(edited by thrag.9740)
Suggestion - dungeon exp rewards
SUGGESTION AND COMPARISON TO OTHER GAME MODES
Before I discuss this, just so everyone can understand my terminology, currently a writ of experience gives 5% of the exp currently needed to level up. So 75% of a level would be 75 / 5 = 15 writs of experience.
I am not suggesting every dungeon give 15 writs of experience. That could easily be the fastest method of leveling alts. Actually I would suggest that they implement a diminishing rewards system for the exp, and make the first unique dungeon you do in a day give 15 writs, the second dungeon give 7 writs, and all following dungeons give you 3 writs of experience.
However, players who farm dungeons for skill points would be screwed over by this. So, make the repeatable dungeon hobbyist achievement give 3 skill point scrolls, this would keep current skill point rewards pretty much where they are as .75*5 = 3.75. Then when you account for the skill points due to the writs, its pretty close.
Now, lets compare this to current reward tracks for pvp. Right now, using a hot join daily server like MAD skyhammer you can pretty reliably get 3 pvp dailies done in 8 minutes. Typically you get 4 potion of pvp rewards from that, each of which is half a reward bar. Meaning you need 10 potions to get a tome of knowledge. But there is also the win bonus from actually winning the game. This is not always the full 500 points, as you may not always get full credit, but overall I would estimate it to be about the same as a potion of knowledge on the average. So, approximately, 8 minutes a day can get you half a level on your alt doing pvp dailies. Notice, you can actually do this on your alt because in the mists your upleveled to 80, given all traits and skills, and any armor you want basically. This is leveling available to someone on their very first day playing gw2.
Let’s compare this to my proposed system. I am going to use the time data I have collected in dungeons. I can reliably pug COF p1 in 8-10 minutes using the lfg “p1, 80s, exp, 3k ap +” on my ps/ea banner warrior using axe/mace – gs. And, in my new system, it would be 75% of an alt level. However, this is also a method of leveling not available to first day players. It requires knowledge of the game, and your build. So I believe the slightly faster leveling rate is warranted, but it could easily be nerfed down as desired.
Also, the diminishing rewards lines up well with the way pvp reward tracks work. Once your past the higher daily rewards, and your getting only the match win bonus, you can count on about half a reward bar per 8 minutes. I.E. 10% of a level on your alt. Now compare this to about 10-15 minutes for the medium length dungeons, and my proposed 3 writs of experience. 3 writs of experience are 15% of a level, I think that is a fair boost considering dungeons require more skill, and are not accessible on day 1 of account creation.
Ok so thats the entire post. Please post your suggestions, and let me know if I missed anything.
Can switch your character for an alt when boss is at 50%, depending on computer speed. Done.
I actually covered that in the first section, do you really consider that “working”?
(edited by thrag.9740)
It could be nice after skill/trait rework IF writs will work with mastery system.
It could be nice after skill/trait rework IF writs will work with mastery system.
& no hideous DR on the gathering of exp..
Dungeons don’t need even more DR on them..
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
well i included the DR part because otherwise it would be a huge buff to the ability to level alts quickly. Not that I really have a problem with that, but Anet could. If they decided to get rid of the DR so be it, I just wanted to included my take on a system that would be comparable to something already in the game.
bump to make dungeons equivalent at alt leveling
bump
/char 15
“Do not spam. This includes bumping threads or making posts that lack content.”
or you could have the char be the intended level and switch before last boss getting the exp and the reward for downing boss, but then again you have to learn to play your alts then dont seem like you want that mate.
Serously cant understand how people have a hard time lvling alts with all the writ of exp and tomes that are given out with daily login and tasks ( 3 to 12 depending on your highest level). You get even more if you do some pvp reward tracks aswell.
Linken I’m on my 6th lv 80. Whats the point in “learning to play” on a lv 10. A lv 1-79 plays completely differently than a lv 80. You don’t even get access to grandmaster traits till lv 80.
Lets use warrior as an example. Without a grandmaster trait, the entire adrenaline mechanic is completely unused in pve. Lets not forget you don’t unlock ps until 80 either. Just because I don’t want to herd cows without any swiftness doesn’t mean I don’t want to learn how to play other classes.
Everything you brought up I addressed in my original post. I am pointing out that right now, dungeons exp rewards are broken compared to pvp exp rewards. Swapping characters during the final cut scene is silly, borderline exploit, meanwhile the entire daily system got an overhaul so that players could quickly do dailies on their main, but still level up their alts, encouraging players to try new classes without the tedious grind. I just want dungeons to be put on equal footing.
Also Acotje, half the threads in this subforum are people posting links to youtube videos of speed runs, and your gonna hate on a suggestion thread?
I support the concept.
You might want to change the lede of your post to offer the solution. The explanation is nice, but took a while (even after reading it twice) what you were trying to explain in the first post.
For example, I would have +1’d the following:
Eliminate the current dungeon reward of 70% of a level for the character completing it to:
- 15 Writs of Experience for the first dungeon/day/account (75% of a level for any character on the account).
- 7 Writs for the second dungeon.
- 3 Writs for each subsequent dungeon.
This brings dungeon XP rewards more in line with other game modes, including PvP and dailies. It also allows us to take our mains into dungeons, rather than have to swap out to apply the XP gain to a character that can use it.
Illconceived Was Na I took your advice, and added that to the tldr.
Links to Youtube are not against CoC though.
Except if they are illegal vedios.
Illconceived Was Na I took your advice, and added that to the tldr.
Cool
If you want to make them bullet points, add an asterisk (*, shift-8 on english keyboards) in the front of each line, e.g.
* I’m a bullet renders as
- I’m a bullet
Hey, I don’t know how many of you noticed, but pvp dailies are no longer as class discriminatory. They replaced “daily ranger winner” with things like “daily ranger or thief winner”.
Dungeons however, still very class discriminant. So you know, pvp dailies got better, dungeons remain unchanged.