So I really wanted to try the raid but...

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Posted by: Ryudnard.2587

Ryudnard.2587

I got denied for not having full Ascended gears. I currently have full exotics. Does that really make that big difference? Also, why is it so hard to find anyone even willing to try out the raid? I can’t even begin to find a group to try this out. I don’t blame the players, but there must be some flaws in current raiding environments. So many players are naturally excluded. I was also told that I MUST have multiple classes (fully geared) and be experienced in order to join the group. So, I get it.

I hope Anet can find a way to make this content available to relatively new and weakly geared players as well. I just need somewhere to start. I will then slowly gain experience and know-hows. I don’t care about failing it to complete the dungeon.

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Posted by: Coconut.7082

Coconut.7082

Having full exotics does make quite a difference, Ascended weapons + Trinkets are easy to get (LS3 maps, Achievements, Fractals, Drops), give you a bigger stat bonus than Armor, and are a minimum to start raiding IMO.
It’s not that you can’t do it in exotics, just having the above shows a basic level of commitment.

It’s not as hard as you put it, those who feel “naturally excluded” are the ones to set the entry bar higher than it really is.
You can always even start your own group.

Having multiple classes is a bonus, but not a must, as long as you have one properly geared/built class that fits the group’s requirement.

Raids are suppose to be challenging end game content, so they are not targeted towards players who just joined the game (if you are that new, I would suggest starting in Dungeons or Fractals before advancing to Raids).

Also, there are plenty of training runs & dedicated guild for beginner raiding, just look them up on the forum/reddit.

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Posted by: Coffietire.2783

Coffietire.2783

If Coconut’s advice sounds like its too much, you can always just level up a ranger, unlock the druid, and deck them out in full exotic magi. Ascended is really only important for DPS, so a full exotic magi druid is cheap, great for training runs, and high in demand.

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Posted by: Chris McSwag.4683

Chris McSwag.4683

I hope Anet can find a way to make this content available to relatively new and weakly geared players as well. I just need somewhere to start. I will then slowly gain experience and know-hows. I don’t care about failing it to complete the dungeon.

Content isn’t locked for anyone that has HoT, but groups may enforce their own requirements in order to complete it in whatever way they please. Also note that raids are end-game content and it would defeat its purpose if it was scaled for players that are new and undergeared.

My best advice would be to join a training guild, there are multiple ones.

[eS] Ethereal Synergy
DPS Benchmarks, Raids, Low-mans etc.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s not essential that everyone be geared out in Ascended; it just makes things a lot easier. And considering that a lot of groups just barely succeed, it should be easy enough to understand why some groups are too impatient to accept someone with less-than-ideal gear.

On the other hand, there are a fair number of training groups out there. And there are lots of folks like yourself who want to try, so you could start your own group.

Coffietire’s advice is good: druids are in decent demand and if you’re good, you can get the job done in non-ascended gear.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: apharma.3741

apharma.3741

To the OP, put whether you are in NA or EU and ask if someone would be willing to mail you or whisper in game to come to training runs.

Another thing to add to above is start learning about the raids, you are much more likely to get a group willing to try you out if you have read up on the encounters. Watch the mechanics, be familiar with the build you have (as others say magi druid is a good starting point) and then start actively looking for some training or just LFGs with no requirements.

Bonus points for playing the build you intend to take so you know what it can do.

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Posted by: Tarasicodissa.7084

Tarasicodissa.7084

I hope Anet can find a way to make this content available to relatively new and weakly geared players as well.

Really, REALLY think about what you just said. If Anet tune the difficulty of raids to match new and poorly geared players, they are gonna become extremely easy to experienced and well-geared players.

Raids were always intended to be the “ultimate most challenging endgame group content”. If you’re new, it’s obviously a mistake to rush into them. Unless you possess an insane talent in learning and execution, I suggest you start following the natural learning curve, which for this game is usually considered open world/story->dungeons->fractals and then raids.

