Speed runs are out of control

Speed runs are out of control

in Fractals, Dungeons & Raids

Posted by: Y u mad its vydia.6324

Y u mad its vydia.6324

While there are a few dungeons where most packs of ‘trash’ mobs can’t be skipped, in all the others any group that has the know-how WILL skip over half the trash encounters in the dungeon. I am sick of going into a dungeon and seeing half the content being ignored.

No one says “LFM players that want to farm tokens and trade all the fun for 5 minutes of their time”. Most people assume that everyone wants to skip, because they consider trash encounters “a waste of time”. They also pull boss adds one by one and reset the boss, “because it’s hard”. It makes the actual bosses SO BORING. All that’s left is their huge HP.

One of the worst offenders is Twilight Arbor explorable mode. In any given path there are so many packs you can skip. Even bosses have a boring “easy mode” that players do:
-pulling the adds and resetting the boss;
-pulling the spider countess into the tunnel and completely ignoring the egg mechanic
-the last boss doesn’t need you, you can go afk if it spawns mortars, just equip a ranged weapon and stay in 1200 range. Bots could do this. If it spawns illusions, “just kite them and dps boss” is the usual way to do it. It’s boring and requires no skill.

Let’s talk about trash mobs in TA too: A tunnel filled with archers? run through it. A tunnel filled with many packs of hard to kill mobs and blossoms? Stick to the mountains and run through. More mobs? You can jump down that ledge, run through them. Knock-down combo mobs? 2 hard for me, run through all the packs they reset after a while.

Most dungeons have this. Hell, in other dungeons you can skip bosses too. The first boss fight in AC comes to mind, where all the baddies just say “let’s just skip him”. Can’t deal with 1 special attack and immobilizing the boss once in a while, let’s just skip him. In the dungeons that don’t, surprise: too few people want to go in there, it’s hell trying to find players to form a group, let alone GOOD players.

What really frustrates me is that people don’t even mention this, don’t even stop and say “skip” or run, they just run through all the mobs and assume everyone goes with them. Trash mobs in this game are a challenge on their own, and they’re fun. This beautiful community considers them such a ‘waste of time’ they don’t even bother. Then I see the forum filled with posts about dungeons being boring. ORLY?

I’ve ran TA about 10 times now in different paths, when do you think I’ll find a group that doesn’t skip every fight possible and doesn’t equip a ranged weapon and go AFK at the tree boss?

I really want the devs to take care of this crap by not allowing skipping on most parts of the dungeon, except bonus events. Speed runs should be about skill and speed (squeezing as much damage as possible from everyone), not skipping half the dungeon by running through mob packs or exploiting aggro range.

I’d like to see skill matter, not players calling me an idiot for “wasting their time” with trash mobs and then they get downed constantly when we do stop to fight anything. I’d like to stop seeing people die to packs of mobs that the group skipped, because they got defeated and had to run through them again alone. I really want to see good players doing dungeon runs, because I am so sick of people being unable to dodge out of AoEs, people that are horrible at this game in general doing “speed runs”, because that’s all they can do. Do whatever you want with story mode, but at least give us some space from people that can’t dodge 1 attack in explorable mode.

Give players that do all paths once every day FOR FUN a break. I’m not going there to farm tokens. I just feel like doing dungeons. Hopefully the ones where you can’t skip mobs too, I still haven’t completed all paths in CoE or any path in SE because it’s nigh impossible to get a PUG going for those.

Malaakh. [EU] Desolation.

(edited by Y u mad its vydia.6324)

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Posted by: Milennin.4825

Milennin.4825

Well, I haven’t done speed runs, but I’ve seen how easy TA is exploited. The wurm boss is safely ranged without any risk. The final bosses are easily killed without doing much. And there’s some easy mob skipping.
The best solution would be add walls for different areas that’ll only disappear after some/all of the mobs have been cleared.

And I agree that mobs shouldn’t be skippable. Well, it’s ok if there’s some that can be skipped, but not large parts of the dungeon. Speed runs destroy the dungeon experience, because a team isn’t made of good players anymore. Only of people who can stealth and run past content, or know how to exploit a boss fight. If they’re asked to fight they answer “but it’s too hard // but it takes too long”. And then when the speed run finally gets nerfed they’re complaining about the dungeon being too difficult.

Just who the hell do you think I am!?

