I don’t know if I’m the only one that feels it, but the raid meta composition™ hasn’t changed in a too long time that it’s become stagnant and I consider that it’s time to talk about it.
DPS role: those builds who perform best against a static golem in terms of pure DPS. I’d love to call BS here, if raid bosses had mechanics that favoured some builds or others, or couldn’t been kept so static. But actually, most of them are just a game of viper vs zerker and don’t favour some builds inside one of those groups enough to really care: basically, you can take a condi ranger wherever some viper build is good, but I don’t feel it’s quite fair. The only exceptions seem to be Cairn and Matthias, where torment (and confusion?) works wonders.
The trend has been to buff viper builds against zerker builds and, even though I understand that gameplay-wise it adds replayability to LS3 maps, I don’t share this idea. Some of those builds are highly overturned. Yes, I’m looking at you tempest, daredevil and ranger. Condi tempest and condi daredevil are braindead for the damage they make, and condi ranger’s rotation is much easier to pull off than engineer’s that the difference in dps doesn’t even matter.
DPS build’s benchmarks are still too far away from each other to choose a build for the utility it brings, that would be perfect balance. Finding a pug group with one of the lower dps options, even if viable, is hard since the difference is big enough for some people to care. For example, pugging as a condi revenant or as a DH must be freaking difficult right now.
Support roles: Nothing has changed since revenant faded away from the meta. Tempest, originally a support specialisation (or at least imo), has been neglected; and Ventari’s changes haven’t created a spot for revenants as raid healers. No other build has been created or buffed to provide might or quickness at warrior or mesmer levels. And that’s because the support roles we currently have are quite difficult to beat:
- Druid’s Grace of the Land is enough to even not consider other options in most cases. But not only do they have that buff, they have Sun Spirit, Frost Spirit, Glyph of Empowerment, Spotter… Revenant found a role as hands kiter in Deimos (stable until a better option is found since 0 dps) and Tempest is a less desired hands kiter or a healer for Matthias. Both classes can kite Cairn just fine, but a druid is usually preferred.
- Though I’ve heard many times that chronomancer’s alacrity contribution to the group in terms of dps can be calculated and, therefore, a build that provides quickness in levels similar to mesmer but with more personal dps could be an alternative, no one’s gonna refute that alacrity brings fluency to rotations, and some builds like engineer or ranger won’t trade it so easily. And no one’s gonna beat them at taking given the amount of distorts, blocks and F5.
- EDIT. Seems like PS have found a challenger in condi tempest with scepter. Probably people won’t agree, but if I had to give an efficient might generator build to some class, it wouldn’t be the one with more viable options according to qT when some are struggling to have even one.
So, here I am asking whoever reads this:
- Don’t you think that condi thief and condi tempest (specially the first) do too much dps? I don’t have issues with eles and thieves having slightly better dps because of squishy, but this is too much imo.
- Would you balance so that builds based on difficult mechanics (not only taking into account difficult rotations) had better dps than a build that only uses skills after cooldown?
- Would you balance the game favouring power dps in terms of maximum possible dps but being more difficult to achieve and keeping viper as an easier and more stable option? As far as I’ve been told, condi dps is easier to maintain than power.
- How can the support trinity druid, chrono, warrior be changed into something more flexible? Wouldn’t giving class specific buffs (even with other name) to other classes feel they are the same thing e.g. GoL to revenants? Don’t you feel some classes have too many buffs?
- Would you create another roles that needed different gear/utilities/traits? They’d probably fall under support roles, but different from healer/quickness/might.
EDIT: please, don’t come at me with “you can clear raids with any composition that has a minimum of sense”. I’m already doing that.
My goal is to talk about builds in the range of optimal to “better than viable” and to discuss what to change in viable builds to make them at least "better than viable. If you want a graphic example about this:
- optimal condi dps -> condi thief.
- better than viable condi dps -> ranger or engineer.
- viable condi dps build -> condi revenant.
I’ve also reformulated some of the questions for better understanding.
(edited by Akeno.4962)