Stunlocking is not fun

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

I’m not sure if this is intended, if it’s a bug, or if it’s just a massive oversight in terms of playtesting, but a lot of dungeons seem to have one or more creatures able to stunlock players. Creatures that are often, themselves, immune or highly resistant to control, which means other players can’t even do anything (ex., push them back) except watch their teammate be killed while he has absolutely no control over his character.

For example, graveling scavengers in explorable AC will frequently knock down a player, stand there for 3 seconds pondering, then “knock him down” again one second before the previous knockdown is over, and finally hit him 6x in a row, with each hit taking about 40% of the player’s HP (and I’m talking a player with gear well above the instance level, and specced for toughness; clothies get hit for more than 70%).

What did the player do wrong? What could he have done to react? Nothing. I guess he angered the random number generator.

Some riflemen and bombers in CM do the same (stunning or knocking back players before the previous stun or knockback is over), sometimes three, four, five times in a row. Others kill anyone in light or medium armour in a single shot, but that’s another issue.

And chances are that, if anyone tries to heal that unlucky player after he’s downed, that person will then also be knocked about, because the AI continues to knock down even after the player is on the floor (and the blows / shots will hit other players that get close).

I’m not sure who can possibly think this is fun.

Is this meant to force everyone to equip stun breakers into every utility slot?

Is it so hard to make players who are knocked down or stunned immune to stuns until they’ve at least had a chance to get up and perform some action? Or is this already supposed to happen? Because, if so, it’s very, very bugged.

- Al Zheimer

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Twaddlefish.6537

Twaddlefish.6537

Go play PvP in SWTOR, then come back and complain about stunlock.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

Go play PvP in SWTOR, then come back and complain about stunlock.

These forums aren’t about SWTOR, I did not buy SWTOR, and I have no interest or intention of playing SWTOR.

These forums are about GW2 and the point I made applies to GW2 independently of any other game.

In addition, I’m talking about PvE while you seem to be talking about PvP. If you want to discuss SWTOR PvP, I think they probably have some forums in their website too.

Please don’t post random unrelated things about other games in the GW2 forums; let’s try to keep things organised and readable for the developers.

- Al Zheimer

(edited by Account.9832)

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: darkehawke.1269

darkehawke.1269

why play pvp in SWTOR when you can play PVE in dungeons here. its the same experience with added 1 shot kills and unlimited range…
Actually pvp in SWTOR is better

To the OP, i agree
it happened to me today multiple times.
Extremely frustrating, adn i couldnt interrupt them, any time i did, they just did it straight away.

Mobs dont appear to have any CD to their skills

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

It’s not (just) a matter of giving them CDs (although that’s a pretty basic principle – and some creatures certainly seem to lack them). If you have 3 mobs able to stun players with a shot, there’s always the possibility that they will take turns stunning a single player, so even if each has a CD that won’t prevent the frustration of losing control over your character because you got unlucky with the random number generator.

The cooldown (temporary immunity) needs to be implemented on the player character itself. If you’re stunned for 3 seconds, then you get immunity from stuns for 4 or 5 seconds, for example. That ensures that you’ll at least have a chance to dodge / hide / move / do something before you get stunned again.

Due to its “roleless” (and, specifically, “tankless”) combat model, GW2 needs to pay even more attention to this than games using the simplified “holy trinity” model. And even those games generally have safeguards to avoid this kind of situation.

- Al Zheimer

(edited by Account.9832)

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: darkehawke.1269

darkehawke.1269

It’s not (just) a matter of giving them CDs (although that’s a pretty basic principle). If you have 3 mobs able to stun players with a shot, there’s always the possibility that they will take turns stunning a single player, so even if each has a CD that won’t prevent the frustration of losing control over your character.

The cooldown (temporary immunity) needs to be implemented on the player character itself. If you’re stunned for 3 seconds, then you get immunity from stuns for 4 or 5 seconds, for example. That ensures that you’ll at least have a chance to dodge / hide / move / do something before you get stunned again.

