[Request] Please lower LI for Legendary Armor

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Oh thats awesome news,does that mean if we work on the bits individually it wont take us in excess of 4 months to get our legendary armour. that could also solve a lot of problems in real life,buy one shoe and in a few weeks when we got more money buy the other.your a genius.but seriously you do understand its a set.you breaking in down in to 6 parts dont change anything.

No different than if weapons and trinkets were under the same system. You’d get each of them separately. It doesn’t matter if it’s a set or not. You craft and equip each separately.

What you’re arguing about is no different than if I were to take the cost of obtaining legendary weapons for each weapon slot of a character and then complain it costs XXXXX gold to equip a character.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: timson.4356

timson.4356

People don’t want grind but they don’t realize that is what keeps players doing content and thus keeping MMO’s alive. No developer can roll out enough content to keep players consistently engaged and busy. Grind has been a staple in many MMO’s and even RPG’s themselves. If people dislike them then perhaps they’re playing the wrong genre?

You´re right, but the “grind” isn´t the real problem of the most players complaining about the required insights here. Insofar we´re leading a fake discussion in many parts. Just look at previous posts (in other threads) from a lot of those players, there are a lot like “Tequatl is too difficult – nerv!”, “Gerent is too difficult – nerv!”, “Hero challenges are too difficult – nerv!” And they´re always pretending to speak for “the player base”.

Remembering that it´s obvious that the real problem of a lot of those players is the fact they´re not able to get the insights (soon) due to lack of skill or due to lack of effort. But they figured out that complaining about “grind” or “massive time gates” is much more accepted than complaining about difficulty.
And it sounds much better than statements like “I can´t get them cause I´m lacking skill”, “I´m too lazy to search for a capable group”, “I missed raiding at the beginning but I don´t want to wait for the armor” or “I want to faceroll content like I always did and get the Armor anyway”. But those statements would be more honest in many cases.

If they were serious with their grind issues, they would complain about farming gold/T6 Mats/provisioner tokens. But most of them don´t, cause in reality they´re fine with farming Silvervastes or Cursed Shore and pressing 1-1-1. And they can´t accept that there is a reward they can´t achive this way now.

(edited by timson.4356)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: ryandeniszorro.6735

ryandeniszorro.6735

Killed Matt this weekend 3x . All 3 runs helped random lfg groups. Before that spent lfg for sab for 5h and no kill. So in general, helping others do raid leads to no progress on li , and not been able to pug for sab makes me , nob ? This does not happen static teams since they dont redo raids (mostly) and cant get in bad pug. Those who solo q spvp know how upsetting this solopugging is. Make matt give more li or sloth, trio or escort less , but as it is its just really not good.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Killed Matt this weekend 3x . All 3 runs helped random lfg groups. Before that spent lfg for sab for 5h and no kill. So in general, helping others do raid leads to no progress on li , and not been able to pug for sab makes me , nob ? This does not happen static teams since they dont redo raids (mostly) and cant get in bad pug. Those who solo q spvp know how upsetting this solopugging is. Make matt give more li or sloth, trio or escort less , but as it is its just really not good.

Your issue has more to do with the time that you try to get a group. Surprisingly the weekend is probably one of the worst times as a large percentage of players would have completed their raids by that point. I used to be in a static group that did Sunday’s and it was very difficult to find people. Maybe if the reset time was shifted to occur right before or during the weekend.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: eldrin.6471

eldrin.6471

People don’t want grind but they don’t realize that is what keeps players doing content and thus keeping MMO’s alive. No developer can roll out enough content to keep players consistently engaged and busy. Grind has been a staple in many MMO’s and even RPG’s themselves. If people dislike them then perhaps they’re playing the wrong genre?

You´re right, but the “grind” isn´t the real problem of the most players complaining about the required insights here. Insofar we´re leading a fake discussion in many parts. Just look at previous posts (in other threads) from a lot of those players, there are a lot like “Tequatl is too difficult – nerv!”, “Gerent is too difficult – nerv!”, “Hero challenges are too difficult – nerv!” And they´re always pretending to speak for “the player base”.

Remembering that it´s obvious that the real problem of a lot of those players is the fact they´re not able to get the insights (soon) due to lack of skill or due to lack of effort. But they figured out that complaining about “grind” or “massive time gates” is much more accepted than complaining about difficulty.
And it sounds much better than statements like “I can´t get them cause I´m lacking skill”, “I´m too lazy to search for a capable group”, “I missed raiding at the beginning but I don´t want to wait for the armor” or “I want to faceroll content like I always did and get the Armor anyway”. But those statements would be more honest in many cases.

If they were serious with their grind issues, they would complain about farming gold/T6 Mats/provisioner tokens. But most of them don´t, cause in reality they´re fine with farming Silvervastes or Cursed Shore and pressing 1-1-1. And they can´t accept that there is a reward they can´t achive this way now.

no your right grind isnt the problem,well not the only problem.the main problem is that the game is being taken in a direction most players would rather it didnt go.
am i implying i represent these people,no,but i read the forums.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Rashy.4165

Rashy.4165

To me these exceptionally long time gates might be an indication that future raids are way further off than some think,as in its all your getting better make it last.

