Not A Message.
Play-test your dungeons before you role out inane updates
Not A Message.
Did anyone say the tactic was to hide 12 waves…? Perhaps clearing 1 wave and leaving 1 person with 1 grenadier and the other 4 running up to complete the 2 boss’s might be a smarter approach. This is just another instance where we all need to group up and say L2P to another community member.
IF you read the posts by the devs, they have said that their initial testing was based in a controlled environment. The bugs are caused because codes break due to the stress being applied to them by 10,000s of players repeatedly using the same string of codes. If you don’t understand that codes can break and think that a string of commands is perfect from day one, there is no point arguing this case.
Also, if YOU can do better. Then DO IT. Show Anet how its supposed to be done:) Get employed by Anet, show them. If they dont employ you, they either dont need you or your not good enough.
There will always be bugs. Fix a bug a new one appears.
Not A Message.
All I need to say for any future updates that are rolled out, there is one thing that can fix almost any major bug/exlpoit………………………………………..PTR
have a nice day
I’m kind of irked about Unshakable. It wasn’t in the first BWE, and if it wasn’t implemented until BWE2, think of all the testing they did with their combo field abuse to clear dungeons – all of it tossed out the window? Poison field + blasts for AoE weakness cut down to fractions of a second. Blindness being ineffective. Etcetera.
You can stop the spawn of the Grenadiers if you follow the tactic I just gave you. Keep 1 Grenadier alive far away by the way point, with 1 random party member kiting the grenadier.
The other 4 go kill the boss, the grenadiers stop spawning. Follow these simple steps and you can easily finish this path. Or you can do what one of my friend did. He just killed 12 waves of the grenadier with his party. This instance is not bugged or flawed. If this instance was bugged, then the grenadiers wouldnt die when they hit a certain section near the way point.
The ever spawning Grenadier section is there to slow speed running through the dungeon path.
Not A Message.
At first when I got in to SE this path and we have to deal with these 4 trashes we are like,
they constantly throw bombs at you with a big quick red circle on you, fine
they have strange aggro mechanics and like to focus zerg one person at a time, fine
they chill you once a while so you have to eat their big fat fruity bombs, fine
they have hp high enough to fool you (or wipe you) around for good 5 mins+ each, fine
so as we thought ok we can deal with all these and guess what,
THEY KEEP RESPAWNING FOREVER!
That’s when we call it ridiculous and sorry we aren’t gonna waste our time anymore.
At first when I got in to SE this path and we have to deal with these 4 trashes we are like,
they constantly throw bombs at you with a big quick red circle on you, fine
they have strange aggro mechanics and like to focus zerg one person at a time, fine
they chill you once a while so you have to eat their big fat fruity bombs, fine
they have hp high enough to fool you (or wipe you) around for good 5 mins+ each, fine
so as we thought ok we can deal with all these and guess what,
THEY KEEP RESPAWNING FOREVER!
That’s when we call it ridiculous and sorry we aren’t gonna waste our time anymore.
Read my previous post and itll make your life easier…or kill 12 waves. Which ever you want. More loot, or less time to complete the dungeon.
Not A Message.