(edited by Milennin.4825)

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Posted by: Razzy.2741

Razzy.2741

So “y u mad”?
You said you’ve done TA 10 times. That’s just begining. TA was my first dungeon, and I was doing it when we would get 30 tokens for each unique path, and then 20 tokens for each repeated. I needed roughly around 50 runs to gather my armor pieces. Do you seriously think that anyone would bother to fight the same mobs over and over after this many runs, if there is a chance to skip them? First 10 times I fought them. Then my team learned all the mechanics, and it was only matter of time to get past the foes. Thus, we learned to skip mob packs, one by one, till we were able to skip around 80% of the dungeon. Runs were faster and more enjoyable.

Untill the moment you learn all the mechanics of the foes, the dungeons are fun. Once you reach this point, the only fun thing is to do speed clear.

If you are one of those who disapprove of skipping, you should look for people who think alike. There are many people who also want to clear the dungeon by fighting, so I’m sure you could form a formidable guild with those. But seriously, let the other players be, if they value their time a little more.

BEER Guild - Dungeon Riders

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Posted by: Cyesta.3946

Cyesta.3946

Okay so i have been farming CoF for a set of armor. Right. But what i want to know is why are they making it 10 tokens if you farm that same path to often ? But what i really want to to know is are they banning people for doing this or is it a bad thing? If so whats the point having high token value armors?

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Posted by: FINY.4710

FINY.4710

Well if you look at GW, Anet also made a lot of “runs” possible – so it may be well within their design philosophy. If they want to make trash mobs attactive, better let them give good rewards as well.

You know, most players aren’t in “just for fun”, they want rewards/results. Especially if they have already done it multiple times. If things take a lot of effort (and even repair costs) for no reward the majority of people see no reason whatsoever not to skip it.

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Posted by: Cantide Colorless.7048

Cantide Colorless.7048

You will be banned only for exploits. Speed runs are fine. Speed runs of the same path back to back will result in activating DR system.

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Posted by: PadmaN.7820

PadmaN.7820

But what is considered as ‘speedrun’? Most PUG groups run CoF path 1 or 2 very quick.
Should we wait at last boss for 10mins just to not get cheated on rewards by DR?

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Posted by: Pennry.9215

Pennry.9215

A day. They’ve stated that you only get the full reward once a day. That’s the full 60 tokens for your first run of that path. (Bug reports aside.)

What I really don’t get is all the complaining about this. Most games have either full lockouts or loot lockouts after just one run.

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Posted by: Recently.1043

Recently.1043

People skip trash whenever possible because 1.) its tedious 2.) they have alot of health making it even more tedious 3.) there’s no real reward for killing them so why waste time (its tedious)

Easy fix. Small, random chance trash will drop say…. 1 token here or there.

Call me when this game gets fixed…. if it ever does….

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Posted by: Yamori.9781

Yamori.9781

I have very limited time to actually play GW, maybe about 5 hours intermittently due to work/baby whatever. So when I play I don’t want to waste an exceptional amount of time trying to do something. Dungeons already take a ridiculous amount of time while skipping as much as possible. It feels extremely punishing. The above posters suggestion might be a good idea, but the chance of dropping would have to be enough to make it noticeable for anyone to care. I still personally would rather just skip them though.

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Posted by: Gab Superstar.4059

Gab Superstar.4059

How could anyone not consider trash mobs a waste of time in this game?

Lol

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

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Posted by: DivineBeing.2086

DivineBeing.2086

I hate to say it but I am starting to lean towards doing speed runs. And that says a lot coming from me since I would be the one arguing with the person in the party that says “skip”.

You start to think differently once you have done the same dungeon over 20 times though (20 is being generous too).

Blackgate
Lightdivinity – Level 80 Bunker Elementalist
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Posted by: afflaq.3947

afflaq.3947

Skipping trash is nothing new to MMOs and ‘raiding’ or dungeons – I think it’s more the manner in which it’s being skipped – and particularly the boss fight cheesing. I’ve yet to get into a TA group that’ll do the spider boss INSIDE the room.

Darkwing [hug], Charr Thief | Charred [hug] – Charr Elementalist | Crystal Desert

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Posted by: Xanthiel.9360

Xanthiel.9360

This, if you run all 3 paths in a day, in 2 days you can get just about any single piece of gear you want (and remember this gear will be the best possible), plus you have the possibility of getting more through subsequent runs. It’s really rather generous if you look at what you generally get in dailies elsewhere.

