Thanks for Shattered Observatory Changes

Thanks for Shattered Observatory Changes

in Fractals, Dungeons & Raids

Posted by: JTGuevara.9018

JTGuevara.9018

The new changes are perfect. The difficulty has been adjusted for lower levels, specifically the end boss. The boss mechanics are improved. It’s much more PUG friendly.

Thank you!

Thanks for Shattered Observatory Changes

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Posted by: Benjamin Arnold

Benjamin Arnold

Content Programmer

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I am glad that it feels much better now we never want tier 1 to feel punishing. We will be more careful in future releases.

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Posted by: OriOri.8724

OriOri.8724

It might just be because this was a pug full of inexperienced people (seriously, someone didn’t know what snowblind was), but at lower tiers the bosses seemed like a bit of a punching bag still. Mechanics aren’t that bad once you get used to them, but the HP seems a little inflated for uncoordinated groups. That could be intended though

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Posted by: Nick.6972

Nick.6972

Haven’t played myself yet, but, is 100CM the same as before but without bugs now or are there other adjustments to difficulty, phases?

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Posted by: Grogba.6204

Grogba.6204

Arkk randomly turns invisible for some of my party members now…

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Posted by: Cameron Rich

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Cameron Rich

Game Designer

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Haven’t played myself yet, but, is 100CM the same as before but without bugs now or are there other adjustments to difficulty, phases?

We made quite a few changes, but the major change to 100CM was in the ways the bloom phase functioned, as well as the blooms themselves:

  • Blooms now bounce off walls instead of sticking to them
  • Blooms now occur at 80%, 50%, and 30% – and no longer occur based on a timer. This means you always get to choose when you encounter the bloom phase.

We also fixed various bugs, so the encounter should be a lot smoother now.

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Posted by: Azoqu.8917

Azoqu.8917

Haven’t played myself yet, but, is 100CM the same as before but without bugs now or are there other adjustments to difficulty, phases?

We made quite a few changes, but the major change to 100CM was in the ways the bloom phase functioned, as well as the blooms themselves:

  • Blooms now bounce off walls instead of sticking to them
  • Blooms now occur at 80%, 50%, and 30% – and no longer occur based on a timer. This means you always get to choose when you encounter the bloom phase.

We also fixed various bugs, so the encounter should be a lot smoother now.

I did 100cm last night, and I will say I love the Blooms bouncing off the walls. I didn’t notice it no longer on a timer because my group had good DPS to hit the % before the timer would have occurred anyhow. I will say though, the last bloom phase would seem to make more sense at 25% because the previous phases you’re in them for 20% before blooms while for the last phase you’re only in it for 10% before blooms. I know having it occur at 20% would be too low because you could potentially burst easily to sub 10% from the CC but at 25% you’d only be able to burst to about 15% which starts the final phase.

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Posted by: Nick.6972

Nick.6972

Can Anomaly still spawn during the Bloom phase?

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Posted by: zealex.9410

zealex.9410

Haven’t played myself yet, but, is 100CM the same as before but without bugs now or are there other adjustments to difficulty, phases?

We made quite a few changes, but the major change to 100CM was in the ways the bloom phase functioned, as well as the blooms themselves:

  • Blooms now bounce off walls instead of sticking to them
  • Blooms now occur at 80%, 50%, and 30% – and no longer occur based on a timer. This means you always get to choose when you encounter the bloom phase.

We also fixed various bugs, so the encounter should be a lot smoother now.

I did 100cm last night, and I will say I love the Blooms bouncing off the walls. I didn’t notice it no longer on a timer because my group had good DPS to hit the % before the timer would have occurred anyhow. I will say though, the last bloom phase would seem to make more sense at 25% because the previous phases you’re in them for 20% before blooms while for the last phase you’re only in it for 10% before blooms. I know having it occur at 20% would be too low because you could potentially burst easily to sub 10% from the CC but at 25% you’d only be able to burst to about 15% which starts the final phase.

Not quite understand what happened withthe last phase whats the diff from before?

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Posted by: zealex.9410

zealex.9410

@Cameron Isnt the anomaly time based anymore? I didnt get any anomalies during the bloom phase on cm. It kinda makes it too ez.

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Posted by: Cameron Rich

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Cameron Rich

Game Designer

Since it’s on a timer, the anomaly can spawn during the bloom phase, this is intended. If you’re having trouble dealing with both mechanics at once, you can hold DPS just before the bloom phase thresholds (80, 50, and 30) and wait for that mechanic to play out before pushing him into a transition.

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Posted by: zoomborg.9462

zoomborg.9462

U have enough time to kill anomaly, do skull mechanic and then push the orbs so it shouldn’t be a problem regardless unless people panic.