Dont mean to bring SWTOR up again, but they had a similar system in place for pvp.
If you got stunned or snared a meter filled up, once it was full you got immunity to any snare/stun effects. think at most it took 3 snares to fill up over there, which wasnt too bad unless you were literally surrounded by six people

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

anything that breaks stun will break knockdown effects too.
meaning you get up immediately.

a character build should have:
a way to remove conditions.
a way to break stun
a way to reduce target HP ASAP.
a way to mitigate damage.

missing one of these things leaves the character at the mercy of these things and dungeons are merciless.

(edited by Crunchy Gremlin.5798)

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Xanthian.3025

Xanthian.3025

If you know the fights include this mechanic, why don’t you equip a stability skill?

The skill bars are meant to be swapped around, sticking with the same spec for everything just doesn’t cut it.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: darkehawke.1269

darkehawke.1269

If you know the fights include this mechanic, why don’t you equip a stability skill?

The skill bars are meant to be swapped around, sticking with the same spec for everything just doesn’t cut it.

i swap around. just like the argument to dodge, it doesnt cut it when the mobs can spam these skills.
also some classes dont have a stability skill. how are they supposed to cope?

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Xanthian.3025

Xanthian.3025

Afaik all classes have some form of stability, some even have group based ones (Warrior/Guardian)

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

stability keeps it from happening. stun break recovers from it. everyone has a stun break.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: BatteryBiscuits.1573

BatteryBiscuits.1573

A graveling scavenger is supposed to act like a monster keeping you pinned down and eating you like a maniac as far as i know in my many runs of AC.

What doesn’t make sense is one who was obviously not caught and trying to help his teammate suddendly gets knocked down by the same scavenger eating his teammate.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: darkehawke.1269

darkehawke.1269

Afaik all classes have some form of stability, some even have group based ones (Warrior/Guardian)

i havent seen one on thief?

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Kogasa Tatara.1409

Kogasa Tatara.1409

Afaik all classes have some form of stability, some even have group based ones (Warrior/Guardian)

i havent seen one on thief?

Dagger Storm. (not that I use it for stability unless I am running)

Optionally you can just roll for initiative and ignore him. Or just smoke powder and invis. Or when KD’d, you can still steal… So you steal and shadowstep to another enemy so your allies at least have more time to react.

Lots of options.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

a character build should have:
a way to break stun

And you use it, and you immediately get knocked down again. Now what? Equip two stun breakers? Three? I’ve seen people get hit by up to five knockbacks (up to three from a single enemy) in a row.

Besides, if your “list” was meant to be mandatory, no one would use most of the utility skills (that don’t fall into those categories), such as remote reviving, reflecting walls, CC, quickness and swiftness boosts, etc..

The “punishment” from being knocked back is being knocked back. It should not be complete loss of control of your character for the following 10 seconds while continuing to take damage.

Reading these answers, looks like we have a lot of “armchair dungeon explorers” here (i.e., they read the wiki but don’t actually do the dungeons very often). Stability is pointless unless you can predict when the shot is going to hit you, which in most cases against “normal” mobs you can’t. Stun breaking works once and then it’s on a (long) CD.

The thread is about stunlocking, it’s obviously not about “being hit by one stun”.

If the stunlocking is a bug, it needs to be fixed. If it’s intended, whoever is designing the dungeons should look for a different job, because they don’t understand the concept of fun.

- Al Zheimer

(edited by Account.9832)

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

a character build should have:
a way to break stun

And you use it, and you immediately get knocked down again. Now what? Equip two stun breakers? Three? I’ve seen people get hit by up to five knockbacks (up to three from a single enemy) in a row.

Besides, if your “list” was meant to be mandatory, no one would use most of the utility skills (that don’t fall into those categories), such as remote reviving, reflecting walls, CC, quickness and swiftness boosts, etc..

The “punishment” from being knocked back is being knocked back. It should not be complete loss of control of your character for the following 10 seconds while continuing to take damage.

Reading these answers, looks like we have a lot of “armchair dungeon explorers” here (i.e., they read the wiki but don’t actually do the dungeons very often). Stability is pointless unless you can predict when the shot is going to hit you, which in most cases against “normal” mobs you can’t. Stun breaking works once and then it’s on a (long) CD.

