Question about Before and After.

Question about Before and After.

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

Why is it that the people that played gw2 since launch gets the benefit of doing dungeons, orr maps etc easily to gain karma, loots and also their legendary and now made tough for the casual “few hours a week” gamer’s?

when the game just launched, everyone got everything in large quantities and also had exploited everything they could. by exploiting i don’t mean bugging or whatsoever instead what im saying is that the things were far more easy to obtain.

now after changes, dungeons become harder, more demanding, time consuming, makes a loss in repair bills. how is this fair to the beginning players etc?

most of u that posted here and complain about dungeons being too easy, how many of you are complaining about it? and what about the other part of the world that’s being silent and just playing the game in frustration?

maybe the “noob” players or casual players or whatsoever you call it, should just quit and walk away and let the elite gw2 players rule the game? “you could as for a refund idk if it still works :x”

for the old players or those that already got everything they want, maybe its easy for you. heck, don’t forget you were once a noob yourself. when you drink water, always remember of the source. you have it you don’t care, you don’t want others to have it because u are jelly and want to feel superior, complain, make it a living hell for others. is that how it is?

is the game turning into a nerf festival? are we supposed to spend years to get properly geared?

gw2lfg groups are getting lesser and lesser, newbies that join dungeon quit half way because they cannot cope, friendlist goes oh im just doing dailys and gonna go off, some dont even come online anymore.

is this the start of a dying game? :/ im about to quit myself since everyone i know is more or less not playing anymore. this is not fun, its stressful. maybe you want more perfect players, looks like its going sideways.

if this game is about elitism, sorry man, i think im out. im here to have fun with people and relax not to get stressed. not that i cannot do it, but its just to tedious.

talking about soloing lupi, its not that hard, its like walking a dog around a park. nothing special just takes awhile.

about alpha? hes kittened, aoe? just dodge. spam ooze? kill it so he gets bugged or stunned.

what else? dwayna? all about dps and timing. easy.

meh but heck what are the new players gonna do to get to that level ? be able to do that? gear plays quite a big factor in terms to survival to a new player. those so called small difference in rares to exotic ammounts up to about almost 200++ points in difference. sigils and runes costs a fortune. how on earth are new players going to progress and forward? time? how long ? years?

most of the people benefiting from the changes are those that already have the means to obtain and go further easily, or are perfectionist in terms of gw2 play skills. but if that is what you are aiming for, why not wvw? that requires more skill and tactical thinking. defend, attack, guard, trick, decoy, etc. works from a book called “The Art of War” can be used in play. will give u more tactics. or even spvp if u want skills.

people doing dungeons are more or less trying to advance getting some gear to deal with wvw and spvp or other things.

if you really want a challenge in the bloody dungeon, why not request for a different instance? make it “Elite Mode” “Explorable Mode” “Story Mode” ? maybe elite mode gives more loots and stuff? or if u guys want it a perfectionist mode where u have to kill every single thing including the rat on map, could easily make “Perfectionist Elitism mode” ? yeah? or maybe make Elite Mode/Perfectionist Elitism mode mobs and boss 9 levels higher? that would be a challenge wouldnt it? :/

ye this sounds kinda angry, i am. why? everyone is gone, im alone. where is the meaning in playing? :/ everytime people hear the word dungeon, they go “ah f it, its nerfed and unplayable.” jeez man, this is turning into an old school korean mmo where grind is the key factor to get items and progress imo. finding a bloody group for a dungeon takes hours sometimes nowdays. usually its pretty much instantaneous people will /join or /invite. now u wait. sit front of dungeon for 3 hours and wait. wait for what? might as well just log off. 3 hours of my life wasted waiting for some virtual fake thing to happen. sigh. depressing.

(edited by Boyd.5438)

Question about Before and After.

in Fractals, Dungeons & Raids

Posted by: Nibiru.1423

Nibiru.1423

Well I don’t know what dungeons are like for new players or lower gear because I went back after getting exotic/ascended gear to complete all dungeons for the reward.

I’m currently level 35 in fractals and have no problem there, but when I did CoE path 2 for the first time yesterday, almost everything one-shot me with 25k HP, AOE circles are way too many, dodge doesn’t recharge quick enough.

