Stop 'lf1m' posts, use lfg site!
Nice. I wish it would have a “level 80’s only” checkmark or something else to qualify more what people are looking for.
I enjoy playing dungeons on my chars, but not in groups that only want 80’s.
We need some implemented thing in-game. Some easy party-making window, that doesnt mess whole chat. I didnt play WoW, but I think Dungeon finder was something like this.
I didnt play WoW, but I think Dungeon finder was something like this.
Trust me, you don’t want something like WoW’s dungeon finder. It was the single most important step in killing any sense of community in that game. Basically it ensured that any player could, at any time, get 4 “automatic friends” to carry him through a dungeon, often picked from other servers (where that player was unknown). This meant that trolls, griefers, scammers and ninjas could get 4 new victims delivered in minutes, at the press of a button.
And, to adapt Murphy’s Law of Product Design, “make a game jerk-friendly and soon most of your player base will be jerks” – which, unsurprisingly, was exactly what happened.
I do hope GW2 improves it’s LFG toom (to allow players to list what they are interested in – which dungeon, which zone of the world, etc.), but it should always let players choose who they want to invite, and show them who else is in the party before they accept an invitation to join.
If they add a WoW-style automated dungeon finder, that will be the final nail in GW2’s coffin, at least as far as I’m concerned.
I didnt play WoW, but I think Dungeon finder was something like this.
That Dungeon Finder was one of the best things that they added.
It was great because it removed all the waiting time in cities just spamming for groups. While prior to adding it you basically had to wait for hours, now it just takes around 15 minutes to find a group and you don’t have to wait in a city anymore: you can just go around exploring or gathering materials.
The biggest hit was to so called “pro-players” who just couldn’t have a grip on a server anymore.
And another thing: you can choose not to use the Dungeon Finder in Warcraft if you want to play only with specific people.
So yes, please add a proper Dungeon Finder to this game.
(edited by Negrul.5423)
Ok arena-net. gw2lfg site works great but for one little problem. People who play in the off-hours (like myself) can not group for Fractals of the Mist. Hardly anyone does this on my home server and if they do it is only for the popular levels like 10 or 20 so it is impossible to level up.
I tried the suggestion of whispering people and joining EU server groups but for the past two hours now all I see on gw2lfg are people begging for an overflow server.
Please fix guesting or make FoTM like every other dungeon in the game or at least make it so we can “force” ourselves into an overflow server via a command in-game. PLEASE.
I didnt play WoW, but I think Dungeon finder was something like this.
Trust me, you don’t want something like WoW’s dungeon finder. It was the single most important step in killing any sense of community in that game. Basically it ensured that any player could, at any time, get 4 “automatic friends” to carry him through a dungeon, often picked from other servers (where that player was unknown). This meant that trolls, griefers, scammers and ninjas could get 4 new victims delivered in minutes, at the press of a button.
[…]
If they add a WoW-style automated dungeon finder, that will be the final nail in GW2’s coffin, at least as far as I’m concerned.
You’re completely wrong. Actually the LFD tool is one of the best things Blizzard have introduced in WoW (and I miss it every time I log into GW2). Saying that the community was destroyed because of it is just spreading missinformation. Almost everyone that complained about it were the elitist wannabes that couldn’t monopolize a server anymore. It also made you group with people from different servers, giving the opportunity to meet new people (I personally love the fact that I can group with friends I have on other realms). Finding a group is extremelly easy and fast, just about 15 mins. Using the tool also rewards you with Valor points and gold and a chance of special loot if your role is on high demand (usually tanks). Runs are fast, and people actually get to know the figths faster simply because they can run the dungeons more times. The system also match you up with players that have similar gear, so if you have good gear you will be grouped with people that also have good gear (not necesarily good skills).
Of course, you will find the random garden troll, the griefer, and the wannabe leet player. But hey, they’re everywhere! Also, you can simply block them and you won’t be grouped with them anymore. Eventually these kind of players will have to behave because their queue times grow because of people blocking them. And this indirectly filters out these kind of players and makes for a better community. Oh, and you get a nice 30 min debuff where you can’t queue again if you ragequit. Groups can’t kick someone unless a vote-kick has passed. Yes, you could end up on a party of griefers and the vote-kick would be useless, but you also have the option of reporting them and leave, wait 30 mins and then 10-15 for another run. That’s about 45 mins, the average time it takes to find a group spamming LFG. This happend at the early stages of the LFD implementation, but today these are EXTREMELY rare cases.