The thread is about stunlocking, it’s obviously not about “being hit by one stun”.

If the stunlocking is a bug, it needs to be fixed. If it’s intended, whoever is designing the dungeons should look for a different job, because they don’t understand the concept of fun.

well if you are in melee range im guessing you’re melee.
Then you should be using a block of some kind so that you can tank.

Blocks also block knockdown.
Try it . it is fun to see everyone else up close go flying back and you holding the shield up with the big ’ol “BLOCK” coming up.

I like to use a shield for this kind of thing although the twitch factor there is pretty high but the shield will block the whole attack from one of those eating things. they are brutal.

You could also wait until they try to eat you and then use your stun breaker.

If you are not a tank then having some one on your side that will apply a stun or knock back to the critter would be nice.

also knowing when to use your stun breaker is a skill on its own.
Strangely this is good for PvP stunbreak training as well.
at least in other games with CC.

(edited by Crunchy Gremlin.5798)

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

this list i gave is not mandatory it just is the way it is.
If you can not break a stun then when you are stunned you got nothin’ else.

if you have a stun breaker then you need to know how to use it.
players do the same trick in pvp.
use one control effect to draw out the first breaker and then they apply the second. Then destroy you while you helplessly die.

I agree its not fun when i die helplessly.
But you have two choices there.
1. rage quit
2. learn to play

there of course is a third choice and that is to complain loudly in hopes that the game will easier so its not sokittenhard to learn.
your concern is valid dont get me wrong.
just that your solution may not be the best way to handle it although i empathize with your pain.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

Yeah its the same as being one shotted. You get hit once and lose all control over your character until death. This is bad gameplay. If we have HP bars it should be used for something.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

I’m going to repeat what I wrote above because some people clearly didn’t read it:

This thread is about stunlocking. It’s obviously not about being hit by one stun.

Virtually every other MMO has mechanisms in place to make sure that players cannot be “re-stunned” by creatures before the previous stun is over. GW2 apparently does not (which I find hard to believe) or those mechanisms are not working correctly.

And since being “re-stunned” three, four, five times in a row is not fun and adds nothing to gameplay (unless you think it makes sense to make players equip three stun breakers as their utility skills – and still get stunlocked, because sometimes you get hit by more than three in a row, it all depends on the RNG’s mood), it should be fixed so that players can only get stunned again after they’ve had a chance to perform at least one action.

- Al Zheimer

(edited by Account.9832)

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Gray.9650

Gray.9650

stunlocking is the same genius mechanic that let a dog in COE leap you twice in a second for 50% each.

would love to play with no cooldowns on my skills too.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: mynameisdan.5309

mynameisdan.5309

I’m not sure if it’s supposed to be this way, but leaps and teleports break knockdown. I play a guardian, and one of my support abilities is the ability to teleport and burn nearby foes. In a knockdown state, I can hit that, and be back up instantly and send out a burn AoE..It’s mainly used for the teleport of course. I’m not sure what other classes have, because I only play a guardian. My dash, when using a sword, breaks immobilization and knockdown. Like someone else stated. Look through your support abilities. At least one will say “breaks stun”..however, it seems that monsters don’t get DR on us like we get on them when boulder-spamming, etc.

Freshfruit – Guardian of Blackgate
Cat V – Necromancer of Blackgate

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Gray.9650

Gray.9650

At least one will say “breaks stun”..however, it seems that monsters don’t get DR on us like we get on them when boulder-spamming, etc.

which usually has a cooldown, and it only breaks the current stun – not granting immunity to the one you get half a second later.
some professions can break the stun for others, but that usually has a cooldown too.

there are probably ways around it – but it’s still not much fun and cheap.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Hobocop.1508

Hobocop.1508

I guess you should have someone with a ranged interrupt, or someone with a melee interrupt and stability to help save you if you get caught.

Isn’t that what teamwork is about?

Though I do think that one graveling scavenger being able to pin multiple people down by themselves could be done away with.