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Posted by: Sorry.6741

Sorry.6741

^ so true. There shouldnt be jumping glitches, or scalable walls. Bosses should have summons mechanics if you leave their designated areas (oh yeah I went there) and they should not be pullable in such a way that other parts of their mechanics can be ignored i.e fighting in a corridor or entrance to the tunnel. Any dungeon trash worth a kitten should come equipped with roots, snares and most definately scorpion wires(summons) so that you cant just race through them waiting for the agro reset to kick in.
Or if thats too much coding, make it so any trash you agro in the dungeon stays agro on you till its dead. Easy fix.
Now since it gets so boring grinding tokens (terrible mechanic), make it so that trash drops something worth while. A chance of tokens or whatever. Or make it so the most packed areas had rich Ori veins.

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Posted by: Cornan.4586

Cornan.4586

I couldn’t agree more with the orignal post. It’s sad, how everyone just wants to farm tokens for their favourite armor set as fast as possible. I really wonder, what these people will do, when they finally have their set. Surely, I like to get tokens after a finished dungeon, but if it takes you a month or two to get a set, what’s the problem? There are 8 dungeons and more will probably come with expansions, so why to farm 1 dungeon 30 times one after another? Of course it will get boring, Just go and do another one or spend time doing something else.

On numerous occasions in TA, few party members skipped a part, but with 1 newcommer, who couldn’t do it, all party actually waited for 15 minutes for one person to skip it. It would be done far more faster by killing all the mobs, but killing isn’t cool right?

To sum it up, i’d suggest that the developers either add some walls, which dissapear after all is killed or give a random loot chance for 1 token or such. Both of these solutions have already been pointed out and have my full support.

Cornan

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Posted by: kiranslee.4829

kiranslee.4829

As i do agree that exploits should not be used, A LOT work should be done to make dungeons actually , fun. Since right now they are so bad and boring as hell. With that said , the only reason most ppl do it are actually tokens, if u like it or not.
Fixed paths , dull bosses, dull op elite mobs, its all dungeons are right now.
Even ages ago one mmo made dungeons that had some fun, silly (fairy tales event) and just good. Many will remember dungeon (BT) from one well known mmo that was really really fun to do. It was worth time spent in it.
What i really find hard to believe is that all gw2 world is based on random events and funny content , but when it comes to dungeons all we see is linear 3 paths hack and slash.
So i think a lot work must be done to change how current dungeons feel, till then stop blaming ppl for doing dungeons as fast as they can to avoid getting bored of GW2.

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Posted by: Shados.1306

Shados.1306

While the dungeons should be better designed so trash can’t be skipped as easily, I feel a problem here is the people who “automatically assume” everyone feels the same way as them.

There are some of those on both camps, but the speed runner-types can force it unto others without saying anything. They just start running through, and then even if all 4 other players want to fight, they’re short 1 player.

Even worse when there are actual exploits (pre-patch Magg path). We were pugging one person, and they’d go straight for the exploits before even asking or saying anything even when we made it clear when inviting them that we were doing things the hard way and they agreed to it. And that happened with -countless- people. Its crazy.

I don’t mind people having the option to skip, or people who prefer to do it that way (though i think the dungeons should be designed as to not just be a “run and spam dodge!” to be optimal). What I do mind is people assuming everyone wants that or flat out lying about what they intend to do.

Note: I’ve done dungeons way more than “20 times”, and since the rewards are only cosmetics in this game, there’s no way I’d run them that many times, not even speed running, if I didn’t have fun. Dungeons are like half of the non-PvP content of this game… why bother if you don’t find them fun? You’ll get your armor set…then what? Complain on forums there’s nothing fun to do?

(edited by Shados.1306)

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Agree 100% to the OP. I’m getting quite bored to play dungeons.
He’s perfectly right, most pugs are just skipping. What’s fun, is how idiot they are to not understand a fight long 2 minutes will worth less stress running back if death (TA opening is a perfect example).
I waste way more money to repair my exotic armor dealing with billion adds skipped who requires me to run, and alone sometimes is not so easy and you’re dead. And dead, and dead. Until finally you’re lucky and your speedboost gave you the good sprint to arrive to the mass of idiot runners.
I was on a TA pug today with a group, not just they made me waste a lot of money to repair, they even chose immediately path 1 (the noob path) as much was clear from invite was a forward up group. Most play on zombie mode, or idiots, i don’t know.
I just left them.
Seriously anet, put an end on this. Triple adds, put walls, whenever.

