Please fix stacking

Please fix stacking

in Fractals, Dungeons & Raids

Posted by: Creslin.1758

Creslin.1758

So I’ve been doing some dungeons lately to try to get empyreal fragments…and I’ve noticed that many, many players use this “stacking” tactic where everyone stands on one pixel and hits the mobs against a lot of different encounters.

This has to be the most horribly boring and irritating way to play a dungeon. I realize that it is the most efficient way to do it, but the gameplay of stacking is absolutely horrible.

You literally stand in one spot, can hardly see your character, then press your buttons and hope you win. No dodging, no movement, nothing. And even worse, the camera angles usually either have you trying to do an isometric style view or staring at a wall.

Now I don’t blame the players for this…players will always just find the most efficient way to get through content, even if it sucks. Instead, I blame the game design for allowing stacking to be the most efficient way to get through content.

Please, please implement something that makes stacking less effective…maybe more AoEs that have to be dodged, maybe a “hot foot” effect that hurts you if you stand still for too long…something. Because right now, stacking is making dungeons a terribile droll experience.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: colesy.8490

colesy.8490

It doesn’t involve pressing buttons and hoping to win at all. When I trio’d Arah p4 earlier, our warrior was down and we cleared out the spiders at the opening of the room in to the Grenth boss by chaining blinds and then cleaving down. When we cleared the next mobs it involved reflect and CC’ing the less projectile reliant mobs to interrupt their attacks.

If you don’t like stacking, make a no stacking group.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

posting in Yet Another Stacking Thread (YAST)

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Posted by: Creslin.1758

Creslin.1758

It doesn’t involve pressing buttons and hoping to win at all. When I trio’d Arah p4 earlier, our warrior was down and we cleared out the spiders at the opening of the room in to the Grenth boss by chaining blinds and then cleaving down. When we cleared the next mobs it involved reflect and CC’ing the less projectile reliant mobs to interrupt their attacks.

If you don’t like stacking, make a no stacking group.

I hear this a lot…“if you don’t like it, don’t do it.” That’s not a valid argument…I am arguing that stacking is a bad and boring mechanic, I realize that I could personally not do it if I wanted to.

And yes, I know that you can do some things while stacking, but regardless it is still pretty boring to dogpile on one pixel and not be able to move.

Think about it this way, if you wanted to show off GW2’s awesome combat to a friend that didn’t play it…would you show them stacking? What would that person think? I’m pretty sure they would think the game looks like crap because 5 players standing on one pixel trying to finagle the camera angle so they can actually see while they press their rotation is not very fun.

It also completely nullifies a lot of fun abilities that cause movement including dodge which is a core mechanic of the game.

Point is, it’s a cheese tactic. And it’s silly that it’s effective.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: Clumsy.6257

Clumsy.6257

Do you even understand what stacking is? Its standing around a corner to force mobs to group up together. Its used in every MMO I’ve ever played. What makes you think that Arenanet would change this?

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Posted by: Iris Ng.9845

Iris Ng.9845

I suppose you’re talking about AC, the one with mindless stacking in most pugs who never dodge. Let’s wait until you start doing SE, COE and Arah.

You can get the ‘hot foot’ thing for free in Grawl Fractal. No need to ask. You’re welcome.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: Creslin.1758

Creslin.1758

Do you even understand what stacking is? Its standing around a corner to force mobs to group up together. Its used in every MMO I’ve ever played. What makes you think that Arenanet would change this?

Most MMO’s use a trinity aggro mechanic, and you generally DO NOT want to stack because it makes it harder for the warrior to pull aggro on mobs that peel off or add. Since he won’t even see them move if you are all stacked.

GW2 is the only game I’ve played where the typical tactic is to stack on LITERALLY one pixel on top of each other and not move AT ALL.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: Creslin.1758

Creslin.1758

I suppose you’re talking about AC, the one with mindless stacking in most pugs who never dodge. Let’s wait until you start doing SE, COE and Arah.

You can get the ‘hot foot’ thing for free in Grawl Fractal. No need to ask. You’re welcome.

Yeah I know that’s where I got the idea from.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: Sanderinoa.8065

Sanderinoa.8065

its effective, you admit that, and removing this is going to be an enormous project which will not be given attention because of just that. This makes it a ‘problem’ to do with people’s mentalities, which you are not going to change by posting here Im afraid, there seem to be plenty people who agree with you already, considering the amount of posts like this which we get.
The dungeon forums are not even looked at by those you are trying to reach, it would be a better use of your time to create your fun yourself, instead of wait for others to help you with it.

