Path rewards need to scale in my view

Path rewards need to scale in my view

in Fractals, Dungeons & Raids

Posted by: Warruz.8096

Warruz.8096

If you have ever done a dungeon you are aware that some paths are easy, others are hard. You are most likely also aware that doing path 1 , 2, or 3 all give the same reward while some easily require more effort or at the very least more time then other paths.

COF and HotW have big glaring examples of this where path 1 is the speed run path. Its simple, the bosses arnt HP sponges or if they are there are simply less bosses, and you can skip alot. What doesnt make sense is that the path rewards the same as the rest, Paths should scale in the amount of tokens you get .

For Example HotW

Path 1- 60
Path 2- 100
Path 3 -80

Path 1 is the easiest and short so it gives the least amount, path 3 somewhere in the middle with path 2 being the longest of the bunch gives the most token. It encourages people to do other paths as time is no longer the sole factor.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

Path rewards need to scale in my view

in Fractals, Dungeons & Raids

Posted by: laokoko.7403

laokoko.7403

I’m somewhat just joking but don’t always expect a buff. But your idea is great. If the longer more difficult path can receive a buff I’ll be very happy.

This is what you want:
path 1 -60
path 2-100
path 3-80

What might happen is actually this:
path 1-30
path 2-60
path 3-50

(edited by laokoko.7403)

Path rewards need to scale in my view

in Fractals, Dungeons & Raids

Posted by: Warruz.8096

Warruz.8096

I’m somewhat just joking but don’t always expect a buff. But your idea is great. If the longer more difficult path can receive a buff I’ll be very happy.

This is what you want:
path 1 -60
path 2-100
path 3-80

What might happen is actually this:
path 1-30
path 2-60
path 3-50

Yeah perhaps, but in my mind i figure if they have gone on with this for this long with the easy path being worth 60 that may not change.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

Path rewards need to scale in my view

in Fractals, Dungeons & Raids

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I have a different view on dungeon reward. In my view, the reward reflects the path that requires more effort and the easy paths are just icing on the cake.

But that’s just me.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Path rewards need to scale in my view

in Fractals, Dungeons & Raids

Posted by: Warruz.8096

Warruz.8096

I have a different view on dungeon reward. In my view, the reward reflects the path that requires more effort and the easy paths are just icing on the cake.

But that’s just me.

If you are running all 3 each day, then that logic works fine :P

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

Path rewards need to scale in my view

in Fractals, Dungeons & Raids

Posted by: Komuflage.2307

Komuflage.2307

It should stay the same, as it’s right now, you can either do a short patch/day and receive 60tokens, this is perfect for casual players, while hc players can get all 180 in 1 day, and due to the fact path 2 and three is longer/harder, they will earn less Gems/Hour than a casual player, which will balance things out. IF you would get a bonus for going the longer paths, then hc players who does all 3/day would be much further in front than the casual players.
Think of it as a “gold sink” to prevent the hc players from getting to far ahead.

Path rewards need to scale in my view

in Fractals, Dungeons & Raids

Posted by: Warruz.8096

Warruz.8096

It should stay the same, as it’s right now, you can either do a short patch/day and receive 60tokens, this is perfect for casual players, while hc players can get all 180 in 1 day, and due to the fact path 2 and three is longer/harder, they will earn less Gems/Hour than a casual player, which will balance things out. IF you would get a bonus for going the longer paths, then hc players who does all 3/day would be much further in front than the casual players.
Think of it as a “gold sink” to prevent the hc players from getting to far ahead.

Doesnt that go down the drain if you have an Alt or Alts, as you then run the shortest run on a diff character?

I can see where your coming from but it only works when you look at the whole dungeon and are doing the whole dungeon each day(which using HotW as an example most people arnt doing judging by GW2LFG). The other issue with that is that if you dont have the time to commit to others, you will always choose path 1 once you have done the other paths as its most efficient. Just talking from a fun point, i would argue the other paths are less fun as they take longer and thus are less rewarding compared to others path and are less enjoyable as you know the reward is not up to snuff vs the effort.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

Path rewards need to scale in my view

in Fractals, Dungeons & Raids

Posted by: Warruz.8096

Warruz.8096

I also wanted to add that people already now will run with there main on the short path and on the last boss will swap to their alt to get full rewards rather then running the other paths.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

Path rewards need to scale in my view

in Fractals, Dungeons & Raids

Posted by: Rama.6439

Rama.6439

Keep dreaming, this game does not reward skill, look at fractals, I got better rewards from levels 1-10 then I am now getting in the 40’s, they don’t care about skill, rng don’t care about skill either. Whole system in this game is a joke imho.

Do you think a game that would allow you to max out a char and get fully equipped with practically BIS gear without even leaving the main city you start in would reward skill? I don’t think they know what it is, see them from time to time in tpvp, little buggers.

Arcubus Balefire – 80 Guardian
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…

(edited by Rama.6439)

Path rewards need to scale in my view

in Fractals, Dungeons & Raids

Posted by: Brave Sir Ryan.1240

Brave Sir Ryan.1240

Agreed completely. The way I see it you have two options:

  • Perfectly balance every path in the game with every other dungeon. Not only is this impossible…it it bad because some nights you feel like CoF1, and some nights you feel like doing Arah 2 or 4.
  • Take a few minutes and adjust some numbers.

I mean, really…it’s not that hard. I can’t believe the dungeon/rewards team hasn’t though of this, but I also can’t believe something so simple has not been implemented.

Please fix it already, so that people will be doing more than a few paths in the game.