Btw. raids absolutely are possible to complete with exotic gear. Heck they’ve even been cleared with full green/masterwork gear. But sometimes even seasoned players with best gear (ascended) have trouble clearing raids, so it’s obviously not recommended to a newbie to start out with anything less than the best possible gear.

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Posted by: suicidalspectre.8106

suicidalspectre.8106

Yes, the gear really helps, however even beyond that people tend to list crazy requirements. 300+ LI for example. Even a new person can be competent at 50 or less for most bosses. It’s also rather silly how the raids exclude many out of them due to meta. I know I personally as a hammer guardian got kicked from a group for out dpsing some terribly bad Temps. They thought I had somehow hacked their dps meter to get into their group. It’s just breeding a very toxic environment.

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Posted by: NikeEU.7690

NikeEU.7690

I hope Anet can find a way to make this content available to relatively new and weakly geared players as well.

Really, REALLY think about what you just said. If Anet tune the difficulty of raids to match new and poorly geared players, they are gonna become extremely easy to experienced and well-geared players.

This. Also think about it: this is END GAME content. You aren’t fully geared. You aren’t yet AT the end game. You’re still in character progression.

[DnT]::Nike::
www.twitch.tv/nike_dnt

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Posted by: Coffietire.2783

Coffietire.2783

Yes, the gear really helps, however even beyond that people tend to list crazy requirements. 300+ LI for example. Even a new person can be competent at 50 or less for most bosses. It’s also rather silly how the raids exclude many out of them due to meta. I know I personally as a hammer guardian got kicked from a group for out dpsing some terribly bad Temps. They thought I had somehow hacked their dps meter to get into their group. It’s just breeding a very toxic environment.

Is it alright if I find your misfortune hilarious? I also normally use hammer guardian these days and when I switched to it from condi necro, my guild was shocked. You’d think more people would take a concept like, “lingering aoe on auto attack,” seriously.

This is why I suggest avoiding pugging for too long. I only pugged a few training runs before I came across a guild to do regular raids with. It’s nice to have a group to have discussions and open minds.

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Posted by: kdaddy.5431

kdaddy.5431

I got denied for not having full Ascended gears. I currently have full exotics. Does that really make that big difference? Also, why is it so hard to find anyone even willing to try out the raid? I can’t even begin to find a group to try this out. I don’t blame the players, but there must be some flaws in current raiding environments. So many players are naturally excluded. I was also told that I MUST have multiple classes (fully geared) and be experienced in order to join the group. So, I get it.

I hope Anet can find a way to make this content available to relatively new and weakly geared players as well. I just need somewhere to start. I will then slowly gain experience and know-hows. I don’t care about failing it to complete the dungeon.

Ill be honest with you.

I was able to clear wing 1 on my necro in exotics but yes when i got all ascended gear it was alot easier.

Also the raid community is not a huge community. There are many groups that are static that really enjoy raiding. Other groups who want to raid but fail at certain bosses due to mechanics, gear or team comp.

The only way to truly do this is to start your own which means finding 5-6-7 people who you can consistently count on, to spend hours on out to learn the mechanics like many of us did when raids first came out.

The other way is finding a raid guild that has a raid teaching time. Alot of guild say “raids” but they only want players who know how to raid. There are very few raid guilds that actually teach new players how to kill each boss.

Alot of people are having issues with GW2 raids because there is story tied behind it. Also because for most people it will take 9-10 man groups to complete but only that. The content is tied to a certain type of fighting style because of that. It makes the meta incredibly strong and non meta comps not nearly as good.

Enjoy and have fun

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

I hope Anet can find a way to make this content available to relatively new and weakly geared players as well.

Raids are end-game content. They aren’t designed or intended for new and weakly geared players to be able to complete.

Anet make Rev great again.

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Posted by: Roald.1260

Roald.1260

You haven’t specified if you are EU or NA or at least I didn’t notice.

We run several nights per week raids on the EU servers open for everyone, provided they apply themselves at least a little bit. Exotic armour, asc weapons and trinkets is perfectly fine. Lets face it, this is pretty easy to achieve. There are some classes that can work in full exotics – magi druid and some chrono builds.