(edited by Hobocop.1508)

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: HellHound.5480

HellHound.5480

Afaik all classes have some form of stability, some even have group based ones (Warrior/Guardian)

i havent seen one on thief?

I dont have a thief, I play Guardian, but ill list the skills I found that either Break Stun or provide Stability for you. I found more than 1…

Roll for Initiative – Has a Break Stun effect
Haste – Has a Break Stun effect
Infiltrator’s Signet – Has a Break Stun effect
Shadow Step – Has a Break Stun effect
Dagger Storm – Provides Stability

Thats quite a few skills you can use to break Stun (also breaking KDs).

If you know your going to fight a boss or trash mob (i.e. the Graveler Scavengers in AC EM), you need to switch out some of your skills for these Stun break abilities.

I know for our group, once we finish the Spider queen (where we all already have 1-2 condition removal skills), we all switch up those skills to the stun breaks / stability skills to prepare for the hallway trash pull (1 Howler, 1 Breeder, 2 Scavengers). As long as you block the scavengers or break out of the KDs when they do it, they are a breeze. My group also targets and takes down those both quickly first before moving on to the Breeder, then the Howler.

IMO, their KDs appear to be on a 20-25 sec cooldown (this is coming from doing this pull many times), but as there are 2 of them, they will gang up and chain KDs on one target. Being a Guardian with Stand Your Ground shout works wonders here.

At this point, my group can do all paths with no deaths now that we have it figured out.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: HellHound.5480

HellHound.5480

I guess you should have someone with a ranged interrupt, or someone with a melee interrupt and stability to help save you if you get caught.

Isn’t that what teamwork is about?

Though I do think that one graveling scavenger being able to pin multiple people down by themselves could be done away with.

I havent seen any do it back to back. Now I have seen multiple ones stagger their leaps to chain stun 1 player, but as I mentioned above, none so far where a single one can chain cast it.

Its their only 1-shot ability too really. If they get you on the ground, you want to get back up immediately.

Also, the Stalkers have a Leap ability (cant recall for some reason) that doesnt KD you, but does hit like a truck. You want Protection boon or Aegis when fighting those

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Hobocop.1508

Hobocop.1508

I mean that their knockdown attack actually appears to have the standard melee cleave effect, so anyone who doesn’t have stability that closes into melee range to knock them back or something will get caught as well.

I don’t really have a big problem with it since it’s pretty easy to just dodge out of the way when they use it, just a bit annoying.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: HellHound.5480

HellHound.5480

I havent really noticed that, though it could be that me (guardian) and the warrior in my group do rotate group Aegis and stability alot, so were blocking them to see it. Were always melee, me and him, while the others are ranged.

Thanks though Hobo, will have to check it out sometime if their leap KD is AoE based.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: wulfheart.8206

wulfheart.8206

IMO, there is no problem with ANet trying to up the dungeons’ difficulties as it would add more challenge to the game. But it’s NOT FUN to be kicked around like some soccer ball and not able to do something about it. I believe ANet did state that they believe in people being able to play however way they want and not have a “required role” in the group. With the way things are, people WILL be looking for professions who will “protect” them from the cc abuse the mobs are capable of pulling off. People will be REQUIRED to bring skills to protect others which means that you can’t start a dungeon without certain professions with certain skills your party needs. I myself have tried adjusting to the changes. It is challenging, but it’s not fun anymore.

Genius by birth. Lazy by choice.
Gate of Madness
Avran Wulfheart [Human Guardian] Havoc [HVC]

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Hobocop.1508

Hobocop.1508

Considering every profession in the game has something they can use to protect other players, I don’t see an issue. Just comes down to how exactly each profession does it.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Yadda.2764

Yadda.2764

I think every profession has a skill that breaks stun/cc. The real issue is the amount of damage that comes in and the frequency of said stuns. The stun breakers are usually on gigantic cooldowns and enemies toss them out every couple of seconds so regardless if you were able to react on time there’s a very good possibility that you have another headed your way, assuming you didn’t die. Then you have time for it to refresh as you run back <3.