I would class myself as an above average gamer (based on how much time I put in) but I honestly did find that dungeon a challenge with full exotic/ascended gear. Once I got into knowing what I could and could not stand in, it was better but still hard work

I can only image what these dungeons are like for newbies with green/yellow gear and lack of experience, and lack of people willing to learn them.

Magic Find + Common Sense + Consideration = Happy Party + Nice Loot

Question about Before and After.

in Fractals, Dungeons & Raids

Posted by: Strifey.7215

Strifey.7215

Dungeons are easier now because they keep nerfing a bunch of stuff that people complain about, unless you mean “easier” because you could death zerg before. In this recent patch, CoE became way easier, SE1 became easier, TA became easier, CoF 2/3 became easier. Don’t post a bunch of bs about things becoming harder, besides a few undertuned events in dungeons, everything has become easier since the first month (other then the old Magg event for CoF2). So please, tell me what is harder other then death zerging which good groups never used in the first place, guess you’ll have to actually learn to play your class now.

You’re right, everyone was a noob once, but not everyone complained that everything is too hard. The people who find dungeons easy and speed run them do it because they took the time to learn encounters, learn how classes interact with each other, and made friends and joined guilds who focused on dungeons. I’m not special and I don’t have better gear then anyone else, I just don’t whine about stuff that isn’t even hard because I don’t understand it. There is so much footage and guides out there now, like the ones I have, that the only people still complaining about dungeons being too hard are the ones that are too lazy to learn or even take advice from people showing how easy things are once you learn them.

If I had all the helpful materials around when I first started running dungeons (not to mention how easy it is to get exotics now compared to the first month, don’t give me that bs about it’s hard to get exotics now when you have tons of karma sources, easy farm paths like CoF1, Orrmaps and now 2 guest servers to make 5g an hour just from harvesting, etc.) it would have been even easier in the beginning.

People who ran dungeons in the early days did it before level 80, before having full exotics, before ascended gear even existed, before having a bunch of build guides to help them with good PvE builds, before people found out what consumables were good, etc. Don’t give me that cry baby story that somehow noobs now are worse off then before, guess that’s just the “casual” attitude of expecting everything to be given to them and thinking that because people are good at dungeons now, they were just automatically good at the start and didn’t need to figure out anything themselves. The only people who think this game is about “elitism” are the people too lazy to actually take the time to learn their class or that this is an action MMO that actually requires you to move and dodge and learn strategies and encounters instead of mashing buttons and creating a bunch of macros to chain heal and buff while you stand still.

Also there’s no way using gw2lfg takes 3 hours to find a group, even when I ran a story mode on an alt with 2 guildies and 2 pugs, it took like 5 min to fill out the 2 pug spots.

And as someone who WvW’d heavily the first month of release and was part of Titan Alliance, the reason I started focusing on dungeons and guides was because there is no progression in WvW, things became stale, and things like culling made it un-enjoyable. Many people I know that were hardcore about WvW and in strong T1 guilds like the TA ones got burnt out by WvW and moved to dungeons to go back to trying to speed run things like in GW1. There is something addicting about trying to run dungeons as fast as possible and figure out tricks and class combinations and how to melee bosses by learning their moves.

P.S. I’d love to see you solo Lupi if you think it’s so easy, killing him in 10 min. isn’t time consuming.

Guard/War/Mesmer and Dungeon Guides:
https://www.youtube.com/user/strife025

(edited by Strifey.7215)

Question about Before and After.

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

Dungeons are easier now because they keep nerfing a bunch of stuff that people complain about, unless you mean “easier” because you could death zerg before.