We have weekly posts on reddit and a few threads here, which I got tired of bumping.

My personal opinion here: Instead of crying out how the world (or the raiding community in this case is unfair), try to apply yourself just a tad and see what happens.

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Posted by: Guts.5019

Guts.5019

The thing is : Raid is already too easy ….

Even Challenge mode aren’t big deal :
- First one u just need to spam special key
- Stand in the middle, good dps and move to blue
- Ok this one is the hardest but with 10 good players not a big deal
- The same with precog and better add controle

So what’s the point to make an EASIER mode than that ?
When u see some guild can make them 4/5/6 ppl ( SC / hT / LN / IA)

If it’s too hard then u have 2 choices : Train (that mean make good stuff and know how to play and learn boss mechanics) or Go away, raid not suit for you.
That’s it

Stop crying every time when something seem to hard for u and plz Anet make Wing 5 a WAY harder =)

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Posted by: CptAurellian.9537

CptAurellian.9537

plz Anet make Wing 5 a WAY harder =)

They could copy the Navigation Core encounter from Wildstar. I’d be curious to see what dimension the sea of tears would reach if they ever did something similar. Galaxy-drowning?

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: Rednik.3809

Rednik.3809

So what’s the point to make an EASIER mode than that ?

Because Anet is not a charity company. Easier mode will satisfy wider audience in comparison with current raid population, and hard mode will satisfy just a narrow part from current raiding population.
There is no reason to make hard mode.

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Posted by: NikeEU.7690

NikeEU.7690

So what’s the point to make an EASIER mode than that ?

Because Anet is not a charity company. Easier mode will satisfy wider audience in comparison with current raid population, and hard mode will satisfy just a narrow part from current raiding population.
There is no reason to make hard mode.

T1 fractals are too hard. Anet could hit a wider audience if they made an easier tier of fractals.

[DnT]::Nike::
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Posted by: Baseleader.4128

Baseleader.4128

So what’s the point to make an EASIER mode than that ?

Because Anet is not a charity company. Easier mode will satisfy wider audience in comparison with current raid population, and hard mode will satisfy just a narrow part from current raiding population.
There is no reason to make hard mode.

Having raids and those raids being hard, lures its own population to the game. Besides that, people need something to strive for, something to try and achieve. WIthout that goal, some people would have left the game already. Having goals, challenges keeps people interested.

The raiders often represent veteran players aswell who spend a lot more money in the gemstore than your average player.

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Posted by: thrag.9740

thrag.9740

Raids are already accessible. There are some raids that are incredibly easy such as trio and escort. Some that are mostly just a check on whether you know how to do your class rotation (gorse and kc), and then there are a few mechanics heavy bosses like Matthias.

You can certainly do the easy raids in bad gear.

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

The raiders often represent veteran players aswell who spend a lot more money in the gemstore than your average player.

This is a surprisingly common belief among players, but in practice none of the MMO companies that have discussed it agree with this statement. They are definitely more dedicated, but that does not necessarily translate into more “money spending” players.

Raiding is, in fact, pretty much a loss making activity for the company, compared to other content. It’s consistently not interesting to the majority of players, no matter how hard the companies push to make it work. (eg: WoW, famed for “casual friendly” LFR, still has relatively low participation rates in raiding.)

(edited by SlippyCheeze.5483)

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Posted by: NikeEU.7690

NikeEU.7690

Raiding is, in fact, pretty much a loss making activity for the company, compared to other content. It’s consistently not interesting to the majority of players, no matter how hard the companies push to make it work. (eg: WoW, famed for “casual friendly” LFR, still has relatively low participation rates in raiding.)

This is also a mistaken view, though. The game is large enough and has enough varied game modes that no game mode can claim to please “a majority” of the players. By your definition, every game mode is a loss-leader. Obviously, I disagree. The game isnt successful when every game mode appeals to every player, it is successful when enough of the game appeals to every player to keep that player hooked.

