Things to Learn from the Patch
Lesson #1: Arenanet should test their updates before making them live.
This seems condescending.
Seems like a good lesson to learn though.
Lesson #2: Harder is not always a good option (this is not a porno).
This seems condescending.
I don’t mean to belittle anyone. I just figure the community has some constructive criticism.
3. The patch sucked
No, I meant condescending to the developers.
It’s as if you’re treating them like children that need to be scolded. And a lot of posts about the dungeons and reward system have been constructive. They can take from that.
They don’t need a teacher sitting them down and asking, “And what did we learn?” It’s insulting.
No, I meant condescending to the developers.
It’s as if you’re treating them like children that need to be scolded. And a lot of posts about the dungeons and reward system have been constructive. They can take from that.
They don’t need a teacher sitting them down and asking, “And what did we learn?” It’s insulting.
I hear you. I suppose I’m trying to vent my frustration more than anything. Probably a good time for me to hop off the forums.
In the future, If changes are to be made, they should be a bit more gradual.
For example,
Lets say Tome of courage’s 5 skill was insta cast and had a cooldown of 1s, it would clearly need a balance.
Good solution: Give it a cast time of .5s and increase the cooldown to 5s. Still not working? further, but still gradually, increase cast time & cool down. Rinse & Repeat.
Bad solution: cast time 100s, heals for 1/4 health. Tome of courage ends and has 1000s cooldown.
This is honestly how I feel the dungeons were treated.
Actually, having tried to go through another round of AC bugs, I take back what I said. AN needs schooling.
Balance your Reward and Risk ratio.