Thanks for Shattered Observatory Changes
I am glad that it feels much better now we never want tier 1 to feel punishing. We will be more careful in future releases.
It might just be because this was a pug full of inexperienced people (seriously, someone didn’t know what snowblind was), but at lower tiers the bosses seemed like a bit of a punching bag still. Mechanics aren’t that bad once you get used to them, but the HP seems a little inflated for uncoordinated groups. That could be intended though
Haven’t played myself yet, but, is 100CM the same as before but without bugs now or are there other adjustments to difficulty, phases?
Arkk randomly turns invisible for some of my party members now…
Haven’t played myself yet, but, is 100CM the same as before but without bugs now or are there other adjustments to difficulty, phases?
We made quite a few changes, but the major change to 100CM was in the ways the bloom phase functioned, as well as the blooms themselves:
- Blooms now bounce off walls instead of sticking to them
- Blooms now occur at 80%, 50%, and 30% – and no longer occur based on a timer. This means you always get to choose when you encounter the bloom phase.
We also fixed various bugs, so the encounter should be a lot smoother now.
Haven’t played myself yet, but, is 100CM the same as before but without bugs now or are there other adjustments to difficulty, phases?
We made quite a few changes, but the major change to 100CM was in the ways the bloom phase functioned, as well as the blooms themselves:
- Blooms now bounce off walls instead of sticking to them
- Blooms now occur at 80%, 50%, and 30% – and no longer occur based on a timer. This means you always get to choose when you encounter the bloom phase.
We also fixed various bugs, so the encounter should be a lot smoother now.
I did 100cm last night, and I will say I love the Blooms bouncing off the walls. I didn’t notice it no longer on a timer because my group had good DPS to hit the % before the timer would have occurred anyhow. I will say though, the last bloom phase would seem to make more sense at 25% because the previous phases you’re in them for 20% before blooms while for the last phase you’re only in it for 10% before blooms. I know having it occur at 20% would be too low because you could potentially burst easily to sub 10% from the CC but at 25% you’d only be able to burst to about 15% which starts the final phase.
Can Anomaly still spawn during the Bloom phase?
Haven’t played myself yet, but, is 100CM the same as before but without bugs now or are there other adjustments to difficulty, phases?
We made quite a few changes, but the major change to 100CM was in the ways the bloom phase functioned, as well as the blooms themselves:
- Blooms now bounce off walls instead of sticking to them
- Blooms now occur at 80%, 50%, and 30% – and no longer occur based on a timer. This means you always get to choose when you encounter the bloom phase.
We also fixed various bugs, so the encounter should be a lot smoother now.
I did 100cm last night, and I will say I love the Blooms bouncing off the walls. I didn’t notice it no longer on a timer because my group had good DPS to hit the % before the timer would have occurred anyhow. I will say though, the last bloom phase would seem to make more sense at 25% because the previous phases you’re in them for 20% before blooms while for the last phase you’re only in it for 10% before blooms. I know having it occur at 20% would be too low because you could potentially burst easily to sub 10% from the CC but at 25% you’d only be able to burst to about 15% which starts the final phase.
Not quite understand what happened withthe last phase whats the diff from before?
@Cameron Isnt the anomaly time based anymore? I didnt get any anomalies during the bloom phase on cm. It kinda makes it too ez.
Since it’s on a timer, the anomaly can spawn during the bloom phase, this is intended. If you’re having trouble dealing with both mechanics at once, you can hold DPS just before the bloom phase thresholds (80, 50, and 30) and wait for that mechanic to play out before pushing him into a transition.
U have enough time to kill anomaly, do skull mechanic and then push the orbs so it shouldn’t be a problem regardless unless people panic.