Suggestion: More waypoints in Arah expl.
There already exists some of the waypoints you want. The problem is they are bugged and have been bugged for over a year. Path 1 tar boss waypoint activates after you finish the dungeon instead of after killing the tar. And they recently bugged the p2 waypoint after the spider run. It now only activates once you unlock the next waypoint after killing the abomination. Making it another completely useless waypoint.
In that case I’d be happy with either a fix of those bugs, or new working waypoints.
They don’t need to add waypoints, they need to fix the current ones.
And if you’re spending three days in Arah, you should consider watching a youtube run of the path you’re doing.
MorrĂ¯ Mahariel | Serah Mahariel | MorrĂ¯
A bunch of amateur solos from yours truly
In that case I’d be happy with either a fix of those bugs, or new working waypoints.
Weve been asking for them to be fixed for a very long time. Dungeons dont get the attention they need. And when they do get some attention its usually to put an invisible wall to stop an exploit. Which ends up in more bugs and the exploit is easily worked around because anets invisible walls are incredibly effective.
The thing is Mahariel, we like the challenge.
Figuring it out is the main source of the fun for us. Watching how it should be done and following that example is not quite as interesting.
I am quite sure that we can make it, if retrying becomes a bit easier.
And yeah spoj, I’m sure that there are many things that need changing in dungeons. And they haven’t gotten the updates necessary. But we better keep trying right? The devs have so much on their plates, I think it would be impossible to keep track of everything that needs to be worked on.
So this is a reminder.
That’s a pleasant thought, it actually getting fixed.
I’ll keep my fingers crossed that they fix it, but I wouldn’t hold my breath.
These wps have been broken for a long time.
You get one wp before lupi on every path except p1.
Thing is, it’s working as intended. To open the one after tar you must do a little jumping puzzle.
These wps have been broken for a long time.
You get one wp before lupi on every path except p1.
Thing is, it’s working as intended. To open the one after tar you must do a little jumping puzzle.
Or as spoj said it activates after killing the Jotun Stargazer, because Anet thinks people like to go backwards after finishing the dungeon. A bit like the p2 waypoint you get after Abomination…
The one waypoint isn’t quite enough. And where is that jumping puzzle? We must’ve missed it completely.
Luckily the tar waypoint activates on p3, where its very effective at confusing pugs :-D
The one waypoint isn’t quite enough. And where is that jumping puzzle? We must’ve missed it completely.
The whole of arah is a jumping puzzle. But its not something you would call legit.
The one waypoint isn’t quite enough. And where is that jumping puzzle? We must’ve missed it completely.
The whole of arah is a jumping puzzle. But its not something you would call legit.
I remember when you just skipped half of the place by using a mesmer portal at start and moving straith to lupicus ahahaha
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
This post made me laugh.
…But then I got sad.
Wouldn’t it be awesome if they would just fix their kittening game. There’s no way in hell it should take this long to associate a wp with the proper boss. Grab a dev, have them spend an hour on it, call it a day. Save your users tons of frustration rerunning the first half of p1 every time they make a mistake.
And I didn’t know about the tar wp opening after killing the stargazer. Guess I should go visit the corrupted lights more often on that path -_-
They’re actually removing waypoints in Arah (Mursaat path), so I don’t think you’ll get what you want.