[Envy], [Moon]
Please fix stacking
[Envy], [Moon]
It doesn’t involve pressing buttons and hoping to win at all. When I trio’d Arah p4 earlier, our warrior was down and we cleared out the spiders at the opening of the room in to the Grenth boss by chaining blinds and then cleaving down. When we cleared the next mobs it involved reflect and CC’ing the less projectile reliant mobs to interrupt their attacks.
If you don’t like stacking, make a no stacking group.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
posting in Yet Another Stacking Thread (YAST)
It doesn’t involve pressing buttons and hoping to win at all. When I trio’d Arah p4 earlier, our warrior was down and we cleared out the spiders at the opening of the room in to the Grenth boss by chaining blinds and then cleaving down. When we cleared the next mobs it involved reflect and CC’ing the less projectile reliant mobs to interrupt their attacks.
If you don’t like stacking, make a no stacking group.
I hear this a lot…“if you don’t like it, don’t do it.” That’s not a valid argument…I am arguing that stacking is a bad and boring mechanic, I realize that I could personally not do it if I wanted to.
And yes, I know that you can do some things while stacking, but regardless it is still pretty boring to dogpile on one pixel and not be able to move.
Think about it this way, if you wanted to show off GW2’s awesome combat to a friend that didn’t play it…would you show them stacking? What would that person think? I’m pretty sure they would think the game looks like crap because 5 players standing on one pixel trying to finagle the camera angle so they can actually see while they press their rotation is not very fun.
It also completely nullifies a lot of fun abilities that cause movement including dodge which is a core mechanic of the game.
Point is, it’s a cheese tactic. And it’s silly that it’s effective.
[Envy], [Moon]
Do you even understand what stacking is? Its standing around a corner to force mobs to group up together. Its used in every MMO I’ve ever played. What makes you think that Arenanet would change this?
I suppose you’re talking about AC, the one with mindless stacking in most pugs who never dodge. Let’s wait until you start doing SE, COE and Arah.
You can get the ‘hot foot’ thing for free in Grawl Fractal. No need to ask. You’re welcome.
- doranduck, 2016 on Lore in Raids
Do you even understand what stacking is? Its standing around a corner to force mobs to group up together. Its used in every MMO I’ve ever played. What makes you think that Arenanet would change this?
Most MMO’s use a trinity aggro mechanic, and you generally DO NOT want to stack because it makes it harder for the warrior to pull aggro on mobs that peel off or add. Since he won’t even see them move if you are all stacked.
GW2 is the only game I’ve played where the typical tactic is to stack on LITERALLY one pixel on top of each other and not move AT ALL.
[Envy], [Moon]
I suppose you’re talking about AC, the one with mindless stacking in most pugs who never dodge. Let’s wait until you start doing SE, COE and Arah.
You can get the ‘hot foot’ thing for free in Grawl Fractal. No need to ask. You’re welcome.
Yeah I know that’s where I got the idea from.
[Envy], [Moon]
its effective, you admit that, and removing this is going to be an enormous project which will not be given attention because of just that. This makes it a ‘problem’ to do with people’s mentalities, which you are not going to change by posting here Im afraid, there seem to be plenty people who agree with you already, considering the amount of posts like this which we get.
The dungeon forums are not even looked at by those you are trying to reach, it would be a better use of your time to create your fun yourself, instead of wait for others to help you with it.
So please let me know how 5 melee players should kill mobs?
Surround the mobs? eeeeeemmmmmm, nope i got nothing more
U guys got anymore?
So please let me know how 5 melee players should kill mobs?
Surround the mobs? eeeeeemmmmmm, nope i got nothing more
U guys got anymore?
Take them on one by one while being barraged by the other 20
No no. Stand in a line. and as the person in front of you dies, the next person steps up and fights. Come on guys. L2Play.
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
So please let me know how 5 melee players should kill mobs?
Surround the mobs? eeeeeemmmmmm, nope i got nothing more
U guys got anymore?
