The legendary dredge powersuit is just incredibly annoying on any difficulty past 1. On difficulty 1 it was actually a fun and interesting fight. Unforgiving, but you could learn what not to do and what to do and down him in a reasonable amount of time.
But on difficulty 2…jesus. I can’t even count how many stupid, kitten design decisions went into the higher difficulties of this. I’ve done quite a few difficulty 2 fractals and none of them are anywhere near this frustrating. This one is primarily frustrating because of random components.
-aggro is random. We repeatedly had the legendary powersuit aggro the person up top waiting to pull the switch. This should never happen.
-the boss should never target downed players. Again, there are no aggro mechanics to pull him off and his aoe attacks make it suicide to try to rezz anyone. If he decides to aggro someone who is downed, that person will die. Then once they are dead, you can’t send someone back to rezz them because, again, aggro is random and he’ll turn and go after them and you can’t drag him to the next switch.
-the bombs are insanely stupid: making a ‘dodge or die’ mechanic is just fine. However, you can’t put in a ‘double dodge or die’ mechanic on a boss that also does other powerful attacks that need to be dodged. Additionally, he doesn’t drop the bombs all at once: more than once we dodged from one set of bombs only to have a new set of bombs appear behind us MID DODGE and kill us as the dodge finished. This should never happen. Plus your kittenedly idiotic field of view often means you can’t even see that two dodge lengths behind you has bombs there until you’ve already committed – at which point you die.
-whose idea was it to put a fight that depends so heavily on moving out of red circles on a SNOWY background? The pale red circles are incredibly hard to see against the white/orange of the floor. I have a similar problem with the glowy yellow platforms in the harpy platforming section of a different platform – maybe eyes suck, but I just can’t barely see them at all.
-You should never, ever, ever, even kittening think that a boss that heals to full endlessly is a good idea. Just….holy kitten. If the players haven’t killed the boss in xx minutes just end the encounter and call it a wipe. Make them start over from scratch. Making him heal to full if you mess up is just another in your long list of interesting mechanics that you waste because health pools are too big and encounters take too long. Once people ‘get’ something they shouldn’t be forced to repeat it over and over and over and over again.
- the switches need to be a lot more responsive
-the lava needs to fall faster
-the lava needs to hit a wider area – multiple times we had him standing on the burnt patch on the ground and even though he looked like he’d been hit, he never got the debuff
-this entire encounter seems designed to say ‘kitten you’ to illusion/phantams mesmers. He goes after them all the time, which is absurdly kitten given the very precise positioning requirements needed in this fight. You can’t even use them after he is attacking someone else because aggro is random and he can just as easily suddenly turn and go after them and run out of the circle at the wrong moment. And it takes so long for the lava to come down that not even carefully stripping his defiant stacks then immobilizing him under the lava is sufficient to stop this. So the only solution is to tell the mesmer to just not use his build – which then gets you to the low dps problems I mentioned above.
This is, bar none, the worst encounter I have ever seen in a video game. Not even the worst WOW dungeons were this bad in terms of sheer stupidity. This is the most unpleasant and unfun gaming experience I have EVER had in my life. Yes, even worse than Dark Souls. The fact that the rest of the fractals at difficulty 2 are, while tough and often merciless, generally sensible and doable and some of them even fun, only highlights what a clusterkitten of fail the dredge one is. It’s 10x harder than any other level 2 fractal I’ve done so far. We spent 2 hours on it and eventually decided to just quit after about 10 deaths each. 2 hours! You can do an entire run of 6 fractals in less time than that! Inevitably someone would get screwed by bombs appearing behind them mid dodge and die and then you no longer have the dps necessary to get him down, or he’d wander up the ramp after the person trying to use the levers and we’d have to reset and start over.
Why does he even reset health anyway? Each rotation we were doing about 5-10% damage to him. You don’t think having to repeat the same thing 10-20 times is enough on its own? He has to try to heal up to full in between all this?
(edited by Vorpal.4683)