Taking the "Multiplayer" out of MMO
Welcome to the dumbing down of the genre. Casualization has severely kitten mmorpgs, and thus, any triple A title is going to cater to the broadest audience of Jerry’s kids. If you want your community back, you’re going to have to find an indy mmo. Luckily, some are popping up in a while.
yes i cant make sense of it.. there’s a lot less guild chat once all the hype and newness has worn off.. nobody forming groups, as i said whats the point right?
mostly just questions about gear
so how do the not so casual player base feel about the direction ncsoft / anet has taken?
since when does an expansion take content away while adding nothing to take its place?
There are actually quite a few posts on this forum or on reddit that complain exactly about the topic of the OP.
They killed dungeons and changed fractals from a group of 5 to 5 individuals doing one of three instanced events: Swampland, Molten Boss, Solid Ocean (with the occasional exception to the rule).
Therefore you get more of the mindless pve zerg they introduced with Silverwastes and braindead CoF grinding.
I hope they adjust the issues with fractals, but I really think that dungeons are – sadly – dead.
At least pvp stays decent – can’t say anything about wvw, as I don’t do that.
OP -"the new fractal daily system has made pugging a soul less, boring experience, only the fast easy fracts are being run, nobody talks much.. if at all.
the traditional hi, heya, howdy.. etc has more or less died..
i thought this expansion was about creating a more involved online community"
I was thinking that was weird also. Ironically people talked more in dungeons (which are arguably easier than at least higher lv. fractals) . People regularly at least said Hi at beginning and thanks at end of most dungeons.
Seems like the higher you go up on the fractal scale the less people talk, unless someone does something really stupid.
we solo, duo or trio most of them if there aren’t groups available. (sometimes we even qaurtet, lol.)
the only reason there is to group for the high ones is that they’re health sacks with wet noodles for weapons, and it would take 2 years to finish one otherwise. (we DO group when there are people available.)
I’m on your side, OP.
OP -"the new fractal daily system has made pugging a soul less, boring experience, only the fast easy fracts are being run, nobody talks much.. if at all.
the traditional hi, heya, howdy.. etc has more or less died..
i thought this expansion was about creating a more involved online community"I was thinking that was weird also. Ironically people talked more in dungeons (which are arguably easier than at least higher lv. fractals) . People regularly at least said Hi at beginning and thanks at end of most dungeons.
Seems like the higher you go up on the fractal scale the less people talk, unless someone does something really stupid.
the higher you go up the more competent people are. it was like that in the old 50 system too. I always heard a lot of bad things about high level fractal community (usually from people who had never played ANY fractals or had only played 1-9) and sort of shook my head- being one who played them almost every day.
Low level ones- the 1-9 scale, you had some people willing to teach but mostly new players and people attempting dailies after a period of time- but they were not so much harder than dungeons.
The old 10 and 20’s scale- that’s where it hit the fan. those typically took the longest for me to pug alone because they had a lot people joining who perhaps preferred to push into an “experienced” LFG, than make their own, people who will NOT admit they don’t have enough/any AR like its some kind of aspersion on their character, and a lot of PHIW. I’m all for PHIW but if a group says experienced, bring it elsewhere.
That all thinned out at the 30-50 scale for the most part, and even though there would be the occasional person who was having a rough day, or just a jerk- I found the high level fractal community of old to be competent and tacit, but friendly. Many, many, many more good pug runs at 50 than bad.
As for the new system, I am all for making fractals easier to get into and growing the community. Fix the problems with the scaling, though and please PLEASE bring in some new fractals.
(edited by Dovienya.6597)
As a dungeon/fractal guild we had daily tours before the xpac. Now we’re rly just sitting on our hands till raids come out. Fractal dailies are done in seconds and 70+ fractals are just pointless after you leveled up (and will prob continue to be pointless even if they up the reward). So everyone is in dragon’s stand doing mindless events because there’s nothing to do whatsoever.
Dude you get gold weapons/ascended chests after HoT? TEACH ME MASTER.
hahaha.. funny.. umm i never got an ascended drop in a fractal, had a couple from the daily fractals though.. also got a gold spear from the do 3 | 50+ fracts chest..
i used to farm 40 for a while though.. gave me insane numbers of exotics.. one run i had 5 exotics and as many rares from 6 runs..
but i think they fixed that.. last time i got 1 from 10 runs
as for farming higher levels.. say 77 83 swamp man or 99 molten duo bosses..
i have found the drops to be.. well terrible :P lucky to get a rare to drop
i guess the devs are still working out the loot tables..
farming 99 can be quite fun if only the reward reflected the challenge better…