I don’t know…maybe play the game? Have players use skills that pull mobs together, switch back and forth from melee and range appropriately. And yeah, even stand close together with your group…this is different from stacking in which you are literally not allowed to dodge or move.
I played this game in beta and a few months after release before a took a break for a year or so. And back then this stacking BS didn’t exist, but you know what? We did fine with dungeons and it was A LOT more fun.
[Envy], [Moon]
Ok, but then all classes need a pull skill, so we can each pull 1 at a time and fight it at our before agreed apon spots.
Makes way more sense than stacking
Do you even understand what stacking is? Its standing around a corner to force mobs to group up together. Its used in every MMO I’ve ever played. What makes you think that Arenanet would change this?
Most MMO’s use a trinity aggro mechanic, and you generally DO NOT want to stack because it makes it harder for the warrior to pull aggro on mobs that peel off or add. Since he won’t even see them move if you are all stacked.
GW2 is the only game I’ve played where the typical tactic is to stack on LITERALLY one pixel on top of each other and not move AT ALL.
Maybe I shouldn’t have said every MMO. I should have said every MMO that was fun. GW1 had the exact same thing with the only difference of there was a tank who took aggro then everyone stacked. And like Sanderinoa said, changing this will absolutely never happen until Arenanet gives up on the failure Living Story project. It would require a complete overhaul of the current combat system.
Do you even understand what stacking is? Its standing around a corner to force mobs to group up together. Its used in every MMO I’ve ever played. What makes you think that Arenanet would change this?
Most MMO’s use a trinity aggro mechanic, and you generally DO NOT want to stack because it makes it harder for the warrior to pull aggro on mobs that peel off or add. Since he won’t even see them move if you are all stacked.
GW2 is the only game I’ve played where the typical tactic is to stack on LITERALLY one pixel on top of each other and not move AT ALL.
Maybe I shouldn’t have said every MMO. I should have said every MMO that was fun. GW1 had the exact same thing with the only difference of there was a tank who took aggro then everyone stacked. And like Sanderinoa said, changing this will absolutely never happen until Arenanet gives up on the
failureLiving Story project. It would require a complete overhaul of the current combat system.
But why? Like I said in an earlier post, around release we didn’t do any of this stacking crap and we got through dungeons without a problem.
Why is it that now all of a sudden stacking is an intrinsic part of the combat system that cannot be removed?
[Envy], [Moon]
Why is it that now all of a sudden stacking is an intrinsic part of the combat system that cannot be removed?
It’s not. People just choose to do it that way. So you can choose to make an lfg with no stacking. What’s the problem here?
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
Because stacking is more effective than non-stacking. And after 1.5 year, we want things to go quicker, for the same reward (how dare we be smart?).
It couldn’t be removed at the time you played, but at that time neither was it hardly used, thus you have the feeling Stacking came in and became unremovable, however it was here since the start and just now people (like you) see it as a scourge that should be removed (because you feel cheated on when a party clears the same dungeon 10 times faster… 5 minutes instead of 50)
I don’t know…maybe play the game? Have players use skills that pull mobs together, switch back and forth from melee and range appropriately. And yeah, even stand close together with your group…this is different from stacking in which you are literally not allowed to dodge or move.
Not using any pulling skills and not dodging are all indicators of bad play. Good players will still dodge at the appropriate time while stacking, use skills such as blinds, reflects, blocks and if they are forced to unstack, e.g. due to an illusionist in Arah they will use pulling skills to group the mobs and cleave them down.
I choose stacking to maximize the effectiveness of anti-projectile and aoe skills. I dislike stacking in a corner where I have the bad vision, but corner rocks for FGS. Moving the camera around a bit helps, anyways.
- doranduck, 2016 on Lore in Raids
Do you even understand what stacking is? Its standing around a corner to force mobs to group up together. Its used in every MMO I’ve ever played. What makes you think that Arenanet would change this?
