Path rewards need to scale in my view
I’m somewhat just joking but don’t always expect a buff. But your idea is great. If the longer more difficult path can receive a buff I’ll be very happy.
This is what you want:
path 1 -60
path 2-100
path 3-80
What might happen is actually this:
path 1-30
path 2-60
path 3-50
(edited by laokoko.7403)
I’m somewhat just joking but don’t always expect a buff. But your idea is great. If the longer more difficult path can receive a buff I’ll be very happy.
This is what you want:
path 1 -60
path 2-100
path 3-80What might happen is actually this:
path 1-30
path 2-60
path 3-50
Yeah perhaps, but in my mind i figure if they have gone on with this for this long with the easy path being worth 60 that may not change.
I have a different view on dungeon reward. In my view, the reward reflects the path that requires more effort and the easy paths are just icing on the cake.
But that’s just me.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
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I have a different view on dungeon reward. In my view, the reward reflects the path that requires more effort and the easy paths are just icing on the cake.
But that’s just me.
If you are running all 3 each day, then that logic works fine :P
It should stay the same, as it’s right now, you can either do a short patch/day and receive 60tokens, this is perfect for casual players, while hc players can get all 180 in 1 day, and due to the fact path 2 and three is longer/harder, they will earn less Gems/Hour than a casual player, which will balance things out. IF you would get a bonus for going the longer paths, then hc players who does all 3/day would be much further in front than the casual players.
Think of it as a “gold sink” to prevent the hc players from getting to far ahead.
It should stay the same, as it’s right now, you can either do a short patch/day and receive 60tokens, this is perfect for casual players, while hc players can get all 180 in 1 day, and due to the fact path 2 and three is longer/harder, they will earn less Gems/Hour than a casual player, which will balance things out. IF you would get a bonus for going the longer paths, then hc players who does all 3/day would be much further in front than the casual players.
Think of it as a “gold sink” to prevent the hc players from getting to far ahead.
Doesnt that go down the drain if you have an Alt or Alts, as you then run the shortest run on a diff character?
I can see where your coming from but it only works when you look at the whole dungeon and are doing the whole dungeon each day(which using HotW as an example most people arnt doing judging by GW2LFG). The other issue with that is that if you dont have the time to commit to others, you will always choose path 1 once you have done the other paths as its most efficient. Just talking from a fun point, i would argue the other paths are less fun as they take longer and thus are less rewarding compared to others path and are less enjoyable as you know the reward is not up to snuff vs the effort.
I also wanted to add that people already now will run with there main on the short path and on the last boss will swap to their alt to get full rewards rather then running the other paths.
Keep dreaming, this game does not reward skill, look at fractals, I got better rewards from levels 1-10 then I am now getting in the 40’s, they don’t care about skill, rng don’t care about skill either. Whole system in this game is a joke imho.
Do you think a game that would allow you to max out a char and get fully equipped with practically BIS gear without even leaving the main city you start in would reward skill? I don’t think they know what it is, see them from time to time in tpvp, little buggers.
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…
(edited by Rama.6439)
Agreed completely. The way I see it you have two options:
- Perfectly balance every path in the game with every other dungeon. Not only is this impossible…it it bad because some nights you feel like CoF1, and some nights you feel like doing Arah 2 or 4.
- Take a few minutes and adjust some numbers.
I mean, really…it’s not that hard. I can’t believe the dungeon/rewards team hasn’t though of this, but I also can’t believe something so simple has not been implemented.
Please fix it already, so that people will be doing more than a few paths in the game.