Practice Raid mode

Practice Raid mode

in Fractals, Dungeons & Raids

Posted by: Malediktus.3740

Malediktus.3740

You have only speculated what might happen because other raiding MMOs have had this issue. Other Raiding MMOs had an expiration date on when their raid content becomes obsolete, GW2 does not.

This is a valid point, however considering how raiding works in other MMOs GW2 will have entirely different issues compared to them. Let’s take a look at WoW for example. With every new expansion they release a new set of raids and they try to spread the minority of players intrested in them. Since the number of raids could be considered a constant they don’t need to worry about trying to spread the playerbase too thin.

Right now with every new expansion the old raids become obsolete. If that wasn’t the case and they would raise every raid’s level they ever released to the maximum they would have an insane amount of raids people could run. I doubt even WoW’s raiding population would be enough to support that. Not even half of it.

But this is the case we have in GW2. No matter how many raids we will have in the future it should be expected the old raids to be still runned, because the nature of GW2 doesn’t make them obsolete. The number of raids isn’t a constant here, however the playerbase running them could be. If we don’t make changes to existing raids to make more people intrested at the same time we get new raids , sooner or later the playerbase won’t be able to support the amount if raids we will have.

Considering a good raid group will clear all 3 raid wings in less than 2 hours it will take at least 18 more raid wings for this to even become a problem. I for one would welcome having enough raids to have one to clear each day of the week.

One of my 30 accounts (Malediktus.9250).

Practice Raid mode

in Fractals, Dungeons & Raids

Posted by: Blaeys.3102

Blaeys.3102

Here is a new idea/thought -

What if, after a raid has been out for 6-8 months (or when the next one is introduced), the devs hand a project off to the guild mission team and let them use the raid instances/ bosses (with as many intact mechanics as make sense) to make new scalable guild missions out of the instance and bosses?

That way, we get a lower difficulty mode and new guild missions at the same time.

Ive always thought guild mission would be the perfect way to keep old content alive and interesting – no reason that couldn’t apply to raids as well.

Practice Raid mode

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

Here is a new idea/thought -

What if, after a raid has been out for 6-8 months (or when the next one is introduced), the devs hand a project off to the guild mission team and let them use the raid instances/ bosses (with as many intact mechanics as make sense) to make new scalable guild missions out of the instance and bosses?

That way, we get a lower difficulty mode and new guild missions at the same time.

Ive always thought guild mission would be the perfect way to keep old content alive and interesting – no reason that couldn’t apply to raids as well.

I think most guilds would want guild missions of new content than rework of old content, and if your guild is organized for guild missions it probably is for raids too, so it is content that they already played.
And easy mode wasn’t for players that dont have guilds?? play solo (pugs ) ?? So it would not be acessible for them too which would make no sense to make it.

Practice Raid mode

in Fractals, Dungeons & Raids

Posted by: Corax.7381

Corax.7381

A… Practice Mode? Bleh.

To me, it sounds like ANet could take steps to reduce the basic difficulty of these fights while also introducing optional hardmodes. Activating a switch, leaving a mob alive, choosing a different path; some way to alter a boss fight with new mechanics and better rewards, including Achievements, titles, and unique skins. In all likelihood, it’s too late to do this for the first raid, but perhaps in the next one.

I agree with the overall sentiment that people who don’t want to raid won’t raid under any circumstances. People who want to raid but who are intimidated by them need a support channel to help them out; in every successful MMO, this has been provided by guilds. It has to be the same in GW2. Let them attempt the “real” raids, but with a helpful and positive group of people. Not kitten PUGs.

“Quaggan will kick your tail so hard it slaps you in the face!” – Willoo

Practice Raid mode

in Fractals, Dungeons & Raids

Posted by: Orangensaft.7139

Orangensaft.7139

i think a raid practice mode is fine

but not with content removed or so that the raid is made for 5 people

it should still be for 10 people with everythingn the real raid has same timers etc
just the raw HP and Dmg numbers of the bosses reduced by a good chunk

but also 0 rewards in practice mode

it should be 100% for practice

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Practice Raid mode

in Fractals, Dungeons & Raids

Posted by: daw.4923

daw.4923

count me in,im your guy