Well… Guild Wars 1 didn’t have this. Ranged enemies would attack/cast while obstructed… it was flawed there but I don’t think this new system is better :p
Restore that which was lost. And all shall be as one.”
Are YAST threads the new TAFU?
Also pro tip 4 the OP: Make your own parties and specify what you want in the description.
GW1 has spirit master stacking and LOS. +.=
- doranduck, 2016 on Lore in Raids
Are YAST threads the new TAFU?
Nothing will ever replace tafu
Which could be beaten by stacking, ironically. Lol
Stacking is good when you can share buffs and stuff… Generally the little support most people have is only useful while stacking…
#LilithFan#1
Are YAST threads the new TAFU?
Also pro tip 4 the OP: Make your own parties and specify what you want in the description.
No because Anet can’t replace corners/walls with scarlet (not saying they won’t try though).
Do you even understand what stacking is? Its standing around a corner to force mobs to group up together. Its used in every MMO I’ve ever played. What makes you think that Arenanet would change this?
Well… Guild Wars 1 didn’t have this. Ranged enemies would attack/cast while obstructed… it was flawed there but I don’t think this new system is better :p
People would pull the rangers together as tight as possible then run back to them with the moronic melee mobs fitting nicely right into the nice little ball. It took a little more effort then it currently does in GW2 but it was still well worth the time.
But why? Like I said in an earlier post, around release we didn’t do any of this stacking crap and we got through dungeons without a problem.
Why is it that now all of a sudden stacking is an intrinsic part of the combat system that cannot be removed?
The core mechanics that enable stacking (no collision, range dependant buffs/debuffs, having to be next to someone to be able to res them, Line of Sight/Monster AI, etc.) have been in the game since day 1.
Nobody thought to stack then, but then someone asked a question: “I wonder how we can do this better?”
Then they kept asking that question.
It’s already been said in this thread but I think it’s worth saying again. You don’t have to stack, you should open a LFG up and put what path you are doing and no stacking in the description. Play how you want with other people that play the same way. We get a “stacking is bad thread” every week on here so there’s plenty of players that do not want to stack out there. You could even friend them to do repeat dungeon runs with or form a guild.
Because stacking is more effective than non-stacking. And after 1.5 year, we want things to go quicker, for the same reward (how dare we be smart?).
It couldn’t be removed at the time you played, but at that time neither was it hardly used, thus you have the feeling Stacking came in and became unremovable, however it was here since the start and just now people (like you) see it as a scourge that should be removed (because you feel cheated on when a party clears the same dungeon 10 times faster… 5 minutes instead of 50)
I think my disagreement with people on this stacking issues stems from why I play video games.
See, I play video games to have a good time. I don’t play them to chase a carrot as fast as I possibly can. I realize that stacking is effective, and in fact I have explicitly said a few times that stacking is a problem BECAUSE it is effective.
Now, I don’t know about you guys, but standing on one pixel and trying to twist the camera to an angle where I can kind of see what’s going on isn’t very fun to me. I don’t care that it lets me get the carrot faster, that isn’t why I play. Because I realize that one day I will not play GW2 anymore and all those carrots I got will be worth nothing…I play the game for experiences, not carrots.
Next, to everyone who keeps saying some variant of “if you don’t like it, don’t do it.” I don’t think you’re getting the problem…the problem isn’t that I don’t personally like stacking. The problem is that the combat design of the game makes it so an incredibly cheesy and boring tactic is by far the most effective way to play.
I see that as a game design flaw. It’s kind of like how in the original Mortal Kombat you have all these moves, yet sweep kicking someone in the corner seemed to by far me the most effective way to play. There’s all this cool stuff in the game…but you wind up only using one move because none of the other ones are as effective.
[Envy], [Moon]
Next, to everyone who keeps saying some variant of “if you don’t like it, don’t do it.” I don’t think you’re getting the problem…the problem isn’t that I don’t personally like stacking. The problem is that the combat design of the game makes it so an incredibly cheesy and boring tactic is by far the most effective way to play.