Besides, I really doubt about a LFD tool being bad for this community. AFAIK GW2 dungeons can’t be rolfstomped even if you memorize them (like WoW dungeons, where you can AoE everything to death when you outgear the instance), so communication will always be a must to succesfully end the instance.
I’m playing GW2 less and less because of this (but thanks for the site).
The lack of a proper ingame tool is:
1. Degrading: Cities (LA) are filled with lfg spam rather than chat, there is no general community (just guild community now).
2. Inconvenience: The current LFG tool is inadequate, having to rely on an outside site is inconvenient (despite the site being created awesomely thank you!) and makes the game look like the designers don’t care.
3. Frustrating: Reliant on overflow servers which we cannot control (no matter how good the site is), where are guild halls and where are options to guest and play across servers?
I don’t choose to play games that waste up to an hour doing nothing, to do something. I don’t choose to play games that implement new content that is flashy but have no proper back-end to support it (which seems to be the case on every event GW2 uses to differentiate itself – e.g. mad king/shatterer). Unfortunately FOTM made all these issues worse, by segregating the community along 40+ different iterations of the same dungeon without any proper support for the players to find a group all we are getting is:
More degradation of community, more inconvenience and more frustration. Seriously GW2 was better back in vanilla. I’d rather have less content if it meant that we had something that was more like a playable game pretty coloured IRC channel.
Anyway at least there are other games.
Been using that LFG website today. What a God send.
I was able to form 14, 15, and 16 groups in less than 5 minutes after posting. I think people are starting to catch on more with it.
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
IMHO, LA should ALWAYS be an overflow zone where people from all servers come together. Just sayin’…
And there should be a NPC in LA that lets you join dungeon instances the same way individuals can join pvp instances.
I’m playing GW2 less and less because of this
I all but quit after I hit 80 a few months ago because of this, I keep looking back to see if they do anything about it. I genuinely enjoy the game, but I work weird hours and it’s currently just too frustrating and overly difficult to just make a quick group and go when I actually find some time to log in. GW2 was built around the concept of “everyone can play any class”, I’m surprised arenanet isn’t jumping on this with simple to sign up and go dungeons to show off how their system works. It’s sad/pathetic that there is still nothing in the works. Anet is usually better at fixing this kind of stuff.
(edited by Paine.2513)
I just refuse to play anymore because of this BS. Ever since the damn Flavor of the Month Dungeon you can’t get anything else done at all. Not any other dugeons, No dynamic events nothing. The Devs have proven they don’t think that dung through. No more I am not subjecting myself to any more long as waits to do content. Devs you need to pull yer heads out of yer kitten and get to work on the actual GAME not damn these damn halfed kitten events you’ve been doing. yea a LFG tool that fracking works and is fracking usefull, that would be a start. You need to add a damn dungeon finder as well. and to all the people who think that it would destroy the community? are you stupid, last time i checked the Flavor of the Month Dungeon already did that cause unless that’s what you’re doing, at the lvls everyone else is doing it, you not part of the community anymore.
Add me to the list of “I don’t play the game anymore due to lack of a dungeon finder” people.
I can pop into MWO and run in an 8 man squad pretty much instantly and militia fleet ops are running all the time in Eve.
Why MMO companies ignore coding in co-ordination tools for the “multiplayer” part of their game is beyond me.
I am Liking GW2 but I am not liking the LFG Spamming. Sorry but I dont Feel that in 2012 we should have to be stuck to one map when trying to lfg. Well I will not buy any expansions or GEMS. Till this issue is fixed… I guess you got to Pay to play if you want fast LFGS. aka go back to wow,
Give us something in game..
The site is slowly becoming a non-option it seems…
Sporadically today, and especially tonight, no one in our group could get an LA overflow so we could ‘get together’ to enter Fractals.