The raids team stayed on track and consistently released wings every 3.5 months or so with a small team of developers. I see no reason for their momentum to slow down now, just because they’ve completed one raid.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Rashy.4165

Rashy.4165

insanemaniac, i think your idea is hard to implement. It is more easy (and more fair) just sell li for shards like 15/each. This means even if you fail long enough with randoms you can buy li. Shards are also limited == time gate, but you can farm it even with bad groups.

No.

This encourages the path of least resistance, people will just wipe farm VG for shards and buy the LI.

If they do allow shards to be bought, the only way I’d agree to it is 150 shards per LI and only AFTER you’ve cleared a wing in a given week.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

People don’t want grind but they don’t realize that is what keeps players doing content and thus keeping MMO’s alive. No developer can roll out enough content to keep players consistently engaged and busy. Grind has been a staple in many MMO’s and even RPG’s themselves. If people dislike them then perhaps they’re playing the wrong genre?

You´re right, but the “grind” isn´t the real problem of the most players complaining about the required insights here. Insofar we´re leading a fake discussion in many parts. Just look at previous posts (in other threads) from a lot of those players, there are a lot like “Tequatl is too difficult – nerv!”, “Gerent is too difficult – nerv!”, “Hero challenges are too difficult – nerv!” And they´re always pretending to speak for “the player base”.

Remembering that it´s obvious that the real problem of a lot of those players is the fact they´re not able to get the insights (soon) due to lack of skill or due to lack of effort. But they figured out that complaining about “grind” or “massive time gates” is much more accepted than complaining about difficulty.
And it sounds much better than statements like “I can´t get them cause I´m lacking skill”, “I´m too lazy to search for a capable group”, “I missed raiding at the beginning but I don´t want to wait for the armor” or “I want to faceroll content like I always did and get the Armor anyway”. But those statements would be more honest in many cases.

If they were serious with their grind issues, they would complain about farming gold/T6 Mats/provisioner tokens. But most of them don´t, cause in reality they´re fine with farming Silvervastes or Cursed Shore and pressing 1-1-1. And they can´t accept that there is a reward they can´t achive this way now.

no your right grind isnt the problem,well not the only problem.the main problem is that the game is being taken in a direction most players would rather it didnt go.
am i implying i represent these people,no,but i read the forums.

Most players? Based on what?

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Azoqu.8917

Azoqu.8917

no your right grind isnt the problem,well not the only problem.the main problem is that the game is being taken in a direction most players would rather it didnt go.
am i implying i represent these people,no,but i read the forums.

I don’t know what you’re talking about. Raids are just a side dish to the entire game which is really easy. The game during the beta weekends was as hard as Silverwastes and that was just in the starting zones so because of the outcry they toned it back. I don’t blame them for that but now they are dialing the difficulty back up to where it was supposed to be which is a good thing. Mobs used to actually dodge and evade players in Starting Zones of all things. The player base is so bad because you never have to try anywhere and then when you finally do its like the sky is falling.

I’m glad there is finally going to be a reward (besides Glorious Hero Armor, you know, the one that requires placing at the top of PvP tournaments/seasons. How I wish Anet would just give me that armor but I accept that it is a reward for those top players) that will require some semblance of skill to acquire. The amount of 150 LI is to curb that amount of people buying the armor down so it doesn’t become another joke of a reward.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Harddrive.2738

Harddrive.2738

I don’t know about you but actually beating the bosses like VG seem preferably much faster then wiping them over and over.

Its a 4 month time gate, its beyond reasonable to expect the average player will be able to complete it in that amount of time. By average I’ll ball park 3-5 raid bosses with the shards they drop.

If people do all 9, guess what, you can do it faster. I don’t see how anyone could complain about that.

In fact I don’t see how anyone can be complaining about having it lowered. Its a imaginary currency, you can’t spend it yet. You have lost no value in relation to anyone else because you didn’t even know how many would be required until very recently.

The short version, you just like to argue(troll) and likely spiteful. If you have 150 LI already, all future ones will have no value, but as it stands you can find a imaginary value for all the time you spent so far. To have it lowered makes you think you’ve lost something, but it was never even there, so get over it.

Assuming LI can be converted or used on something else gives even more merit to the lowering. Spending less means you are ahead for the future, or worst case, no difference at all.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t know about you but actually beating the bosses like VG seem preferably much faster then wiping them over and over.

Its a 4 month time gate, its beyond reasonable to expect the average player will be able to complete it in that amount of time. By average I’ll ball park 3-5 raid bosses with the shards they drop.

If people do all 9, guess what, you can do it faster. I don’t see how anyone could complain about that.

In fact I don’t see how anyone can be complaining about having it lowered. Its a imaginary currency, you can’t spend it yet. You have lost no value in relation to anyone else because you didn’t even know how many would be required until very recently.

The short version, you just like to argue(troll) and likely spiteful. If you have 150 LI already, all future ones will have no value, but as it stands you can find a imaginary value for all the time you spent so far. To have it lowered makes you think you’ve lost something, but it was never even there, so get over it.

Assuming LI can be converted or used on something else gives even more merit to the lowering. Spending less means you are ahead for the future, or worst case, no difference at all.

Try again with less ad hominems.

