Why would you want to spread out?
You need to be near other people to get them up if they go down
combo fields encourage close proximity play
you can dodge while you are stacked, in fact you are SUPPOSED to
If stacking is bad, then so is ranging and kitingthere is no real punishment for clumping up, and don’t expect any dungeon over hauls the deves are too busy planning what Scarlet will do next.
Also see Ethic’s post
/thread over
This post fits perfectly with the mentality that the current system has bred.
Exactly, there is no need to spread out now.
Also, combo fields encourage ranged play as well with projectile/blast finishers, pet/illusion finishers, etc, so that is moot.
Also, if it wasn’t clear, I’m not arguing for strict ranged combat…just to change the current system that rewards skilless play.
If you think this system rewards skill-less play, then I’d like you to compare your average pug melee zerker experience to a dungeon guild speed clear experience, go ahead and watch any DnT, LOD, Kr or rT video, then compare to pugs.
See the difference? Yeah, that’s called “skill”.
I’d hardly call taking advantage of a poorly designed AI system ‘skill’. There are a small handful of fights that involve skill, but let’s be honest: the bulk of the game is far too simplistic to call a simple understanding of game mechanics ‘skill’.
Then get a group of mates together and replicate it yourselves and stop ****ing on people’s efforts unless you can back it up. The difference between organised groups and ‘experienced’ pugs is light and day, and it annoys me when people try to claim the game is skill-less despite the clear skill gap between random pug and obal gandalf solo.
I already did that just today, actually. Ran some stuff with buddies of mine from a major ‘elite’ PvE guild; their tactics primarily revolved around stacking around a corner, using FGS rush into the wall and hoping that the boss didn’t use its one hit kill attack in time.
I wouldn’t consider myself a hardcore gamer by any means, but I’ve been gaming long enough to know the difference between tactics that actually require skill and strategy as opposed to silly gimmicks. Like I said, there are places where such display of skill shines through here, but let’s be honest: the vast majority of the methods used to clear through this game’s PvE content fall within the latter category.
If they’re such a major guild, then name and shame. No speed clearers I know ‘hope’ to fgs rush before dying, they rush, knowing the boss will die before dealing lethal damage to the player wielding it, or they prepare in advance by say, slotting in arcane shield versus lupicus so they can eat a kick should it happen. I can’t even think of many bosses you wall an hope they don’t one shot, it’s almost like you’re keeping your anecdote so cryptic it didn’t actually happen. Here’s my tip, watch alphard and lupicus kills. They don’t require skill? The fact that I can reliably duo (haven’t attempted solo much) alphard is completely skill less? Oh yeah I forgot, hurrrr pve is faceroll, which explains all of the arah buyers and the tryhards running around this forum who try to put down newbies but can’t zerk in a dungeon to save their life.
Name and shame so that there can be more pointless drama in a forum that’s already overly melodramatic? No thanks. But we wiped more using their ‘guild tactics’ than we ever did when we ran dungeons before they joined the guild. The fights were quick when it worked, but it was all based on chance, not skill.