There’s no way using gw2lfg takes 3 hours to find a group, even when I ran a story mode on an alt with 2 guildies and 2 pugs, it took like 5 min to fill out the 2 pug spots.

i had 2 guildies and a friend trying to fill one empty slot for 3 hours in lfg and LA shouts “TA”, had to 4 man all 3 paths at the end cuz its takin too long a wait. first and last pug dude went offline when he cant work with the worm boss. sub 1k achievement points.

so, idk what time of the day u play but when im up its like hell to get a group up and ready. i had to pretty much 4 man ta cm se a few times.

no way for you but yes way for me, i was sitting there waiting. 3 times i posted on gw2lfg lol. that was right after the patch.

and, dungeons were NEVER hard, its just because u didn’t understand howto. and most new players do not know how and why even after watching a youtube movie about it.

before the patch coe was doable, after the patch, they are still doable, problem is that nobody is willing to guide new players into coe or arah anymore. unless u got a very very cool headed friend or player to take you thru it. no wp = no way to see or experience the content. yes you can see it all, you can feel it all, but the dead person sleeps it all.

and with ur ps, it aint happening in 5 – 10 minutes if you solo lupi, its a repeating circle stability hold the line and retreat/save yourself / invul elite run for a guardian or dolyak siggy balanced and endure pain + signet of rage for a warrior.

meh how do you expect to guide guildies thru arah? you ALWAYS solo lupi half way down the road cuz everyone is dead via the bloody aoe.

even worse now since shield of avenger is nerfed, we cant even hold lupi off with his aoe right after invul to gurantee everyones survival. lol

oh yeah, im a cry baby, when ure all alone in the bloody game with ur “elite friends” and nobody else, that would be your perfect bubble and nobody is gonna burst it

(edited by Boyd.5438)

Question about Before and After.

in Fractals, Dungeons & Raids

Posted by: Delvoire.8930

Delvoire.8930

I didn’t read your whole post.. just about half actually.. But I’m both a launch day player and casual player.. I don’t feel neglected in any way. For people who have played more and earned their legendaries or were the benefit of bugs that were fixed (ie. Black Lion Keys dropping like crazy the first week) That’s just the benefit of playing the game since then. They put in the long hours and work to get those things.

Dungeons aren’t hard or harder.. communication can get you through them no problem. Don’t hate the game.. hate the player.

80 ~Thief~ Isabella Angel | 80 ~Eng~ Ratchet McClank
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Question about Before and After.

in Fractals, Dungeons & Raids

Posted by: Boyd.5438

Boyd.5438

well, it could have been better with an additional dungeon option instead of the do or die situation.

or maybe its time for me to just move on. will see since they gonna do another patch.

Question about Before and After.

in Fractals, Dungeons & Raids

Posted by: Strifey.7215

Strifey.7215

Dungeons are easier now because they keep nerfing a bunch of stuff that people complain about, unless you mean “easier” because you could death zerg before.

There’s no way using gw2lfg takes 3 hours to find a group, even when I ran a story mode on an alt with 2 guildies and 2 pugs, it took like 5 min to fill out the 2 pug spots.

i had 2 guildies and a friend trying to fill one empty slot for 3 hours in lfg and LA shouts “TA”, had to 4 man all 3 paths at the end cuz its takin too long a wait. first and last pug dude went offline when he cant work with the worm boss. sub 1k achievement points.

so, idk what time of the day u play but when im up its like hell to get a group up and ready. i had to pretty much 4 man ta cm se a few times.

no way for you but yes way for me, i was sitting there waiting. 3 times i posted on gw2lfg lol. that was right after the patch.

and, dungeons were NEVER hard, its just because u didn’t understand howto. and most new players do not know how and why even after watching a youtube movie about it.

before the patch coe was doable, after the patch, they are still doable, problem is that nobody is willing to guide new players into coe or arah anymore. unless u got a very very cool headed friend or player to take you thru it. no wp = no way to see or experience the content. yes you can see it all, you can feel it all, but the dead person sleeps it all.

and with ur ps, it aint happening in 5 – 10 minutes if you solo lupi, its a repeating circle stability hold the line and retreat/save yourself / invul elite run for a guardian or dolyak siggy balanced and endure pain + signet of rage for a warrior.

meh how do you expect to guide guildies thru arah? you ALWAYS solo lupi half way down the road cuz everyone is dead via the bloody aoe.

even worse now since shield of avenger is nerfed, we cant even hold lupi off with his aoe right after invul to gurantee everyones survival. lol

oh yeah, im a cry baby, when ure all alone in the bloody game with ur “elite friends” and nobody else, that would be your perfect bubble and nobody is gonna burst it

Really, because Weth already put a solo video of Lupi after the 28th patch which is 8:30, sounds like that’s under 10 minutes.

