Thank you for listening
Sounds like crab toss to me.
Retired elementalist theorycrafter
“Challenging”
Isn’t this similar to AC p3 burrow part? __
- doranduck, 2016 on Lore in Raids
110% done with hype. I swear
111111111111111111111111111111111111211111111111111111111111111111111111111
that is my rotation for this new content
111111111111111111111111111111111111211111111111111111111111111111111111111
that is my rotation for this new content
This is honestly too challenging, can we please have about half the 1 mashing? My finger gets tired.
Really I cant believe they don’t take people with disabilities into consideration. There should be an auto press one butto…. oh.
Sure is reddit in here.
Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.
Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.
they have… it’s mostly along the lines of that’s a cool idea and nothing happens.
Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.
grouch needs to have the Tourney broadcasted at Arena net HQ. and a required watch.
with the notion of. "these are the people you need to challenge. "
not time gate.
not nerf.
Challenge.
110% done with hype. I swear
Attachments:
Honestly, I’d suspect most of the truly hard content in most games is never properly beaten while it’s being tested. You design something that’s way too hard to beat for your testers (and well designed!), make sure it works as intended (you can cheat to win while testing), and let players rise to the challenge.
Knowing what ANET knows about the attacks a boss has, the AI the boss uses, and what counters players have available, they can make theoretical estimates on the feasibility of beating the boss with a given set of tools, and obviously, the required set of tools can be estimated as well, along with a ton of other stuff. It’s really not that complicated a thing to do, if you have all the information that ANET necessarily must have when designing a new encounter.
Plus, some games have released content the designers found to be theoretically impossible to actually complete, because it was tuned to be that hard, and of course players still beat it. Players always think of more possibilities than the developers do, because they’re not constrained by a mental model of how the boss is “supposed” to be fought.
Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.
But but but they already have … :C
Look at that amazing innovative gameplay! Look at that and learn something, scrub.
Honestly, I’d suspect most of the truly hard content in most games is never properly beaten while it’s being tested. You design something that’s way too hard to beat for your testers (and well designed!), make sure it works as intended (you can cheat to win while testing), and let players rise to the challenge.
Knowing what ANET knows about the attacks a boss has, the AI the boss uses, and what counters players have available, they can make theoretical estimates on the feasibility of beating the boss with a given set of tools, and obviously, the required set of tools can be estimated as well, along with a ton of other stuff. It’s really not that complicated a thing to do, if you have all the information that ANET necessarily must have when designing a new encounter.
Plus, some games have released content the designers found to be theoretically impossible to actually complete, because it was tuned to be that hard, and of course players still beat it. Players always think of more possibilities than the developers do, because they’re not constrained by a mental model of how the boss is “supposed” to be fought.
This reminds me of beta testing EQ raids. We’d go in and the first week it’d simply be a mechanics test. We’d literally splat on everything so hard that we got "invincibility"buffs where we’d just walk through things. The idea was to make sure things were working properly. Next time through we’d do tuning test. More or less see if we could actually figure out a way to survive. Often we couldn’t but we’d know it was possible… if we did our response was ALWAYS…. “MAKE THIS HARDER!!!!” it was to the point that they knew we wanted harder. So after beta they’d almost always toss an arbitrary 10-20% buff on things just to counter the fact that we were seeing these things first time then and felt like they were doable, so with practice they’d become easy quickly. And, on top fo that they’d usually have a mechanic or two they wouldn’t show us, just to throw us for a loop when it hit live
Even with the erring on the side of “make this harder” we’d almost always destroy the raids pretty quickly as we developed better strategies. They had raids where they literally said “We don’t think you can do it”, people would pull it off still.
Speaking of silverwastes, I was doing one big boss thing (starts with a small orange aoe circle to push melee’s back and instantly follows with a large to pull ranged people in) in a zerg of 35 players. Overall dps was 55k, of which I personally contributed roughly 5k…
36 players doing the dps of 11 properly equipped ones, and the boss still died with like 1:40 on the timer left. Timer should be 1 minute instead of 5 minutes. Or maybe 1:30 for to allow for well equipped bads. But nomad ranging gs mesmers should just not be allowed…
that is a disturbing set of numbers.
The worst part is that muffin and xaffie probably contributed another 10k of those.
Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.
But but but they already have … :C
Look at that amazing innovative gameplay! Look at that and learn something, scrub.
Maybe one day I can wipe my party on a single elite mob, too.
Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.
But but but they already have … :C
Look at that amazing innovative gameplay! Look at that and learn something, scrub.
I shouldn’t have clicked that link. I thought I had already seen the worst from anet, but celestial pistol pistol thief with zero useful utilities doing fractal 39 doing nothing but pressing skill 3 takes the cake.
Just thinking about it, how would they even design challenging content without proper players to test it out? And I have not heard of any decent player they consulted for content creation.
But but but they already have … :C
Look at that amazing innovative gameplay! Look at that and learn something, scrub.I shouldn’t have clicked that link. I thought I had already seen the worst from anet, but celestial pistol pistol thief with zero useful utilities doing fractal 39 doing nothing but pressing skill 3 takes the cake.
it makes me cri everytim.. I can also show you the screenshot of a dev saying shortbows are the best. Ah, those were simpler times when I didn’t know better.
Just don’t expect anything.
Just don’t expect anything.
I expect it to feel like… a year’s worth of living story updates.
Just don’t expect anything.
I expect it to feel like… a year’s worth of living story updates.
how horrifying