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

(edited by Lucas Ashrock.8675)

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Posted by: Zinkey.6983

Zinkey.6983

Just had the most frustrating experience in CoF path 2 just now, came to the forums to voice my opinion and found this thread explaining exactly how I feel.

For Magg now, when it comes to the defence event everybody just wants to use this horrible kite/que/run back strategy. This is a strategy built on guaranteed repair bills… To make it worse acutally doing the event properly is not that difficult, it just requires basic levels of teamwork. I wasted about 15 mins with a group, breaking all my armour, having them ignore me and my guildmate explain the fight to them to then just wipe and have them say “lets just kite it”.

It saddens me that people will sit there and farm places with methods that can barely be called playing the game. This is a serious problem with dungeons and is currently killing the quality of the PuG experience as well as the prestige of the rewards at the end.

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Posted by: Fabsm.5897

Fabsm.5897

At the time i am really enjoying dungeons, mostly because i want the title and don’t like skipping trash (call me old-style). But i don’t mind if there is an “easy way for skilled people” to do them. It caters to both world, the casual and curious, and the powergamer that wants phat lewt.

From what i read here, however, it seems that doing a speed run has nothing to do with “skill”. It is not that you have to do a jumping puzzle to skip trash, it is simply a matter of running through. That’s bad.

Simple solution, every group of add should have a “stopper”. Only one for group is good. So, skilled parties will find a way to kill or avoid that “stopper” to have a chance to run to the boss (stoppers shouldn’t respawn if killed so people can easily WP-run). Not-so-skilled parties will have an hard time going through the adds, and even if one of them dies, they would have to kill the pack. As intended.

So, in that case, will be “be good and skip-be bad and die” and much more balanced toward “skill” than mindlessly skipping trash with speedboosts.

With regard to the boss, i have no qualms pulling them to another room, or even using a class ability to skip difficulties. Ingenuity MUST play a role, even in WoW Raids there were “alternative strategies” here and then, and we are talking of the most schematic encounter in existence. So i vote thumb up!

Fabsm
Guardian of Moonlight Shadow [MLS]

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Posted by: Makera.5723

Makera.5723

I did TA lots of times so i can get my equip. You are really wrong about it. I skip from all the instance at least 2 crowds and that’s it. The rest I eat it always. You saw that worm boss has a certain range that u can easily get out…. U my friend have no idea of doing it the fun mode and that is ur problem since u are the one that seeks fast runs. All my friends that usually come to make the instance know that we make almoust no skips and we have a lot of fun. It takes me around 1 hr or more to do 1 run. Just because You do it difrently and you exploit the bugs does’t mean I have to suffer the consecuences. I do agree last boss is a little silly in the up path but that doesn’t discard the fact they can’t improve it. Secondly if u skip the large amount of Knights well good job for you but I don’t. So why should I have to kill triple Kinights just because U feel the instance is skipable. ANd i do bet u just take the first party u get that say fast run or rush run. Dooh. Try doing it with people that just started doing it and u will see a big diffrence. You just like to whine about things but not really think about what the hell your saying. Just because u have a case does not mean ALL have it. And i die at least 3 or 4 times in worm boss and thn maybe die again in other parts ankittenep going further without crying in forum that this is wrong this is ok this is stupid or what else. Beside lvl 55 or 50 that just start the instance aren’t lvl 80 do have less traits less skills and less experience. So think about them 2 instead of whinning ur kitten here about the instance. Not all have equipment and not all have experience and not all are good players. So let us do our thing cause we do it nicely and we await for bugs to get resolved not whine so they start doing things worse because of people like you. You are mad because of ur own stupidity.

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

Some people find it fun to rush to their reward. It’s enjoyable for them, they get their reward faster, who are you to tell them that’s wrong?

Not everyone enjoys spending an excessive amount of additional time in an area when they can be done by skipping trivial waste-of-space trash. While I agree it is wrong of these ‘pugs’ to be forcing skipping mobs on others, you can’t honestly believe that “Skipping trash = bad player(s)”

My friends and I enjoy completing content in a fast manor. It’s a waste of time to kill foes which can be avoided; the end objective is what is important – the dungeon reward. There are people (myself included) who are motivated by reward; the reward is what makes the content ‘fun’. Sorry that you can’t share that view, and that people have been forcing it upon you, but it’s reality.

As long as there is a reward worth getting; players will seek to obtain it in the most efficient and time effective way possible.

