Suggestion: More waypoints in Arah expl.

Suggestion: More waypoints in Arah expl.

in Fractals, Dungeons & Raids

Posted by: The Lost Witch.7601

The Lost Witch.7601

Since the suggestions forum is gone, I figured I better post it here:

Arah explorable is a rather long dungeon. In addition to that, it is pretty hard in comparison to the others.

So with an inexperienced group (experienced enough at other dungeons, just not this one), it takes a long time to complete.

In fact, it takes us so long, that we have never been able to finish it. (And we did try a few days, and I say days, because it took us longer than 5 hours at each attempt)

Part of the reason why it takes so long, is because there are so few waypoints in this dungeon. When you are defeated at Lupicus, it takes quite some time to get back to him. And while we don’t mind a struggle, walking up to him again and again, losing someone to a disconnect or a death on the way there is very tiresome.

It’s the worst when someone gets stuck in combat and one person can’t ressurect at the waypoint because of it. (Then the other person has to die, they both respawn, one dies again, rinse/repeat until we all go back and run together, we make it, die at lupicus, story repeats. Some of us have dinner, we all return an hour later, it takes 15 minutes to make sure everyone is back, make it at lupicus, get defeated at the next boss, have to walk for ages again, lose someone to a disconnect, have to wait again until he manages to get there on his own from the waypoint etc….)

Please, add another waypoint to Arah explorable (or two, maybe three, atleast one right before lupicus, just far enough away to let it reset).

We don’t mind the challenge, but the lack of waypoints feels like an unnecessary punishment.

Suggestion: More waypoints in Arah expl.

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

There already exists some of the waypoints you want. The problem is they are bugged and have been bugged for over a year. Path 1 tar boss waypoint activates after you finish the dungeon instead of after killing the tar. And they recently bugged the p2 waypoint after the spider run. It now only activates once you unlock the next waypoint after killing the abomination. Making it another completely useless waypoint.

Suggestion: More waypoints in Arah expl.

in Fractals, Dungeons & Raids

Posted by: The Lost Witch.7601

The Lost Witch.7601

In that case I’d be happy with either a fix of those bugs, or new working waypoints.

Suggestion: More waypoints in Arah expl.

in Fractals, Dungeons & Raids

Posted by: mahariel.4981

mahariel.4981

They don’t need to add waypoints, they need to fix the current ones.

And if you’re spending three days in Arah, you should consider watching a youtube run of the path you’re doing.

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Suggestion: More waypoints in Arah expl.

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

In that case I’d be happy with either a fix of those bugs, or new working waypoints.

Weve been asking for them to be fixed for a very long time. Dungeons dont get the attention they need. And when they do get some attention its usually to put an invisible wall to stop an exploit. Which ends up in more bugs and the exploit is easily worked around because anets invisible walls are incredibly effective.

Suggestion: More waypoints in Arah expl.

in Fractals, Dungeons & Raids

Posted by: The Lost Witch.7601

The Lost Witch.7601

The thing is Mahariel, we like the challenge.

Figuring it out is the main source of the fun for us. Watching how it should be done and following that example is not quite as interesting.

I am quite sure that we can make it, if retrying becomes a bit easier.

And yeah spoj, I’m sure that there are many things that need changing in dungeons. And they haven’t gotten the updates necessary. But we better keep trying right? The devs have so much on their plates, I think it would be impossible to keep track of everything that needs to be worked on.

So this is a reminder.

Suggestion: More waypoints in Arah expl.

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Posted by: MastaNeenja.1537

MastaNeenja.1537

That’s a pleasant thought, it actually getting fixed.

I’ll keep my fingers crossed that they fix it, but I wouldn’t hold my breath.

Suggestion: More waypoints in Arah expl.

in Fractals, Dungeons & Raids

Posted by: robertul.3679

robertul.3679

These wps have been broken for a long time.
You get one wp before lupi on every path except p1.
Thing is, it’s working as intended. To open the one after tar you must do a little jumping puzzle.

Suggestion: More waypoints in Arah expl.

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Posted by: NeoVaris.4806

NeoVaris.4806

These wps have been broken for a long time.
You get one wp before lupi on every path except p1.
Thing is, it’s working as intended. To open the one after tar you must do a little jumping puzzle.

Or as spoj said it activates after killing the Jotun Stargazer, because Anet thinks people like to go backwards after finishing the dungeon. A bit like the p2 waypoint you get after Abomination…

[HC]

Suggestion: More waypoints in Arah expl.

in Fractals, Dungeons & Raids

Posted by: The Lost Witch.7601

The Lost Witch.7601

The one waypoint isn’t quite enough. And where is that jumping puzzle? We must’ve missed it completely.

Suggestion: More waypoints in Arah expl.

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Posted by: Rag.3258

Rag.3258

Luckily the tar waypoint activates on p3, where its very effective at confusing pugs :-D

Suggestion: More waypoints in Arah expl.

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Posted by: spoj.9672

spoj.9672

The one waypoint isn’t quite enough. And where is that jumping puzzle? We must’ve missed it completely.

The whole of arah is a jumping puzzle. But its not something you would call legit.

Suggestion: More waypoints in Arah expl.

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Posted by: kyubi.3620

kyubi.3620

The one waypoint isn’t quite enough. And where is that jumping puzzle? We must’ve missed it completely.

The whole of arah is a jumping puzzle. But its not something you would call legit.

I remember when you just skipped half of the place by using a mesmer portal at start and moving straith to lupicus ahahaha

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Suggestion: More waypoints in Arah expl.

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Posted by: dlonie.6547

dlonie.6547

This post made me laugh.

…But then I got sad.

Wouldn’t it be awesome if they would just fix their kittening game. There’s no way in hell it should take this long to associate a wp with the proper boss. Grab a dev, have them spend an hour on it, call it a day. Save your users tons of frustration rerunning the first half of p1 every time they make a mistake.

And I didn’t know about the tar wp opening after killing the stargazer. Guess I should go visit the corrupted lights more often on that path -_-

Suggestion: More waypoints in Arah expl.

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

They’re actually removing waypoints in Arah (Mursaat path), so I don’t think you’ll get what you want.