Raid Rewards
But raids are super challenging group content they will totally replace dungeons and having a weekly lockout is great because there is so much content the game offers to do during that week downtime. Clearly you must be new to this game.
raid content isn’t farm content and never supposed to be
tryharding raids 24/7 and complaining about non existing rewards when you reached “farm status” already 1 week after release, is comparable with those people ,who rushed the story back in 2012 and complained then about missing content
There is already so much gold in the game why would you even need more gold? Be happy that you have some new challanging content. And if the content isn’t challanging anymore for you then some more gold won’t make you more happy either.
(edited by dominik.9721)
Ahem
I guess ANet balanced raid rewards around having multiple wings available, so the current rewards are bad. It would be nice if they changed it so it actually reflects the amount of effort/time put into clearing the raid, or at least make it so there’s a daily repeatable instance that gives you the normal rewards(not buffed by the 2x gold buff) so we have something else to do.
raid content isn’t farm content and never supposed to be
tryharding raids 24/7 and complaining about non existing rewards on a farm lvl is comparable with those people who rushed the story back in 2012 and complained then about missing content
This is the literal definition of a whiteknight, you’ve just assumed this guy is playing 24/7, you ignored the point of this post completely and you are trying to belittle him. Why the kitten do you people to exist other than to kitten me off. I don’t understand what you mean by “raids arent supposed to be farm content”, you do not get to choose what content is farmable or not, the players do. Many guilds are clearing this raid under an hour now, 3 weeks from release this raid is a joke, it does not supplement for the amount of content anet ruined just to get people to play it.
(edited by Elomite.2396)
Yeah, 3rd week of raids and not a single drop. Only crappy exotics..
And additional to this, I only got 50s from the event before Gorseval instead of 1,5g..
If anyone wants to know, yes Im salty as kitten and I hate everyone who got something. `;..;´
@Elomite
If the raid is a joke, some good rewards won’t make you happy either.
Raids are supposed to be challangeing and not to be farm content with good rewards.
If people only will keep playing the raid because it gives 20g /h you did something wrong
And if you really don’t understand what I mean by “raids aren’t supposed to be farm content” then I won’t even give a try to discuss this any further.
It’s just sad to see that people were waiting so long for raids and one week after release there are the first guys who tryharded and rushed the content and are complaining now about rewards.
But that’s just my opinion so whatever
(edited by dominik.9721)
Rewarding good players for beeing good is bad now? Ok i go back to Silverwastes and press F while running circles and get more gold for that without any weekly/daily lockout.
Don’t get me wrong Raids are fun and challenging but once people seen eough of it in a few months nobody will do them because the rewards are to low
@Elomite
If the raid is a joke, some good rewards won’t make you happy.
Raids are supposed to be challangeing and not to be farm content with good rewards.
You have no idea mate.
And you are just a troll or a bad player. We did two 40-50min runs today and there is still space to improve.
There will always be groups who are able to do stuff pretty fast and be able to farm it. If you want challanging content, ok then let those guys balance it. But do you want to deal with the result? Because then, a lot of people will not even have a chance to kill something in there. They have to balance for the majority skilllevel of the community which results in what I said before, good people will farm it.
@Elomite
If the raid is a joke, some good rewards won’t make you happy either.
Raids are supposed to be challangeing and not to be farm content with good rewards.
If you really don’t understand what I mean by “raids aren’t supposed to be farm content” then I won’t even give a try to discuss this any further.
The raid is a joke, the only reason people won’t farm it is because there is an artificial weekly barrier preventing people from getting decent loot. By next week people will be doing the entire thing in 40 minutes and the next week after that the people that returned to the game for the challenging group content will have quit because it’s the only game in history that has actually removed more content than they have put in.
Since you obviously can’t find a way to get your point across ill do it for you, raids were supposed to be challenging, they weren’t supposed to be getting cleared within an hour after the reset timer 3 weeks after release, they were supposed to supplement for the butchering of dungeons and the abysmal fractals. Anet specifically stated that raids are now their main focus for pve and yet there’s literally no reason to login until next week so you can try again at the dice roll.
@Elomite
If the raid is a joke, some good rewards won’t make you happy either.
Raids are supposed to be challangeing and not to be farm content with good rewards.