A good solution would be to add diminishing returns to cc on players from npcs or code the ai in a way that they won’t spam it on you.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: tribeca.3729

tribeca.3729

Even if you do have a stun breaker it does not help at all when the mobs are spamming CC skills.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: wulfheart.8206

wulfheart.8206

Considering every profession in the game has something they can use to protect other players, I don’t see an issue. Just comes down to how exactly each profession does it.

But therein lies the problem. I have no problems bringing skills to help the party, but if this continues, there will be a NEED for particular professions with particular skills or your party is a no go. ANet doesn’t want that, as far as I know.

Genius by birth. Lazy by choice.
Gate of Madness
Avran Wulfheart [Human Guardian] Havoc [HVC]

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Kamahl.3621

Kamahl.3621

I don’t really agree with the argument in this thread. There’s only one actual enemy I’ve encountered in all the dungeons with a genuine stunlock, and that’s Arah. But that’s not the point of this thread:

1) Gravelings have a major tell for their impending stun. They crouch down, they have a yellow aura form around them, then they pounce. Get out of Dodge.

2) Stunbreaker. Use it, then roll away.

Also, as someone else pointed out, the only real issue with them is that if they’ve pinned someone, anyone else approaching in melee will also be pinned and damaged. Kinda lame, but easy to learn what /not/ to do around them.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Hellkaiser.6025

Hellkaiser.6025

All I keep wanting to know is “where is your team when this is going on” :S
Is this explorable? checks op’s post

yup….

So where’s your team? are they all dead? if so unless they all died from stunlock I don’t think you’re looking at the right issue (understandable)

Do specific classes help a lot more than others? I guess, but nothing is perfect and things will change perhaps if you fail at something you should change things up and work out how you can get by it, I also feel that there are aspects that suck major rectum such as the defend the npc segments, but it wasn’t the stunlock that got us when I encountered issues with that, it was burrow hitbox issues, and an insane spawntime coupled with swarming enemies.

Irony…. xD

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: wulfheart.8206

wulfheart.8206

It’s not stun lock from one enemy, it’s a bunch of enemies ganging up on you and taking turns CCing you to kingdom come.

And what’s the point in helping someone out if you know there’s no chance of helping them? The point of having this “downed state” is to promote teamwork by helping someone up, but it’s kinda hard if you get knocked away every 3 seconds trying to help.

And no matter how good you are, if you become the prime target and get knocked around a lot, it’s not a good experience. I’m only around 6x but I’ve partied with level 80’s who get their butts kicked just as much as I did or even more. And it isn’t just about gravelings, others have it too, like the Separatist Fighters. Imagine a swarm of six or more ganging up on you and not letting you get up.

And let’s say I bring a skill that helps the party resist KDs and such, but then nobody else does. What if I’m the one who get KD’ed a lot? Even if half of all the skills in my skillbar could break stun and CC, they won’t be of much help if they’re on cooldown and I keep getting it once every few seconds.

Genius by birth. Lazy by choice.
Gate of Madness
Avran Wulfheart [Human Guardian] Havoc [HVC]

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Hobocop.1508

Hobocop.1508

Considering every profession in the game has something they can use to protect other players, I don’t see an issue. Just comes down to how exactly each profession does it.

But therein lies the problem. I have no problems bringing skills to help the party, but if this continues, there will be a NEED for particular professions with particular skills or your party is a no go. ANet doesn’t want that, as far as I know.

Why is this an issue? It’s literally as simple as swapping in a single utility skill which is what you should be doing in explorables on a regular basis anyway.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Kamahl.3621

Kamahl.3621

@Wulfheart: If they’re chasing you with a knockdown ability, ones like Separatist Fighters (I’m assuming this is their shield bash?), you could either root or chill them as they get close, and it’ll whiff. I do it all the time to sentries in WvW to speed-kill them, including knocking them down when they try to heal. If you’re having issues with enemies who knock down on attack and whatnot, go fight the knockdown-on-autoattack boss in CM Explorable, or.. no I won’t suggest fighting through the Jotun path in Arah to see a certain boss with quite literally unlimited knockdown mobs, as it’s both long, and painful to get to. As an engineer, I just tag the mob – they seem to always aggro me, then I run around throwing grenades over my shoulder while the rest of my team fights the boss. I’d imagine a necro could do this too with wells (as he won’t have to turn around), albeit to lesser effect. The only enemy in the game who has a real stunlock are these little Asurans in Arah Explorable, who are fairly easy to kill, and simply placed alongside one-hit-kill mobs to test the group’s ability to root, stun, and disable to save them (or dodge in some cases).

