Suggestion - dungeon exp rewards

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

tldr:
Change the current dungeon reward of 70% of a level for the character completing a dungeon to:

  • 15 Writs of Experience for the first dungeon/day/account (75% of a level for any character on the account).
  • 7 Writs for the second dungeon.
  • 3 Writs for each subsequent dungeon.
  • Make dungeon hobby achieve give 3 skill point scrolls

SUMMARY OF SYSTEM/PROBLEM:
So right now, the way dungeons work is that when you complete the final boss you get some dungeon dependent gold reward, tokens, and 70% of a character level.

However, attempting to actually do dungeons on a non level 80 character is crazy. Even fairly loose lfgs generally expect 80s, because even though you may be down leveled from 80 depending on the dungeon, you get to keep all your traits. Additionally, most people don’t bother with full rune sets/good armor until lv 80. There is frankly a huge increase in utility between lv 79 and lv 80. This means that all that experience pretty much goes to waste.

Some of you may say, “hey, that’s your problem for bringing an over leveled character into a lower level dungeon.”. I will point out to you that 3/8 dungeons are lv 80 zones, and still give this large exp reward. This is a problem in all reasonable styles of play.

Because of this, players currently try to get the best of both worlds. They will run the dungeon on their preferred level 80 character, and then, part way through the final boss, quickly log out, log in to their lower level character, join the dungeon and (loading screens permitting) get the reward on the desired character. I think this system could be improved. It’s not fun, and it clearly gives an advantage to players with better computers/internet connections. Additionally, its just plain obstructive to natural game play.

WHY THIS MATTERS
It is the nature of this game, that some classes do better in different situations. If everyone was running around with 5 level 80s, Anet could design much more interesting boss mechanics. Boon stripping, reflects, blinds, fears, stealth, all of these could be made into necessary parts of boss fights, opposed to the current standard which is kind of repetitive.

Right now, I believe Anet is giving loud signals that they want us to level our alts. Dailies give writs of exp now. Perfect. Additionally we have dailies that give entire levels now. For example, daily keep capturer in wvw gives a tome of knowledge. Daily 1-10 fractal gives a tome of knowledge. Doing your pvp dailies on any reward track is almost always giving you half a tome of knowledge. Anet wants us to work on all 5 of our characters, and its time we bring dungeons in line with this philosophy.

(edited by thrag.9740)

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

SUGGESTION AND COMPARISON TO OTHER GAME MODES
Before I discuss this, just so everyone can understand my terminology, currently a writ of experience gives 5% of the exp currently needed to level up. So 75% of a level would be 75 / 5 = 15 writs of experience.

I am not suggesting every dungeon give 15 writs of experience. That could easily be the fastest method of leveling alts. Actually I would suggest that they implement a diminishing rewards system for the exp, and make the first unique dungeon you do in a day give 15 writs, the second dungeon give 7 writs, and all following dungeons give you 3 writs of experience.

However, players who farm dungeons for skill points would be screwed over by this. So, make the repeatable dungeon hobbyist achievement give 3 skill point scrolls, this would keep current skill point rewards pretty much where they are as .75*5 = 3.75. Then when you account for the skill points due to the writs, its pretty close.

Now, lets compare this to current reward tracks for pvp. Right now, using a hot join daily server like MAD skyhammer you can pretty reliably get 3 pvp dailies done in 8 minutes. Typically you get 4 potion of pvp rewards from that, each of which is half a reward bar. Meaning you need 10 potions to get a tome of knowledge. But there is also the win bonus from actually winning the game. This is not always the full 500 points, as you may not always get full credit, but overall I would estimate it to be about the same as a potion of knowledge on the average. So, approximately, 8 minutes a day can get you half a level on your alt doing pvp dailies. Notice, you can actually do this on your alt because in the mists your upleveled to 80, given all traits and skills, and any armor you want basically. This is leveling available to someone on their very first day playing gw2.

Let’s compare this to my proposed system. I am going to use the time data I have collected in dungeons. I can reliably pug COF p1 in 8-10 minutes using the lfg “p1, 80s, exp, 3k ap +” on my ps/ea banner warrior using axe/mace – gs. And, in my new system, it would be 75% of an alt level. However, this is also a method of leveling not available to first day players. It requires knowledge of the game, and your build. So I believe the slightly faster leveling rate is warranted, but it could easily be nerfed down as desired.