Delvert/Sanderinoa [rT]
Retaliate is recruiting. again!
Fancy a Read? Extensive PvE Mesmer Guide

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Posted by: Raven.3248

Raven.3248

So please let me know how 5 melee players should kill mobs?
Surround the mobs? eeeeeemmmmmm, nope i got nothing more
U guys got anymore?

Just another Arah veteran

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Posted by: Sanderinoa.8065

Sanderinoa.8065

So please let me know how 5 melee players should kill mobs?
Surround the mobs? eeeeeemmmmmm, nope i got nothing more
U guys got anymore?

Take them on one by one while being barraged by the other 20

Delvert/Sanderinoa [rT]
Retaliate is recruiting. again!
Fancy a Read? Extensive PvE Mesmer Guide

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

No no. Stand in a line. and as the person in front of you dies, the next person steps up and fights. Come on guys. L2Play.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: Creslin.1758

Creslin.1758

So please let me know how 5 melee players should kill mobs?
Surround the mobs? eeeeeemmmmmm, nope i got nothing more
U guys got anymore?

I don’t know…maybe play the game? Have players use skills that pull mobs together, switch back and forth from melee and range appropriately. And yeah, even stand close together with your group…this is different from stacking in which you are literally not allowed to dodge or move.

I played this game in beta and a few months after release before a took a break for a year or so. And back then this stacking BS didn’t exist, but you know what? We did fine with dungeons and it was A LOT more fun.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: Raven.3248

Raven.3248

Ok, but then all classes need a pull skill, so we can each pull 1 at a time and fight it at our before agreed apon spots.

Makes way more sense than stacking

Just another Arah veteran

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Posted by: Clumsy.6257

Clumsy.6257

Do you even understand what stacking is? Its standing around a corner to force mobs to group up together. Its used in every MMO I’ve ever played. What makes you think that Arenanet would change this?

Most MMO’s use a trinity aggro mechanic, and you generally DO NOT want to stack because it makes it harder for the warrior to pull aggro on mobs that peel off or add. Since he won’t even see them move if you are all stacked.

GW2 is the only game I’ve played where the typical tactic is to stack on LITERALLY one pixel on top of each other and not move AT ALL.

Maybe I shouldn’t have said every MMO. I should have said every MMO that was fun. GW1 had the exact same thing with the only difference of there was a tank who took aggro then everyone stacked. And like Sanderinoa said, changing this will absolutely never happen until Arenanet gives up on the failure Living Story project. It would require a complete overhaul of the current combat system.

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Posted by: Creslin.1758

Creslin.1758

Do you even understand what stacking is? Its standing around a corner to force mobs to group up together. Its used in every MMO I’ve ever played. What makes you think that Arenanet would change this?

Most MMO’s use a trinity aggro mechanic, and you generally DO NOT want to stack because it makes it harder for the warrior to pull aggro on mobs that peel off or add. Since he won’t even see them move if you are all stacked.

GW2 is the only game I’ve played where the typical tactic is to stack on LITERALLY one pixel on top of each other and not move AT ALL.

Maybe I shouldn’t have said every MMO. I should have said every MMO that was fun. GW1 had the exact same thing with the only difference of there was a tank who took aggro then everyone stacked. And like Sanderinoa said, changing this will absolutely never happen until Arenanet gives up on the failure Living Story project. It would require a complete overhaul of the current combat system.

But why? Like I said in an earlier post, around release we didn’t do any of this stacking crap and we got through dungeons without a problem.

Why is it that now all of a sudden stacking is an intrinsic part of the combat system that cannot be removed?

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Why is it that now all of a sudden stacking is an intrinsic part of the combat system that cannot be removed?

It’s not. People just choose to do it that way. So you can choose to make an lfg with no stacking. What’s the problem here?

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Because stacking is more effective than non-stacking. And after 1.5 year, we want things to go quicker, for the same reward (how dare we be smart?).

It couldn’t be removed at the time you played, but at that time neither was it hardly used, thus you have the feeling Stacking came in and became unremovable, however it was here since the start and just now people (like you) see it as a scourge that should be removed (because you feel cheated on when a party clears the same dungeon 10 times faster… 5 minutes instead of 50)

Snow Crows [SC]

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Posted by: dutchiez.7502

dutchiez.7502

I don’t know…maybe play the game? Have players use skills that pull mobs together, switch back and forth from melee and range appropriately. And yeah, even stand close together with your group…this is different from stacking in which you are literally not allowed to dodge or move.

