Play-test your dungeons before you role out inane updates

Play-test your dungeons before you role out inane updates

in Fractals, Dungeons & Raids

Posted by: DKP.4196

DKP.4196

Funny, Anet increases the numbe of tokens you get per run because the community got angry that it was too grindy to get tokens for Dungeon Gear. Now, some have started to complain, to reduce the number of tokens.

To answer your statement about SE and the inquest Grenadiers, they do not spawn infinite numbers of times. They spawn a maximum of 12 waves for those that havnt figured out a good tactic to beat this section of the dungeon.

Regarding the Mag being impossible accusation. Mag is not impossible, only harder to complete. It was easy before, now its hard. The way its supposed to be.

Regarding the 3rd paragraph, I have over 300hours, I have already hit this wall that GW2 seems to lack endgame material. I have completed 95percent of the jumping puzzles. All dungeons are pretty much completed/done, 100percent map completion, lots of money, full exotics etc etc etc. I feel like GW2 should have more content in it, for a MMO of its size, but I know itll come soon once the initial release bugs are fixed.

Your last paragraph, if you read the posts by the developers on this forum, then you would know that they have already explained that they have tested all the dungeons before release. The only reason it seems as if everything has been over tuned for some players may be due to certain fixs Anet made. Which meant the balace they had before disapeared, or they failed to notice these balances and are fixing the game so everything could be as balanced as it could be.

Regarding the bugs. I am quite impressed that Anet only has a number of bugs we players can actually list and count. With a program this size, having only a handful of bugs is quite impressive. If you can do better please do.

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

Play-test your dungeons before you role out inane updates

in Fractals, Dungeons & Raids

Posted by: DKP.4196

DKP.4196

Did anyone say the tactic was to hide 12 waves…? Perhaps clearing 1 wave and leaving 1 person with 1 grenadier and the other 4 running up to complete the 2 boss’s might be a smarter approach. This is just another instance where we all need to group up and say L2P to another community member.

IF you read the posts by the devs, they have said that their initial testing was based in a controlled environment. The bugs are caused because codes break due to the stress being applied to them by 10,000s of players repeatedly using the same string of codes. If you don’t understand that codes can break and think that a string of commands is perfect from day one, there is no point arguing this case.

Also, if YOU can do better. Then DO IT. Show Anet how its supposed to be done:) Get employed by Anet, show them. If they dont employ you, they either dont need you or your not good enough.

There will always be bugs. Fix a bug a new one appears.

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

Play-test your dungeons before you role out inane updates

in Fractals, Dungeons & Raids

Posted by: Etilrellim.7068

Etilrellim.7068

All I need to say for any future updates that are rolled out, there is one thing that can fix almost any major bug/exlpoit………………………………………..PTR

have a nice day

Play-test your dungeons before you role out inane updates

in Fractals, Dungeons & Raids

Posted by: Kamahl.3621

Kamahl.3621

I’m kind of irked about Unshakable. It wasn’t in the first BWE, and if it wasn’t implemented until BWE2, think of all the testing they did with their combo field abuse to clear dungeons – all of it tossed out the window? Poison field + blasts for AoE weakness cut down to fractions of a second. Blindness being ineffective. Etcetera.

Play-test your dungeons before you role out inane updates

in Fractals, Dungeons & Raids

Posted by: DKP.4196

DKP.4196

You can stop the spawn of the Grenadiers if you follow the tactic I just gave you. Keep 1 Grenadier alive far away by the way point, with 1 random party member kiting the grenadier.

The other 4 go kill the boss, the grenadiers stop spawning. Follow these simple steps and you can easily finish this path. Or you can do what one of my friend did. He just killed 12 waves of the grenadier with his party. This instance is not bugged or flawed. If this instance was bugged, then the grenadiers wouldnt die when they hit a certain section near the way point.

The ever spawning Grenadier section is there to slow speed running through the dungeon path.

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

Play-test your dungeons before you role out inane updates

in Fractals, Dungeons & Raids

Posted by: starstarman.8357

starstarman.8357

At first when I got in to SE this path and we have to deal with these 4 trashes we are like,
they constantly throw bombs at you with a big quick red circle on you, fine
they have strange aggro mechanics and like to focus zerg one person at a time, fine
they chill you once a while so you have to eat their big fat fruity bombs, fine
they have hp high enough to fool you (or wipe you) around for good 5 mins+ each, fine
so as we thought ok we can deal with all these and guess what,
THEY KEEP RESPAWNING FOREVER!
That’s when we call it ridiculous and sorry we aren’t gonna waste our time anymore.

Play-test your dungeons before you role out inane updates

in Fractals, Dungeons & Raids

Posted by: DKP.4196

DKP.4196

At first when I got in to SE this path and we have to deal with these 4 trashes we are like,
they constantly throw bombs at you with a big quick red circle on you, fine
they have strange aggro mechanics and like to focus zerg one person at a time, fine
they chill you once a while so you have to eat their big fat fruity bombs, fine
they have hp high enough to fool you (or wipe you) around for good 5 mins+ each, fine
so as we thought ok we can deal with all these and guess what,
THEY KEEP RESPAWNING FOREVER!
That’s when we call it ridiculous and sorry we aren’t gonna waste our time anymore.

Read my previous post and itll make your life easier…or kill 12 waves. Which ever you want. More loot, or less time to complete the dungeon.

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.