Workaround:
If you are from EU – get someone on a NA overflow to inv you (pm the first person you see in the NA gw2lfg section) and you got an overflow. Works the other way around as well. Giving the option to force oneself into an overflow might be a good idea although that will require additional system resources (more servers will be on at any given time), although this could actually be a great idea for interserver PvEAnd again I dont want to use any other tools that the game includes.
Teamspeak, Ventrilo, Mumble and other VOIP are not ingame. Are you saying that you are not using ANY of those for voice communication ?
The point is, there is clearly a lot of people that want a dungeon finder, and we haven’t heard of any changes – people pay, they wish to have their opinion heard. And no one can say they are against the dungeon finder! Wanna run a story on a alt? boom easy. I can’t see any reason to not have a dungeon finder.
So we use a third party site, and that’s ok? It’s ANets game they should of thought of something right? After all, they say this is another AAA MMO..
been using the site for a few weeks now. I don’t think i’ve ever waited longer then 5 minutes to get a group, and it’s usually people who know what they’re doing, so it makes the runs faster also.
I was about to start a thread about this, and I realized that not only someone had done it, but anet was cool enough to make this a sitcky. good for you anet !! now let’s just get a lfg built into the game, and it’ll be perfect.
I’m upset that this is their band-aid fix. Hopefully it’s just for now as they have realized the need for this, especially since they essentially just created an infinite amount of dungeons with LFG FoTM 1-100+.
However, you guys moaning and whining are being ridiculous. If you can’t find a group then that’s solely your problem. I’ve never waited for more than 10 minutes for a group. That’s definitely on the high end. You ask your guild, ask the overflow in LA, take the tele to server LA, go to the area where the dungeon is, and go back to LA for another overflow. There are people out there, just go find them.
I would much rather see guesting implemented before LFG tool though.
However, you guys moaning and whining are being ridiculous. If you can’t find a group then that’s solely your problem.
Actually, no it’s not my problem. Typical GW2 group finding experience: Hit Plains of Ashford and spam /map for LFG. No groups forming, create one myself. Pull in a level 38 who’s also looking. Level 80 warrior joins, sees we’re both below level 80 so he quits out immediately and starts looking elsewhere. Pretty much the same thing in LA. Everyone else is running the flavor of the month dungeon or not interested in a sub 80 group.
After 20-30 mins of this I /quit game, fire up Eve, ask for a fleet in Militia channel and it’s “Link here, we’re deck 2 in TeamSpeak, cruisers on down, bring tackle frig if you’re low SP.”
GW2 would be total instant groups if they had a cross server dungeon finder. There’s no DPS/Tank/Healer BS that slows down WoW’s finder. It’d be fantastic.
But instead they’re doing the typical MMO BS of creating a multiplayer game without actual tools to bring people together. City of Heroes in 2004 had better group tools than most MMO’s do today. Developers need to stop thinking that this is okay.
It absolutely 100% hurts their player retention when players run into these walls. Single player in these games gets boring fast and there’s always another shiny “single-player-we-don’t-believe-in-group-finders” MMO’s begging for players and they’ll entertain for a bit until you run into the same walls and move onto the next one.
dracones in wow these things where never really needed in part because of server community but mostly due to a straight forward progression. Here they’ve managed to divide us so much I think a lfg tool is an ok emergency solution. But it still is an emergency solution.
As far as eve gameplay goes I remember it more like: “send us your thumb as proof you’re not a spy, train 4 actual man years and then end up sitting around waiting for something to happen for 5h then log out and cry”. I still love some aspects of it but it’s the most anti-casual game I know so your parable with lfg tools makes little sense imho.
Wow … I never thought I would see a game developer sticky and endorse a third party site to “band-aid” a serious enjoyment destroying lack of function in game AND give no indication that a fix is even in the works…
Really??
This sounds more like a punch line to a bad joke than a good example of how to treat your customers…
I mean who doesn’t enjoy spamming LA map chat with LFG requests wasting your play time ? I know I sure do!
dracones in wow these things where never really needed in part because of server community but mostly due to a straight forward progression.