Also, the diminishing rewards lines up well with the way pvp reward tracks work. Once your past the higher daily rewards, and your getting only the match win bonus, you can count on about half a reward bar per 8 minutes. I.E. 10% of a level on your alt. Now compare this to about 10-15 minutes for the medium length dungeons, and my proposed 3 writs of experience. 3 writs of experience are 15% of a level, I think that is a fair boost considering dungeons require more skill, and are not accessible on day 1 of account creation.

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

Ok so thats the entire post. Please post your suggestions, and let me know if I missed anything.

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: Gyler.8150

Gyler.8150

Can switch your character for an alt when boss is at 50%, depending on computer speed. Done.

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

I actually covered that in the first section, do you really consider that “working”?

(edited by thrag.9740)

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: TheRandomGuy.7246

TheRandomGuy.7246

It could be nice after skill/trait rework IF writs will work with mastery system.

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

It could be nice after skill/trait rework IF writs will work with mastery system.

& no hideous DR on the gathering of exp..
Dungeons don’t need even more DR on them..

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

well i included the DR part because otherwise it would be a huge buff to the ability to level alts quickly. Not that I really have a problem with that, but Anet could. If they decided to get rid of the DR so be it, I just wanted to included my take on a system that would be comparable to something already in the game.

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

bump to make dungeons equivalent at alt leveling

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

bump
/char 15

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: Acotje.5689

Acotje.5689

“Do not spam. This includes bumping threads or making posts that lack content.”

Hello darkness, my old friend.

Suggestion - dungeon exp rewards

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Posted by: Linken.6345

Linken.6345

or you could have the char be the intended level and switch before last boss getting the exp and the reward for downing boss, but then again you have to learn to play your alts then dont seem like you want that mate.

Serously cant understand how people have a hard time lvling alts with all the writ of exp and tomes that are given out with daily login and tasks ( 3 to 12 depending on your highest level). You get even more if you do some pvp reward tracks aswell.

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

Linken I’m on my 6th lv 80. Whats the point in “learning to play” on a lv 10. A lv 1-79 plays completely differently than a lv 80. You don’t even get access to grandmaster traits till lv 80.

Lets use warrior as an example. Without a grandmaster trait, the entire adrenaline mechanic is completely unused in pve. Lets not forget you don’t unlock ps until 80 either. Just because I don’t want to herd cows without any swiftness doesn’t mean I don’t want to learn how to play other classes.

Everything you brought up I addressed in my original post. I am pointing out that right now, dungeons exp rewards are broken compared to pvp exp rewards. Swapping characters during the final cut scene is silly, borderline exploit, meanwhile the entire daily system got an overhaul so that players could quickly do dailies on their main, but still level up their alts, encouraging players to try new classes without the tedious grind. I just want dungeons to be put on equal footing.

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

Also Acotje, half the threads in this subforum are people posting links to youtube videos of speed runs, and your gonna hate on a suggestion thread?

Suggestion - dungeon exp rewards

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I support the concept.

You might want to change the lede of your post to offer the solution. The explanation is nice, but took a while (even after reading it twice) what you were trying to explain in the first post.

For example, I would have +1’d the following:

Eliminate the current dungeon reward of 70% of a level for the character completing it to:

  • 15 Writs of Experience for the first dungeon/day/account (75% of a level for any character on the account).
  • 7 Writs for the second dungeon.
  • 3 Writs for each subsequent dungeon.

This brings dungeon XP rewards more in line with other game modes, including PvP and dailies. It also allows us to take our mains into dungeons, rather than have to swap out to apply the XP gain to a character that can use it.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

Illconceived Was Na I took your advice, and added that to the tldr.

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: Acotje.5689

Acotje.5689

Links to Youtube are not against CoC though.

Hello darkness, my old friend.

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Except if they are illegal vedios.

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Illconceived Was Na I took your advice, and added that to the tldr.

Cool

If you want to make them bullet points, add an asterisk (*, shift-8 on english keyboards) in the front of each line, e.g.
* I’m a bullet renders as

  • I’m a bullet
John Smith: “you should kill monsters, because killing monsters is awesome.”

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

Hey, I don’t know how many of you noticed, but pvp dailies are no longer as class discriminatory. They replaced “daily ranger winner” with things like “daily ranger or thief winner”.

Dungeons however, still very class discriminant. So you know, pvp dailies got better, dungeons remain unchanged.