If you really don’t understand what I mean by “raids aren’t supposed to be farm content” then I won’t even give a try to discuss this any further.The raid is a joke, the only reason people won’t farm it is because there is an artificial weekly barrier preventing people from getting decent loot. By next week people will be doing the entire thing in 40 minutes and the next week after that the people that returned to the game for the challenging group content will have quit because it’s the only game in history that has actually removed more content than they have put in.
Yep that’s probably true and exactly those people who will quit ,won’t quit because of good rewards they can farm each day?
You are actually exactly confirming what I’ve said. Thanks.
Anet specifically stated that raids are now their main focus for pve and yet there’s literally no reason to login until next week so you can try again at the dice roll.
If completing the raid content (again) because of fun isn’t a reason for you to log in but the daily reward you get, you can also play some asian grinder-game. But yes if some reward is the only reason to do the raids again and again, you better should quit.
(edited by dominik.9721)
Yep that’s probably true and exactly those people who will quit ,won’t quit because of good rewards they can farm each day?
You are actually exactly confirming what I’ve said. Thanks.If completing the raid content isn’t a reason for you to log in but the daily reward you get, you can also play some asian grinder-game.
I don’t get it you’ve really said nothing at all but belittle people that cleared the content and try to make it out like it’s their fault that anet has put a timegate on the only instanced pve content and still made it less rewarding than chestfarming in silverwastes.
Yes you really don’t get it.
You are all complaining about raids being a joke and then think some nice rewards would fix this.
If you won’t do the raids again because you enjoy the content but would do it if you get some sweet nice rewards, you defintly should keep farming your chests in silverwastes or swap to some asian grinder like I said before.
And pls before you are typing your answer in the chatbox try to read and comprehend
Allthough, I’m out anyways not interested to waste my time with this shiaat.
@ this funny guy thorwyn:
And you are just a troll or a bad player. We did two 40-50min runs today and there is still space to improve. There will always be groups who are able to do stuff pretty fast and be able to farm it. If you want challanging content, ok then let those guys balance it. But do you want to deal with the result? Because then, a lot of people will not even have a chance to kill something in there. They have to balance for the majority skilllevel of the community which results in what I said before, good people will farm it.
what has your statement with mine even to do?
I know that there are groups who can do it below 50min. But it has nothing to do with my statement that " good rewards" won’t fix the issue that raids are a joke in your opinion. If you don’t find it challanging anymore and don’t enjoy the raid anymore then do some pvp or whatever and if you are only happy when you get rewards then do some silverwastes.
But at least you stated how great you are and how bad I have to be – pve community is still the same,desperately trying to stand out lol.
You really didn’t understand anything but started tryping. GJ.
I just don’t want to have another mmorpg where the raids get destroyed because people want to have it as a big “loot bag”
(edited by dominik.9721)
Yes you really don’t get it.
You are all complaining about raids being a joke and then think some nice rewards would fix this.
If you won’t do the raids again because you enjoy the content but would do it if you get some sweet nice rewards, you defintly should keep farming your chests in silverwastes or swap to some asian grinder like I said before.And pls before you are typing your answer in the chatbox try to read and comprehend
Again your missing the point entirely, if people wanted to do the raid again it will give literally zero rewards, nothing.
Your trying to justify why the rewards are so bad but you can’t even give me a reason other than to tell me to go play a different game? I did dungeons for 3 years and the rewards weren’t that great compared to chestfarming in silverwastes or playing the trading post, but I did it anyway, it was fun for me. Raids are completely different now that they are the only content in the game that require 10 people, they are on a weekly timegate and while they are the most challenging content in the game, their rewards can’t even compete with the most braindead content like silverwastes.
Again if you still don’t get it, I think the most challenging content in the game should reward more than the easiest content in the game, it’s only logical. More importantly this is less than an hour of playtime a week, which is even less than doing dungeons and fractals daily before the expansion that was a guaranteed 3 hours + of playtime each day, it was a reason to login.
So after an expansion released people are getting even less time out of the game daily, how do you explain that as an enjoyable experience?
(edited by Elomite.2396)
Yes you really don’t get it.
You are all complaining about raids being a joke and then think some nice rewards would fix this.
If you won’t do the raids again because you enjoy the content but would do it if you get some sweet nice rewards, you defintly should keep farming your chests in silverwastes or swap to some asian grinder like I said before.And pls before you are typing your answer in the chatbox try to read and comprehend
Allthough, I’m out anyways not interested to waste my time with this shiaat.
