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Posted by: robertul.3679

robertul.3679

After people have cried and wept about lack of real pve content that’s challenging they have finally listened. No more doing the same stacking and skipping either. It’s finally done and it’s soon to come! Guaranteed to please both dungeon runners but also the anti-meta crowd.

Adventures!
Example adventure shown – using a flamethrower to kill mobs/vines. This particular adventure require a certain amount of vines to be torched within the time limit to win.
Getting good at this adventure requires quick reflexes, good memory of the vine locations, and avoiding the Mordrem trolls that are trying to disrupt you.
It’s basically a sub 5 lupi.

The hopes of the guy only known as the Hoodied Neckbeard Thug of “pve that’s not gonna be terrible” were not in vain.

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Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

Sounds like crab toss to me.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Gruocs.3412

Gruocs.3412

“Challenging”

Hexagonis [HeX]

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Posted by: Iris Ng.9845

Iris Ng.9845

Isn’t this similar to AC p3 burrow part? __

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: J Eberle.9312

J Eberle.9312

110% done with hype. I swear

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Posted by: Minigrump.4961

Minigrump.4961

111111111111111111111111111111111111211111111111111111111111111111111111111

that is my rotation for this new content

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Posted by: J Eberle.9312

J Eberle.9312

111111111111111111111111111111111111211111111111111111111111111111111111111

that is my rotation for this new content

This is honestly too challenging, can we please have about half the 1 mashing? My finger gets tired.

Really I cant believe they don’t take people with disabilities into consideration. There should be an auto press one butto…. oh.

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Posted by: RemiRome.8495

RemiRome.8495

Sure is reddit in here.

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Posted by: Dub.1273

Dub.1273

Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: Embrace The Bold.7619

Embrace The Bold.7619

Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.

they have… it’s mostly along the lines of that’s a cool idea and nothing happens.

The Sickest Guild NA

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Posted by: Ropechef.6192

Ropechef.6192

Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.

grouch needs to have the Tourney broadcasted at Arena net HQ. and a required watch.

with the notion of. "these are the people you need to challenge. "

not time gate.
not nerf.
Challenge.

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Posted by: Casmurro.9046

Casmurro.9046

110% done with hype. I swear

Attachments:

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Posted by: Zui.9245

Zui.9245

Honestly, I’d suspect most of the truly hard content in most games is never properly beaten while it’s being tested. You design something that’s way too hard to beat for your testers (and well designed!), make sure it works as intended (you can cheat to win while testing), and let players rise to the challenge.

Knowing what ANET knows about the attacks a boss has, the AI the boss uses, and what counters players have available, they can make theoretical estimates on the feasibility of beating the boss with a given set of tools, and obviously, the required set of tools can be estimated as well, along with a ton of other stuff. It’s really not that complicated a thing to do, if you have all the information that ANET necessarily must have when designing a new encounter.

Plus, some games have released content the designers found to be theoretically impossible to actually complete, because it was tuned to be that hard, and of course players still beat it. Players always think of more possibilities than the developers do, because they’re not constrained by a mental model of how the boss is “supposed” to be fought.

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Posted by: Dalanor.5387

Dalanor.5387

Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.

But but but they already have … :C
Look at that amazing innovative gameplay! Look at that and learn something, scrub.

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Posted by: Jerus.4350

Jerus.4350

Honestly, I’d suspect most of the truly hard content in most games is never properly beaten while it’s being tested. You design something that’s way too hard to beat for your testers (and well designed!), make sure it works as intended (you can cheat to win while testing), and let players rise to the challenge.

Knowing what ANET knows about the attacks a boss has, the AI the boss uses, and what counters players have available, they can make theoretical estimates on the feasibility of beating the boss with a given set of tools, and obviously, the required set of tools can be estimated as well, along with a ton of other stuff. It’s really not that complicated a thing to do, if you have all the information that ANET necessarily must have when designing a new encounter.

Plus, some games have released content the designers found to be theoretically impossible to actually complete, because it was tuned to be that hard, and of course players still beat it. Players always think of more possibilities than the developers do, because they’re not constrained by a mental model of how the boss is “supposed” to be fought.

This reminds me of beta testing EQ raids. We’d go in and the first week it’d simply be a mechanics test. We’d literally splat on everything so hard that we got "invincibility"buffs where we’d just walk through things. The idea was to make sure things were working properly. Next time through we’d do tuning test. More or less see if we could actually figure out a way to survive. Often we couldn’t but we’d know it was possible… if we did our response was ALWAYS…. “MAKE THIS HARDER!!!!” it was to the point that they knew we wanted harder. So after beta they’d almost always toss an arbitrary 10-20% buff on things just to counter the fact that we were seeing these things first time then and felt like they were doable, so with practice they’d become easy quickly. And, on top fo that they’d usually have a mechanic or two they wouldn’t show us, just to throw us for a loop when it hit live

Even with the erring on the side of “make this harder” we’d almost always destroy the raids pretty quickly as we developed better strategies. They had raids where they literally said “We don’t think you can do it”, people would pull it off still.

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Posted by: Dalanor.5387

Dalanor.5387

Speaking of silverwastes, I was doing one big boss thing (starts with a small orange aoe circle to push melee’s back and instantly follows with a large to pull ranged people in) in a zerg of 35 players. Overall dps was 55k, of which I personally contributed roughly 5k…
36 players doing the dps of 11 properly equipped ones, and the boss still died with like 1:40 on the timer left. Timer should be 1 minute instead of 5 minutes. Or maybe 1:30 for to allow for well equipped bads. But nomad ranging gs mesmers should just not be allowed…

that is a disturbing set of numbers.

The worst part is that muffin and xaffie probably contributed another 10k of those.

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Posted by: Dub.1273

Dub.1273

Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.

But but but they already have … :C
Look at that amazing innovative gameplay! Look at that and learn something, scrub.

Maybe one day I can wipe my party on a single elite mob, too.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: Nikaido.3457

Nikaido.3457

Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.

But but but they already have … :C
Look at that amazing innovative gameplay! Look at that and learn something, scrub.

I shouldn’t have clicked that link. I thought I had already seen the worst from anet, but celestial pistol pistol thief with zero useful utilities doing fractal 39 doing nothing but pressing skill 3 takes the cake.

- “No tears, please. It’s a waste of good suffering.”

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Posted by: Embrace The Bold.7619

Embrace The Bold.7619

Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.

But but but they already have … :C
Look at that amazing innovative gameplay! Look at that and learn something, scrub.

I shouldn’t have clicked that link. I thought I had already seen the worst from anet, but celestial pistol pistol thief with zero useful utilities doing fractal 39 doing nothing but pressing skill 3 takes the cake.

it makes me cri everytim.. I can also show you the screenshot of a dev saying shortbows are the best. Ah, those were simpler times when I didn’t know better.

The Sickest Guild NA

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Posted by: Wethospu.6437

Wethospu.6437

Just don’t expect anything.

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Posted by: J Eberle.9312

J Eberle.9312

Just don’t expect anything.

I expect it to feel like… a year’s worth of living story updates.

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Posted by: Tom Yzf.5872

Tom Yzf.5872

Just don’t expect anything.

I expect it to feel like… a year’s worth of living story updates.

how horrifying