Randomize instability after each fractal
Randomizing it won’t do much if people can just reroll to get the one they want.
Randomizing it won’t do much if people can just reroll to get the one they want.
Than they would have to restart the whole fractal.
What I mean is for instability to change after each fractal in the same run.
And add an instability having Horric stalking you for the whole fractal (including Mai Trin one) where he simply randomly pops out of nowhere covering the whole area of 1-hit red circles with no chance to dodge nor escape please. AND don’t forget to add a random Lupi to do the same, actually, add it as normal Fractals feature not instability. Only then, Fractals will be of a difficult level interesting enough for “too high pros”, nah not even then.
>>=<
Right.. cuz the one thing fractals need more of is RNG.
Add instabilities as gambits, like we’ve been asking for for months. Increased difficulty and rewards. Problem solved.
I really never get what is with this game and people hating on harder content.
I really never get what is with this game and people hating on harder content.
You think 1 random instability is more difficult than choosing to do 3 or 4 instabilities simultaneously? Ok…
I really never get what is with this game and people hating on harder content.
You think 1 random instability is more difficult than choosing to do 3 or 4 instabilities simultaneously? Ok…
Did I mention 1? As I previously mention 2 random for 40-49 and 3 for 50 is much more difficult then picking ur own.
I really never get what is with this game and people hating on harder content.
You think 1 random instability is more difficult than choosing to do 3 or 4 instabilities simultaneously? Ok…
I think the point is everyone will pick the least resistance with most rewards.
Take for example the gauntlet boss farm. Everyone pick the easiest 5 gambit and repeat them.
Quite honestly I dont’ know the answer to this one. I still remember the days where people rage quit when they get the dredge fractal. If you randomly get a really bad instability, it’s quite painful.
(edited by laokoko.7403)
I really never get what is with this game and people hating on harder content.
You think 1 random instability is more difficult than choosing to do 3 or 4 instabilities simultaneously? Ok…
Did I mention 1? As I previously mention 2 random for 40-49 and 3 for 50 is much more difficult then picking ur own.
My objection isn’t to adding harder content. It’s to adding more RNG to the fractal game mode that is nothing BUT RNG. Also, permanently enforcing multiple instabilities in higher tiers would equate to a “hard mode” that Anet has already categorically denounced and won’t implement.
The gambit system accomplishes the hard mode we want without excluding the precious LS crowd who sometimes venture into fractals. Yes, people will still select 1 or 2 really easy instabilities and call it a day, but we will still have the option of choosing as many of them as we want to make things as difficult as we want. More importantly though, there is already a precedent for the gambit system from the Queen’s Gauntlet, meaning it’s an idea Anet might actually consider.
I really never get what is with this game and people hating on harder content.
You think 1 random instability is more difficult than choosing to do 3 or 4 instabilities simultaneously? Ok…
Did I mention 1? As I previously mention 2 random for 40-49 and 3 for 50 is much more difficult then picking ur own.
My objection isn’t to adding harder content. It’s to adding more RNG to the fractal game mode that is nothing BUT RNG. Also, permanently enforcing multiple instabilities in higher tiers would equate to a “hard mode” that Anet has already categorically denounced and won’t implement.
The gambit system accomplishes the hard mode we want without excluding the precious LS crowd who sometimes venture into fractals. Yes, people will still select 1 or 2 really easy instabilities and call it a day, but we will still have the option of choosing as many of them as we want to make things as difficult as we want. More importantly though, there is already a precedent for the gambit system from the Queen’s Gauntlet, meaning it’s an idea Anet might actually consider.
Right, but get to your original post. Quite honestly, picking the 3 easiest instability is much easeier than say getting the mobs explode when killed instability.
It’s just back to the drawing table. Everyone avoid hard content when there is a way to get the same rewards easier.
If you randomly get a really bad combination of instability, that is just asking for people to rage quit. Because redo it might be easier.
(edited by laokoko.7403)
Wasn’t the whole point of fractal that as higher up you go, the harder it become. As of right now fractal is pretty much a standstill. 49 is not much harder than 30.
well if this is implemented, whoever is left will stop doing fractals and LFG fractal section may as well be used to sell legendaries and stuff. I mean people already stopped doing them so why not remove it entirely by adding more RNG
well if this is implemented, whoever is left will stop doing fractals and LFG fractal section may as well be used to sell legendaries and stuff. I mean people already stopped doing them so why not remove it entirely by adding more RNG
The problem with the game is that there are too many easy content for ppl to do outside of spamming 1. Balance the reward and u will see more ppl start doin harder content.