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Plague.5329

Plague.5329

CCs in games, in general, IMO are usually bad things. You need some form of them, but they should always be minor and when chained one after the other, either stop working or actually punish the person attempting to abuse them.

It mitigates the other player entirely and turns combat into masturbation for the other player, with the opponent just being a silent, unmoving punching bag. In GW2’s case, the counters are usually one-shots or things you have to use beforehand, and don’t particularly work well compared to some other games. Of course, it could be worse. Still, CCs really dominate sPvP at times. You also know ANet knows how powerful they are because in all their “difficult” zones and content, the enemies mainly just chain stun you or have constant KDs, or similar. Generally, it makes them incredibly annoying.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Megido.5061

Megido.5061

If gravelings are pouncing you in ac em chances are you’re playing badly, and that’s the punishment. Run over to try and rez and get killed in the process? Wow, that was dumb of you. Maybe next time you’ll stay out of its hit box.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Hellkaiser.6025

Hellkaiser.6025

It’s not stun lock from one enemy, it’s a bunch of enemies ganging up on you and taking turns CCing you to kingdom come.

And what’s the point in helping someone out if you know there’s no chance of helping them? The point of having this “downed state” is to promote teamwork by helping someone up, but it’s kinda hard if you get knocked away every 3 seconds trying to help.

And no matter how good you are, if you become the prime target and get knocked around a lot, it’s not a good experience. I’m only around 6x but I’ve partied with level 80’s who get their butts kicked just as much as I did or even more. And it isn’t just about gravelings, others have it too, like the Separatist Fighters. Imagine a swarm of six or more ganging up on you and not letting you get up.

And let’s say I bring a skill that helps the party resist KDs and such, but then nobody else does. What if I’m the one who get KD’ed a lot? Even if half of all the skills in my skillbar could break stun and CC, they won’t be of much help if they’re on cooldown and I keep getting it once every few seconds.

First bolded segment:
Try and peel them off him, players CAN recover if left on their own, if they can’t, they’re doing something wrong. if you have it, a skill which keeps enemies off them, or breaks aggro is an amazing asset to have, sanctuary, shadow refuge etc can help you get a player back up on his feet safely

second bolded segment:
this is where you have to either accept the failure, or be the bad guy bossy boots. tell them that if their priorities are big numbers, and not utility and usefulness, their priorities are with a different team, you might think you’re failing the whole ideal of “play how you want” but ultimately there has to be a point where that stops being the case and you “play in a way that works”

third bolded segment:
traits can reduce cooldowns by a sizeable amount, also it’s not as big a deal if you all have something that can help deal with an issue as opposed to just you, so this kinda is answered by the second segment really

Irony…. xD

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Arc.1425

Arc.1425

I don’t have trouble with that particular part of CoF because of two factors: I’m ranged and I have CC (specifically a knock-back). I assume you play a melee so here’s my suggestion to you for parts of the game involving enemies like this: be ranged and use CC (specifically a knock-back).

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Materia User.4851

Materia User.4851

There are so many options here guys:

Shouts can be used whether your stunlocked or not.
any block skill, aegis, or similar would stop the first attack and it should be easy to avoid the series of attacks afterwords since now you have more time to react to it: -dodging, going invisible, becoming invulnerable, Snaring or general CC skills, Killing things fast enough so that it’s not a problem, etc..

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Infuser.9685

Infuser.9685

Just add on all stuns/knock downs etc boon that prevents you from being stuned/knock downed in next 1-2 sec.

Done.