Not using any pulling skills and not dodging are all indicators of bad play. Good players will still dodge at the appropriate time while stacking, use skills such as blinds, reflects, blocks and if they are forced to unstack, e.g. due to an illusionist in Arah they will use pulling skills to group the mobs and cleave them down.

Nova [rT]

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Posted by: Iris Ng.9845

Iris Ng.9845

I choose stacking to maximize the effectiveness of anti-projectile and aoe skills. I dislike stacking in a corner where I have the bad vision, but corner rocks for FGS. Moving the camera around a bit helps, anyways.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: Warcry.1596

Warcry.1596

Do you even understand what stacking is? Its standing around a corner to force mobs to group up together. Its used in every MMO I’ve ever played. What makes you think that Arenanet would change this?

Well… Guild Wars 1 didn’t have this. Ranged enemies would attack/cast while obstructed… it was flawed there but I don’t think this new system is better :p

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: J Eberle.9312

J Eberle.9312

Are YAST threads the new TAFU?

Also pro tip 4 the OP: Make your own parties and specify what you want in the description.

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Posted by: Iris Ng.9845

Iris Ng.9845

GW1 has spirit master stacking and LOS. +.=

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: LittleLepton.8915

LittleLepton.8915

Are YAST threads the new TAFU?

Nothing will ever replace tafu

Which could be beaten by stacking, ironically. Lol

Stacking is good when you can share buffs and stuff… Generally the little support most people have is only useful while stacking…

You don’t know me.

#LilithFan#1

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Posted by: Clumsy.6257

Clumsy.6257

Are YAST threads the new TAFU?

Also pro tip 4 the OP: Make your own parties and specify what you want in the description.

No because Anet can’t replace corners/walls with scarlet (not saying they won’t try though).

Do you even understand what stacking is? Its standing around a corner to force mobs to group up together. Its used in every MMO I’ve ever played. What makes you think that Arenanet would change this?

Well… Guild Wars 1 didn’t have this. Ranged enemies would attack/cast while obstructed… it was flawed there but I don’t think this new system is better :p

People would pull the rangers together as tight as possible then run back to them with the moronic melee mobs fitting nicely right into the nice little ball. It took a little more effort then it currently does in GW2 but it was still well worth the time.

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Posted by: DigitalKirin.9714

DigitalKirin.9714

But why? Like I said in an earlier post, around release we didn’t do any of this stacking crap and we got through dungeons without a problem.

Why is it that now all of a sudden stacking is an intrinsic part of the combat system that cannot be removed?

The core mechanics that enable stacking (no collision, range dependant buffs/debuffs, having to be next to someone to be able to res them, Line of Sight/Monster AI, etc.) have been in the game since day 1.

Nobody thought to stack then, but then someone asked a question: “I wonder how we can do this better?”

Then they kept asking that question.

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: MastaNeenja.1537

MastaNeenja.1537

It’s already been said in this thread but I think it’s worth saying again. You don’t have to stack, you should open a LFG up and put what path you are doing and no stacking in the description. Play how you want with other people that play the same way. We get a “stacking is bad thread” every week on here so there’s plenty of players that do not want to stack out there. You could even friend them to do repeat dungeon runs with or form a guild.

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Posted by: Creslin.1758

Creslin.1758

Because stacking is more effective than non-stacking. And after 1.5 year, we want things to go quicker, for the same reward (how dare we be smart?).

It couldn’t be removed at the time you played, but at that time neither was it hardly used, thus you have the feeling Stacking came in and became unremovable, however it was here since the start and just now people (like you) see it as a scourge that should be removed (because you feel cheated on when a party clears the same dungeon 10 times faster… 5 minutes instead of 50)

I think my disagreement with people on this stacking issues stems from why I play video games.

See, I play video games to have a good time. I don’t play them to chase a carrot as fast as I possibly can. I realize that stacking is effective, and in fact I have explicitly said a few times that stacking is a problem BECAUSE it is effective.

Now, I don’t know about you guys, but standing on one pixel and trying to twist the camera to an angle where I can kind of see what’s going on isn’t very fun to me. I don’t care that it lets me get the carrot faster, that isn’t why I play. Because I realize that one day I will not play GW2 anymore and all those carrots I got will be worth nothing…I play the game for experiences, not carrots.

Next, to everyone who keeps saying some variant of “if you don’t like it, don’t do it.” I don’t think you’re getting the problem…the problem isn’t that I don’t personally like stacking. The problem is that the combat design of the game makes it so an incredibly cheesy and boring tactic is by far the most effective way to play.