Also our guardian never uses SoA on Lupi, it’s unreliable because it blinks in and out. You use wall of reflection until the grub is dead at the beginning of phase 2, then just use dodges/blocks like normal the rest of the time (or be like my guild and use feedback + timewarp to end phase 2 in 20 seconds >_>).

You think that I just fell into an “elite group” and just naturally woke up one morning and knew everything about dungeons?

No, what I did was started running dungeons on my 80 Necro 4 months ago before people even knew what classes, build, and gear were ideal for dungeons. Before everyone was in full exotics, and before everything started getting nerfed. I died a ton learning various paths and encounters and started realizing what classes and builds go good together. I continued to refine that, meeting new people who were good, adding them to my friends list, and using voice chat which anyone can do these days, even if you don’t have a mic you can still listen to one person in the group which makes things way easier.

Then we worked together and figured out how to do events, bosses, I started making guides, meeting even more people through PuGs, refining builds, and recruiting for an “elite” PvE focused guild over the next 3 months. I sat in Arah for 2 days (~12 hours) learning how to melee GL and what his tells were, I didn’t just run in there and magically melee him on my first try and laugh at how easy everything was. I died probably 100 times before I got everything down, what I didn’t do is whine on the forums that I couldn’t death zerg him because he’s too hard.

So don’t give me your sob story about how I’m in some magical “elitist” bubble that I don’t want popped, there is no bubble, and nothing will pop it. Because some people actually take time to learn things instead of whining that they want everything handed to them and dungeons should be as easy as mindlessly farming a DE event or dragon that you can have 100 people fighting. If you don’t want to take the time to learn you class or work together with 4 other people, there are plenty of other overworld bosses, DEs, and ways to farm your exotics for stats.

I started the same way alot of people did, not knowing anyone in beta, not knowing anything about the game. Some people actually value some sort of difficulty and working together and actually using their brain to accomplish something instead of whining to devs about things that are obviously not that hard as shown by the hundreds of guides and videos out there.

Guard/War/Mesmer and Dungeon Guides:
https://www.youtube.com/user/strife025

(edited by Strifey.7215)

Question about Before and After.

in Fractals, Dungeons & Raids

Posted by: MaRko.3165

MaRko.3165

If its becoming a big time sink waiting around trying to get a group together – why bother? There are other things to do.

Getting a group together before the patch was problematic to down right impossible.
The PUG’s I joined were great – even if my squishy Ranger was the last one standing or got lost as the others ran off while I was pet switching for the next fight. (never did find them – they nicely did not kick me)

After a couple of good fun experiences the reality set in. I wasted nearly 1 week of evening play time looking for groups to run dungeons that I have not experienced yet. In the end, instead of waiting around to be some groups ‘newbie’ dead weight I’m having a blast trying to find viewpoints and areas-of-interest and doing map completion.

So as a inexperienced Ranger I’ve got off to do map completion rather than bother with the dungeons at all. No one-shot-kills, AoE’s covering EVERYWHERE you could possibly dodge to and no ‘dead is dead’ – you die you have to start over.

While in the open world PvE I can see that others play their toons much much worse than I do, I’m in no shape or form gifted, advanced or ‘elite’ of a player to be able to tackle any of the dungeons on my own or have the time to learn or practice them. If the dungeon content provides fun and pleasure to those that do have the time and skill to run them, my hats off to Anet for providing the content.

IMHO: All games ought to have content that is of interest to all levels of players.

“I was playing Farmville and a kitten MMO GW2 broke out of it…”
I cut my gaming teeth on Adventure&ZorkI,II,III.
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Question about Before and After.

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

even worse now since shield of avenger is nerfed, we cant even hold lupi off with his aoe right after invul to gurantee everyones survival. lol

Seems like your guardian doesn’t even know about a weapon called a shield. Shield of avenger is rather bad because of its unpredictability. And phase 2 is easier than phase 3 so I really don’t understand your concerns.

Question about Before and After.

in Fractals, Dungeons & Raids

Posted by: Puandro.3245

Puandro.3245

I hope they improve rewards AND difficulty next few patches for the dungeons.

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