I see that as a game design flaw. It’s kind of like how in the original Mortal Kombat you have all these moves, yet sweep kicking someone in the corner seemed to by far me the most effective way to play. There’s all this cool stuff in the game…but you wind up only using one move because none of the other ones are as effective.
I think most people understand your argument. The thing is that we really don’t see developer response/interaction in this forum. If your audience was the developers, then this really isn’t the right place to address the issue.
Thus, it comes down to two options: Let someone else (Anet) do something about it. Do something about it yourself.
Since ANet probably won’t do anything about it (the core mechanics that enable stacking are very integral to the functioning of this game), your other option is to take the initiative and gather a group of like-minded individual who share your values and enjoy the game as you see fit.
All we’re saying is that doing something about it yourself is better because the results are immediate, and they aren’t sweeping changes that negatively affect other players.
Stacking- (Working as intended)
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
No reason to complain about something like this. Its like having the argument “I don’t like when warriors use greatswords because they kill things to quickly” It is a legitimate type of play style if they didn’t mean for us to stack we would not be able to clip inside each other. You could always start a group advertisement with no stacking and see what you could get. I don’t think you will have many bites. You will about have as many as the people who like to kill every mob…
| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |
Next, to everyone who keeps saying some variant of “if you don’t like it, don’t do it.” I don’t think you’re getting the problem…the problem isn’t that I don’t personally like stacking. The problem is that the combat design of the game makes it so an incredibly cheesy and boring tactic is by far the most effective way to play.
I see that as a game design flaw. It’s kind of like how in the original Mortal Kombat you have all these moves, yet sweep kicking someone in the corner seemed to by far me the most effective way to play. There’s all this cool stuff in the game…but you wind up only using one move because none of the other ones are as effective.
I think most people understand your argument. The thing is that we really don’t see developer response/interaction in this forum. If your audience was the developers, then this really isn’t the right place to address the issue.
Thus, it comes down to two options: Let someone else (Anet) do something about it. Do something about it yourself.
Since ANet probably won’t do anything about it (the core mechanics that enable stacking are very integral to the functioning of this game), your other option is to take the initiative and gather a group of like-minded individual who share your values and enjoy the game as you see fit.
All we’re saying is that doing something about it yourself is better because the results are immediate, and they aren’t sweeping changes that negatively affect other players.
Hmm okay, I was also interested to see what the community felt about stacking. And at least from the responses here, it seems like everyone likes stacking lol.
If that is the case, then I shall take option 3 — Just play GW2 for PvP.
[Envy], [Moon]
If that is the case, then I shall take option 3 — Just play GW2 for PvP.
Just don’t play WvW (yes, some people are offended if you claim it’s not PvP).
Lots of entitlement going on here today.
I posted this in the “Fix Skipping” rant, but it applies here as well:
If you don’t want to stack, find a group of people who also don’t want to stack and run the dungeon in that manner. No one is stopping you.
/thread
Hmm okay, I was also interested to see what the community felt about stacking. And at least from the responses here, it seems like everyone likes stacking lol.
It’s not an issue of like or not like. It’s like saying “Oh, I see you use a hammer to hit nails into the wall. You must like hammers.”
The tool is there. It makes the most sense to use it in certain situations.
Just because you want dungeons to be played a certain way doesnt mean others want that.
Join a RP guild.
So please let me know how 5 melee players should kill mobs?
Surround the mobs? eeeeeemmmmmm, nope i got nothing more
U guys got anymore?Take them on one by one while being barraged by the other 20
Ever roamed in WvW? In small groups usually coordinated teams will focus a specific target and burst it down, then move on to the next target. It’s really not that difficult; it just requires more coordination because you’re fighting people that will actually react to your actions.
Having that same kind of encounter in PvE would go a long way IMO.
You missed our point
Wvw is hard.
