yeah yeah I know, a load of people already discussed it,
I’m not here to say dungeons are to hard or to easy or whatever,
I’m here to suggest a new change,
Gw2 is the only mmo I actually enjoy by its function to let you solo the entire game,
even if you are skilled enough you can tackle group events head on alone.
I love that aspect about the game as enemy’s become harder or easier depending on how many people participate, easier said, the game is fair to everyone regardless of there preferred playing style.
That is… up until you go to a dungeon, where as a solo player or group player, you get murdered in the first wave of enemy’s. Who are basically just the same enemy’s you meet in the open world, but pumped full with steroids and wearing some divine aegis that protects them against even the strongest attacks of a full dps build character.
my opinion is simple, add the “leveling system” to dungeons as well, so that if you enter with 5 people the challenge (and reward) is large, but if you decide to enter solo, everything will be possible to be done alone, but of course also a lower (but not over the top low) rewards. its a dungeon but GW2 has been slightly revolutionary compared to other mmo’s, so why not break the stupid prejudge “unwritten rule” that dungeons “have” to be done in group too?
honestly I love this game for letting me solo almost anything, and if I have to do something in group, I can do so without having to actually form a party.
and before anybody is about to give a lecture on “you just have to play the dungeon’s the way they are supposed to be played”
up to now everybody I entered a dungeon with skipped true every scene (I want to know the darn story behind it, I want to know what my char is actually doing there in the first place)
and every group I went with ether knew how to fool the npc’s, sneak past most enemy’s or just use special techniques to cut corners, that is NOT the way a dungeon is supposed to be played,
when I enter a dungeon I wan to kill EVERYTHING in that dungeon, not slip past walls to evade the enemy and then stand close together while spamming AOE to kill whatever steps up to you. Or going in stealth every corner we pass to slip past a entire mob of enemy’s, thats boring.
Arenanet seriously, ether give a bigger reward for dealing with this rubbish or drain some power of those demi gods, its just no fun doing those dungeons and everybody knows it. You can’t lie to my face by saying everybody who plays this game enters a dungeon every day “just for fun”. But it should be for that reason.
A change like this will also not make any difference for group players in the first place as being with 5 should bring the dungeon up to its current level,
but it should be possible for solo or duo (or trio or quatro) players who only have limited amounts of friends, or people who just prefer to solo stuff to do dungeon’s.
Especially considering the end game, last mission of the personal story line, where you are forced to do the Arah dungeon’s story mode with other people even if you did the entire game solo up to now, its rubish to force people to group up, I mean none of the WvW or PvP content forces you to step out of your group and solo a entire area too right?
(edited by JefTheReaper.1075)