Whether or not someone has already obtained their 25×6 insights doesn’t dismiss their side of the argument. Telling them that they’re just being spiteful isn’t the best approach either.

Legendary items are to show dedication towards something and potentially skill. This is something that a lot of people were asking of legendary weapons as they disliked that someone could simply just by one off of the TP. They weren’t really legendary then.

The current method is reasonable as you get a piece of legendary armor every 25 insights. Players can steadily work their way to have an entire set. Legendary armor is a reward specifically for raiders so it is geared towards them. It is not geared to the lowest denominator so that practically anyone can get them with minimal effort/time invested.

Also keep in mind that raids have been out for almost 7 months. While the 25×6 legendary insights may seem like a lot at first, raiders have had plenty of time to accumulate most of them already. They’ve spent this time earning all of their insights, there’s no reason to devalue that time because some players do not want to put in the same effort as they did.

PvP and WvW have reward tracks that provide pieces to armor sets only available to those modes. Complaining about LI’s is similar to PvE players complaining about it being such a grind to get a full set of those armor. There also seems to be the mindset of a lot of players who want all the rewards with the least effort spent earning them.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: danielrjones.8759

danielrjones.8759

@Ayrilana.1396

I’m fine with the 150, I’m still a ways from getting it but I’m one of those who don’t mind long term goals. So don’t take this the wrong way. I"m not so certain if the armor will be pieced out. Like 1 made and done then move on to the next. It may be crafted that way. I was under the impression when a person was able to get the legendary armor it would come as a set not in individuals pieces. It almost sound like you’re saying a person will be able to craft a piece and wear it while working on another. It’s also possible I’m completely misunderstanding you. I didn’t read every comment.

I’m fine with either way Anet decides to go on crafting. I think what I’m excited the most, almost as much as the armor. This is an item that must be earned, a legendary that shows a persons dedication and in my case persistence lol, Not all my runs go smooth or according to plan.

Edited, I’m not sure where I got the impression it would only come as a set. I think it was a dev comment on reddit.

(edited by danielrjones.8759)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Harddrive.2738

Harddrive.2738

Also keep in mind that raids have been out for almost 7 month

Irrelevant, you can’t possibly assume everyone could have started 7 months ago, screw new players!!!! NO ARMOR FOR YOU

Legendary items are to show dedication towards something and potentially skill. This is something that a lot of people were asking of legendary weapons as they disliked that someone could simply just by one off of the TP. They weren’t really legendary then.

I think the problem is obvious. You and many others like you dislike how anet handles the term legendary.

Sucks to be you, but thats not our problem.

I suggest you open a new thread asking them to redesign the collection to better reflect skill or whatever your trying to say. Cause right now it sounds like your trying to explain how a legendary time gate is what makes something legendary.

P.S We are earning it, we are saying to keep it within 4 months, not the 9-12 it currently is for most. If the rest of the collect is weak, blame anet.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Neox.3497

Neox.3497

If they lower the LI requirement please also lower the mat costs. I don’t want to farm boring open world content just to get the mats and gold for it.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

@Ayrilana.1396

I’m fine with the 150, I’m still a ways from getting it but I’m one of those who don’t mind long term goals. So don’t take this the wrong way. I"m not so certain if the armor will be pieced out. Like 1 made and done then move on to the next. It may be crafted that way. I was under the impression when a person was able to get the legendary armor it would come as a set not in individuals pieces. It almost sound like you’re saying a person will be able to craft a piece and wear it while working on another. It’s also possible I’m completely misunderstanding you. I didn’t read every comment.

I’m fine with either way Anet decides to go on crafting. I think what I’m excited the most, almost as much as the armor. This is an item that must be earned, a legendary that shows a persons dedication and in my case persistence lol, Not all my runs go smooth or according to plan.

Edited, I’m not sure where I got the impression it would only come as a set. I think it was a dev comment on reddit.

The dev comment you heard from was likely the one about the entire set costing roughly as much as a legendary weapon.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Also keep in mind that raids have been out for almost 7 month

Irrelevant, you can’t possibly assume everyone could have started 7 months ago, screw new players!!!! NO ARMOR FOR YOU

It’s not irrelevant. Players have had close to 7 months. There’s no reason to devalue the time spent simply because you chose now to start doing raids.

Legendary items are to show dedication towards something and potentially skill. This is something that a lot of people were asking of legendary weapons as they disliked that someone could simply just by one off of the TP. They weren’t really legendary then.

I think the problem is obvious. You and many others like you dislike how anet handles the term legendary.

Sucks to be you, but thats not our problem.

I suggest you open a new thread asking them to redesign the collection to better reflect skill or whatever your trying to say. Cause right now it sounds like your trying to explain how a legendary time gate is what makes something legendary.

P.S We are earning it, we are saying to keep it within 4 months, not the 9-12 it currently is for most. If the rest of the collect is weak, blame anet.

I think you’re the one that dislikes how they handle the term. Legendary armor is ties to raids which was designed to be highly coordinated content. It’s only fitting that legendary armor be earned by players will to commit to successfully complete the raids and become proficient.

