The recent patches
I don’t understand how a patch can come out and the dc problem for fractals of the mists was never addressed. That should be there number 1 priority but instead they put there time into fixing exploits, seriously get it together arena net.
I had a similar post earlier but been deleted. There is surely something wrong for their fixing priority. There are many bugs in Fotm (transporting elite mobs in fire shaman dungeon, disappearing food buff, d/c problem, disappearing skull during maw fight) and many parts need to improve (RNG ring, hard to LFG in Fotm because too many difficulty lvls, multi server players must find an overflow). All of this problems are serious hampering us, but are not Anet first fixing priority, maybe not even second.
Some bugs are harder to fix than others. There’s a post floating around somewhere that the D/C issue in Fractals was much more difficult to fix than anticipated because of how they’re implemented, so it didn’t make it in this patch.
If it was true, then Anet should hire new engineers and if it is not… oh well.
I don’t understand how a patch can come out and the dc problem for fractals of the mists was never addressed. That should be there number 1 priority but instead they put there time into fixing exploits, seriously get it together arena net.
Priority for this open your eyes Devs!!!!
Your Home Hardcore PvE Guild focused in doing Speed/Record Runs & Guild Missions!
I don’t understand how a patch can come out and the dc problem for fractals of the mists was never addressed. That should be there number 1 priority but instead they put there time into fixing exploits, seriously get it together arena net.
Priority for this open your eyes Devs!!!!
You completely ignored the post above yours. The already stated the fix is a lot more complicated than they originally anticipated, but the fix is coming.
I just have to stay away from fractals for now. The effort and reward really doesn’t scale, plus you have to put up with the risk of getting no rewards at all. Last night we got the worst lineup, harpies/asura->dredge powersuit->cliffside, spending 3 half hours to get half way through cliffside and in the face of non-stopping veteran chanter groups, the necro quits. Can’t blame him either, armor was broke and everyone has better things to do than spending 4 hours on a ever repeating dungeon for a tiny little chance of getting a pink ring. However I was stupid enough to give it another try, ended up with someone dc’ed in mid of boss fight. It’s 5 hours for nothing but some broken armor. Before the patch, we’d probably 4maned the rest dungeon. No one has the will to do that now. The risk of running into cliffside or getting another dc is too high and all that effort for a tiny little chance of a slightly better gear? Anet must think we are all mentally challenged.
3. The self canceling dodge. happens sometimes when you use primary weapon skill 1.
This is the worst. As a zerker melee warrior having the dodge bug out on me and uselessly eat my endurance (because it even though it stops working mid dodge you can cancel out of the animation/endurance usage) is saddening. Especially since it is a core mechanic that the entire game depends on.