Why are we not allowed to get rewards for something we find fun? Raids are fun but the rewards are gated, Silverwaste is boring but the Rewards are endless. This is not something i would call balanced Rewards for the hardest Content if you can just go and run circles for more and endless Rewards while you have to wait 1 week for the challenge to give you Rewards again.
I’m really not sure how to get my point across I have said it like three times now to this guy, I am getting less time out of the game per week than I did pre-expansion, that is illogical, it just doesn’t make sense that anyone could be okay with this never mind a player who seemingly does not want to be rewarded for the effort they put in.
perry has some point you don’t.
You were saying that the raid is a joke which implies you don’t enjoy it anymore, fruther you said that for you there isn’t any reason to log in to do raids because of no rewards, which means you would log in for the rewards.
You can state it 3 more times if you want but it won’t make it better.
I also didn’t want to start a discussion about that I just wanted to state my opinion, as I said perry at least brought some point now which is understandable
(edited by dominik.9721)
Why would anyone login for less than an hour per week, the challenge is gone, the fun is gone, people are clearing this in less than an hour 3 weeks from release. The reason they decided to abandon the rest of instanced pve was to develop raids, yet instanced pve like arah wasn’t being cleared consistantly until months after the game launched and even then it was only a few guilds at the time, A year after release that content still intimated most people and just steered clear from it.
Nice to see your back again tho
You still didn’t comprehend anything. Better rewards won’t fix any of the issues you stated there and that’s what the topic here is about : rewards
It’s pointless to argue with a guy like you who didn’t even understand about what we are discussing even after over than one hour.
And don’t keep puting effort in telling me how limited the content is, how bad the raids are etc. Neither it’s the topic nor I will read it.
Good luck mate o/
Yeah your right in 2 hours you failed to get your point across, you belittled people for clearing the raid in under an hour and painted them out to be greedy for wanting the most challenging content in the game to actually be rewarding and somehow you’ve managed to say goodbye twice yet you’re still here.
The raids are awesome, but the rewards are not proportional to the level of skill required to complete them regardless of how quickly some guilds can clear them. Additionally, the weekly lockout ensures that if rewards were improved like they should be, they’d still be fair and not on farm status. It’s self-regulating, it just needs the baseline values improved a bit.
Yeah the loot is pretty bad outside of Gors giving the 1000g+ Infusions (RNG) which will obviously drop in price over time.
I got like 1 random exotic armor which gave me 0 ectos for vale kill last night after reset. The 2g from the event after combined with all the rest of the loot was worse than a CM1-3 run pre HoT =3
I was hoping for more account bound awesome rewards that good raiders could potentially show off. Maybe even a guild hall statue or something. Idk.
Yeah your right in 2 hours you failed to get your point across
he actually did, you just didn’t get it and talked about problems that have nothing to do with the topic. He is right that better rewards will not solve the problems you are talking about.
He’s saying we shouldn’t be playing the game if all we care about is rewards, this content is supposed to be challenging yet people are getting the hang of it and clearing it in under an hour 3 weeks from release, the content it is supposed to supplement (dungeons and fractals) provided more playtime and managed to be more rewarding than raids and yet anet destroyed the reasons to do that content because they wanted to push raids as their main focus. I said that multiple times.
If better rewards supposedly won’t fix people feeling unrewarded for the effort they put in then what will? There’s literally no reason to repeat the content when you have cleared it that week and they make sure you get hit with DR so there is even less reason to bother helping out other people to clear it faster.
Im genuinely curious what you think about things like Aetherpath and why that turned out to be a huge failure and led to the eventual discontinuation of dungeons, do you think it was because of how terrible stingy the rewards were? or do you think it was for this mysterious reason that you have both yet to reveal, because like I’ve said im stumped at what he trying to get at he’s saying rewards won’t fix the issues i’m getting at, let’s face it anet is not going to be adding in more raid encounters next patch and unless I missed it there’s no new fractals coming, so there’s definitely not going to be content to keep people engaged in the game.
(edited by Elomite.2396)
I don’t like the hardest content in the game giving less rewards than a couple of dungeon paths, and I like the huge timegate even less.