It already does reflect skill. You have achievements which require most of the squad to coordinate together in order to complete. The more skilled the squad, the less people they end up needing. You also need to get 25 LI per piece where the most skilled teams will get quicker than those that are less skilled.

It’s fine where it is at which is 25 LI per piece. Rewards for raids should be skilled towards the audience that the raids were designed for. If you’re unwilling to improve so that you can kill more bosses on a more consistent basis then that’s on you.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: danielrjones.8759

danielrjones.8759

@Ayrilana.1396

I’m fine with the 150, I’m still a ways from getting it but I’m one of those who don’t mind long term goals. So don’t take this the wrong way. I"m not so certain if the armor will be pieced out. Like 1 made and done then move on to the next. It may be crafted that way. I was under the impression when a person was able to get the legendary armor it would come as a set not in individuals pieces. It almost sound like you’re saying a person will be able to craft a piece and wear it while working on another. It’s also possible I’m completely misunderstanding you. I didn’t read every comment.

I’m fine with either way Anet decides to go on crafting. I think what I’m excited the most, almost as much as the armor. This is an item that must be earned, a legendary that shows a persons dedication and in my case persistence lol, Not all my runs go smooth or according to plan.

Edited, I’m not sure where I got the impression it would only come as a set. I think it was a dev comment on reddit.

The dev comment you heard from was likely the one about the entire set costing roughly as much as a legendary weapon.

Yeah your most likely right, at first I thought it was a comment about crafting and the end result in how the armor was obtained. I looked around for it but wasn’t able to find it. About the time I thought I read that I was also going over the collections and what I needed to do as well as making sure I had all the stuff for provisioner tokens/eggs/plates t6 and what not. If it is pieced out and people are able to wear a piece as they go. I have no idea why anyone would be upset with the process. Or the 150 insights.
That’s just me though.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Harddrive.2738

Harddrive.2738

You have read nothing, 150 LI is fine, the ability to get more in less time is what I’ve been saying. Should be closer to a daily with a weekly cap in my opinion.

If it was a daily reset on LI and not weekly, it satisfies everything you just said. lol

If you think a massive time gate with large spans of time between the same boss proves anything, what else is there to say to you?

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

You have read nothing, 150 LI is fine, the ability to get more in less time is what I’ve been saying. Should be closer to a daily with a weekly cap in my opinion.

If it was a daily reset on LI and not weekly, it satisfies everything you just said. lol

If you think a massive time gate with large spans of time between the same boss proves anything, what else is there to say to you?

Not really as players will just farm the easy bosses. It trivializes there being a required amount of LI. It’s not really that massive of a time gate. Every 2.8 weeks I’ll get a piece of legendary armor. Sounds pretty good to me.

(edited by Ayrilana.1396)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: danielrjones.8759

danielrjones.8759

You have read nothing, 150 LI is fine, the ability to get more in less time is what I’ve been saying. Should be closer to a daily with a weekly cap in my opinion.

If it was a daily reset on LI and not weekly, it satisfies everything you just said. lol

If you think a massive time gate with large spans of time between the same boss proves anything, what else is there to say to you?

Is this for me? If it is, it’s all good man. I’m not here to argue what is the best or worse way for Anet to deal with this. I was just saying I’m fine with the way it is or fine with them making some tweeks. I’m simply not one to get worked up over stuff like this.

May I suggest a quick visit to your local street pharmacist or something, dude you just sound angry all the time.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Harddrive.2738

Harddrive.2738

You have read nothing, 150 LI is fine, the ability to get more in less time is what I’ve been saying. Should be closer to a daily with a weekly cap in my opinion.

If it was a daily reset on LI and not weekly, it satisfies everything you just said. lol

If you think a massive time gate with large spans of time between the same boss proves anything, what else is there to say to you?

Not really as players will just farm the easy bosses. It trivializes their being a required amount of LI. It’s not really that massive of a time gate. Every 2.8 weeks I’ll get a piece of legendary armor. Sounds pretty good to me.

You really aren’t reading, its near impossible to get all 9 bosses in 1 week for most players. Everyone without a guild raid will either dedicate there life to it or won’t get anywhere near it.

May I suggest a quick visit to your local street pharmacist or something, dude you just sound angry all the time.

Cause making a clear consensus point makes everyone mad…. oh boy….

(edited by Harddrive.2738)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: danielrjones.8759

danielrjones.8759

You have read nothing, 150 LI is fine, the ability to get more in less time is what I’ve been saying. Should be closer to a daily with a weekly cap in my opinion.

If it was a daily reset on LI and not weekly, it satisfies everything you just said. lol

If you think a massive time gate with large spans of time between the same boss proves anything, what else is there to say to you?

Not really as players will just farm the easy bosses. It trivializes their being a required amount of LI. It’s not really that massive of a time gate. Every 2.8 weeks I’ll get a piece of legendary armor. Sounds pretty good to me.

You really aren’t reading, its near impossible to get all 9 bosses in 1 week for most players. Everyone without a guild raid will either dedicate there life to it or won’t get anywhere near it.

May I suggest a quick visit to your local street pharmacist or something, dude you just sound angry all the time.

Cause making a clear consensus point makes everyone mad…. oh boy….

ummm ok? But yeah I guess we are talking about the same consensus point you’ve made 14 times over the last 5 days.
everyone mad? don’t know about everyone but you, yeah.