I see that as a game design flaw. It’s kind of like how in the original Mortal Kombat you have all these moves, yet sweep kicking someone in the corner seemed to by far me the most effective way to play. There’s all this cool stuff in the game…but you wind up only using one move because none of the other ones are as effective.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: DigitalKirin.9714

DigitalKirin.9714

Next, to everyone who keeps saying some variant of “if you don’t like it, don’t do it.” I don’t think you’re getting the problem…the problem isn’t that I don’t personally like stacking. The problem is that the combat design of the game makes it so an incredibly cheesy and boring tactic is by far the most effective way to play.

I see that as a game design flaw. It’s kind of like how in the original Mortal Kombat you have all these moves, yet sweep kicking someone in the corner seemed to by far me the most effective way to play. There’s all this cool stuff in the game…but you wind up only using one move because none of the other ones are as effective.

I think most people understand your argument. The thing is that we really don’t see developer response/interaction in this forum. If your audience was the developers, then this really isn’t the right place to address the issue.

Thus, it comes down to two options: Let someone else (Anet) do something about it. Do something about it yourself.

Since ANet probably won’t do anything about it (the core mechanics that enable stacking are very integral to the functioning of this game), your other option is to take the initiative and gather a group of like-minded individual who share your values and enjoy the game as you see fit.

All we’re saying is that doing something about it yourself is better because the results are immediate, and they aren’t sweeping changes that negatively affect other players.

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: OIIIIIO.7825

OIIIIIO.7825

Stacking- (Working as intended)

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

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Posted by: Excursion.9752

Excursion.9752

No reason to complain about something like this. Its like having the argument “I don’t like when warriors use greatswords because they kill things to quickly” It is a legitimate type of play style if they didn’t mean for us to stack we would not be able to clip inside each other. You could always start a group advertisement with no stacking and see what you could get. I don’t think you will have many bites. You will about have as many as the people who like to kill every mob…

| 80 (Guardian) Rusty Tooth | 80 (Warrior) Razer Tooth | 80 (Ranger) Eir Stegallkin |
| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |

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Posted by: Creslin.1758

Creslin.1758

Next, to everyone who keeps saying some variant of “if you don’t like it, don’t do it.” I don’t think you’re getting the problem…the problem isn’t that I don’t personally like stacking. The problem is that the combat design of the game makes it so an incredibly cheesy and boring tactic is by far the most effective way to play.

I see that as a game design flaw. It’s kind of like how in the original Mortal Kombat you have all these moves, yet sweep kicking someone in the corner seemed to by far me the most effective way to play. There’s all this cool stuff in the game…but you wind up only using one move because none of the other ones are as effective.

I think most people understand your argument. The thing is that we really don’t see developer response/interaction in this forum. If your audience was the developers, then this really isn’t the right place to address the issue.

Thus, it comes down to two options: Let someone else (Anet) do something about it. Do something about it yourself.

Since ANet probably won’t do anything about it (the core mechanics that enable stacking are very integral to the functioning of this game), your other option is to take the initiative and gather a group of like-minded individual who share your values and enjoy the game as you see fit.

All we’re saying is that doing something about it yourself is better because the results are immediate, and they aren’t sweeping changes that negatively affect other players.

Hmm okay, I was also interested to see what the community felt about stacking. And at least from the responses here, it seems like everyone likes stacking lol.

If that is the case, then I shall take option 3 — Just play GW2 for PvP.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: haviz.1340

haviz.1340

If that is the case, then I shall take option 3 — Just play GW2 for PvP.

Just don’t play WvW (yes, some people are offended if you claim it’s not PvP).

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Posted by: purgatoryz.6038

purgatoryz.6038

Lots of entitlement going on here today.

I posted this in the “Fix Skipping” rant, but it applies here as well:

If you don’t want to stack, find a group of people who also don’t want to stack and run the dungeon in that manner. No one is stopping you.

/thread

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Posted by: DigitalKirin.9714

DigitalKirin.9714

Hmm okay, I was also interested to see what the community felt about stacking. And at least from the responses here, it seems like everyone likes stacking lol.

It’s not an issue of like or not like. It’s like saying “Oh, I see you use a hammer to hit nails into the wall. You must like hammers.”

The tool is there. It makes the most sense to use it in certain situations.