[DnT]::Nike::
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Posted by: thrag.9740

thrag.9740

SLippyCheeze.5483 could you please fix your post, you falsely attributed that quote to me.

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

SLippyCheeze.5483 could you please fix your post, you falsely attributed that quote to me.

so sorry, done now. I apologize for what must have been a miss-edit on my part; I didn’t mean to pin the wrong name to the text.

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Raiding is, in fact, pretty much a loss making activity for the company, compared to other content. It’s consistently not interesting to the majority of players, no matter how hard the companies push to make it work. (eg: WoW, famed for “casual friendly” LFR, still has relatively low participation rates in raiding.)

This is also a mistaken view, though. The game is large enough and has enough varied game modes that no game mode can claim to please “a majority” of the players. By your definition, every game mode is a loss-leader. Obviously, I disagree. The game isnt successful when every game mode appeals to every player, it is successful when enough of the game appeals to every player to keep that player hooked.

I see what you are saying, but what I mean is this: participation in raiding across MMOs is usually down below five percent of players, full stop. It’s not “some people don’t do this, some of the time”, it’s more like “95 percent of people”.

For example, a game where raiding is the end-game in a way that it never has been in GW2: http://www.mmo-champion.com/threads/1872614-Is-raiding-dying-A-statistical-analysis

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

How many people play WvW? How many people play SPvP? And I mean seriously play, not hop in and muck around just for the rewards and leave as soon as they get them, I mean people who actually play the mode because they enjoy doing so and wouldn’t leave the moment rewards were shifted to another aspect of the game.

Also I think your 5% is an extremely low estimate. There are more people that raid than you think.

Anet make Rev great again.

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Posted by: Rednik.3809

Rednik.3809

T1 fractals are too hard. Anet could hit a wider audience if they made an easier tier of fractals.

I have no idea what you are trying to say, but percentage of people who participated in T1 fractals is ~90%. Raids couldn’t even dream about such popularity.

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Posted by: TexZero.7910

TexZero.7910

T1 fractals are too hard. Anet could hit a wider audience if they made an easier tier of fractals.

I have no idea what you are trying to say, but percentage of people who participated in T1 fractals is ~90%. Raids couldn’t even dream about such popularity.

You missed the satire.

They were saying clearly T1 has room for improvement, even by your own metric. If 90% do it, that leaves 10% that don’t for whatever reason they make up. It’s not on Anet to cater to every possible % of player type. It’s on the players to play what they feel like playing. If you truly feel like raiding, you’ll do it. Otherwise you’ll join a very loud vocal minority that constantly complains about difficulty even though the lead dev has come out and said raids were not designed with scaling difficulty in mind.

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Posted by: ATMAvatar.5749

ATMAvatar.5749

Also I think your 5% is an extremely low estimate. There are more people that raid than you think.

Actually, the number is probably over-inflated.

The WoW numbers linked match what I recall: ~4-5% for current content, not counting hard modes.

The saving grace for someone who was unable to join a hardcore raiding guild was that the gear and level progression of the game made it trivial to go back to older raids and complete them, so if your only concern was seeing the content, it was just a matter of waiting long enough to do so. That’s one of the few (if only) things I miss from WoW.

GW2’s lack of any kind of level and/or gear progression ensures that raid content won’t become more accessible over time without another mechanism to do so (e.g., easy modes).

That’s too bad, as I would have liked to see the content eventually, but I don’t have the time to devote to a regular group, and I already straddle my tolerance level of people with severe psychological disorders in fractal LFGs.

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Posted by: Rednik.3809

Rednik.3809

You missed the satire.

They were saying clearly T1 has room for improvement, even by your own metric. If 90% do it, that leaves 10% that don’t for whatever reason they make up. It’s not on Anet to cater to every possible % of player type. It’s on the players to play what they feel like playing. If you truly feel like raiding, you’ll do it. Otherwise you’ll join a very loud vocal minority that constantly complains about difficulty even though the lead dev has come out and said raids were not designed with scaling difficulty in mind.

