A couple of things I wanted to mention in this post, the first being how much I enjoy this new content.
I think Arena net did a fantastic job balancing this new raid content, I know I don’t only speak for myseself when I say that this is has been the most fun and challenging PvE content GW2 has ever had. Period.
I agree. The game has needed challenging content for a long time. I am happy it’s here and available for people who want it. I just wish it had been implemented in a way closer to the GW2 philosophy that the game was sold on.
I see the word “exclusive” being thrown around a lot in this forums. Fact of the matter is, nothing about raiding is exclusive.
Oh wow. Raids are not exclusive on factual basis. I had no idea. Please, explain…
Anyone can acquire ascended gear, even though it really isn’t necessary.
All right, so I must be missing something, because by this very sentence, you have demonstrated it is exclusive. Since ascended gear is not “really” required, this states that is required by some, which it is. And I am sure we can look up objective numbers that show a certain percentage of the population do not have ascended armor and thus, on that criteria alone, are being excluded.
Your statement is subjective. You are stating an opinion that you think the acquisition of ascended armor is so easy that anyone can do it, thus making it inclusive. I can also state the opinion that becoming the President of the United States or attending Harvard is so easy anyone can do it, but yet objective evidence shows a very small percentage of the population have done either, making them both very exclusive.
Even if we both agree that the process of acquiring ascended armor is so trivial that anyone can do it, it still comes with a time requirement. Time to make it or time to raise the gold to buy it. This time requirement is objectively higher than exotic and a number of adults, regardless of our opinion that they can if they really wanted to, cannot meet that time requirement. This makes raiding content more exclusive than historical content that has never once brought up this issue of requiring ascended gear.
Anyone can research builds and level up alts that are more effective than others. One profession being better at something than other professions does not mean exclusion, it means roles. You can’t create challenging content with the expectation that EVERY profession and build will be viable. Doesn’t work like that, never has.
Personally, I never once said it would work that. I understand that it does work like that and that’s why I have made the statement that raiding has a degree of exclusion. Despite, one again, your opinion that this particular task is so trivial it can be done by 100% of the population, there is a time requirement in leveling an alt. Anyone who cannot meet this requirement will be excluded if the main they did level is not viable for the raid, once again, creating a degree of exclusion.
Anyone can gather a raid together and open up an instance and attempt it.
Yes, anyone as long as they have met the asended gear requirement or only selected people who did not have that requirement and are playing a class can contribute, can gather a raid together and attempt it. You are correct in saying this 100% inclusive to, let’s say, 70% of the population.
However, attempting does not result in completion. Completion requires practice. If anyone could complete it on the first try, then it would be very difficult to apply the adjective of “challenging” to this content.
Practice requires time. We have this statement in engineering that given enough time, you can solve any problem or build anything, which is true for anything. With enough time, anyone can beat the raid.
But, as we have already established, time is finite resource not available equally to all players, thus making completion of the raid, once again, exclusive to a percentage of the population.
You may find this acceptable and how it is meant to be. I do not. I think the integrity of the current difficulty level should be preserved via lower diffulty levels with lesser rewards so the percentage of the population who paid for the game and yet cannot make the time commitment the current difficulty level requires can experience the content.
Lack of progression is not being EXCLUDED lack of progression means lack of willingness to adapt. Two very very different things.
Unless you lack the time to invest into that progress, then you are excluded on that criteria. Or your raid party has formed the subjective opinion that you lack the skill or talent to contribute and have removed you, excluding you on that criteria as well. Both of these have nothing to do with a “lack of willingness” or, to be blunt, laziness. In fact, attributing anyone who cannot complete the raid to laziness is a cognitive bias called fundamental attribution error.
Raiding is not easy, an easy raid is called a dungeon or a World Boss. This philosophy that there should be an “easy” version of this raid completely contradicts why these raids were made in the first place. TO BE CHALLENGING.
I welcome your opinion, but it is just that: an opinion. These is no objective criteria that associates a certain degree of difficulty with the label of “raid”. WoW has a casual level of difficulty that I am sure both of us would agree is very easy, but it is referred to as a “raid”.
Perhaps we can agree that the point of raids in GW2 was to add challenging content. However, since what is or is not a challenge is subjective, multiple difficulty levels can be added while still meeting that goal. It just allows players to choose what they find “challenging” while still being within the time investment they are able to give.
A lack of willingness to improve, adapt, and be flexible is not being excluded. That’s exactly the way people are using that term, “I can’t log on and clear this thing with my friends in a casual manner, were being excluded.” That’s bull crap.
What is bull crap is, once again, the logical fallacy of fundamental attribution error you are applying here in which you conclude this issue of exclusivity just comes down to people being lazy. You have failed to recognize other valid factors in play, primarily, the finite resource of time that players have in varying amounts.
Casual and Raid has never been used in the same sentence. Raiding in any MMO in the history of MMO’s has always been a more oriented around very organized group gameplay.
Yes, it has. Casual and the word Raid have been used in WoW’s LFR system. You may not consider that a “raid” by your personal criteria, but it does not change that the precedent has been established.
For the first Raid wing in GW2 ever to release since launch, i’m very impressed with how well they did and i’ve seen complete pug groups clear the wing. Those same pug groups later turned into raiding guilds.
Imagine that. Guild’s actually meaning something in a game called Guild Wars 2.
Great job Anet. Keep it coming.
I agree completely. I’m thrilled that so many people have found this satisfaction. I hope the next raid comes out with varying degrees of difficulty so more of the population can feel the satisfaction you have, but on a level that is reasonably obtainable to them given their time requirements.
Nothing you have stated here established objective fact that raids are not exclusive. Instead, you have tried to pawn off your personal opinions as objective fact and are essentially saying that exclusion exists, but the degree in which it exists is acceptable to your personal standards. I respect that and I welcome you to share that opinion. Just don’t be intellectually dishonest about it.
Rehabilitated Elementalist. Now, trolling the Thief forums with my math.