#LoveArrows2013, never forget.

(edited by The Mexican Cookie.3690)

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Posted by: seventhson.6932

seventhson.6932

People skip trash whenever possible because 1.) its tedious 2.) they have alot of health making it even more tedious 3.) there’s no real reward for killing them so why waste time (its tedious)
Easy fix. Small, random chance trash will drop say…. 1 token here or there

You know whats “Tedious”? When some players cant seem to be able to run past the mob packs and live but their team just keeps on going, and then the player that died just cant get past those mobs alone so the team has to wait making it not a speed run anymore (which is really dumb to begin with) or continue without them. That just sucks and it happens alot.

What you suggest as an easy fix is a poor suggestion to stop this behavior, what the devs need to do is take the leash off the trash packs so you cannot run past them and have to stop and deal with them. Oh i am sorry if the dungeon is taking too long for you, if you dont like it dont run them, Because guess what the devs didnt intend for you to just skip content.

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Posted by: Archer.6485

Archer.6485

This sounds like something Anet will likely fix in the future and force us to fight the mobs.

And I can already see the speedrunners are gonna be hatin’ just like when CoF 2 was buffed even though it was completely justified.

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Posted by: Shiren.9532

Shiren.9532

Twilight Arbor trash is annoying to fight, not because of the trash mobs which are “too hard” but because it’s surrounded by blossoms (although the chain knockdowns – it’s actually in their description – are a garbage experience if you get hit by them). I’m generally in favour of killing off most of the trash because ironically I find it faster. People wipe less, it doesn’t take too long and if you do it in the right locations you don’t have to deal with the blooms. The blooms are a dungeon mechanic which take a game you’ve learned from 1-80 to play it a certain way, and punish you for playing that way. A lot of the time, dodging is the worst thing you can do in this dungeon. They respawn frequently and will destroy most groups if you fight those mobs in the middle of them.

Most of my TA pugs end with at least one person saying they never want to do the dungeon again. A lot of the mechanics and fights in there are very unenjoyable for a lot of people, we don’t need to be pushing them away from the dungeon even more. It’s already hard enough finding a group.

Reward players with an extra tokens which don’t have DR if they kill the silver and gold bordered trash on the way to the end. Make it part of the dungeon objective (bonus, kill all nightmare archers before reaching verona, 0/6 archers killed). As long as it doesn’t turn into vanquishing (searching out the last mob you missed) it could be a good way to reward players for clearing normally and make repeat runs worth doing while preventing them from being speed clears. Give divide the mobs into two sections and reward players with 10 tokens for each section completed.

Anyone who thinks skipping the trash doesn’t involve skill doesn’t know what they are talking about. Every group I have ever been in that skips trash sees at least one, usually two people who fail at skipping certain encounters. The most common one is the wolf encounter at the very beginning. It’s one of the hardest fights in the dungeon and a real road block for some people. Skipping it can be hard if u hit the blossoms, don’t have swiftness or stability or fail to dodge at the right time and fighting it usually results in at least two deaths because people can’t dodge in the blossoms and the wolves are quite strong. Another path has a long section players love to skip and it usually results in a large amount of time spent waiting for one or two people who didn’t make it. It’s also creating situations where mesmers are being needed to portal people up if they die because waypoints are so far away and portals are so broken in dungeons where paths cross at different elevations. I’d also like to point out that pulling mobs away from a pack is a skill, not the simple thing the OP makes it out to be. I personally can’t do it anywhere near as well as most of the proficient people at this dungeon and more often than not I fail to do it properly at all.

Honestly, the hardest encounter in this dungeon is usually the wurm boss or the mesmer boss. The knight boss would be harder if you couldn’t separate him from his adds, skipping the rest of the trash doesn’t lower the prestige or skill required to do the dungeon, the hardest encounters can’t be skipped, but it does hint to you there’s a reason it’s called trash.

A lot of problems, or at least rough edges here but much of it is subjective and I don’t think the answer is to simply road block people from skipping, reward them for playing more. Make the encounters more enjoyable and less punishing and for crying out loud fix the issues with the only reward worth getting in a dungeon being the tokens and novelty of having done a dungeon Look at why players skip content rather than just force them to do it, sometimes it’s not just about time.

(edited by Shiren.9532)

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Posted by: Furienify.5738

Furienify.5738

It is kinda stupid. At the same time I know why they do it.