You missed our point
No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.
So please let me know how 5 melee players should kill mobs?
Surround the mobs? eeeeeemmmmmm, nope i got nothing more
U guys got anymore?Take them on one by one while being barraged by the other 20
Ever roamed in WvW? In small groups usually coordinated teams will focus a specific target and burst it down, then move on to the next target. It’s really not that difficult; it just requires more coordination because you’re fighting people that will actually react to your actions.
Having that same kind of encounter in PvE would go a long way IMO.
Yeah wvw, where the most effective teams use stacking.
You missed our point
No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.
Yeah exactly man.
I’m amazed at how many people here actually enjoy the stacking mechanic. I feel like a lot of the community here doesn’t really care about playing the game, they just want to burn through content to get rewards as quickly and easily as possible.
And I dunno, if you are at that point…you may want to play another game. If the game is no longer fun to you, and all you want to do is burn through content to get rewards, there just doesn’t seem to be any reason to play to me.
[Envy], [Moon]
You missed our point
No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.
Yeah exactly man.
I’m amazed at how many people here actually enjoy the stacking mechanic. I feel like a lot of the community here doesn’t really care about playing the game, they just want to burn through content to get rewards as quickly and easily as possible.
And I dunno, if you are at that point…you may want to play another game. If the game is no longer fun to you, and all you want to do is burn through content to get rewards, there just doesn’t seem to be any reason to play to me.
Why the hell shoul you dictate me how to enjoy the game?
You missed our point
No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.
Yeah exactly man.
I’m amazed at how many people here actually enjoy the stacking mechanic. I feel like a lot of the community here doesn’t really care about playing the game, they just want to burn through content to get rewards as quickly and easily as possible.
And I dunno, if you are at that point…you may want to play another game. If the game is no longer fun to you, and all you want to do is burn through content to get rewards, there just doesn’t seem to be any reason to play to me.
Why don´t you even consider, that exactly this is fun for some people? (doing dungeons as fast as possible)
Just because stacking is stale for yoou doesn’t mean it needs fixing, there seems to be enough people crying about it to form your own groups of non-stacking groups. If anet changed the mechanic to somehow make stacking less effective people will just find the newest most effective way or just another way to be able to still stack.
Stacking is just one portion of being effective in a dungeon, there are plenty others, but if you’re not dodging or doing anything else but mashing one in a stack then I can see why that gets boring.
So I’ve been doing some dungeons lately to try to get empyreal fragments…and I’ve noticed that many, many players use this “stacking” tactic where everyone stands on one pixel and hits the mobs against a lot of different encounters.
This has to be the most horribly boring and irritating way to play a dungeon. I realize that it is the most efficient way to do it, but the gameplay of stacking is absolutely horrible.
You literally stand in one spot, can hardly see your character, then press your buttons and hope you win. No dodging, no movement, nothing. And even worse, the camera angles usually either have you trying to do an isometric style view or staring at a wall.
Now I don’t blame the players for this…players will always just find the most efficient way to get through content, even if it sucks. Instead, I blame the game design for allowing stacking to be the most efficient way to get through content.
Please, please implement something that makes stacking less effective…maybe more AoEs that have to be dodged, maybe a “hot foot” effect that hurts you if you stand still for too long…something. Because right now, stacking is making dungeons a terribile droll experience.
Because this is how the game is meant to be played, right?
Boon Dispenser. Lv80 Guardian 15/25/0/20/10 Boom Dispenser – Lv80 Engineer 30/30/0/10/0
Chuck Thunderstruck – Lv 80 Ele 30/10/10/10/10
You missed our point
No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.
Yeah exactly man.
I’m amazed at how many people here actually enjoy the stacking mechanic. I feel like a lot of the community here doesn’t really care about playing the game, they just want to burn through content to get rewards as quickly and easily as possible.
And I dunno, if you are at that point…you may want to play another game. If the game is no longer fun to you, and all you want to do is burn through content to get rewards, there just doesn’t seem to be any reason to play to me.
