(edited by Jiggawattz.2697)
Now that we have condition builds that work
Some stuff will be better on cond, some stuff will be better on power, thats ok
Some stuff will be better on cond, some stuff will be better on power, thats ok
It is not that, nothing is better on condi’s and some stuff is impossible without power damage. I am just looking for an in-between. Like with my warrior I do 190k damage in 1 skill to the mining boss, with 24 stacks of bleed on the mining boss on my necro I yield about 6k damage per second… that is a massive disconnect…
Condis not scaling on the underground facility bosses is a bug which was supposed to be fixed on HoT release, but it never really went through. That has to be changed, yes. Also allowing conditions on other structures like the Thermal Core would be really nice.
It is not that, nothing is better on condi’s
Cond is required on Vale Guardian, Cond is better on Abomination on Arah P2, Cond has more overall DPS on fights over 30 seconds, and more.
Also allowing conditions on other structures like the Thermal Core would be really nice.
True
It is not that, nothing is better on condi’s
Cond is required on Vale Guardian, Cond is better on Abomination on Arah P2, Cond has more overall DPS on fights over 30 seconds, and more.
Also allowing conditions on other structures like the Thermal Core would be really nice.
True
I was referring to fractals ^^, I meant in the context of my post that Anet has done great things to bring condi’s back into the game, but fractals still need a few tweaks.
They should make all structures like normal health bars, but also remember to buff their health so they don’t melt instantly to critical hits.
may be anet just want to apply some realism in the game. they did it better in GW1. come on, surely you can’t bleed metal structure.
Archeage = Farmville with PK
but you could rust it with corrosive acid, therefore elixir gun should apply a debuff that depletes the hp of the core with the equation y=x^2 + llama
but wait, that would kill your whole team instead of cleansing conditions off them
checkmate realist!
Structures take condition damage in HoT areas, they need to make that global since it’s always been a pain to deal with.