Part of the reason why I like Crucible of Eternity. No skipping, no baloney.

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Posted by: Purina.5613

Purina.5613

Theres a real simple fix to all this trash mob and boss skipping garbage. The MMO that isn’t allowed to be mentioned found out how:

Choke points at bosses… you must go through a narrow section at each boss to get to the next section.

Anti-trash mob skip mechanic… any boss that is aggro’ed simply auto aggro’s all mobs preceeding him. Woohoo we skipped those 5 packs of risen and got to the boss in a record 60 seconds and start dps’ing his sorry rear end and all of a sudden everyone dies from the horde of angry risen that just came running aorund the corner from the previous hallway.

Throw those two fixes in there and you solve, most if not all of the speed run bull pukey.

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Posted by: AcidicVision.5498

AcidicVision.5498

Anet doesn’t mind people running things. They mind people running things by exploiting geometry and mechanics that are not working as intended.

They might make it harder to run. But not impossible if they have the same stance on it they had in GW. Popular running paths weren’t totally closed off, and they very easily could have been. But every so often those areas would get a surprise buff that didn’t made a difference to people that fought through the areas, but caused runner to rethink their strategies.

It sort of became part of the meta-game.

But there are still plenty of people that will fight their way through things and shy away from gimmick paths and builds. Even folks you see running through stuff might not necessarily play that way all the time. Maybe they only have X time left to play, or tried and died repeatedly with another group on that part and just don’t want to deal with it again.

I know if you are doing a full clear (all three paths back to back), by the third run those thorn wolves and poison flowers get pretty old. You know your group can do it, they’ve already done it twice, this is the final path of the dungeon for the day…just skip it.

The Kismet
Dragonbrand

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Posted by: Chidawg.6315

Chidawg.6315

Speed runs are awesome. I hope they don’t fix TA. Why? Because ANET discriminates. When you can’t craft rabid gear and others like shaman but you can craft other people’s best gears the system is broken. This is a quick way for us to get rabid based gear. Farming sucks, farming is annoying, but farming is necessary due to discrimination.

Want something fun and challenging? Go to Arah or CoE. Let me farm plz. I’m not here for looks. I’m here for stats.

Chibong(lvl 80 necro)/Chidawg(lvl 80 thief)
SoS – The Industry[WORK]

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Posted by: Sebyos.4089

Sebyos.4089

+1 Noobs be skippin’

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

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Posted by: mehcetylene.2376

mehcetylene.2376

I disagree that players should be forced to clear every mob in the dungeon, and that players should be forced to fight bosses a certain way. Instead of forcing players to complete the dungeon a certain way, make both options (fighting and skipping) equally appealing.

Make trash mobs more rewarding and adjust some encounters to be more fun (like the commonly skipped first set of wolves in TA). This would reward players who want to conquer everything in the dungeon, but still allow people to skip if that’s the way they want to do it. Running past mobs is a fun challenge for some players, and eliminating the opportunity to skip would make skills such as the mesmer’s party-wide invisibility (which costs 30 sp) much less useful in PvE.

The issue in the OP seems to come down to a lack of communication in the group. Whenever I run TA, I always take the initiative to ask whether we’re fighting or skipping. I also communicate with my party when I’m new to that specific dungeon path so we’re all on the same page. I’ve always gotten an answer or an explanation whenever I’ve asked what the plan is (and I’ve run dungeons with plenty of different groups).

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Posted by: Ari Kagura.9182

Ari Kagura.9182

I was about to post a thread somewhat like this. I’ve been a bit curious why this dungeon was popular with PUGs so I decided to do this last night. I finished Up and F/F. However, the group blazed through the content simply by running through them like an offensive football player dodging and juking through the defenses.

Honestly, this doesn’t feel right. The only easy part I agreed on was having a Guardian with a staff spam 1 through the packs of Blossoms. At least that method was still head-on. Before that PUG run, I’ve always ran with my guildies and we usually just blaze through the mobs with awesome amounts of DPS, not by exploiting the aggro ranges of the mobs (unless done on accident, in which I would make note of for future reference).

If anything, I’d like to suggest this:

  • Mobs should have a longer kiting range to where they would eventually stop at noticeable “breaks” … or just have them keep running after someone regardless.
  • Aggroing the boss should aggro any relevant mobs that have been previously skipped.
  • Some mobs should learn to jump off ledges to chase those who make it to lower levels.

Those seem punishing, but how about a more rewarding incentive to kill trash?