Why don´t you even consider, that exactly this is fun for some people? (doing dungeons as fast as possible)
Okay imagine this.
There are no rewards for dungeons. People play them only for enjoyment.
If this was the case, what do you think is more fun?
1. Running around dynamically in combat, dodging and using all your skills to surive.
2. Standing on top of everyone on one pixel, and spending most of your time trying to adjust to camera so you can actually see what’s going on while doing your rotation.
Yeah I’m going to say that almost ANYONE would not want to stack in this scenario.
I think the only reason people don’t want stacking to go is it provides the most efficient and easy way to get the reward. Take away the reward, and stacking is a crappy way to play the game…and if you don’t think so, sorry but I disagree.
If there was any game that had you stack in every single fight it would get terrible reviews, because spending most of your time trying to finagle a moderately viewable angle out of a finnicky camera is NOT fun by any stretch of the imagination. I mean, can you imagine if GW2’s trailers showed off combat by showing 5 characters all clipping through each other on one pixel?
[Envy], [Moon]
You missed our point
No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.
Yeah exactly man.
I’m amazed at how many people here actually enjoy the stacking mechanic. I feel like a lot of the community here doesn’t really care about playing the game, they just want to burn through content to get rewards as quickly and easily as possible.
And I dunno, if you are at that point…you may want to play another game. If the game is no longer fun to you, and all you want to do is burn through content to get rewards, there just doesn’t seem to be any reason to play to me.
Why don´t you even consider, that exactly this is fun for some people? (doing dungeons as fast as possible)
Player can then set new speedrun records under the new dungeon system then. Why don’t you consider that instead?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Just because stacking is stale for yoou doesn’t mean it needs fixing, there seems to be enough people crying about it to form your own groups of non-stacking groups. If anet changed the mechanic to somehow make stacking less effective people will just find the newest most effective way or just another way to be able to still stack.
Stacking is just one portion of being effective in a dungeon, there are plenty others, but if you’re not dodging or doing anything else but mashing one in a stack then I can see why that gets boring.
Wrong because a game is stale is exactly the reason why it needs fixing.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
You missed our point
No I didn’t. Your point was that stacking is the most effective way to kill off a mob with melee, which is true. I’m just arguing that that makes for incredibly stale, boring gameplay and I’d rather see something that requires actual coordination and teamwork.
Yeah exactly man.
I’m amazed at how many people here actually enjoy the stacking mechanic. I feel like a lot of the community here doesn’t really care about playing the game, they just want to burn through content to get rewards as quickly and easily as possible.
And I dunno, if you are at that point…you may want to play another game. If the game is no longer fun to you, and all you want to do is burn through content to get rewards, there just doesn’t seem to be any reason to play to me.
Why don´t you even consider, that exactly this is fun for some people? (doing dungeons as fast as possible)
Okay imagine this.
There are no rewards for dungeons. People play them only for enjoyment.
If this was the case, what do you think is more fun?
1. Running around dynamically in combat, dodging and using all your skills to surive.
2. Standing on top of everyone on one pixel, and spending most of your time trying to adjust to camera so you can actually see what’s going on while doing your rotation.
Yeah I’m going to say that almost ANYONE would not want to stack in this scenario.
I think the only reason people don’t want stacking to go is it provides the most efficient and easy way to get the reward. Take away the reward, and stacking is a crappy way to play the game…and if you don’t think so, sorry but I disagree.
If there was any game that had you stack in every single fight it would get terrible reviews, because spending most of your time trying to finagle a moderately viewable angle out of a finnicky camera is NOT fun by any stretch of the imagination. I mean, can you imagine if GW2’s trailers showed off combat by showing 5 characters all clipping through each other on one pixel?
Standing on one pixel is impossible.
Take away rewards, but what will you take away from us if we enjoy doing dungeons fast, by stacking? Take away our freedom?