Stacking sigils in dungeons
I’d just keep using force/slaying/night/accuracy like usual. It’d be a pretty annoying change, but it wouldn’t be the end of the world.
NemesisMMNecro [rT] – Trans-Transsylvanian RPer EU
First I would make a very rude post, calling all the people that approved such a change inept. Than I would switch to my sigil of Force.
I guess the question would be: Are 25 stacks of Perception or Bloodlust > +5% damage, and what are the conditionals? Time for people to get good and not lose their stacks
I guess the question would be: Are 25 stacks of Perception or Bloodlust > +5% damage, and what are the conditionals? Time for people to get good and not lose their stacks
Personally I’d take the guaranteed flat stats over the easy-come-easy-go stacks. I can’t imagine Bloodlust or Perception winning out over the two handed setups of Night+Slaying, but I don’t tinker with the formulas much so maybe Nike or someone can weigh in on it.
I thought what that post was saying is that you can get to 25 stacks, store stacking sigil weapon in your backpack and still retain benefit of the stacks. Letting you equip a different sigil weapon for even more benefit.
I thought what that post was saying is that you can get to 25 stacks, store stacking sigil weapon in your backpack and still retain benefit of the stacks. Letting you equip a different sigil weapon for even more benefit.
Yes, and they’re upset about it (only god knows why), and Devon seems to be implying that a “fix” is incoming this year.
Later in the thread someone mentions that early on the tooltip for the sigils said that you would lose the stacks if you unequipped the weapon. Perhaps they meant for that to be the case all along but technical limitations put it low on the priority list.
I don’t even change weapons once I’m at full stacks. You’re usually like 3/4 through the dungeon once you get full stacks anyway (Except for like… Arah where you can go kill spideys, oh they’re at the start of AC too)
I mean… I even have the Sigil of Force back-up Axe but I’m just lazy, and it’s not as purty as my Beacon of Light (inb4 flyswatter/spatula jokes)
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
(edited by Dolan.3071)
With 3.5k power, Bloodlust stacks give 7.1% more damage.
With 3.5k power, Bloodlust stacks give 7.1% more damage.
So in that case it seems like it will be worth holding onto a bloodlust weapon in Arah but not in any night dungeon (night/slaying would win out). Although maybe for CoE it would work out better than Undead Slaying since there’s such a variety of creature types.
It’s pretty easy to get 25 stacks in CoE because of the first wave of trash, then the trash before the laser, and then there’s the risen trash in p2/p3 and the destroyer trash in p3.
At the same time, I’m not sure if it’s worth compromising your DPS through Alpha 1 and legendary Golem just so you can make your DPS better for Bjarl and final Alpha. I only use it on my mesmer because night/slaying doesn’t affect phantasm DPS.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Stacking will still be really good if they stay active when swapping. Sigil of Night/Force gets reduced to 5%/2.5% with 50%/50% weapon swaps.
(edited by Wethospu.6437)
If you lose stacking sigils after unequipping the weapon or swapping, I can’t imagine bothering with them except for a Mesmer to get to 100% chance to crit for Lupicus.
I don’t see any reason at all to change the way these work. They are a reward for good play, good planning and good gearing. Are these the type of things anet wants to discourage?
I think the intention is to allow the stacks to stay if you simply swap weapons, but remove them (or make them decay, possibly) if you actually unequip the weapon and store it in your backpack.
Why this is even being contemplated as something that’s “broken” and needs to be “fixed” is beyond me.
It’s pretty easy to get 25 stacks in CoE because of the first wave of trash, then the trash before the laser, and then there’s the risen trash in p2/p3 and the destroyer trash in p3.
At the same time, I’m not sure if it’s worth compromising your DPS through Alpha 1 and legendary Golem just so you can make your DPS better for Bjarl and final Alpha. I only use it on my mesmer because night/slaying doesn’t affect phantasm DPS.
Take Force/Accuracy at the start then change to the stacking Sigil once you reach the mobs on the stairs before Alpha v2, and then change back? But really, unless you’re setting a record run it probably isn’t worth the fuss over the whole .5 seconds it’ll save.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
If you lose stacking sigils after unequipping the weapon or swapping, I can’t imagine bothering with them except for a Mesmer to get to 100% chance to crit for Lupicus.
I don’t see any reason at all to change the way these work. They are a reward for good play, good planning and good gearing. Are these the type of things anet wants to discourage?
Yep.