one does.

The only think I can think of when i do HotW paths (all 3) is that the only reason why the bosses have so many HP is for time gating purposes. I mean most of the dungeon can be skipped and if they had HP pools similar to even arah the paths would all be done in 5 minutes by even non FGS rushing groups.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

There is no amount of reward that could make me do hotw p2 and p3 again. Not even 30 gold per run in the daily chest would make me feel like doing it.

I agree with your sentiment overall, but I’d totally run it daily for 30g.

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Posted by: dace.8019

dace.8019

I run these paths almost daily with PUGs.

On certain classes (namely Ele) I enjoy underwater combat, but there are some (Guardian) where it is alot less interesting.

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Posted by: Spoj The Second.7680

Spoj The Second.7680

Some classes are just really dull underwater (warrior and guardian). However necro is a lot of fun and op as kitten. I dont think underwater combat is bad, I think the lack of build choice underwater is what causes the problems. Half your utilities dont work and you only have 1 or 2 weapons to choose from.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

I actually don’t mind p2 and p3. It’s just that, as others have already said, the bosses have way too much HP. They’re not particularly dangerous, but they take forever to die, no matter what.

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Posted by: noobgood.8762

noobgood.8762

I like doing HotW p2 and p3… The problem is that noone I know wants to run them

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Posted by: One Note Chord.5031

One Note Chord.5031

Some classes are just really dull underwater (warrior and guardian). However necro is a lot of fun and op as kitten. I dont think underwater combat is bad, I think the lack of build choice underwater is what causes the problems. Half your utilities dont work and you only have 1 or 2 weapons to choose from.

Agree with both of these problems—some professions just aren’t much fun underwater and it sucks when you can’t use the skills you like.

I think it’s pretty clear that Anet aren’t interested in further developing underwater content at this point, which is a shame, because I think it has potential (and I actually do like it a lot on some professions). New weapon sets never have underwater skins any more, and I’m pretty sure the only underwater part of the entire living story was gathering krait obelisks (though I could be forgetting something!).

But underwater problems notwithstanding, yeah, p2 and p3 would be more fun if the bosses were at all interesting. Some of the most boring bosses in any dungeons in the game. (Actually it’s been too long since I did p3 and I forget the bosses there. But the p2 bosses are boring.)

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

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Posted by: deSade.9437

deSade.9437

Fear not, they’ll work on underwater combat and add new skills when the largos are released in the expansion! Moar zones moar dungeons moar skillz! He he he he. He.
Nevermind.

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Posted by: Rovus.5428

Rovus.5428

Which of those is the one you get nuked by jellyfish?

Yeah, screw that path. Not worth it in the least.

“Subtus pennas meas, pinnas meas interitum”

Alatum Interitum

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Posted by: Embrace The Bold.7619

Embrace The Bold.7619

Path 2 and 3 can be great just people are really bad at underwater combat. Granted some classes are at a bigger disadvantage than others but that’s no excuse (cept poor engis they need a rework asap). I melee P3 underwater(only gotta dodge jellies) P2 you kinda forced to range(mines).

The other issue is the time it takes to kill stuff. Seriously, anet wtf, jormags minions shouldn’t have as much HP as a dragon champ. Funnily enough the most fun I had in hotw was when we pulled both the legendary icebrood’s together and killed at the same time XD.

The Sickest Guild NA

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

There is no amount of reward that could make me do hotw p2 and p3 again. Not even 30 gold per run.

Stopped reading here, oh master of exaggeration; lord of overreaction.

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Posted by: deSade.9437

deSade.9437

3g would be just fine.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

Cut all the bosses’ HP in half and nerf the elite jellyfish so they don’t hit harder than most champions, and it would dramatically improve hotw.

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Posted by: serialkicker.5274

serialkicker.5274

I agree with HP of bosses being to much.
I still like doing hotw tho, I try to do full run every day, but It’s really hard to get a group, let alone a nice group.

If anyone is doing p2 and p3 daily, feel free to whisper me in game :P

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Posted by: Stooperdale.3560

Stooperdale.3560

To be honest, I think this was always quite a dull dungeon even before the skipping, stacking, and furniture exploits. The ship looks great but the encounters, for whatever reason, are not much fun. Perhaps the bad camera movements are too annoying. The storylines are dull. The encounters are dull. The underwater sections are bad because underwater combat is just bad generally.

So yes this is a good candidate for a revamp. Remember though there are 25 dungeon paths there so some perfectly playable dungeon paths will always been seen as slower or less rewarding than others. Trying to get lots of players to frequently repeat all the paths is never going to work. HOTW is playable even if it is dull.

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Posted by: fishball.7204

fishball.7204

Can’t use FGS underwater boooooo.

FOR THE GREEEEEEEEEEEEN

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Posted by: Cries Of Sorrow.5864

Cries Of Sorrow.5864

Can’t use FGS underwater boooooo.

actually you can, butttttttttttttttttttt you won’t be able to pick it up >LOL<

Attachments:

Main Elementalist:Train Of Thought
Alt Warrior: Burning Paris
Best Ele build EU.

(edited by Cries Of Sorrow.5864)

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Posted by: Dystopiq.5218

Dystopiq.5218

There’s a very simple way of of killing the P3 final boss. Just requires some thinking outside the box.

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Posted by: noobgood.8762

noobgood.8762

Luring it up and FGSing?

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Posted by: Dystopiq.5218

Dystopiq.5218

Luring it up and FGSing?

You don’t want to lure him on land. He will obliterate you if you do since his attacks changed and he’ll wipe your whole party

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Posted by: noobgood.8762

noobgood.8762

Sounds interesting. Gotta try that.

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Posted by: Dystopiq.5218

Dystopiq.5218

Sounds interesting. Gotta try that.

I actually want to see a group beat him on land. He’s ridiculously OP. Everyone always brags about beating Lupi, but that’s cake. Let’s see a party beat the P3 final Boss outside of the water.

(edited by Dystopiq.5218)

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Posted by: ArthurDent.9538

ArthurDent.9538

Figure I will piggy back off this topic, but I decided to be a masochist and go for a p2 solo. Got it but Wollam the final boss bugged making him afk auto attack kill. In short though, the path is miserable.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

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Posted by: Cormac.3871

Cormac.3871

For p3 boss you can clear out the first room and lure him in there. It makes finding a safe place to revive much easier. It takes a long time but it’s still quicker than wiping and trying again (unless you wipe really early).

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Posted by: Halcyon.7352

Halcyon.7352

Which of those is the one you get nuked by jellyfish?

Yeah, screw that path. Not worth it in the least.

Can’t tell if sarcasm or serious…

The fact that they explode makes them a free rally. The fight is just really long and boring – almost impossible to fail because of this.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!