I was just saying that in jest not to be mean. You take things to personally.

I get your point, I don’t agree. No need to be upset about that. Anyway if you get things changed then we’ll just deal with the change. If not, we’ll deal with what we need to work on. Just because I don’t agree with you means I would be upset if Anet made a change. Lifes just to short and imo there are far more important things to deal with. Wasn’t trying to insult you man was just discussing my opinions.

Anyway out for the night have a good one.

(edited by danielrjones.8759)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

You have read nothing, 150 LI is fine, the ability to get more in less time is what I’ve been saying. Should be closer to a daily with a weekly cap in my opinion.

If it was a daily reset on LI and not weekly, it satisfies everything you just said. lol

If you think a massive time gate with large spans of time between the same boss proves anything, what else is there to say to you?

Not really as players will just farm the easy bosses. It trivializes their being a required amount of LI. It’s not really that massive of a time gate. Every 2.8 weeks I’ll get a piece of legendary armor. Sounds pretty good to me.

You really aren’t reading, its near impossible to get all 9 bosses in 1 week for most players. Everyone without a guild raid will either dedicate there life to it or won’t get anywhere near it.

May I suggest a quick visit to your local street pharmacist or something, dude you just sound angry all the time.

Cause making a clear consensus point makes everyone mad…. oh boy….

Which means that they can improve so they can earn LI at a faster rate.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

You really aren’t reading, its near impossible to get all 9 bosses in 1 week for most players. Everyone without a guild raid will either dedicate there life to it or won’t get anywhere near it.

It’s ok if you don’t put enough effort and time into a thing and therefore you will need more time than others. I don’t see a problem here.

Took me 3 runs of the dungeon to get the bug.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Harddrive.2738

Harddrive.2738

Spoken by someone in a raid guild.

Rule#1: Only play only pug games.
Rule#2: You can’t ping any LI or any of the collection content and for argument sake can’t try your luck on anything that says 40+ LI in hopes they don’t check.

You won’t get anywhere near 9 bosses except with the devils luck.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: timson.4356

timson.4356

Also keep in mind that raids have been out for almost 7 month

Irrelevant, you can’t possibly assume everyone could have started 7 months ago, screw new players!!!! NO ARMOR FOR YOU

Yes, that´s the way it should be. NO ARMOR FOR NEW PLAYERS. They can work for it as we did. If you balance it around new players or low performers, you remove the only worthwhile long-term goal in PVE.

Legendary items are to show dedication towards something and potentially skill. This is something that a lot of people were asking of legendary weapons as they disliked that someone could simply just by one off of the TP. They weren’t really legendary then.

I think the problem is obvious. You and many others like you dislike how anet handles the term legendary.

Sucks to be you, but thats not our problem.

That’s it! But at the moment there are 150 LIs required. You think you won´t get enough and you don´t want to bring the necessary effort as others did? Sucks to be you, that´s not our problem.

You have read nothing, 150 LI is fine, the ability to get more in less time is what I’ve been saying. Should be closer to a daily with a weekly cap in my opinion.

If it was a daily reset on LI and not weekly, it satisfies everything you just said. lol

If you think a massive time gate with large spans of time between the same boss proves anything, what else is there to say to you?

Not really as players will just farm the easy bosses. It trivializes their being a required amount of LI. It’s not really that massive of a time gate. Every 2.8 weeks I’ll get a piece of legendary armor. Sounds pretty good to me.

You really aren’t reading, its near impossible to get all 9 bosses in 1 week for most players. Everyone without a guild raid will either dedicate there life to it or won’t get anywhere near it.

It´s difficult (not impossible) to get all 9 bosses in one week if you try to pug them. So I can just repeat the same we told you hundred times before: Go and play Raids the way they are intended – join or build a group/guild and do it together.

Some of those who are fighting for lowering the LIs / reduce the time to collect them told us their suggestions how to change over. There were a few sophisticated (from insanemaniac for instance) and a few risible ones (selling LIs for 15 shards – still laughing ^^). But all these suggestions had one thing in common: They would make it a lot easier to get the required insights and they would demand less skill to get the Armor. As I said before: Skill also means to be capable to replicate a good performance again and again. That´s what capacity means.
And because of this all those suggestions would lower the value of the Armor.

You can´t understand why it would devalue the Armor? Let me give you another metaphor to explain it:

Imagine you would climb the Mount Everest with a group of like-minded people. You affronted all dangers and overcome all obstacles. When you finally reach the top – what an amazing feeling!
Would it feel the same if you were brought up by a helicopter? I´m sure it would not.

May you would argue that no one forces you to use the helicopter? Well, that´s right. But bear in mind that if you climbed the Everest, you surely want to take a photo so that you will keep in mind your moment of victory for all days. And does it feel the same if you look at the photo and there are 100 people standing around on top with you – all brought up by helicopters? No, it doesn´t!

So please stop asking Anet for helicopters, start to train so that one day you can climb the Everest by yourself. I promise you – it will feel amazing!