Originally I just said that with current raid promotion model harder modes are pointless waste of development resources. This can be changed, ofc, if Anet will decide to promote them as their major goal for PvE endgame, but in that case this is also means that raid playerbase should be widened as well.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

GW2’s lack of any kind of level and/or gear progression ensures that raid content won’t become more accessible over time without another mechanism to do so (e.g., easy modes).

I think you’ve got it reversed: the lack of level/gear progression means that raids are already accessible by everyone; no one is gated by time or coin, only by willingness to spend the time to learn.

The issue isn’t “accessibility” — it’s about “appeal”. That is: anyone who wants to may participate; not everyone wants to.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Tarasicodissa.7084

Tarasicodissa.7084

GW2’s lack of any kind of level and/or gear progression ensures that raid content won’t become more accessible over time without another mechanism to do so (e.g., easy modes).

This has always been the case for GW2, even for open world maps (level downscaling). It also makes sure that all rewards from old content remain meaningful. Because there’s (almost) no power creep in this game, old content remains challenging and can give you rewards on par with the new content. I don’t really know anything about WoW (or any other MMOs), but I would assume if you return to old content with shiny new gear that makes it trivial, none of the rewards you get have any value, they are basically junk compared to what you get in the new content. WoW doesn’t make old content “more accessible”, it makes it obsolete.

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Posted by: cranos.5913

cranos.5913

Raiding is, in fact, pretty much a loss making activity for the company, compared to other content. It’s consistently not interesting to the majority of players, no matter how hard the companies push to make it work. (eg: WoW, famed for “casual friendly” LFR, still has relatively low participation rates in raiding.)

By this logic we should scrap raids, fractals, WvW, PvP, “harder” meta events and reinstate the queensdale champtrain.

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Posted by: maddoctor.2738

maddoctor.2738

I see what you are saying, but what I mean is this: participation in raiding across MMOs is usually down below five percent of players, full stop. It’s not “some people don’t do this, some of the time”, it’s more like “95 percent of people”.

Got some statistics to prove that 5%?

Do you have statistics on how many players are playing PVP? T4 Fractals? Any Fractal tier? Dungeons? Challenge mote for story achievements?

Let’s remove everything from the game because only a minority (compared to the whole) plays it and keep only Queensdale-difficulty open world that 100% of the players can play.

I thought games were supposed to give content for multiple types of players and not only lazy people.

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Posted by: maddoctor.2738

maddoctor.2738

GW2’s lack of any kind of level and/or gear progression ensures that raid content won’t become more accessible over time without another mechanism to do so (e.g., easy modes).

I guess that’s why when we started fighting Vale Guardian we did it with 10 players but now it has been done with as low as 4…
There is no level or gear progression but there is clear player skill progression, the increase and development of raider skill level even took the developers by surprise, they didn’t expect it to happen.

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Posted by: Rednik.3809

Rednik.3809

By this logic we should scrap raids, fractals, WvW, PvP, “harder” meta events and reinstate the queensdale champtrain.

By this logic, amount of content and development time must be proportional to amount of players intended to play this content. And if such numbers are disproportional, then corrections must be made, either by changing amount of said content, or by changing size of the target population.

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Posted by: maddoctor.2738

maddoctor.2738

By this logic, amount of content and development time must be proportional to amount of players intended to play this content. And if such numbers are disproportional, then corrections must be made, either by changing amount of said content, or by changing size of the target population.

Why?

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Posted by: Rednik.3809

Rednik.3809

Why?

Because I cannot find “World of Warcraft” title when I’m launching this game. Maybe you can?

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Posted by: Aesa.4819

Aesa.4819

Why?

Because I cannot find “World of Warcraft” title when I’m launching this game. Maybe you can?

Do you think wow was the only game with hard content? Hard content in GW1 was a big part of the game. The raid team in GW2 isn’t even that large, yet they do a fantastic job making the best quality content in the game IMO.

By this logic, amount of content and development time must be proportional to amount of players intended to play this content. And if such numbers are disproportional, then corrections must be made, either by changing amount of said content, or by changing size of the target population.

