Raid difficulty is perfect

Raid difficulty is perfect

in Fractals, Dungeons & Raids

Posted by: Good Tofu.9376

Good Tofu.9376

I’ve beaten Vale Guardian 3x within the past 2 days with PUG groups, and gotten Gorseval to 5-10% within 3 hours with another PUG. People are getting better and better at understanding the mechanics and execution.

Once more knowledge on these bosses spreads (ex. meta builds, cookie cutter compositions), the entire raid will be PUG-able within a few weeks

Raid difficulty is perfect

in Fractals, Dungeons & Raids

Posted by: EcoRI.9273

EcoRI.9273

That’s what they said about dungeons 3 years ago. Currently raids are already on farm mode for top guilds, once pugs can start farming them, then I think raid might be too easy.

http://www.twitch.tv/eco_r_i
Wynd Cloud | Fierce N Licious

Raid difficulty is perfect

in Fractals, Dungeons & Raids

Posted by: saturn.4810

saturn.4810

Nice gz!

Now I’m waiting for the threads about raids being too easy and boring, that will surely emerge soon (as a matter of fact, a few already did).

Raid difficulty is perfect

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I’m still working with my casual guild to get VG down, so whether some guilds get it to farm status or not doesn’t really affect me. For me, the fact that it always enforces a high competency and skill level and gear awareness is great. If in 2 years I’m still doing this raid wing, it will still be as challenging and personally rewarding as it is right now because the mechanics are there and it’s not just an HP sponge. That’s the difference between this and old dungeons.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Raid difficulty is perfect

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Posted by: harold.3526

harold.3526

All content will eventually get on farm status, the question is how frequently they will release new raids so we do not lack challenging content.

Chaos | Death And Taxes [DnT]

Raid difficulty is perfect

in Fractals, Dungeons & Raids

Posted by: Trice.4598

Trice.4598

While they are a bit forgiving ( “one shot” mechanics doing 90%" should be one shot instead ) they are still intense and can easily wipe your team if someone space out for a second.

Timer should probably be tighter but that would perhaps only cause one comp to become the be all and end all.

For a first raid they hit the spot, hopefully next wings are a step up!.

Raid difficulty is perfect

in Fractals, Dungeons & Raids

Posted by: Surbrus.6942

Surbrus.6942

Never found the timer to be an issue, even our Sabetha kill last night had one party member dead at around 55% of the boss’ HP, and we still got it in just under the time limit (although just barely in that case with the massive DPS loss).

The difficulty is high enough to give a great sense of accomplishment for beating the fights, but yet lax enough that you have plenty of room for mistakes and non-optimal builds/party comp. After getting experienced with the fights, the biggest “difficulty” seems to be accepting Anet’s bugs and latency issues.

Raid difficulty is perfect

in Fractals, Dungeons & Raids

Posted by: Gorefiend.9675

Gorefiend.9675

What you just described is exactly why raids are not tuned hard enough. Raids are not something a PuG should be able to learn and beat within a few hours/days/weeks. You average PuG group should take until January to clear this wing, if at all. Realize, this content should be, and needs to be lasting months. The next wing is not going to be coming out until sometime around February of next year.

Now, I do actually consider this first raid wing a success as it is a very good starting point. It is most definitely a rough, primitive version of a raid, but that is honestly what you should expect out of a company doing their first raid. Now the onus is on Anet to ramp up their difficulty to the “running the servers on the tears of raiders” level.

D/D, Staff Elementalist

Raid difficulty is perfect

in Fractals, Dungeons & Raids

Posted by: harold.3526

harold.3526

I really like the raid difficult, its easy compared with other games, but i think its hard enough for GW2, in my opinion perfect.

Chaos | Death And Taxes [DnT]