No it was needed in WoW too. Pre-finder my friend and I had to move to Moon Guard because as a high pop RP server it still had groups sometimes running the low end dungeons. On our old home server and most other servers any dungeon sub max level were DOA for grouping up in. Shadowfang, Wailing, Scarlet, etc… it’d been years since we had ran those instances prior to Moon Guard and even on that server it was a long wait for groups and some instances(Deadmines) was a non-starter for Horde. But still we spent the $ to move our characters over because otherwise that gameplay was dead to us.
Enter the cross realm dungeon finder and suddenly you could run those instances 24/7 no matter what server you were on. It was a dramatic improvement in the game and opened up the ability to completely level via instances if you wanted too.
Just a question, the site available just a few days after FotM lunch.
How there are no acceptable UI for grouping for 3 months after GW2 lunch.
However the TP have been fixed within a month
I guess that’s true dracones. Leveling is such a small part of it though. The downside of turning it casual and lazy is that people ended up doing dungeons with complete strangers they never met again. That had some serious consequences on peoples behavior and made sure there where no bonds formed. Those same people would otherwise more or less be forced to seek each other out, be social, make connections.
I guess this downside is a fundamental one for me while being able to run shadow fang keep 24/7 on an alt is a very minor perk.
Anyways we both agree it’s different in this game, no community and extremely diverse dungeons make it so.
The funny thing is how some people think that it was the tool itself that made people change their behavior. Rude people were rude prior to the Dungeon Finder.
Also, no one is forcing you to use the tool, you can still play with your friends, simple as that.
Rude people were rude prior to the Dungeon Finder.
I fully support this comment…
I always thought of a dungeon finder like New York vs Smalltown Indiana. Smalltown is a lot smaller, you run into jerks(but that’s just how Bob acts after a couple beers), everyone knows everyone, etc. Go to New York though where everyone is a stranger and suddenly it seems like the world is full of jerks. It’s just what happens when you throw a lot of people together.
MMO’s really miss out on implementing mechanics to correct the behavior though. For example, take GW2’s giving exp for rezzing another player. It drastically changes the feel of the game when you’re sucking dirt and 5 total strangers run over and start helping you back up. I’ve had more than 1 person comment to me about that with this game.
Designers could really look into other ways to codify in rewards for behaviors they want to promote. Another Eve example, there’s been been serious recommendations for that game to allow players to “career” into being a professional newbie helper. Just like mining, production, running alliances, etc are careers, people have designed ways that players could sponser/help newbies and get paid out for their work if the newbie stays with the game.
There’s a whole goldmine of untapped ways to push the playerbase into behaving and acting in ways you want and even turning them into unpaid promoters and helpers for your game. To me that’s why it’s very frustrating to see devs focus on rolling out dungeon 2.1 and completely ignore coming up with new ways for players to interact with each other. It’s the interacting part which is why we play these games and is why we stay around in them.
I don’t like using third party-sites. This will do until ArenaNet adds something better ingame.
I like it how people will point at WoW’s dungeon finder and freak out. Some even go on to say that GW doesn’t need a LFG tool… Yet no one mentions that GW1 had a LFG tool, which worked perfectly. Go figure.
Why do people use names like Vxxxxx.#### (forum names) for the lfg site? I can never invite or join them, this is the error message I get:
!http://i45.tinypic.com/14o674k.jpg!
Is there a way to invite or whisper them at all?
I also think some type of in game dungeon matching system is badly needed. This issue has become a major disappointment for me personally and I hope something is done in the near future. GW2 is to good of a game to have flaws.
Why do people use names like Vxxxxx.#### (forum names) for the lfg site? I can never invite or join them, this is the error message I get:
!http://i45.tinypic.com/14o674k.jpg!
Is there a way to invite or whisper them at all?
Those forum names (I believe they are called Display Name officialy) should work, at least they do for me. If it doesn’t, try adding them to your contact list and copy their character name.
Are the people from ArenaNet responding sporadically to this thread joking? “Oh noes we don’t have lfg tool and we will not tell you if we will make one, but go use some shifty 3rd party site” Are you for real? This is behaviour that I would find unacceptable in f2p game, not to say in a game I paid for, and continue to support via gem shop.