Better rewards and the removal of the timegate would fix those problems I can’t even tell if your being serious at this point, the rewards are terrible because we only get one chance at them per week and it is a complete dice-roll it doesn’t matter how hard you try or how good or bad of a player you are, there are no skill challenges or skill based rewards so if you miss out on the reward you wanted you logout for a week and rideout the timegate until you get enough tokens.
The replay value will wear off quickly because as we have already seen these encounters won’t take long to master, about a month from now it will be common for it to be complete in 40mins and pug groups will start to clear it consistently.
(edited by Elomite.2396)
Replay value could be increased if there was an incentive to do the raids more than once per week or even just daily that is what i’m saying. Right now raids provide one hour of playtime a week for some mediocre rewards. Whereas dungeons and fractals provided 3 hours+ per day giving decent rewards and were fun to me at least, they weren’t as hard as raids but the replay-ability was there and there was even a speedrun community dedicated to that content. They then destroyed that content replaced it with a 1/3rd of a raid on a weekly timegate and it’s like they forgot that dungeons and fractals are literally the only thing that kept pve players in this game for the past 3 years. The people that came back for ‘Challenging group content’ are going to leave very soon if not already, even some long time players that used to frequent this forum have quit, some of those people that right up until the release of the expansion were defending anet’s decisions and look where that got us.
(edited by Elomite.2396)
Another useless reward thread. Woohoo…
I’m just gonna add to the whole point of the rewards with one more insight.
Right now, the encounters are still new and people wil lstill play them past their weekly clear so as to practice. The positive outcome for that is that they will probably raid will more people, and as such share the knowledge, tactics etc…
But as time will go, people won’t run more than their weekly reset run. They will maybe suicide a few times at bosses to cap their magnetite shards but I don’t see them redoing clears when they already have nearly perfect clears down. The result is that the community will feel even more fragmented, with nobody wanting to rerun to help others.
The thing about games nowadays is that there needs to be a reward for players to keep playing it. Especially in MMO and even more in the ones that have a clear focus on fashion like Guild Wars 2. Without rewards, you don’t play the content. Without proper (as in boosted) raid rewards, people won’t play it outside of their reset run.
It’s as simple as that.
Sam, you get me to sing for you on TeamSpeak, isn’t that rewarding enough, huh?
what has your statement with mine even to do?
You were complaining, that raids aren’t supposed to be cleared that fast and I explained to you, that it is something you wont be able to avoid.
And then as well you are saying, that people are tryharding and whatever what is just not true. Some of your “arguments” are just hilarious.
You don’t have to try hard, to be fast at the raid, it’s just about skill and understanding/knowledge of the encounter.
And so you are blaming Elomite for not bringing arguments. From the stuff I was reading, his point is basically the same, I often tend to say. You can play stuff for fun and whatever, but in the end, you want to get rewarded for it. Rewards are kinda part of the fun so if there aren’t any rewards, then you miss out some fun.
Assuming your work is fun for you. Would you go there every day only because it is fun? Or do you go there, because you get money?
Same is it in this kind of games we have here. Yes you do stuff, cause it is fun, but if you don’t get “money”(rewards) you will reach a point were you will say, that it is a time waste.
Current state of raids, first clear is kinda okayish because of the buff. Second clear, lets say at least you get something so it isn’t a money loss (buff-food). I like doing raids, it is fun, but when I lose money, I wont do it. And then one week cooldown..
Even with the nerfed dungeons, you will make more money in this time. Sadly noone wants to do dungeons anymore, because I still like them.
I could now start as well again a discussion about something Perry mentioned already. DR and being punished for being too fast, but yeah, no need to go that endless loop.
Raids are pretty much on Farm right now
What? That’s hilarious. Perhaps for your group who raids multiple times a week for several hours and have a perfect comp and competent people. This is perhaps the most ridiculous QQ post about raids I’ve read on these forums. Raids are VERY far from Farm status.
Farm status means a group can go in. Any random group, and do it without communication nearly every time.
Formerly [QT] Questionable Tactics
Raids are pretty much on Farm right now
What? That’s hilarious. Perhaps for your group who raids multiple times a week for several hours and have a perfect comp and competent people. This is perhaps the most ridiculous QQ post about raids I’ve read on these forums. Raids are VERY far from Farm status.