I’d say it’s fairly certain the Raids are played by a higher percent of players than the percent of total developer resources spent on them, therefore they should clearly increase the development resources creating Raids.

(edited by Aesa.4819)

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Posted by: NikeEU.7690

NikeEU.7690

5% of players played the raids.

90% of players do T1 fractals.

This thread is full of made up numbers to support positions. Do you guys get satisfaction lying to further your agenda?

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Posted by: Coconut.7082

Coconut.7082

5% of players played the raids.

90% of players do T1 fractals.

This thread is full of made up numbers to support positions. Do you guys get satisfaction lying to further your agenda?

I conducted a survey in Lion’s Arch, and my results were the opposite:
95% of players do Raids
5% of players do T1 Fractals and Open World

Looking at that solid data, I think that all the resources that go into anything other than Raids are wasted.

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Posted by: Rednik.3809

Rednik.3809

Do you think wow was the only game with hard content? Hard content in GW1 was a big part of the game. The raid team in GW2 isn’t even that large, yet they do a fantastic job making the best quality content in the game IMO.

Isn’t “hard content in GW1” was almost completely soloable with the right AI party?

I’d say it’s fairly certain the Raids are played by a higher percent of players than the percent of total developer resources spent on them, therefore they should clearly increase the development resources creating Raids.

And I’d say it’s fairly certain that fractals got 2 “new” fractals over 3 years, while raids already got 4 wings, stuffed with new unique drops, titles and even their own unique legendary item class. You can see estimated percentages of players in gw2eff database, their data slice is quite big already. So, no, percentages of new content to the players playing it are not even slightly proportional.

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Posted by: NikeEU.7690

NikeEU.7690

Do you think wow was the only game with hard content? Hard content in GW1 was a big part of the game. The raid team in GW2 isn’t even that large, yet they do a fantastic job making the best quality content in the game IMO.

Isn’t “hard content in GW1” was almost completely soloable with the right AI party?

I’d say it’s fairly certain the Raids are played by a higher percent of players than the percent of total developer resources spent on them, therefore they should clearly increase the development resources creating Raids.

And I’d say it’s fairly certain that fractals got 2 “new” fractals over 3 years, while raids already got 4 wings, stuffed with new unique drops, titles and even their own unique legendary item class. You can see estimated percentages of players in gw2eff database, their data slice is quite big already. So, no, percentages of new content to the players playing it are not even slightly proportional.

You realize that aspirations sell even to buyers with no ability to achieve said aspirations?

What you miss is that when someone on r/mmo asks “does guild wars 2 have a good end game” is the answer is “no, they don’t have raids and the dungeons haven’t been updated since launch” that murders sales. If the general perception of gw2 end game is that there isn’t one it kills the game. This is what the game struggled with before HoT. Even if only 10% of players who try the game from r/mmo ever try raiding the fact is a good portion of them wouldn’t have played the game at all if raids didn’t exist.

This is no different than having a good pvp scene btw. If the general consensus in the greater mmo community was that gw2 pvp was complete garbage that hurts sales even for players who wouldn’t end up pvp-ing anyway. It’s good when what “everybody knows” about your game are positive things and complete features.

So yes even if only your made up numbers were accurate it still a good thing that raids exist because the existence of.raids sells boxes even to non raiders.

[DnT]::Nike::
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Posted by: Thao.3947

Thao.3947

Just take a lock at ncsofts numbers. GW2 did better before the xpac with its raids and this endgame for 10% of its playerbase.

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

5% of players played the raids.

90% of players do T1 fractals.

This thread is full of made up numbers to support positions. Do you guys get satisfaction lying to further your agenda?

You might want to bring some concrete critique of the analysis I linked to over in WoW, where the actual completion is available for people thanks to the armory, instead of simply asserting that the numbers are “made up”, and that we are “lying”.

To directly answer the question: since the actual numbers are not available to us out here, we are all speculating, but MMO devs do talk about this stuff publicly, and some information in other games is broadly available.