  • Award additional karma, experience, and/or tokens based on how much trash has been killed. Perhaps a modest amount that seems “worth it”. For achievement hunters, a Vanquisher-like title might be earned. For reference, “Vanquishing” a zone in GW1 meant killing every single monster in that zone for extra rewards (usually XP, skill points, and money).

Specifically speaking:

  • Spider champion boss should intentionally break some eggs after certain HP thresholds and have a long aggro range to prevent out-ranging their aggro.
  • All Nightmare Tree bosses should include a pull ability that would bring any party members who camp at a specific part for too long during the boss fight. After all, they si have branches. The boss could follow it up with a near 1-shot ability that can be avoided by dodging or blocking, or summon a bunch of adds per party member that gets pulled. This should encourage considerable movement. Otherwise, it feels like a tank-n-spank only without the tank.

I suppose another subject to consider is: What is a legal speed run? Don’t get me wrong— I think speed runs can be interesting, but is there a difference between that and exploiting?

“I control my fate!” — Claire Farron
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .

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Posted by: miya.5160

miya.5160

If you want to do things your way, find other people who share your views. From the looks of this thread, there are many who want to clear everything.

Currently, there is no incentive for clearing everything, so people don’t do it. Those people feel that dungeons are tedious as it is, so they only want to get the reward—which is all… at the end… now.

There was one group that killed the first boss by using the safe spot in TA. I am melee, so I did not find this to be enjoyable. I thanked them for the group afterwards and found another group.

People will almost always find the most efficient route to their goals, provided the route does not conflict with their personal morals and values. Everyone plays for a different reason. Forcing everyone to play a certain way—like the Diminishing Returns system—is a poor excuse of an answer.

Although, this does not mean I approve of bosses not working properly. Arena Net should actually fix those.

Kudos if you do the dungeons for the content. I did them for the equipment. Someone asked, “What do these people do after they’ve farmed what they wanted?” Mists of Pandaria, Dark Souls, Borderlands 2, Vindictus—at least until Guild Wars 2 dungeons are on par with the other features of the game.

I’m rooting for Guild Wars 2, but their dungeons are simply not as nice as in other games. Just the dungeons. Not the combat system.

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Posted by: Hughs.6549

Hughs.6549

Maybe it’s sad, but you guys have to understand something :

No one want to grind over and over through these uninteresting dungeons with “1 ability-no strat-bosses”

Trashs mobs : billions of HP, harder than bosses. EG : 4hounds/Knights ? wayy harder than any boss in TA.
Bosses : No strategy, mostly -avoid red circles fest-

Moreover, the carot (only skins) is not worth the brainless grind, so people want the reward FAST, and move on.

Tbh, can’t really blame them.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Fast huh? Anet, fix this, please. Quickittenoo. Close this possibility to run at all, please, and forever.

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

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Posted by: jibs.8463

jibs.8463

Agreed, speed runs destroy the fun of dungeons. Make the dungeons smaller but more challenging is the way to go.

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Posted by: Bubbles.1047

Bubbles.1047

Maybe if they made the trash rewarding instead of annoying, this wouldn’t happen. You placed the entire reward at the end? Well then, I guess we’ll skip to the end. Bad design is bad.

Just realize that some people don’t find the dungeons fun, myself included. I don’t do them at all, but I do get the speed runners. They want the skins, they found a fairly efficient way to get them, good for them.

OP doesn’t like this method being forced onto them, but has no qualms asking for their views to be forced onto others, by changing dungeon design to prevent it. That’s called hypocrisy, my friend.

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

“People don’t want to play the game how I want to so they must be wrong”

Ask the group when you join if they’ll be skipping. If they are; leave and find another. Even better idea, form your own group and advertise ‘no skipping’.

Speed runs do not destroy the fun of dungeons. Maybe they do for you, but for others that is how they have fun. Stop trying to force them to play how you want to. Don’t let them try force you to play how they want to. Associate yourself with like-minded players, stop trying to convert them to your ‘style’ of play.

#LoveArrows2013, never forget.

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Posted by: Pennry.9215

Pennry.9215

Dailies, limited gather spawns, and token systems in general all promote the “train” mentality.

I wouldn’t mind something like Aion’s “Dark Poeta” circa version 1.5, where what you killed and how fast you killed it changed your possible rewards. Here they could give mobs a score, you kill them for points and at the end your points add up to extra rewards (be it marks or whatever). That would open up the plan of attack to more discussion and people could chose a faster (skip stuff) run for less per run or a slower (kill everything) run for more per run. It could semi-even out, more skip runs in the same time as fewer kill runs equal the same reward:time.