Farm status means a group can go in. Any random group, and do it without communication nearly every time.
Your definition is different from mine then, still point remains Rewards are not what they should be for the hardest content available.
Doesn’t even matter if it’s farm mode or not, the loot sucks. 2g and 1 random exotic + rare isn’t worth the effort/time to raid. My food and oil costs more than the reward.
I don’t mind the weekly cap at all. However, the idea of increasing weekly base reward is certainly welcome in my book. I’d like to see about 30-50 g per wing clear (with buff) with at least 150 shard cap per week – enough to afford 1 cheapest ascended box!
@Perry: I’ve seen (and heard from) folks selling 100 g per slot for VG in NA. I reckon most of the “good players”’s gold coming from the lucrative dungeon/fractal selling service. So in this case, raids provides some incredible money-making opportunities for good players like you. Making raid farmable is, on the other hand, just frustrating to casual and yes-lifer players.
- doranduck, 2016 on Lore in Raids
(edited by Iris Ng.9845)
what has your statement with mine even to do?
snip
I said that raids aren’t supposed to be a farm spot with good rewards.
That’s a complete different thing than saying raids shouldn’t be cleared that fast.
Further I didn’t blame elomite for bringing bad/no arguments, I said that the problems he mainly complained about :
– no fun
– no challange
- too less content
will not get solved by introducing better rewards, so he basically was missing the point / changing the subject.
Btw. I stopped reading your wall of text when you started to compare raids with a real life job. explaining that you wouldn’t do the job if you would not get paid for it.
10/10 mate would read again
(edited by dominik.9721)
GW2 and proper rewards never worked together so far. The raids proof it yet again.
Yeah your right in 2 hours you failed to get your point across, you belittled people for clearing the raid in under an hour and painted them out to be greedy for wanting the most challenging content in the game to actually be rewarding and somehow you’ve managed to say goodbye twice yet you’re still here.
I logged in exclusively to tell you you are wrong here. He’s gotten his point across multiple times and you’re brigading him and acting like he’s the one who “doesn’t get it”.
If you have the content “on farm” and it’s “not challenging” and you “aren’t having fun”, why would an arbitrary reward fix that? You’d be playing the same content, you’d just have a reason for doing it. Which makes the game into work: doing things you don’t want to just for the sake of the rewards (logically speaking this is the definition of Not Fun).
Every time I’ve visited this forum I’ve come across someone like you belittling someone else and trying to insist that THEY have poor writing skills because YOU can’t understand them. You’re the one failing to understand them, not the other way around. You should keep that in mind next time you find yourself in a stupid internet argument.
I logged in exclusively to tell you you are wrong here. He’s gotten his point across multiple times and you’re brigading him and acting like he’s the one who “doesn’t get it”.
If you have the content “on farm” and it’s “not challenging” and you “aren’t having fun”, why would an arbitrary reward fix that? You’d be playing the same content, you’d just have a reason for doing it.
Every time I’ve visited this forum I’ve come across someone like you belittling someone else and trying to insist that THEY have poor writing skills because YOU can’t understand them.
Maybe you need to re-read the entire post again, he was insisting that it was perry’s fault that they have completed the raid in under an hour and felt unrewarded for the time they put in. He literally said raids are supposed to be challenging content that should not be rewarding I asked him multiple times why he said it shouldn’t be rewarding, I even gave examples of past mistakes the developers have made with content like aetherpath were people just stopped doing it because it was so unrewarding for the time they put in.
Raids are supposed to be challangeing and not to be farm content with good rewards.
It’s just sad to see that people were waiting so long for raids and one week after release there are the first guys who tryharded and rushed the content and are complaining now about rewards.
After calling the OP a tryhard he assumed that he must play the game 24/7 which is clearly not the case since the raid only took him an hour to complete. I said that it is not the OP’s fault that raids are not rewarding and in fact the OP may just be a good player that has the ability to complete the raid in under an hour, this is the point he just kept saying I couldn’t read. He just said goodbye twice and now he’s back again.
Your trying to paint me out to be a bad person and how you ‘exclusively’ had to log in to put my in my place of shame, aren’t you just as bad as the people you claim to have stupid internet arguments?
(edited by Elomite.2396)
Weekly reward system is a very good way to repel speedrun meta. Since you only get rewarded once, doing it fast isn’t a priority.