I dont get how sucha trivial things can happen to experianced team like Anet…

U L L
80 lvl Norn Ranger
Seafarer’s Rest

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: miya.5160

miya.5160

You don’t need people to bring abilities that prevent knockdowns or stuns. You don’t need tanks either.

People just either have to be extremely good at timing their dodges and managing their energy. The less stability or defensive abilities you bring, the more you have to make up for it in dodging and pre-emptively avoiding attacks.

If you want to make your life easier, you bring such abilities. But you don’t have to. I’ve done plenty of story and explorable dungeons with PUGs.

As for my stance on stun-lock, I believe it isn’t fun. When you are permanently stunned by something alone, it feels stupid. However, in groups, I think it’s fine. One or two people might be stunned, but the others can wait to revive them if need be. The dungeons are “balanced”—I use that word lightly—around the fact that there are five of you. If everyone gets perma-stunned or insta-downed, that’s a problem. However, most of the time, that’s the group’s fault.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

If gravelings are pouncing you in ac em chances are you’re playing badly

I’ve done AC approximately 60 times. Quite frequently I don’t even get downed. This isn’t about “learning how to play” or being “too hard”. This is about being random.

Currently some “elite” scavengers will even stun players standing behind them. In other words, you can’t trust the visual cues (he’s not even facing you, but somehow he stuns you and bites you? maybe it’s an elite fart?), using a stunbreaker is often useless because the mob does exactly the same thing again within less than a second (depending on the mood of the RNG), and some of them are immune or highly resistant to CC so no one can push them away even if they realize that you’re being stunned / hit (which isn’t necessarily obvious because frequently there’s no one standing in front of the scavenger, but someone is still getting stunlocked and taking damage).

It’s not just AC, BTW. The same thing happens with bombers / rangers in CM (even in story mode), and with other creatures in other dungeons. It’s a generalized problem with the way mobs use stuns and pushbacks.

I really don’t think this is intended; like I said, if it is, then whoever designed this needs to find a different line of work. This is like making an encounter harder by giving the boss an ability that simply “randomly kills a player”. Maybe that would appeal to gamblers, I prefer to know that I died because I didn’t react properly.

I suspect it’s a bug (or a collection of bugs), namely:

  • No stun immunity / diminishing returns during a stun (to make sure players don’t get chain-stunned).
  • No CD on some creatures’ abilities.
  • Animation or hitbox bug, causing some creatures’ bite / stun / frontal cone attack to hit people standing behind or to the side of said creature.

The occasional stun (even if followed by a big hit with a high probability of killing you) is fine, and adds to the challenge (ex., Kholer’s harpoons are fine – very hard on newbies but “fair”). Being at the mercy of the random number generator and losing control of your character for 10 seconds at a time is not.

- Al Zheimer

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

Just add on all stuns/knock downs etc boon that prevents you from being stuned/knock downed in next 1-2 sec.

Done.

I dont get how sucha trivial things can happen to experianced team like Anet…

Two seconds is probably excessive (even one is longer than strictly necessary), but yes, that is a pretty basic mechanic that doesn’t seem to be working in GW2.

Basically, players should have a chance to at least hit their “dodge” key once when a stun / knockdown is over. Accounting for lag, that requires about half a second of immunity. So if you get knocked down for 3 seconds, you should get (at least) 3.5 seconds of stun / knockback immunity.

In some cases, because the “knocked down” collision box is apparently smaller, I’ve been pushed back (while down) into holes in the map (into walls, under the floor, etc.), and ended up stuck (unable to die or teleport to help my team, because I was stuck in combat). That’s obviously a slightly different bug, but as long as they make it impossible for people to be knocked back while still lying on the floor, it won’t happen (because their normal collision box will be restored when the knockdown ends).

- Al Zheimer

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Kenral.9317

Kenral.9317

Gravlings gotta die, when doing the scepter part in AC explorable oh dear lord why are they so tough, I get knocked down 5 times and killed before I can react. I can see spawning one big on and one little one of the knock down guys.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: aleiro.8521

aleiro.8521

did you ever wonder why the downed mechanic is in game?
it’s so your team mate can come and rez you when a boss stunlocks you to death…
a)equip a stun breaker, and other useful utilities (not just moar damages)
b)REVIVE downed players

If you do that you will find dungeons easy or doable at the very least.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Dragonlord.6748

Dragonlord.6748

I havent read all the replies here, but I have seen the same issue the OP talks about.
And those who say we should use skills that prevents or breaks these CC skills, I will say this.

