(edited by Rag.3258)
Sigil of Air
There are some scenarios where Air is really good, like 7-8% dps boost good.
There are some scenarios where Air is extremely bad, like 0% dps boost bad.
There are no scenarios where Force is bad. This is why.
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!
You could say the exact same about say frailty as well and i agree that there is almost no scenario where youd drop force. What about force/air though.
You’re better off just taking force/night or force/slaying.
You’re better off just taking force/night or force/slaying.
oh really, 10% unconditionally is better than possibly 10% or less? now you just blew my mind.
now lets assume im not kittened, am aware of this and im looking into what sigils i could put on a
general purpose weapon
as i wrote, which you surely read. making 1289379 different asc weapons is definitely not an option and who actually bothers changing sigils for every single thing they do. if youre talking about just putting night on for everything and ignoring half the game being daytime then i dont even know how thats related to my questions?
Great attitude there, buddy. Really makes us want to help you.
You’re better off just taking force/night or force/slaying.
oh really, 10% unconditionally is better than possibly 10% or less? now you just blew my mind.
now lets assume im not kittened, am aware of this and im looking into what sigils i could put on a
general purpose weapon
as i wrote, which you surely read. making 1289379 different asc weapons is definitely not an option and who actually bothers changing sigils for every single thing they do. if youre talking about just putting night on for everything and ignoring half the game being daytime then i dont even know how thats related to my questions?
Force/strength, force/frailty, force/slaying [of daytime dungeon you do the most], force/battle, force/energy.
Force/energy is a great catch-all for everything, force/battle or force/strength is nice too if you don’t feel you need the extra dodge.
Im using force/accuracy… Is /strenght better? I guess it would depen on class and build.
Great attitude there, buddy. Really makes us want to help you.
idk why you think i was asking for help, i was just asking for opinions here because i like discussion. if id think air was an actual contender for night or much better than frailty or accuracy id just go online and properly test it myself.
@maha for gods sake did you even read the first sentence of my post? i am aware of what options there are.
10/10, made me write an angry response, congratulations. thanks to everyone for answering to this thread.
10/10, made me write an angry response
Didn’t take much O.o
Is it Rag because you’re on it, or because Rage was taken?
Trying to keep this post strictly inline with your purpose for this thread of “opinions as to why air is rarely mentioned in guides and the like” to avoid more volatile comments from you towards people offering information:
One reason it isn’t brought up more often is the fact that it is single target whereas the more common options discussed above (like force/strength/slaying) are do not face this limitation.
In such situations it loses out greatly to something like force where if air is +8% to a single target force’s +5% to multiple targets (even just one additional target) will be more beneficial.
Of course, you may have considered that in your test but you didn’t mention anything about it so I thought it was worth discussing.
i would think air is good for dagger thief in pve. but for is still better.