But current system doesn’t work good. More content or better rewards for repeating runs are needed. Also it wouldn’t hurt if you got better rewards when half of the group hasn’t done the boss yet (and you have).
(edited by Wethospu.6437)
I’m just gonna ignore assumptions made against my and other peoples play style as this isn’t part of the Discussion, even tho “supposed basement dwellers” sounds more funny than insulting.
Rewards don’t have to be just gold, what about Rewarding Boss kills with Ascended Crafting Materials that are otherwise just found in Content no Raider wants to do but has to do to get Legendary Gear.
A bit of liquid Gold wont do much to the Economy as only a minority of the Playerbase will be able to even complete the Content unlike it was for Dungeons.
Also the Token Reward needs to be changed as its currently more efficient to wipe to Bosses to get Tokens and a Full clear will not even get your Tokens halfway to the Cap. How about Caping the Tokens for Wipes and Fails but add a Daily Token Reward for Boss kills.
I logged in exclusively to tell you you are wrong here. He’s gotten his point across multiple times and you’re brigading him and acting like he’s the one who “doesn’t get it”.
If you have the content “on farm” and it’s “not challenging” and you “aren’t having fun”, why would an arbitrary reward fix that? You’d be playing the same content, you’d just have a reason for doing it.
Every time I’ve visited this forum I’ve come across someone like you belittling someone else and trying to insist that THEY have poor writing skills because YOU can’t understand them.
Maybe you need to re-read the entire post again, he was insisting that it was perry’s fault that they have completed the raid in under an hour and felt unrewarded for the time they put in. He literally said raids are supposed to be challenging content that should not be rewarding I asked him multiple times why he said it shouldn’t be rewarding, I even gave examples of past mistakes the developers have made with content like aetherpath were people just stopped doing it because it was so unrewarding for the time they put in.
Raids are supposed to be challangeing and not to be farm content with good rewards.
It’s just sad to see that people were waiting so long for raids and one week after release there are the first guys who tryharded and rushed the content and are complaining now about rewards.After calling the OP a tryhard he assumed that he must play the game 24/7 which is clearly not the case since the raid only took him an hour to complete. I said that it is not the OP’s fault that raids are not rewarding and in fact the OP may just be a good player that has the ability to complete the raid in under an hour, this is the point he just kept saying I couldn’t read. He just said goodbye twice and now he’s back again.
Your trying to paint me out to be a bad person and how you ‘exclusively’ had to log in to put my in my place of shame, aren’t you just as bad as the people you claim to have stupid internet arguments?
I was ignoring the playstyle part of the conversation since it’s not the point of the thread as the OP has repeatedly pointed out. I made no assumptions on your character as a whole just your behavior in this thread, which you are continuing so I guess there’s really no point trying to discuss anything with you.
I’m just gonna ignore assumptions made against my and other peoples play style as this isn’t part of the Discussion, even tho “supposed basement dwellers” sounds more funny than insulting.
Rewards don’t have to be just gold, what about Rewarding Boss kills with Ascended Crafting Materials that are otherwise just found in Content no Raider wants to do but has to do to get Legendary Gear.
A bit of liquid Gold wont do much to the Economy as only a minority of the Playerbase will be able to even complete the Content unlike it was for Dungeons.
Also the Token Reward needs to be changed as its currently more efficient to wipe to Bosses to get Tokens and a Full clear will not even get your Tokens halfway to the Cap. How about Caping the Tokens for Wipes and Fails but add a Daily Token Reward for Boss kills.
There seems to be some contradictions in your narrative and I don’t feel that your ideas are good for the general population. Let me explain my reasoning:
In your initial post, you say that raids are “on farm”. In your most recent post, you go on to say that additional liquid gold rewards wont do much to the economy because “only a minority of the Playerbase will be able to even complete the Content”.
So which is it – are raids too easy or not? The impression I get from your various combined statements overall suggests to me that you want to be able to continuously farm raids for gold and other material rewards, so you don’t have to spend time earning your gold in other parts of the game like everyone else (who doesn’t have raids “on farm” as it were).
Next you suggest that materials required for legendary crafting should drop from raids. Completing the raids is already a requirement for various legendary collection pieces. You seem to be suggesting that raids should act as a replacement for other in game activities such as material gathering and crafting, is this your intention?
