Sigil of Air

Sigil of Air

in Fractals, Dungeons & Raids

Posted by: Rag.3258

Rag.3258

Between force, night, slaying, frailty, strength, accuracy the air sigil is rarely being mentioned as being a legit alternative for meta berserker builds.

Quick testing i just did showed that the wiki coefficient for lightning strike (1,2)XpowerX(exotic?)weapon strength of current weapon/2600 roughly matched up with the numbers i was getting on the testing golem. The sigil trigger cannot crit, however it is influenced by power (hence might) and trait damage mods. vuln also seemed to be working. I didnt check equipment modifiers such as force and scholar, though id expect them to work as well. Putting those numbers for example on a max buffs 45005 guard nets a good 3k per trigger potentially every 3-4 seconds, thus adding 1k-0,75k dps to the build.

now with sigil of air bringing an absolute number towards the build rather than a relative increase like the 5% of force it might be stronger on the lower end of dps range such as guards or maybe rangers. The advantage it brings over night, frailty and strength would be that it can be used everywhere and will always be a dps increase even if youre decked out on buffs. Its probably even the best sigil against structures, so yay. e: <- cut that, cant crit structures(

considering a 45005 guard does only 8-9k dps the added 1k would be a rough 10% increase if you trigger it on cooldown (still 8% or so if you assume a trigger every 4 seconds), making it stronger than force even considering its multiplicative nature. if youre fgsing the other sigils are obviously a better choice but luckily only like 90% of pve is being fgsed, right?

Eitherway ill point out again that i did not test this very thoroughly so the sigil might not behave as i wrote it does. if you did test it and would like to confirm/correct me please go ahead. considering the current fgs meta i would probably stick with my force/frailty or force/accuracy combo for general purpose weapons, however assuming sigilair does work as i described it i would like to hear your opinion as to why its rarely mentioned in guides and the like.

(edited by Rag.3258)

Sigil of Air

in Fractals, Dungeons & Raids

Posted by: Tree.3916

Tree.3916

There are some scenarios where Air is really good, like 7-8% dps boost good.

There are some scenarios where Air is extremely bad, like 0% dps boost bad.

There are no scenarios where Force is bad. This is why.

DnT Apply today if you think you can hang with the best of the best
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!

Sigil of Air

in Fractals, Dungeons & Raids

Posted by: Rag.3258

Rag.3258

You could say the exact same about say frailty as well and i agree that there is almost no scenario where youd drop force. What about force/air though.

Sigil of Air

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

You’re better off just taking force/night or force/slaying.

Serah Mahariel – Death and Taxes

Sigil of Air

in Fractals, Dungeons & Raids

Posted by: Rag.3258

Rag.3258

You’re better off just taking force/night or force/slaying.

oh really, 10% unconditionally is better than possibly 10% or less? now you just blew my mind.

now lets assume im not kittened, am aware of this and im looking into what sigils i could put on a

general purpose weapon

as i wrote, which you surely read. making 1289379 different asc weapons is definitely not an option and who actually bothers changing sigils for every single thing they do. if youre talking about just putting night on for everything and ignoring half the game being daytime then i dont even know how thats related to my questions?

Sigil of Air

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

Great attitude there, buddy. Really makes us want to help you.

Sigil of Air

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

You’re better off just taking force/night or force/slaying.

oh really, 10% unconditionally is better than possibly 10% or less? now you just blew my mind.

now lets assume im not kittened, am aware of this and im looking into what sigils i could put on a

general purpose weapon

as i wrote, which you surely read. making 1289379 different asc weapons is definitely not an option and who actually bothers changing sigils for every single thing they do. if youre talking about just putting night on for everything and ignoring half the game being daytime then i dont even know how thats related to my questions?

Force/strength, force/frailty, force/slaying [of daytime dungeon you do the most], force/battle, force/energy.

Force/energy is a great catch-all for everything, force/battle or force/strength is nice too if you don’t feel you need the extra dodge.

Serah Mahariel – Death and Taxes

Sigil of Air

in Fractals, Dungeons & Raids

Posted by: Ryn.6459

Ryn.6459

Im using force/accuracy… Is /strenght better? I guess it would depen on class and build.

Learning English, any correction is very welcome.

Sigil of Air

in Fractals, Dungeons & Raids

Posted by: Rag.3258

Rag.3258

Great attitude there, buddy. Really makes us want to help you.

idk why you think i was asking for help, i was just asking for opinions here because i like discussion. if id think air was an actual contender for night or much better than frailty or accuracy id just go online and properly test it myself.

@maha for gods sake did you even read the first sentence of my post? i am aware of what options there are.

10/10, made me write an angry response, congratulations. thanks to everyone for answering to this thread.

Sigil of Air

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

10/10, made me write an angry response

Didn’t take much O.o

Is it Rag because you’re on it, or because Rage was taken?

Sigil of Air

in Fractals, Dungeons & Raids

Posted by: RagNoRawk.3625

RagNoRawk.3625

Trying to keep this post strictly inline with your purpose for this thread of “opinions as to why air is rarely mentioned in guides and the like” to avoid more volatile comments from you towards people offering information:

One reason it isn’t brought up more often is the fact that it is single target whereas the more common options discussed above (like force/strength/slaying) are do not face this limitation.

In such situations it loses out greatly to something like force where if air is +8% to a single target force’s +5% to multiple targets (even just one additional target) will be more beneficial.

Of course, you may have considered that in your test but you didn’t mention anything about it so I thought it was worth discussing.

Sigil of Air

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Posted by: eithinan.9841

eithinan.9841

i would think air is good for dagger thief in pve. but for is still better.