Raids (in anticipation of...)
Nobody rages at glorious hero armor.
Anet’s in a truly rough spot. They can’t give us engaging content without kittening off the PvE base.
Not everyone is suppose to have Legendaries. People complain about having to do content they don’t want to do for the current Legendaries. Well, too bad. If you’re not willing to do what is required for a Legendary then you don’t deserve it. Same with Legendary armor, in fact, I believe it more so for that.
Legendary armor is a big deal… it should be gated behind the hardest content the game has to offer. If that kittenes off the entitled people that think they deserve to have legendary armor doing what they want in game, then so be it.
What do you think “Legendary” stands for? It’s the highest grade of armor you can get, it’s supposed to be a statement of skill/wealth (in case of the legendary weapons pretty much only wealth, which is where ANet messed up). Legendary armor should stay locked behind raids and only be given to those who can reliably clear it to show that they deserve this armor and it’s not something every second person is running around with, like we have with current legendary weapons.
it’s supposed to be a statement of skill/wealth (in case of the legendary weapons pretty much only wealth, which is where ANet messed up). Legendary armor should stay locked behind raids and only be given to those who can reliably clear it to show that they deserve this armor and it’s not something every second person is running around with, like we have with current legendary weapons.
Ah, but this hits on the classic raid argument, which is that while some players might be skilled, it is not that hard to simply team with people who know what they’re doing and get carried by the skill of others.
The only scenario this argument does not hold in, is if a raid is so finely tuned that every single player needs to be doing an outstanding job to succeed. But when raids are tuned like that, it’s usually only a handful of guilds clearing them, with an eventual nerf an inevitable thing to avoid scaring away half the playerbase.
GW2 players, by and large, have a problem with instant gratification. For example, the forums were chock full of people complaining HoT mobs were too hard for the first week or two after release, but they learned how to deal with them and changed their builds to be better about it. Raids will follow the same curve. Everyone will be complaining about how they are too hard, but after no more than a week or two many people will have cleared the first wing, maybe multiple times.
The best thing I can think of? Ignore them, they’ll get over it. Engaging, challenging content has finally been added to GW2 and I’m really glad that’s the case.
“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”
GW2 players, by and large, have a problem with instant gratification. For example, the forums were chock full of people complaining HoT mobs were too hard for the first week or two after release, but they learned how to deal with them and changed their builds to be better about it. Raids will follow the same curve. Everyone will be complaining about how they are too hard, but after no more than a week or two many people will have cleared the first wing, maybe multiple times.
The best thing I can think of? Ignore them, they’ll get over it. Engaging, challenging content has finally been added to GW2 and I’m really glad that’s the case.
How am I supposed to argue with an alternate hypothetical? Darn you. Foiled again.
Hopefully ANET learned a lesson in the past. Do not gate a unique tier of a weapon/armor behind only one type of content. I think it is fine that raids are the FASTEST way to earn legendary armor as long as they are not the ONLY way to earn it. Unique skins of course are perfectly fine.
Anet needs to not cave on this one since legendary armor is not any better than ascended. Purely cosmetic and can change stats which is cool, but not neccesary.
Not everyone is suppose to have Legendaries. People complain about having to do content they don’t want to do for the current Legendaries. Well, too bad. If you’re not willing to do what is required for a Legendary then you don’t deserve it. Same with Legendary armor, in fact, I believe it more so for that.
Legendary armor is a big deal… it should be gated behind the hardest content the game has to offer. If that kittenes off the entitled people that think they deserve to have legendary armor doing what they want in game, then so be it.
i agree with this, I’ll never bother making any legendary, even if some look cool, i aint mad.
You want legendary armor but don’t want to do raids, go craft ascended gear, its the stats are the same.
If you want legendary armor cause they look good and don’t care about the stats, go do the raid, no alternatives.