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Posted by: Jezath.7395

Jezath.7395

I dont do speed runs, but i do skip the odd mob here and there specially if im a bit frustrated after spending hours in the dungeon... Ac though I never skip lutenant kholer because you need the waypoint from him, and the chests in these places r yur only hope of finding half decent loot.. I do however run and pick up all the scpetre peices without fighting each mob grp

Tis not what they can do for you
Tis only what you can do for all

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Posted by: Jezath.7395

Jezath.7395

saying this tho i did and have many times fought those mopbs and killed them grp by grp really easily... so from my perspective i know i can do it official way but if i can sacve a bit of time in an already VERY long dungeon i will... I wont however take part in any exploits or skipping whole sections of any dungeon.

Tis not what they can do for you
Tis only what you can do for all

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Posted by: Eyevan.6027

Eyevan.6027

Does nobody bother to think “These people are skipping things FOR A REASON” rather than “DESE PPL SKIP THINGS BCUZ DEY NOOBS ND DEY SUK”?
If people are skipping things, there is nothing wrong with them. Them skipping just shows there is probably something undesirable with the thing they are skipping.

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Posted by: Ashur Etil Lani.4518

Ashur Etil Lani.4518

People skip the trash mobs because the reward/risk is negative. The drops are bad and the trash mobs are harder to kill/ more dangerous if engaged than the bosses. Trash mobs with for example kd combo or a fear that can almost be spammed are not fun to engage.
As it stands now you stand to lose money if you engage the trash mobs.
This is not a endorsment to skip the trash mobs btw, I want them to be rewarding not a punishment.
But to be honest most in my guild are starting to refuse to do dungeons (250+ guild) as they find the dungeon system broken.

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Posted by: XGhoul.7426

XGhoul.7426

All of my AC runs I tell people to skip the 1st/2nd boss (Lt.Khoeler or something) why? It’s not that I can’t dodge the spinning attack, in fact it’s VERY obvious, but I don’t have the patience to try and get inexperienced pugs to learn the dodge after it kills them 3-5 times and make the run an “unnecessary” 10 minutes longer for the big reward, which is……. Oh yes! Blues and Greens that AREN’T even MY LEVEL, those are 10 minutes well spent. If you don’t want to skip it, then make a guild/friend group and waste your time qq’ing while the rest of us don’t waste our time. (btw when chests “used” to drop tokens we wouldn’t skip him).

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Posted by: SideStep.1347

SideStep.1347

Oh my god. I like it.

Your post, is exactly the problem with the dungeons.

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Posted by: Stobor.8041

Stobor.8041

You ever heard of the abbreviation KISS ? If people find ways to skip parts of the dungeon they are doing good , if the devs let people skip parts of the dungeon they are doing bad. Farming dungeon set for my alt and abusing all flaws that i can, because on the first run i want to see what the dungeon can offer, on any run after the first i want badges. Blaming people for skipping is just stupid

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Posted by: Dead.7385

Dead.7385

Tell ya what.

I will stop running past trash mobs when the Developers remove AI helpers (And the AI agro they generate). Giganticus is irritating in Phase 1 when he tosses a grub at the dumb AI who wants to go play “Main Tank”.

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Posted by: Oh Snapalope.1378

Oh Snapalope.1378

You must be new to the MMO scene if you think skipping mobs is an exploit or bad. Also drop the “People don’t want to play the game how I want to so they must be wrong” mentality.

(edited by Oh Snapalope.1378)

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Posted by: Asmodeus.8042

Asmodeus.8042

I -love- Portals, as a mesmer.

Five minute damage sponge champion mob that no one will die to?
No.

AC sorta’ provides an incentive for this – the mobs ACTUALLY DROP stuff, in this case, silvers.

Five silvers for five minutes of slugfest… Or the rest of the dungeon, including somewhat fun fights…

No, I’ll skip boring/pointless/time-consuming fights to my heart’s consent, thank you very much. If you want to stand still and press 1 and go eat and call it fun, that’s you. Me? I prefer fights that require paying attention, and a lot of mobs just do the exact opposite or become tedious.

Also: Giganticus Lupicus and Colossus Rumblus are the only two real boss fights in this game and I enjoy them thoroughly.