(edited by timson.4356)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: eldrin.6471

eldrin.6471

what it all comes down to is how exclusive do anet want this armour to be.
is it only intended as a high end reward for skilled players in static groups
was it not intended that the reward would attract new players to raids,if so would they not be the ones affected the most by the 150 insights and time gate.what i have noticed is not a single person says 150 is to low,that would suggest its on the extreme upper end of acceptable.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: ezd.6359

ezd.6359

insanemaniac, i think your idea is hard to implement. It is more easy (and more fair) just sell li for shards like 15/each. This means even if you fail long enough with randoms you can buy li. Shards are also limited == time gate, but you can farm it even with bad groups.

No.

This encourages the path of least resistance, people will just wipe farm VG for shards and buy the LI.

If they do allow shards to be bought, the only way I’d agree to it is 150 shards per LI and only AFTER you’ve cleared a wing in a given week.

You can’t farm VG for shards.

Raids have limits http://wiki.guildwars2.com/wiki/Magnetite_Shard == 100 per week before w3 update and 150 shards after w3 update. And i believe you can’t farm all 150 from VG, i think maximum is ~30 (i don’t know exactly never wiped on him so long and never counted, but i know after long wipes on other bosses you receive “red mark” as loot that means you got maximum shards from this event).

150 shards = 10 li per week maximum = time gate anyway if you are unlucky. But people without static groups still have a chance to receive armor if they can kill all bosses and complete all collections.

I don’t say it should be exactly 15, but something near it. Also arena can add another conversion like 1 li to 10 shards for example if you have excess of li.

English is not my native language, sorry :<

(edited by ezd.6359)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Rashy.4165

Rashy.4165

insanemaniac, i think your idea is hard to implement. It is more easy (and more fair) just sell li for shards like 15/each. This means even if you fail long enough with randoms you can buy li. Shards are also limited == time gate, but you can farm it even with bad groups.

No.

This encourages the path of least resistance, people will just wipe farm VG for shards and buy the LI.

If they do allow shards to be bought, the only way I’d agree to it is 150 shards per LI and only AFTER you’ve cleared a wing in a given week.

You can’t farm VG for shards.

Raids have limits http://wiki.guildwars2.com/wiki/Magnetite_Shard == 100 per week before w3 update and 150 shards after w3 update. And i believe you can’t farm all 150 from VG, i think maximum is ~30 (i don’t know exactly never wiped on him so long and never counted, but i know after long wipes on other bosses you receive “red mark” as loot that means you got maximum shards from this event).

150 shards = 10 li per week maximum = time gate anyway if you are unlucky. But people without static groups still have a chance to receive armor if they can kill all bosses and complete all collections.

I don’t say it should be exactly 15, but something near it. Also arena can add another conversion like 1 li to 10 shards for example if you have excess of li.

Wipe farming = farming shards by deliberately failing.

Actually, you can farm VG. Every time VG is killed, you get an event chest with 8 shards (you can re-enter with a person who hasn’t killed VG). Every attempt after reaching a certain phase also awards shards.

So what if there’s a cap per event? People will simply move onto another boss event that can be wipe farmed for more shards.

The point is, if you give people the option of wipe farming bosses without ever needing to succeed, they will find a way to make it work and hit shard cap without ever defeating a boss.

That is completely unacceptable.

(edited by Rashy.4165)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: ezd.6359

ezd.6359

insanemaniac, i think your idea is hard to implement. It is more easy (and more fair) just sell li for shards like 15/each. This means even if you fail long enough with randoms you can buy li. Shards are also limited == time gate, but you can farm it even with bad groups.

No.

This encourages the path of least resistance, people will just wipe farm VG for shards and buy the LI.

If they do allow shards to be bought, the only way I’d agree to it is 150 shards per LI and only AFTER you’ve cleared a wing in a given week.

You can’t farm VG for shards.

Raids have limits http://wiki.guildwars2.com/wiki/Magnetite_Shard == 100 per week before w3 update and 150 shards after w3 update. And i believe you can’t farm all 150 from VG, i think maximum is ~30 (i don’t know exactly never wiped on him so long and never counted, but i know after long wipes on other bosses you receive “red mark” as loot that means you got maximum shards from this event).

150 shards = 10 li per week maximum = time gate anyway if you are unlucky. But people without static groups still have a chance to receive armor if they can kill all bosses and complete all collections.

I don’t say it should be exactly 15, but something near it. Also arena can add another conversion like 1 li to 10 shards for example if you have excess of li.

Wipe farming = farming shards by deliberately failing.

Actually, you can farm VG. Every time VG is killed, you get an event chest with 8 shards (you can re-enter with a person who hasn’t killed VG). Every attempt after reaching a certain phase also awards shards.

So what if there’s a cap per event? People will simply move onto another boss event that can be wipe farmed for more shards.

The point is, if you give people the option of wipe farming bosses without ever needing to succeed, they will find a way to make it work and hit shard cap without ever defeating a boss.

That is completely unacceptable.

For testing people’s SKILL we have COLLECTIONS. 150 LI IS NOT A SKILL TEST.

N
O
T

I tired to repeat this.

If you don’t like “wipe farming” ask arena to remove shards from fail kill attempts.

English is not my native language, sorry :<

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Rashy.4165

Rashy.4165

It’s a test of dedication. If you can’t grasp that fact, then that’s your problem.

