Only one being attacked
1) What class are you?
2) What weapons do you use?
3) Do you stack Toughness?
Do you even lift, bro?
What Oglaf said. They target the people with higher toughness so if you have the highest toughness by far in your group, you become the computer-designated tank.
Try being a Hybrid specced Necromancer with only short ranged weapons (i.e. scepter/focus, axe/dagger) and have the Ice elemental Boss in FotM chase you around (along with his adds) right on your heels. Makes for some interesting game play and no amount of frustration for the other players in the group who try as they might cannot pull aggro off you unless you’re dead.
Use swiftness? Stun him/Immobilize when hes under the faucet to gain distance too (ask team if you have none). Ive never had the boss “on my heels” even when he does chase you
Go to the gw2 wiki and look up ‘aggro’. Sounds like the others in your group are either long ranged glass cannons or they know how to manage their aggro which dumps it on the only person that doesn’t know how to do leap frog dumps to manage their own. Are you using toughness, shields, are you the closest person to the mobs most of the time?
Aggro is not so clear cut. Mobs still go for the glass cannon warriors when my 2549 defense mesmer is around.
I notice this most visibly with the COF P1 slave driver and HOTW P1 troll. I am standing closer, have better toughness than the GS warrior and they go out of their way to chase down the warrior. In the wiki I tot I read something about highest DPS being part of the aggro table
(edited by Khal Drogo.9631)
Toughness, high armor, and a Shield are the biggest passive aggro grabs ingame.
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
Aggro is not so clear cut. Mobs still go for the glass cannon warriors when my 2549 defense mesmer is around.
I notice this most visibly with the COF P1 slave driver and HOTW P1 troll. I am standing closer, have better toughness than the GS warrior and they go out of their way to chase down the warrior. In the wiki I tot I read something about highest DPS being part of the aggro table
Damage and proximity are also contributing to aggro. As such, a close-range Profession dealing high damage does generate quite a lot of aggro.
Do you even lift, bro?
On fractal yesterday (after patch) Mossman won’t let go of me and I had neither the most or lesser toughness of the group (also didn’t hit it first). As an Engineer I wasn’t dealing the most damage.
On fractal yesterday (after patch) Mossman won’t let go of me and I had neither the most or lesser toughness of the group (also didn’t hit it first). As an Engineer I wasn’t dealing the most damage.
Some mobs, bosses in particular, have their own unique aggro rules that deviate from the norm.
Do you even lift, bro?
You’re being Dynamically Aggro’ed™.
In all seriousness, their aggro system is in dire need of rework to make it actually more dynamic.
I was specifically referencing the issue with the Necro profession.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Necros-Pulling-to-much-threat/first#post39239
I pull alot more aggro depending on how much damage Im doing. I run all classes in dungeons and my thief pulls the most aggro because it is doing the most damage, probably followed by my warrior.
Gaining and Losing Aggro
For a neutral (yellow outlined) NPC the player must attack first to gain its attention. The aggro table of a hostile NPC changes dynamically depending on a number of factors, in order of importance [citation needed] :
closest target to them
who is dealing damage
top damage dealers
who is using a shield / has more toughness and overall armor
others (see Tanking tactics below)
As a consequence, to lose aggro, the player moves to be further from the NPC than other players or allies and ceases all attacks. A typically effective Guild Wars 2 technique to lose aggro is to roll away (dodge) from the hostile NPC. This is based on the fact that the distance travelled away from the hostile NPC by rolling is greater than the distance a player could run in the same amount of time. Lastly, a jump seems slower than a run – jumping away from the NPC will not help on a flat surface.
NPCs that cannot target a player nor find a path to a position where they can target the player will quickly cancel all aggro towards this player. This means that either jumping out of reach of a melee foe (NPCs cannot jump) or switching between land and water (against strictly aquatic or terrestrial NPCs):
is effective in breaking aggro;
is not effective in killing it safely, especially if there is no other ally to keep the NPC in combat mode.
Indeed, a NPC who loses aggro towards everything usually turns invulnerable for a short while, long enough to regenerate entirely, and proceeds slowly to its spawning area. However, once at full health, most of the time it becomes available again to attack even if it is still moving.
[edit] Tanking
Although Guild Wars 2 does not allow players to become unkillable tanks like in other MMOs (mainly because of the lack of effective long-term healing), keeping the aggro of a NPC while kiting, blocking or otherwise dodging his attacks remains a valid strategy, if a difficult one, especially against melee foes. However, keep in mind that different NPCs use different aggro mechanics, and that a tactic that is useful against some NPCs can utterly fail against another.
One tactic that involves manipulating the aggro table is called kiting. This usually means to generate a large amount of threat for a hostile NPC and then run, avoiding the NPC’s attacks so that other party members may kill the NPC without taking any damage.
Another tactic involves reviving fallen allies in turns to draw a NPC accross the battlefield, while the other players attack it. Highly challenging enemies such as Champions and event bosses indeed value reviving to the point of sometimes ignoring any other factor, while stopping reviving will draw their attention to the more classical threat sources.
lol, I too noticed necro tend to grab attention of lupi (those poor guys kiting like crazy), follow by me when necro is downed.
i don t think is based only on armor..
My Full GC mesmer Always get mossman aggro for the Whole duration of the fight……as happens to other mobs.
Its possibly more dps+armor or something like that.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Thanks for all the info def gonna check out aggro, I do run a ver tanky guardian hammer build. So that’s probably it. Just seems a bit unfair that I build my character with full exotics so I am the only one that gets attacked.
i don t think is based only on armor..
My Full GC mesmer Always get mossman aggro for the Whole duration of the fight……as happens to other mobs.
Its possibly more dps+armor or something like that.
Some mobs, bosses in particular, have their own unique aggro rules that deviate from the norm.
Do you even lift, bro?