On your final point, you suggest that token rewards should be changed so that clearing a boss gives you a daily token reward and their should be a cap on shards from failed attempts.
While I agree that boss clears should reward more tokens than they do currently (whether this is a once a day or a once a week reward), capping shards earned from failures is a terrible idea. There is already a weekly cap on shards. There’s no reason to punish people who do their best to clear the boss but are simply unable to for whatever reason. They are losing money via consumables the whole time and aren’t even getting a chance at the weekly RNG drops, after all. I’m fairly certain the entire point of the shards is a consolation prize for those who lost out on drops in the first place.
I appeal to your sense of empathy, and urge you to see it from the perspective of all players (including those who do not have the raids “on farm” as you said earlier) when putting forward these types of suggestions in future.
Raids are most definitely not “on farm” by most people lmao, what are you smoking?
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
In your initial post, you say that raids are “on farm”. In your most recent post, you go on to say that additional liquid gold rewards wont do much to the economy because “only a minority of the Playerbase will be able to even complete the Content”.
I was a bit unclear on this I guess, but yeah i meant to say that for the Guilds that Cleared the Raids its pretty much on “farm” status even tho there is nothing to farm more than once a Week and even then its mostly RNG.
So which is it – are raids too easy or not? The impression I get from your various combined statements overall suggests to me that you want to be able to continuously farm raids for gold and other material rewards, so you don’t have to spend time earning your gold in other parts of the game like everyone else (who doesn’t have raids “on farm” as it were).
Raid Difficulty is definitely on a good Spot for the first Raid of the game and my Suggestion was more of a Future change as lots of Players eventually will be in the same Situation, if i really want to Farm Gold i wouldn’t even do Raids. But I do them multiple times a week to help others get their Loot while not receiving any.
Next you suggest that materials required for legendary crafting should drop from raids. Completing the raids is already a requirement for various legendary collection pieces. You seem to be suggesting that raids should act as a replacement for other in game activities such as material gathering and crafting, is this your intention?
The Materials shouldn’t only drop from Raids ofc (with the exception of Legendary Armor rewards) but there has to be some incentive to do a Raid more than once a Week when the Initial Hype around them is over. Raids shouldn’t be a replacement but a alternative to materials as Leyline Sparks, Airship Oil, Auric Dust and Crystalline Ore as we can already earn things like Obsidian Shards in Fractals.
On your final point, you suggest that token rewards should be changed so that clearing a boss gives you a daily token reward and their should be a cap on shards from failed attempts.
While I agree that boss clears should reward more tokens than they do currently (whether this is a once a day or a once a week reward), capping shards earned from failures is a terrible idea. There is already a weekly cap on shards. There’s no reason to punish people who do their best to clear the boss but are simply unable to for whatever reason. They are losing money via consumables the whole time and aren’t even getting a chance at the weekly RNG drops, after all. I’m fairly certain the entire point of the shards is a consolation prize for those who lost out on drops in the first place.
The Token reward is indeed in a weird place right now, but awarding Failing more than succeeding isn’t the way to get Players feel rewarded when they after finally defeating a Boss get less rewards than Failing it (Talking pure guaranteed rewards here not RNG).
I appeal to your sense of empathy, and urge you to see it from the perspective of all players (including those who do not have the raids “on farm” as you said earlier) when putting forward these types of suggestions in future.
I try to see it in a general perspective the Reward discussion will come up again once more Players consider Raids on “farm” and even more when the next Wing releases. I just bring it up now because Raids are still new and maybe Suggestions can be implemented easier than further down the line. Rewards are a very difficult thing to balance and discuss as everybody feels rewarded differently and we don’t really have a clue how it affects the Economy without any Insight or Statistics.
Raids are most definitely not “on farm” by most people lmao, what are you smoking?
Did I ever mention them beeing on “farm” by most people? I’m not smoking anything but thanks for asking.
Lol I was linked to this thread to read “some guy flaming perry and SC for no reason” and I’m not surprised it’s by somebody that’s also flamed me in the past. Yep, major whiteknighting for Anet too lmao.
The fact that there’s someone defending the lack of rewards in GW2’s content is so despicable that it’s hilarious. I get better login daily rewards that have more of a meaningful impact on my gameplay in other games than GW2’s hardest content in the game offers in over 3 years gives. That’s pathetic, it obviously should be changed.