As for wipe farming, it’s a deliberate abuse.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: ezd.6359

ezd.6359

It’s a test of dedication. If you can’t grasp that fact, then that’s your problem.

It is exactly reward for trying. Just you can’t understand it. This feature in game already.

As for wipe farming, it’s a deliberate abuse.

Want to create another topic to discuss it?

English is not my native language, sorry :<

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: eldrin.6471

eldrin.6471

It’s a test of dedication. If you can’t grasp that fact, then that’s your problem.

As for wipe farming, it’s a deliberate abuse.

Ye lets call the longest time gate yet added to the game a test of dedication.
Legendary armour will be a status symbol to some of you so you want to keep it to yourself s as much as you can,Why cant you be happy that most players wont get it because they cant do the content.why must you insist that those that can but not in organized raid guilds or static groups be penalized further with this ridiculous time gate.150 insights says nothing about skill just your ability to find a group reliably every week.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

It’s a test of dedication. If you can’t grasp that fact, then that’s your problem.

As for wipe farming, it’s a deliberate abuse.

Ye lets call the longest time gate yet added to the game a test of dedication.
Legendary armour will be a status symbol to some of you so you want to keep it to yourself s as much as you can,Why cant you be happy that most players wont get it because they cant do the content.why must you insist that those that can but not in organized raid guilds or static groups be penalized further with this ridiculous time gate.150 insights says nothing about skill just your ability to find a group reliably every week.

It’s only 25 LI for a single piece of legendary armor. You’re only making it seem worse than it really is because you’re combining multiple time-gates.

I have 9 characters who I want to have their own HoT legendary weapon. That’s a requirement of 9 million karma needed. How does Anet expect me to farm that much in a reasonable amount of time? See? It’s easy to make one obstacle appear worst than it really is by looking at only the total I need for my end goal while ignoring that I can equip each character individually over time.

Players are not worst off by gradually earning each legendary item individually as they have since the game launched. When players changed stats on their legendary weapons, they likely had to go to a bank to swap armor and trinkets to match the new stat set. Did legendary weapons lose any value or functionality because of this? How about when Anet released legendary backpacks? So why all of a sudden is each individual piece of legendary armor treated differently than the other legendary items? Will you complain about the same thing when they do amulets, rings, and accessories?

It seems more like an issue of “I want it all now”. I’m sure if Anet had released each piece of legendary armor in stages, rather than all at once, this may have been different.

(edited by Ayrilana.1396)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: eldrin.6471

eldrin.6471

yes its 25 LI per piece and we need 6 of them for a full set 6×25=150 =horrible time gate ,worse for those using lfg without a static.I really dont get the point your trying to make.and it was said it would all be crafted as one not in parts.do you have new info on that. come on get real. the set will probably have some visual effect,just wouldnt be the same runing around just legendary boots.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Spoken by someone in a raid guild.

Rule#1: Only play only pug games.
Rule#2: You can’t ping any LI or any of the collection content and for argument sake can’t try your luck on anything that says 40+ LI in hopes they don’t check.

You won’t get anywhere near 9 bosses except with the devils luck.

Absolutely wrong!

Over the half of my LIs are pugged with no problem.

By the time of now you can go for the easy ones first in pugs at the beginning of the week (Escort W3, Trio, VG) and expand it to Gorse, Sloth, KC afterwards. I bet after a few weeks you will be able to have 6 firmed LI very fast. Then you can go on for Sabetha (maybe even earlier), Matt and Xera (also maybe earlier).

If you think you are that good, fake your LI – on your own risk. But there are enough groups you can join without a big LI requirement – every fricking day!

Took me 3 runs of the dungeon to get the bug.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

yes its 25 LI per piece and we need 6 of them for a full set 6×25=150 =horrible time gate ,worse for those using lfg without a static.I really dont get the point your trying to make.and it was said it would all be crafted as one not in parts.do you have new info on that. come on get real. the set will probably have some visual effect,just wouldnt be the same runing around just legendary boots.

You do not craft it all at once. Have you even looked at the MF recipes?

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: danielrjones.8759

danielrjones.8759

yes its 25 LI per piece and we need 6 of them for a full set 6×25=150 =horrible time gate ,worse for those using lfg without a static.I really dont get the point your trying to make.and it was said it would all be crafted as one not in parts.do you have new info on that. come on get real. the set will probably have some visual effect,just wouldnt be the same runing around just legendary boots.

You do not craft it all at once. Have you even looked at the MF recipes?

This thread and comment at bottom supports what Ayrilana (whose name I still don’t know how to pronounce unless the first part is like Ariel? Any way back on topic.

I thought it was done as a set at first, now I’m pretty convinced I’m wrong. Here is the comment on the thread imo supports everything Ayrilana has been saying.

“[–]Anet_AndrewM 1 point 7 days ago
Upgrading the precursor armor to legendary is done one piece at a time, so you can choose to only upgrade certain pieces if so desired.”

https://www.reddit.com/r/Guildwars2/comments/4of0ld/update_from_anet_about_legendary_armor/d4c12qg

personally after seeing this, I’m against lowering the li at all. imo it will be fun and exciting to build it and enjoy it as I go. But I plan on building all 3 sets, I know its going to take a long while. I’m fine with that, gives me something to work on.