I’ve always had great trust in Anet but the attitude stemming from the dev responses in this thread feels like a blow under belt for me.
Dear ArenaNet, please provide us with lfg tool instead of sending us to 3rd party web page. What’s next, will you send us to chinese gold seller pages in future ?
I don’t have the same reservations as others about using a third party site to find groups – I just want a freakin’ group! So I’ve actually used the lfg site several times before, and I’ve found exactly zero groups from it. I don’t know what the issue is, but I just can’t seem to find groups using that site. In my view, I would think an in-game dungeon finder would be a priority.
Aside from the obvious benefit of bringing people together to run dungeon content, a quick and pain-free (and let’s be clear that finding a dungeon group is currently painful) dungeon finder also facilitates player friendships. For instance, in WoW, Rift, and other MMORPGs I’ve played, I’ve found the entirety of my online gaming friends (and guilds!) by running dungeons with them as strangers. We’d share a laugh or two, down some bosses, and suddenly discover that we “click,” and thus friendships were born. Of course, no one clicks with everyone, and finding those friends and guilds took lots of dungeon runs with random strangers. My point is that the easier it is to interact with a greater number of players (via an efficient in-game dungeon finder), the greater the likelihood that players will come in contact with others with whom they enjoy playing the game, and thus will likely stick around longer.
I originally came over to GW2 with a good group of established friends from WoW; finding groups was fun and easy, and even frustratingly difficult content was enjoyable because we could all laugh about it. Well, they’ve since returned to WoW, and I’ve been playing GW2 solo for a good while now. Although I’ve met lots of awesome people who have invited me to their guilds, our schedules often conflict, and busy lives otherwise prevent regular interaction with each other.
A dungeon finder means more than just the ability to quickly and efficiently find groups, then, it also provides one of the best opportunities to meet different people and build in-game friendships, which in turn encourages people to stick around the game.
Surely an efficient in-game dungeon finder should be a priority, then?
I like it how people will point at WoW’s dungeon finder and freak out. Some even go on to say that GW doesn’t need a LFG tool… Yet no one mentions that GW1 had a LFG tool, which worked perfectly. Go figure.
And GW2 has auto-grouping for pvp already. There’s really no excuse for arenanet to continue keeping a blind eye to the current state of the game regarding looking for groups. IMO they’re letting the game flop by not addressing issues like this. People will play to 80 and quit because after you hit 80 the game turns in to a chore. It’s just not fun to sit in town filtering through text.
(edited by Paine.2513)
It’s definitely a great site but guess what? You will still have people spamming it because of one main reason, their pc. I’m sure not many run on high end or even mid end pc so having to go out from client to website then back is a CHORE. It is beyond slow, I would know, I run a crappy system (because I’m to lazy to redo/reinstall my gaming pc due to blues screens/frequent Gw2.exe crashes).
Sad that the game/dev didnt implement this and a third party had to. This is one of the reasons why (along with filter and preview in TP) I believe this game is incomplete upon release because with all the great ideas the game has and build upon, something as simple as a filter or preview slipped past their dev ideas? (especially when other games do it)
Why is GW2 trying to reinvent a wheel that WoW reinvented and then replaced with a dungeon queue? I would love to play dungeons without having to go to a separate website, find somebody looking and then whispering them. I don’t mind working to make myself a better dungeon player but I have no interest in working to get into one in the first place.
This game’s dungeon system is… stupid.
I can’t finish my storyline without recruiting others to help?
I can’t fight the FIRST group of foes in TA because I can’t target the animals, the game would rather target the instantly respawning deadly blooms.
GW1’s HERO NPC system worked like a dream. Forcing players to try to make pickup teams to play their own game is… STUPID.
This game’s dungeon system is… stupid.
I can’t finish my storyline without recruiting others to help?
I can’t fight the FIRST group of foes in TA because I can’t target the animals, the game would rather target the instantly respawning deadly blooms.
GW1’s HERO NPC system worked like a dream. Forcing players to try to make pickup teams to play their own game is… STUPID.
Those flowers hardly respawn instantly. They were changed a bit few months after a launch making them really easy do dispose of (bigger, more visible and less often respawning).