We only have a limited number of these skills, these skills last for a very short duration(under 10 seconds) and have a long cooldown(30 seconds or more)

How do you expect to survive when the mobs that CC you can continue to use their CC skills every 3 seconds, while my anti CC skills are still on CD?

I dont give akittenwhat mobs are intended to do, how are you expected to be able to do anything when mobs perma CC you until you are dead?

I dont remember the name of the quest now, but I was doing a personal story quest to kill the mouth of Zhaitan.
He has a few adds, Spectral warriors or something that looks like just floating weapons.
These adds knocks you down, and as soon as you star getting on your feet againt, they knock you down again.

How am I supposed to be able to do anything when mt stability skills that are supposed to prevent this barely lasts long enough for me to use 1 or 2 skills and have a cooldown so long that I’m dead before the skill is ready again?

Not every class has multiple skills to prevent this, some classes only have 1 or 2 such skills and with the short duration and long CD makes them practically useless, as you can only use them once before you are dead.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Materia User.4851

Materia User.4851

If gravelings are pouncing you in ac em chances are you’re playing badly

I’ve done AC approximately 60 times. Quite frequently I don’t even get downed. This isn’t about “learning how to play” or being “too hard”. This is about being random.

Currently some “elite” scavengers will even stun players standing behind them. In other words, you can’t trust the visual cues (he’s not even facing you, but somehow he stuns you and bites you? maybe it’s an elite fart?), using a stunbreaker is often useless because the mob does exactly the same thing again within less than a second (depending on the mood of the RNG), and some of them are immune or highly resistant to CC so no one can push them away even if they realize that you’re being stunned / hit (which isn’t necessarily obvious because frequently there’s no one standing in front of the scavenger, but someone is still getting stunlocked and taking damage).

It’s not just AC, BTW. The same thing happens with bombers / rangers in CM (even in story mode), and with other creatures in other dungeons. It’s a generalized problem with the way mobs use stuns and pushbacks.

I really don’t think this is intended; like I said, if it is, then whoever designed this needs to find a different line of work. This is like making an encounter harder by giving the boss an ability that simply “randomly kills a player”. Maybe that would appeal to gamblers, I prefer to know that I died because I didn’t react properly.

I suspect it’s a bug (or a collection of bugs), namely:

  • No stun immunity / diminishing returns during a stun (to make sure players don’t get chain-stunned).
  • No CD on some creatures’ abilities.
  • Animation or hitbox bug, causing some creatures’ bite / stun / frontal cone attack to hit people standing behind or to the side of said creature.

The occasional stun (even if followed by a big hit with a high probability of killing you) is fine, and adds to the challenge (ex., Kholer’s harpoons are fine – very hard on newbies but “fair”). Being at the mercy of the random number generator and losing control of your character for 10 seconds at a time is not.

what I’m saying is that with something like a stunbreaker or aegis, you should then have time to run away or dodge the next series of attacks. I don’t know of any “single” enemy that can stunlock you – that means it happens with multiple enemies. I’ve been stunlocked once and while it felt like I was helpless I figured out a way to counter it. In my case it was a matter of killing one enemy at a time. A single enemy was not a big deal.

I’m not saying the above strategy works for every stunlock situation – I’m trying to show that you have options. Looking back it the encounter now, I can easily see how my aegis (I was playing guardian) would have allowed me to block the first stun, then I could quickly dodge out of the way of the others. I could have also brought in stand your ground and then killed the enemy while under it’s effects. I could have used summon mistfire wolf so that they stunlock and kill it…. while I do the real work. Instead I found my own way, which worked. I could only see this being a problem if a single enemy was capable of keeping you completely shut down. Once you stop the first stun, you now have more time to react and try something else.

Of course having a party member is the best solution.