The random element of fractals is already bad enough, wtb that suggestion thread. Choose your fractals, choose your instabilities as “gambit” like things for additional reward, yeah, you know let us choose what and how we want to play and reward what is more difficult, crazy idea I know.
The random element of fractals is already bad enough, wtb that suggestion thread. Choose your fractals, choose your instabilities as “gambit” like things for additional reward, yeah, you know let us choose what and how we want to play and reward what is more difficult, crazy idea I know.
Maybe you just need to get better. They already fix up dredge, and shaman isn’t as hard as when ppl use to do it below the minimum agony resist required. The last thing we need is a walk in the ball park fractal 50 by picking swamp and water with couple of little to no effect instability.
It would also defeat the purpose of having so many fractal and instability that nobody uses.
This is why they have fractal level. Poor baby can’t play with the big boy. Maybe you should stick to the lower level since high level shouldn’t be meant for everyone.
The random element of fractals is already bad enough, wtb that suggestion thread. Choose your fractals, choose your instabilities as “gambit” like things for additional reward, yeah, you know let us choose what and how we want to play and reward what is more difficult, crazy idea I know.
Maybe you just need to get better. They already fix up dredge, and shaman isn’t as hard as when ppl use to do it below the minimum agony resist required. The last thing we need is a walk in the ball park fractal 50 by picking swamp and water with couple of little to no effect instability.
Or I can just not do them because I don’t like some of the fractals and the RNG pretty consistently gives me them rather than the ones I like. My favorite is probably the Fire Shaman btw though I won’t say I’m an expert because again, I hate the design so I’ve never taken the time to master fractals as a whole. Good luck to you and your randomness though if that’s what you enjoy.
The random element of fractals is already bad enough, wtb that suggestion thread. Choose your fractals, choose your instabilities as “gambit” like things for additional reward, yeah, you know let us choose what and how we want to play and reward what is more difficult, crazy idea I know.
Maybe you just need to get better. They already fix up dredge, and shaman isn’t as hard as when ppl use to do it below the minimum agony resist required. The last thing we need is a walk in the ball park fractal 50 by picking swamp and water with couple of little to no effect instability.
Or I can just not do them because I don’t like some of the fractals and the RNG pretty consistently gives me them rather than the ones I like. My favorite is probably the Fire Shaman btw though I won’t say I’m an expert because again, I hate the design so I’ve never taken the time to master fractals as a whole. Good luck to you and your randomness though if that’s what you enjoy.
you wouldn’t be missed, there are still plenty of ppl willing to do it. Lets look at it before fractal cap, ppl were doin fractal level on 60s and 70s.
+1 for the instabilitily where mai trin follows me around all of Tyria <3 <3
Dont worry mai, Ill portect you!
[..] Only then, Fractals will be of a difficult level interesting enough for “too high pros”, nah not even then.
This. And…
I’m sick of RNG. I’m sick of RNG and of people barking to add RNG everywhere, even if it’s already choking 80% of the game. I’m sick of RNG, people barking to add it everywhere, and anet listening to them.
Cut this crap already. You can take your “randomize” and sh… ask them to put more RNG in the cash shop, I’m sure they gonna listen to you.
Also, you know where you can put the annoying attitude. I don’t get why some of the dungeoneers think they have to be jerks to prove they’re pro. I have 2 friends that did 70-80 regularly and they’re some of the nicest players ever, while still being good at the game.
All in all, I’d take someone like Jerus over one of the l33t pros anytime. I’m sure we’d be able to climb up to 80 again.
…
If there were any point in doing it other than self-imposed challenge.
Oh, right, I forgot… the fractal leaderboards…
(edited by deSade.9437)
Level 50 Cliffside, Dredge or Grawl with level 33, 39 and 44 instabilities sounds fun all right.
Not that bad. The last laugh at cliffside was incredibly annoying, though, and not fun at all. We died only once at the last seals, but I didn’t have the slightest fun during the whole run, mostly because you can’t really time your dodge to avoid the effect. Stressful.
They should make it possible to dodge the instability.
Oh, but I forgot, we can’t talk about fun but only about what is proer…. forgive me, do go on.
Whats the point of different instability if everyone is gonna take the ez way out by doing fractal with easier instability.
How about we change it up and randomize the instability available up till that fractal level after each fractal.
To kick it up a notch, how about double instability for fractal 40-49 and triple for fractal 50.
Just what we needed – more difficulty added to content that’s already incredibly unrewarding for the difficulty level it currently has.
Makes perfect sense.
If this is how community act toward challenge, why bother with fractal at all, go back to doin ur regular no brainer paths. Fractal is the only place where rng should belong, the element of surprise, where every single fractal is a new challenge. If you cant handle the heat, stay out of the kitchen.