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Just because you want dungeons to be played a certain way doesnt mean others want that.
Join a RP guild.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Black Box.9312

Black Box.9312

So please let me know how 5 melee players should kill mobs?
Surround the mobs? eeeeeemmmmmm, nope i got nothing more
U guys got anymore?

Take them on one by one while being barraged by the other 20

Ever roamed in WvW? In small groups usually coordinated teams will focus a specific target and burst it down, then move on to the next target. It’s really not that difficult; it just requires more coordination because you’re fighting people that will actually react to your actions.

Having that same kind of encounter in PvE would go a long way IMO.

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Posted by: Raven.3248

Raven.3248

You missed our point

Just another Arah veteran

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Posted by: J Eberle.9312

J Eberle.9312

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Posted by: Black Box.9312

Black Box.9312

You missed our point

No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.

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Posted by: laharl.8435

laharl.8435

So please let me know how 5 melee players should kill mobs?
Surround the mobs? eeeeeemmmmmm, nope i got nothing more
U guys got anymore?

Take them on one by one while being barraged by the other 20

Ever roamed in WvW? In small groups usually coordinated teams will focus a specific target and burst it down, then move on to the next target. It’s really not that difficult; it just requires more coordination because you’re fighting people that will actually react to your actions.

Having that same kind of encounter in PvE would go a long way IMO.

Yeah wvw, where the most effective teams use stacking.

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Posted by: Creslin.1758

Creslin.1758

You missed our point

No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.

Yeah exactly man.

I’m amazed at how many people here actually enjoy the stacking mechanic. I feel like a lot of the community here doesn’t really care about playing the game, they just want to burn through content to get rewards as quickly and easily as possible.

And I dunno, if you are at that point…you may want to play another game. If the game is no longer fun to you, and all you want to do is burn through content to get rewards, there just doesn’t seem to be any reason to play to me.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

You missed our point

No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.

Yeah exactly man.

I’m amazed at how many people here actually enjoy the stacking mechanic. I feel like a lot of the community here doesn’t really care about playing the game, they just want to burn through content to get rewards as quickly and easily as possible.

And I dunno, if you are at that point…you may want to play another game. If the game is no longer fun to you, and all you want to do is burn through content to get rewards, there just doesn’t seem to be any reason to play to me.

Why the hell shoul you dictate me how to enjoy the game?

Snow Crows [SC]

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Posted by: MHo.1056

MHo.1056

You missed our point

No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.

Yeah exactly man.

I’m amazed at how many people here actually enjoy the stacking mechanic. I feel like a lot of the community here doesn’t really care about playing the game, they just want to burn through content to get rewards as quickly and easily as possible.

And I dunno, if you are at that point…you may want to play another game. If the game is no longer fun to you, and all you want to do is burn through content to get rewards, there just doesn’t seem to be any reason to play to me.

Why don´t you even consider, that exactly this is fun for some people? (doing dungeons as fast as possible)

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Posted by: Keiel.7489

Keiel.7489

Just because stacking is stale for yoou doesn’t mean it needs fixing, there seems to be enough people crying about it to form your own groups of non-stacking groups. If anet changed the mechanic to somehow make stacking less effective people will just find the newest most effective way or just another way to be able to still stack.

Stacking is just one portion of being effective in a dungeon, there are plenty others, but if you’re not dodging or doing anything else but mashing one in a stack then I can see why that gets boring.

[DONE]

Please fix stacking

in Fractals, Dungeons & Raids

Posted by: xsquared.1926

xsquared.1926

So I’ve been doing some dungeons lately to try to get empyreal fragments…and I’ve noticed that many, many players use this “stacking” tactic where everyone stands on one pixel and hits the mobs against a lot of different encounters.

This has to be the most horribly boring and irritating way to play a dungeon. I realize that it is the most efficient way to do it, but the gameplay of stacking is absolutely horrible.

You literally stand in one spot, can hardly see your character, then press your buttons and hope you win. No dodging, no movement, nothing. And even worse, the camera angles usually either have you trying to do an isometric style view or staring at a wall.

Now I don’t blame the players for this…players will always just find the most efficient way to get through content, even if it sucks. Instead, I blame the game design for allowing stacking to be the most efficient way to get through content.

Please, please implement something that makes stacking less effective…maybe more AoEs that have to be dodged, maybe a “hot foot” effect that hurts you if you stand still for too long…something. Because right now, stacking is making dungeons a terribile droll experience.

Because this is how the game is meant to be played, right?