(edited by danielrjones.8759)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: ezd.6359

ezd.6359

If you have fun building it 1 piece every 3 weeks, nobody will stop you. I want to craft all at same time. Can i have my fun?

English is not my native language, sorry :<

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: danielrjones.8759

danielrjones.8759

If you have fun building it 1 piece every 3 weeks, nobody will stop you. I want to craft all at same time. Can i have my fun?

I’m a fun person, I wished everyone could have their fun but it’s one of those- can’t please everyone all the time things. Where is the line drawn at what is an acceptable amount of li? What about those who have been pugging for months with just a handful of kills and they have 1-5 li. Seems they would feel they spent enough time in raids as well. Should anet reduce it to 1-5 li for them? If 1-5 li why not just 1 li per piece? For some doing each raid boss just one time is enough.

Again where is the line drawn? Should it be to make you happy, or me happy or john/jane doe who thinks one raid in their life is enough? I prefer the 150 but if Anet decides against it I will be happy for whoever it helps. My main thing is please don’t allow it to be bought like current legendarys . And please keep the skin exclusive to raiding. Just my 2 cents.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: danielrjones.8759

danielrjones.8759

If you have fun building it 1 piece every 3 weeks, nobody will stop you. I want to craft all at same time. Can i have my fun?

I think part of your comment may be the rub for some. ’want to craft all at same time"

To me this means, All at the same time= easy to obtain=anyone can have it=cheapen the armor = no thanks I will just wear an outfit.

btw, from the sound of things if you want to craft it all at once. You may want to spend more time in game and less time here.

(edited by danielrjones.8759)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: eldrin.6471

eldrin.6471

Of course the line has to be drawn some were,but at 150 its drawn in favour of those in static groups.what is being asked for is a reduction.even reducing it to 100 would be a big step in reducing the time it takes for more average raiders using lfg.they talked about balancing the number needed.is it intended that mr average raider without a static group take 6 month to a year to finish.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Swagger.1459

Swagger.1459

And here I thought Anet wanted to reduce the amount of grind with hot to value player time…

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Of course the line has to be drawn some were,but at 150 its drawn in favour of those in static groups.what is being asked for is a reduction.even reducing it to 100 would be a big step in reducing the time it takes for more average raiders using lfg.they talked about balancing the number needed.is it intended that mr average raider without a static group take 6 month to a year to finish.

They talked about balancing it so that players that raid regularly and successfully wouldn’t need to grind for LI’s. Raids have been out for 7 months and we knew there would be legendary armor once the raid was finished. It’s still not available but that just means more time to obtain LI.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: eldrin.6471

eldrin.6471

And here I thought Anet wanted to reduce the amount of grind with hot to value player time…

They said they learned from the mistakes with hot.seems not.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: ezd.6359

ezd.6359

They talked about balancing it so that players that raid regularly and successfully wouldn’t need to grind for LI’s.
This means we have the upper limit (not more than “successful players can earn”). And they have numbers between 1-150 to play with

English is not my native language, sorry :<

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: eldrin.6471

eldrin.6471

They talked about balancing it so that players that raid regularly and successfully wouldn’t need to grind for LI’s.
This means we have the upper limit (not more than “successful players can earn”). And they have numbers between 1-150 to play with

Regularly and successfully could have meant 5 or 6 bosses a week but anet got to go all OSD on us and make it every single boss every single week for 4 months.
and 5 or six bosses a week is closer to what the guy without a static can be expected to get in a week,and if a 4 month time gate is what they wanted that would work out at 85 or 102.They must have come up with a way to pay staff and bills with skillz instead of money and dont need us no more.

(edited by eldrin.6471)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

They talked about balancing it so that players that raid regularly and successfully wouldn’t need to grind for LI’s.
This means we have the upper limit (not more than “successful players can earn”). And they have numbers between 1-150 to play with

Regularly and successfully could have meant 5 or 6 bosses a week but anet got to go all OSD on us and make it every single boss every single week for 4 months.
and 5 or six bosses a week is closer to what the guy without a static can be expected to get in a week,and if a 4 month time gate is what they wanted that would work out at 85 or 102.

How could someone be successful for the week if they only cleared VG or half the raid? Was Mario successful after he got to the end of the first castle or after he rescued the princess (the real one)?

Success, based on how Anet has set the LI requirement, is measured by successfully completig the raid (or the wings available). Regularly refers to doing this consistently every week. Those skilled and dedicated groups will get to enjoy legendary armor first as they have earned it.

(edited by Ayrilana.1396)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: eldrin.6471

eldrin.6471

if you take a dump every day and im every other day, both are regular and successful
your abusing the term to fit what suits you best.when a new wing is launched it could be that players would move on to that and leave the one they already repeated till they a sick of it.but no in anet land your forced to repeat the old wing even though theres a new wing you would rather be learning
challenge or skill are not whats getting you the reward its forced repetition of content ie grind.and that is exactly why hot done so bad.

(edited by eldrin.6471)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Rashy.4165

Rashy.4165

You just compared a challenging long-term achievement to taking a dump.

Ironically, you’re doing the exact same thing.