If this is how community act toward challenge, why bother with fractal at all, go back to doin ur regular no brainer paths. Fractal is the only place where rng should belong, the element of surprise, where every single fractal is a new challenge. If you cant handle the heat, stay out of the kitchen.
Bad analogy. More like, if you can’t handle the heat, get out of hell. This is more in line with what other people have been saying.
This will probably go over your head, so let me simplify. There’s a huge distinction between what people CAN handle and what people WANT to handle. Anyone on these forums can handle difficult, tedious, challenging e.t.c. But the real question is, why would they WANT to if “FUN” isn’t paired with these attributes?
If this is how community act toward challenge, why bother with fractal at all, go back to doin ur regular no brainer paths. Fractal is the only place where rng should belong, the element of surprise, where every single fractal is a new challenge. If you cant handle the heat, stay out of the kitchen.
Bad analogy. More like, if you can’t handle the heat, get out of hell. This is more in line with what other people have been saying.
This will probably go over your head, so let me simplify. There’s a huge distinction between what people CAN handle and what people WANT to handle. Anyone on these forums can handle difficult, tedious, challenging e.t.c. But the real question is, why would they WANT to if “FUN” isn’t paired with these attributes?
Who saids is not fun getting blew after by mobs when they die, and besides some would do it for the challenge and other will do it for the reward. Look at it like aetherpath and arah, ppl still run it.
I agree with many of the other posters: This would not add anything but more frustration and would in fact remove what little control we do have in fractals. “Unpopular” instabilities are an issue, but forcing people to play them through more RNG would only serve to drive more players from fractals.
not sure why people want even more RNG. Just let us choose instabilities, with more rewards the more we choose (Queen’s Gauntlet).
Those who want harder content get to do it, and with more rewards. Those who want easier content get to do it, with fewer rewards. Best of all, Anet doesn’t have to do much to implement this, which is great as Anet seems to loathe working on dungeon/fractal content.
Yeah please make fractals more annoying. Thats definitely what you want to focus on and not on the, for lack of a better word, “rewards”.
IMAGINE, lvl 50 with exploding mobs on grawl shaman. On the end you don’t even get a ring. eye twitch
The OP has a good idea here and the problem is really that the instabilities do not currently get more difficult as the fractal level rises. If that was corrected then nobody would mind seeing a variety of lower (easier) instabilities on a run.
Whats the point of different instability if everyone is gonna take the ez way out by doing fractal with easier instability.
How about we change it up and randomize the instability available up till that fractal level after each fractal.
To kick it up a notch, how about double instability for fractal 40-49 and triple for fractal 50.
this would kill pugs and demoralize them to the point they would quit
How about putting some rare encounters (bosses) into fractals 41-50 but each boss can only occur in a specific fractal with a certain instability present? For example, the svanir shaman could be replaced by an icebrood shaman when the frost attack instability (47?) is present. Give players a good reward for killing five unique bosses and a top tier reward for getting every one.
I accept this will be one of those frustrating tasks that will take a long time just to find the rare encounters but fractals are meant to be the repeatable end game content for the dungeon community. It would be an achievement to get this done.
How about putting some rare encounters (bosses) into fractals 41-50 but each boss can only occur in a specific fractal with a certain instability present? For example, the svanir shaman could be replaced by an icebrood shaman when the frost attack instability (47?) is present. Give players a good reward for killing five unique bosses and a top tier reward for getting every one.
I accept this will be one of those frustrating tasks that will take a long time just to find the rare encounters but fractals are meant to be the repeatable end game content for the dungeon community. It would be an achievement to get this done.
The only reason it’d be hard is because of RNG fractal rolls, it’d take a very long time on average. If you’re going to redesign rewards, you need to start from a place that doesn’t build upon the kittenty RNG that’s already there, because if you do, all you get is “Oh yay… more kittenty RNG”.
I’d rather like to see things that are more along the lines of “did something genuinely difficult” and not “spent a lot of time”.
Whats the point of different instability if everyone is gonna take the ez way out by doing fractal with easier instability.
How about we change it up and randomize the instability available up till that fractal level after each fractal.
To kick it up a notch, how about double instability for fractal 40-49 and triple for fractal 50.
Sounds like a good idea. Anet please implement
What you suggest, has already been discussed in the fractal cdi, it just didn’t get adopted.
Personaly I would rly look forward to randomized instabilities on each stage of a fractal.
I really like the idea
Instead of randomizing, why not just add specific instability for a level range, for example lvl51-60 get 4 instability “Last Laugh, Antielitism, Overextended, Tainted Renewal”.
fotm 61-70 get a few more.
fotm 100 have 20 instability.
Put a timer on fotm, add pve ladder. Problem solved =)