Five percent is probably actually high, compared to reality, but I’d rather over-estimate than under-estimate when discussing this sort of thing.

Anyway, if you do want to dig further, WoW has broadly available information across the entire population of players, and where we have had things like GhostCrawler talking a little in public about how this all plays out.

You may not like the answers, but the odds are pretty good that GW2 is no different to any other game, so we can guess that it’s broadly similar. (Not to mention that the comments in the forums, etc, are cough well, indistinguishable, right down to accusing anyone you don’t like of “lying” to support their “agenda”.)

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Posted by: Rednik.3809

Rednik.3809

What you miss is that when someone on r/mmo asks “does guild wars 2 have a good end game” is the answer is “no, they don’t have raids and the dungeons haven’t been updated since launch” that murders sales.

GW2 had zero raids since launch, and despite that was very successful MMO. And no one ever asked dev team for raids, simply because everyone knows that raids = WoW. No game ever can compete with WoW raids. But they made raids and… revenue crushed trough floor. So much for “endgame desired by paying customers”, eh?
And even raids was made horribly, utilizing long-dead model from vanilla WoW. No successful MMO on market is using it anymore, but hey, Anet decided that they know better. Again. You know the results.

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Posted by: Aesa.4819

Aesa.4819

GW2 had zero raids since launch, and despite that was very successful MMO. And no one ever asked dev team for raids, simply because everyone knows that raids = WoW. No game ever can compete with WoW raids. But they made raids and… revenue crushed trough floor. So much for “endgame desired by paying customers”, eh?
And even raids was made horribly, utilizing long-dead model from vanilla WoW. No successful MMO on market is using it anymore, but hey, Anet decided that they know better. Again. You know the results.

The only true statement in your post is that GW2 did not have raids at launch, the rest is just completely ridiculous.

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Posted by: Seera.5916

Seera.5916

What you miss is that when someone on r/mmo asks “does guild wars 2 have a good end game” is the answer is “no, they don’t have raids and the dungeons haven’t been updated since launch” that murders sales.

GW2 had zero raids since launch, and despite that was very successful MMO. And no one ever asked dev team for raids, simply because everyone knows that raids = WoW. No game ever can compete with WoW raids. But they made raids and… revenue crushed trough floor. So much for “endgame desired by paying customers”, eh?
And even raids was made horribly, utilizing long-dead model from vanilla WoW. No successful MMO on market is using it anymore, but hey, Anet decided that they know better. Again. You know the results.

I recall posts on the forum requesting raids prior to HoT’s announcement.

And correlation doesn’t mean causation. Just because revenue is down post HoT lwunh, doesn’t mean it’s because HoT added raids.

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Posted by: Vinceman.4572

Vinceman.4572

Revenues went down because the complaints about the 4 HoT maps were too loud; those maps were too hard for the casual crowd so they had to revamp them. Raids weren’t even in doubt by a little number of players after their release, almost nobody was critizing them.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

And no one ever asked dev team for raids, simply because everyone knows that raids = WoW.

On the contrary, lots of people asked for raids. And I responded saying with my (then) opinion that it was bad for the game, as it would divide the community.

As it turns out, ANet implemented raids in a very ANet sort of way: the lack of gear grind in this game means that anyone is able to participate, i.e. the only barrier to entry is a willingness to learn the mechanics (small effort for some of us; huge effort for others). It still divides the community, but then again, the community was already divided by those who wanted increased challenges and those who didn’t.

Adding raids energized the “give me challenge” part of the playerbase for a relatively low cost.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: cranos.5913

cranos.5913

By this logic we should scrap raids, fractals, WvW, PvP, “harder” meta events and reinstate the queensdale champtrain.

By this logic, amount of content and development time must be proportional to amount of players intended to play this content. And if such numbers are disproportional, then corrections must be made, either by changing amount of said content, or by changing size of the target population.

4 raid instances. 4.

How many maps are there? Dungeons? Fractals? WvW? PvP?

Seems pretty balanced to me.