Now that we have condition builds that work

Now that we have condition builds that work

in Fractals, Dungeons & Raids

Posted by: Jiggawattz.2697

Jiggawattz.2697

Now that you have made conditions viable in fractals and raids, and allowed us to choose in some ways how we go about killing things… and then balanced the high level fractals to include standard dps types.

Could you find it in your heart to go through fractals and make things like the “thermal core” take damage from conditions? So we don’t end up with a condition heavy party that takes forever to kill something that is a rather trivial part of the mission. Same goes for siege in the urban battleground and a couple other pieces of fractals…

Edit: Please Please don’t forget to do something about the mining facility boss, power damage does 10x damage to those bosses while conditions deal no extra damage…

(edited by Jiggawattz.2697)

Now that we have condition builds that work

in Fractals, Dungeons & Raids

Posted by: harold.3526

harold.3526

Some stuff will be better on cond, some stuff will be better on power, thats ok

Chaos | Death And Taxes [DnT]

Now that we have condition builds that work

in Fractals, Dungeons & Raids

Posted by: Jiggawattz.2697

Jiggawattz.2697

Some stuff will be better on cond, some stuff will be better on power, thats ok

It is not that, nothing is better on condi’s and some stuff is impossible without power damage. I am just looking for an in-between. Like with my warrior I do 190k damage in 1 skill to the mining boss, with 24 stacks of bleed on the mining boss on my necro I yield about 6k damage per second… that is a massive disconnect…

Now that we have condition builds that work

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Condis not scaling on the underground facility bosses is a bug which was supposed to be fixed on HoT release, but it never really went through. That has to be changed, yes. Also allowing conditions on other structures like the Thermal Core would be really nice.

Now that we have condition builds that work

in Fractals, Dungeons & Raids

Posted by: harold.3526

harold.3526

It is not that, nothing is better on condi’s

Cond is required on Vale Guardian, Cond is better on Abomination on Arah P2, Cond has more overall DPS on fights over 30 seconds, and more.

Also allowing conditions on other structures like the Thermal Core would be really nice.

True

Chaos | Death And Taxes [DnT]

Now that we have condition builds that work

in Fractals, Dungeons & Raids

Posted by: Jiggawattz.2697

Jiggawattz.2697

It is not that, nothing is better on condi’s

Cond is required on Vale Guardian, Cond is better on Abomination on Arah P2, Cond has more overall DPS on fights over 30 seconds, and more.

Also allowing conditions on other structures like the Thermal Core would be really nice.

True

I was referring to fractals ^^, I meant in the context of my post that Anet has done great things to bring condi’s back into the game, but fractals still need a few tweaks.

Now that we have condition builds that work

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

They should make all structures like normal health bars, but also remember to buff their health so they don’t melt instantly to critical hits.

Now that we have condition builds that work

in Fractals, Dungeons & Raids

Posted by: azizul.8469

azizul.8469

may be anet just want to apply some realism in the game. they did it better in GW1. come on, surely you can’t bleed metal structure.

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

Now that we have condition builds that work

in Fractals, Dungeons & Raids

Posted by: SlyDevil.3952

SlyDevil.3952

but you could rust it with corrosive acid, therefore elixir gun should apply a debuff that depletes the hp of the core with the equation y=x^2 + llama

but wait, that would kill your whole team instead of cleansing conditions off them

checkmate realist!

Now that we have condition builds that work

in Fractals, Dungeons & Raids

Posted by: Hyper Cutter.9376

Hyper Cutter.9376

Structures take condition damage in HoT areas, they need to make that global since it’s always been a pain to deal with.