It’s a MMO, not CORPG. It’s kinda vital point of those kind of games.
Well I am playing at this minute, and they are spawning within a few seconds of me killing them, so my user experience is different than yours.
Running the whole story single player and finding that at the very end, you are OTL unless you find 4 more people to play with is not very MMO IMHO
I love randomly running across and helping people in the game.. playing WvW with lots of people.. but making core content unplayable is beyond my understanding.
Well I am playing at this minute, and they are spawning within a few seconds of me killing them, so my user experience is different than yours.
Running the whole story single player and finding that at the very end, you are OTL unless you find 4 more people to play with is not very MMO IMHO
I love randomly running across and helping people in the game.. playing WvW with lots of people.. but making core content unplayable is beyond my understanding.
Hmm, I haven’t done story since september so maybe they only changed them in explorable mode but that would be a bit strange.
I really cba to read all of these posts. Just place in a function to allow for people to advertise for groups in the game! A different chat channel, or some sort of search box. If Aion of all games can manage it….
Going to a different web site while trying to play the game tbh is annoying. I should be able to do this sort of thing IN GAME!
Maybe you can give it sub sections, a box for FoTM, a box for each dungeon type, CoF, AC, TA… etc…. Personal Story help,… w/e.
Make something please!
Once upon a time I would of been all for the gw2lfg site but lately its only been filled with elitist types the kind who ruined elite areas in GW1 with their stupid requirements. That kind of crap has no place in GW2.
Once upon a time I would of been all for the gw2lfg site but lately its only been filled with elitist types the kind who ruined elite areas in GW1 with their stupid requirements. That kind of crap has no place in GW2.
What stupid req? class composition or requiring you to be experienced in arah? If it’s the former, they don’t fully understand this game, if it’s the latter, I have to agree with them. I explained lupi fight like 50 times and folks mostly never listens. You need experience.
Once upon a time I would of been all for the gw2lfg site but lately its only been filled with elitist types the kind who ruined elite areas in GW1 with their stupid requirements. That kind of crap has no place in GW2.
What stupid req? class composition or requiring you to be experienced in arah? If it’s the former, they don’t fully understand this game, if it’s the latter, I have to agree with them. I explained lupi fight like 50 times and folks mostly never listens. You need experience.
Pray tell how one gets experience to actually do a dungeon when no one will be bothered to take you along and teach you?
Pray tell how one gets experience to actually do a dungeon when no one will be bothered to take you along and teach you?
1. You go with friends not pugs to get used to the dungeon.
2. You pretend you’ve done it. Watch vids, read guides (no matter how horrible they are) so you’re not clueless. If they ask you to ping tokens/armour say you did it on other character/have them in bank/type “[&Avp4QwAA]” in chat window.
It’s the same problem that we had in gw1 with tombs (later called HA) where you had to have minimum rank. It is a grave problem but that’s how human nature works. Although I took 3 first timers yesterday and we had pretty smooth run (4 glass cannons ele and 1 glass cannon guardian) despite them dying from single projectile.
A-Net is awesome, we all pretty much know this…. we also know that they suck at giving useful tool to players… we still don’t know why. It is really simple to add “look other people’s Hero panel”, “LFG panels” etc. they still do not implement this, why? WHY GOD WHY?
A-Net is awesome, we all pretty much know this…. we also know that they suck at giving useful tool to players… we still don’t know why. It is really simple to add “look other people’s Hero panel”, “LFG panels” etc. they still do not implement this, why? WHY GOD WHY?
There’s already LFG panel, though its functionality is rather unsatisfying.
For now I’m going to bump this up a bit and sticky it for a while.
becouse when i am in a game i just LOVE!!!! to have to go to a website to LFG becouse the devs are too kittening ********* to make a lfg system which takes less then a day sine every other game out there already did all the work and all you need to do is basicly copy pasted -.-
PS: this is actually also against the normal EULA “all use of thirdparty service’s”, at least from my understanding this is actually against the eula since what it does it provide a service which you “can do ingame”(by spamming chat which is just a terrible way of doing it) -.-
(edited by Erebus.7568)
Should add a feature to schedule a group.
eg: I want to go to TA at 20h tonight