Master Ruseman. Lv80 Mesmer 10/20/0/25/15
Boon Dispenser. Lv80 Guardian 15/25/0/20/10 Boom Dispenser – Lv80 Engineer 30/30/0/10/0
Chuck Thunderstruck – Lv 80 Ele 30/10/10/10/10

Please fix stacking

in Fractals, Dungeons & Raids

Posted by: Creslin.1758

Creslin.1758

You missed our point

No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.

Yeah exactly man.

I’m amazed at how many people here actually enjoy the stacking mechanic. I feel like a lot of the community here doesn’t really care about playing the game, they just want to burn through content to get rewards as quickly and easily as possible.

And I dunno, if you are at that point…you may want to play another game. If the game is no longer fun to you, and all you want to do is burn through content to get rewards, there just doesn’t seem to be any reason to play to me.

Why don´t you even consider, that exactly this is fun for some people? (doing dungeons as fast as possible)

Okay imagine this.

There are no rewards for dungeons. People play them only for enjoyment.

If this was the case, what do you think is more fun?

1. Running around dynamically in combat, dodging and using all your skills to surive.

2. Standing on top of everyone on one pixel, and spending most of your time trying to adjust to camera so you can actually see what’s going on while doing your rotation.

Yeah I’m going to say that almost ANYONE would not want to stack in this scenario.

I think the only reason people don’t want stacking to go is it provides the most efficient and easy way to get the reward. Take away the reward, and stacking is a crappy way to play the game…and if you don’t think so, sorry but I disagree.

If there was any game that had you stack in every single fight it would get terrible reviews, because spending most of your time trying to finagle a moderately viewable angle out of a finnicky camera is NOT fun by any stretch of the imagination. I mean, can you imagine if GW2’s trailers showed off combat by showing 5 characters all clipping through each other on one pixel?

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

Please fix stacking

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

You missed our point

No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.

Yeah exactly man.

I’m amazed at how many people here actually enjoy the stacking mechanic. I feel like a lot of the community here doesn’t really care about playing the game, they just want to burn through content to get rewards as quickly and easily as possible.

And I dunno, if you are at that point…you may want to play another game. If the game is no longer fun to you, and all you want to do is burn through content to get rewards, there just doesn’t seem to be any reason to play to me.

Why don´t you even consider, that exactly this is fun for some people? (doing dungeons as fast as possible)

Player can then set new speedrun records under the new dungeon system then. Why don’t you consider that instead?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Please fix stacking

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

Just because stacking is stale for yoou doesn’t mean it needs fixing, there seems to be enough people crying about it to form your own groups of non-stacking groups. If anet changed the mechanic to somehow make stacking less effective people will just find the newest most effective way or just another way to be able to still stack.

Stacking is just one portion of being effective in a dungeon, there are plenty others, but if you’re not dodging or doing anything else but mashing one in a stack then I can see why that gets boring.

Wrong because a game is stale is exactly the reason why it needs fixing.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Please fix stacking

in Fractals, Dungeons & Raids

Posted by: Miku Lawrence.6329

Miku Lawrence.6329

You missed our point

No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.

Yeah exactly man.

I’m amazed at how many people here actually enjoy the stacking mechanic. I feel like a lot of the community here doesn’t really care about playing the game, they just want to burn through content to get rewards as quickly and easily as possible.

And I dunno, if you are at that point…you may want to play another game. If the game is no longer fun to you, and all you want to do is burn through content to get rewards, there just doesn’t seem to be any reason to play to me.

Why don´t you even consider, that exactly this is fun for some people? (doing dungeons as fast as possible)

Okay imagine this.

There are no rewards for dungeons. People play them only for enjoyment.

If this was the case, what do you think is more fun?

1. Running around dynamically in combat, dodging and using all your skills to surive.

2. Standing on top of everyone on one pixel, and spending most of your time trying to adjust to camera so you can actually see what’s going on while doing your rotation.

Yeah I’m going to say that almost ANYONE would not want to stack in this scenario.

I think the only reason people don’t want stacking to go is it provides the most efficient and easy way to get the reward. Take away the reward, and stacking is a crappy way to play the game…and if you don’t think so, sorry but I disagree.

If there was any game that had you stack in every single fight it would get terrible reviews, because spending most of your time trying to finagle a moderately viewable angle out of a finnicky camera is NOT fun by any stretch of the imagination. I mean, can you imagine if GW2’s trailers showed off combat by showing 5 characters all clipping through each other on one pixel?

Standing on one pixel is impossible.
Take away rewards, but what will you take away from us if we enjoy doing dungeons fast, by stacking? Take away our freedom?

Snow Crows [SC]