And as Elomite posted like 5 times already, the expansion took away more content than it gave. We were all bored to death for so long repeating the same content over and over and over again for several years on end, only to have everything we were doing before nerfed to oblivion and then have no content that compensates the lack of liquid rewards anywhere.
These raids are most likely possible to clear a bit slower than daily 50 runs took on average (pre-june specializations patch), and I am basing this off of the assumption that as time goes by people are just going to get better at it. If SC is doing it in sub-50 mins already, then yeah.
RIP GW2, has the most obnoxious problem with people defending every single thing Anet does for such illogical reasons.
I’m just gonna ignore assumptions made against my and other peoples play style as this isn’t part of the Discussion, even tho “supposed basement dwellers” sounds more funny than insulting.
Rewards don’t have to be just gold, what about Rewarding Boss kills with Ascended Crafting Materials that are otherwise just found in Content no Raider wants to do but has to do to get Legendary Gear.
A bit of liquid Gold wont do much to the Economy as only a minority of the Playerbase will be able to even complete the Content unlike it was for Dungeons.
Also the Token Reward needs to be changed as its currently more efficient to wipe to Bosses to get Tokens and a Full clear will not even get your Tokens halfway to the Cap. How about Caping the Tokens for Wipes and Fails but add a Daily Token Reward for Boss kills.
I wrote supposed as I can indeed only assume and not confirm that someone who has the time to devote nearly half of his day to a computer game over an extended period of time can´t have a life and I also stated the possible exceptions for that. So no, it indeed wasn´t meant as an insult. But a behaviour like this made my prediction some months ago much easier.
What I find particularly telling is:
“Rewards don’t have to be just gold, what about Rewarding Boss kills with Ascended Crafting Materials that are otherwise just found in Content no Raider wants to do but has to do to get Legendary Gear.”
Look what a little word salad magic can do with this:
“Rewards don’t have to be just gold, what about Rewarding Boss kills with Ascended Crafting Materials that are otherwise just found in Content no Non-Raider wants to do but has to do to get Legendary Gear.”
We non-raiders are forced to do raids if we want the legendary armor. Why should you not be forced to do other content if you want it? As we already know, raids are challenging and therefore rewarding in itself, an additional bonus should not be necessary if you already got what you wanted. That would be like me parading around and demanding that conquering castle stonemist should be rewarded with ascended materials because it is the supposedly toughest target of WvW.
Btw they reduced raid rewards in this patch, the weekly token cap seems to be 100 instead of 105 and the events between bosses give 1g instead of 2g total
I think the meteorite shards are ok because I want at the very least 2 more sets of ascended gear and this is a cheap and easy way of getting them. Even after I get the 2 sets I’d probably want extra weapons, and maybe one of those cosmetic weapons if they look good, though those are expensive. I’m satisfied with shard rewards for a long time. And then they add rewards for other wings.
Boss drops were quite bad for me, only crap exotics, no exception.
Not judging your comment Miku, but you might not be best choice for that kind of statement. http://i.imgur.com/YHqSujC.png
@Torolan
Only because people are better at a game than others, doesn’t mean that they spend their whole life in it.
@icewyrm
That you get tokens even for failing is a really nice thing anet introduced to the game.
In my opinion, it is too nice. People who are able to clear the raid should get more out of it than people who keep failing on the first boss. Clearing the full raid should reward you with the weekly cap of tokens. Not getting past the first boss 25% of the cap, 50% for the second and 75% for the third boss.
As I stated somewhere earlier. We cleared the raid every week now and all I got are some exotics which weren’t worth anything. Together with the small amount of gold you get.
My tokens are capped at 315 which a person who haven’t cleared the raid yet could have reached as well. So in the end, we both are on the same level of rewards and this fair?
@Cheezy
I think something is bugged there. When we did the raid on monday, the event right before Gorseval where you get 1g 50s. Everyone of our team got this 1g 50s besides me, I only got 50s. And when we did it again, it was the same again. Everyone got 1g 50s and I got 50s. At least it was still enough to get the money for the food back while helping on clearing the raid a 2nd time.
@Thorwyn when we did that event yesterday, we noticed that everyone got 1g50s expect the guys that went down during the event.
Not sure if that’s the triggering point there, needs some more confirmation.